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Re: Torchlight 3 / Frontiers

Posted: Fri Oct 09, 2020 9:16 pm
by acecel
chrisreddot3 wrote:
Fri Oct 09, 2020 9:03 pm
acecel wrote:
Fri Oct 09, 2020 7:23 pm
@Idlehands88 Do you plan to add new cheats in the table ? Like the usual :
- inf hp
- inf mana
- inf ammo
- dmg mul
- xp mul
- gold mul
- loot mul
- stealth
- mov speed
- ...

I allow myself to ask you because i think most of your table are very complete, it's not a "DO IT §§" post at all. I was just curious ;)
it will be great :D
Nobody said anything, i was just asking and giving ideas of script, nothing more, don't get your hopes up, Idlehands88 is probably busy and has better stuff to do :)

But i hope the spanish guy will answer and allow us to post his table here.

Re: Torchlight 3 / Frontiers

Posted: Sat Oct 10, 2020 10:21 pm
by acecel
BADORGOOD wrote:
Thu Oct 08, 2020 1:10 am
this guy have another table "spanish site" [Link]

HP, MANA, GOLD, SKILL POINTS, OHK, XP, PLAYER LVL
The guy responded to me and fixed the download link, you can DL it on this link :D

Here is the table "translated" in english, i am not 100% sure of the cheats exact effect, i think the 2 first are the same as we already have but the way he find and dispatch pointers/values is cool, now we can edit all values (hp, mp, xp, sp, ...) easily, at least if the table work, i was not able to test it yet :mrgreen:
The one hit kill is a nice bonus too :D

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87519</ID>
      <Description>"Table"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>000080</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>4</ID>
          <Description>"Update Pointers"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ ****************************
  Proceso: Frontiers-Win64-Shipping.exe
  Version: 
  Fecha: 2020-10-07
  Author: XOREAXMrGamer 
  Canal Youtube: https://www.youtube.com/user/xblade2k10
  LIKE y SUBSCRIPBETE! 
**************************** }

[ENABLE]

aobscanmodule(estadisticasdejugar,Frontiers-Win64-Shipping.exe,F3 0F 10 00 48 8B 5C 24 08 C3 CC CC CC CC CC CC CC CC CC CC 40) // should be unique
alloc(newmem,$1000,"Frontiers-Win64-Shipping.exe"+892E5C)
alloc(base_oro,8)
alloc(base_xp,8)
alloc(base_phabilidad,8)

label(code)
label(return)

newmem:
cmp rdx,54//Se muestra al ser el oro?
jne @f
mov [base_oro],rax
mov [rax],(float)20000//segun el juego el maximo es 20k :)
@@:
cmp rdx,57//Se muestra al ser la xp?
jne @f
mov [base_xp],rax
mov [rax],(float)999999//Nivel maximo al matar 1 enemigo :)
@@:
cmp rdx,60//Se muestra al ser los puntos de habilidad?
jne @f
mov [base_xp],rax
mov [rax],(float)99//Puntos ilimitados de habilidad :)
@@:



code:
  movss xmm0,[rax]
  mov rbx,[rsp+08]
  jmp return
  nop 8
  base_oro:
  dq 0
  nop 8
  base_xp:
  dq 0
  nop 8
  base_phabilidad:
  dq 0

estadisticasdejugar:
  jmp newmem
  nop 4
return:
registersymbol(estadisticasdejugar)
registersymbol(base_oro)
registersymbol(base_xp)
registersymbol(base_phabilidad)

[DISABLE]

estadisticasdejugar:
  db F3 0F 10 00 48 8B 5C 24 08

unregistersymbol(estadisticasdejugar)
unregistersymbol(base_oro)
unregistersymbol(base_xp)
unregistersymbol(base_phabilidad)
dealloc(newmem)
dealloc(base_oro)
dealloc(base_xp)
dealloc(base_phabilidad)

{
// ORIGINAL CODE - INJECTION POINT: "Frontiers-Win64-Shipping.exe"+892E5C

"Frontiers-Win64-Shipping.exe"+892E3E: 75 03                    -  jne Frontiers-Win64-Shipping.exe+892E43
"Frontiers-Win64-Shipping.exe"+892E40: 48 8B CB                 -  mov rcx,rbx
"Frontiers-Win64-Shipping.exe"+892E43: 48 85 C9                 -  test rcx,rcx
"Frontiers-Win64-Shipping.exe"+892E46: 48 8D 41 08              -  lea rax,[rcx+08]
"Frontiers-Win64-Shipping.exe"+892E4A: 48 0F 44 C3              -  cmove rax,rbx
"Frontiers-Win64-Shipping.exe"+892E4E: 48 85 C0                 -  test rax,rax
"Frontiers-Win64-Shipping.exe"+892E51: 75 09                    -  jne Frontiers-Win64-Shipping.exe+892E5C
"Frontiers-Win64-Shipping.exe"+892E53: 0F 57 C0                 -  xorps xmm0,xmm0
"Frontiers-Win64-Shipping.exe"+892E56: 48 8B 5C 24 08           -  mov rbx,[rsp+08]
"Frontiers-Win64-Shipping.exe"+892E5B: C3                       -  ret 
// ---------- INJECTING HERE ----------
"Frontiers-Win64-Shipping.exe"+892E5C: F3 0F 10 00              -  movss xmm0,[rax]
"Frontiers-Win64-Shipping.exe"+892E60: 48 8B 5C 24 08           -  mov rbx,[rsp+08]
// ---------- DONE INJECTING  ----------
"Frontiers-Win64-Shipping.exe"+892E65: C3                       -  ret 
"Frontiers-Win64-Shipping.exe"+892E66: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E67: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E68: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E69: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E6A: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E6B: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E6C: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E6D: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+892E6E: CC                       -  int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Gold Max"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>base_oro</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>23</ID>
          <Description>"XP Max"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>base_xp</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"Gold Current"</Description>
          <Color>800080</Color>
          <VariableType>Float</VariableType>
          <Address>base_oro</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"XP Current"</Description>
          <Color>800080</Color>
          <VariableType>Float</VariableType>
          <Address>base_xp</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Infinite HP/MP"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ ****************************
  Proceso: Frontiers-Win64-Shipping.exe
  Version: 
  Fecha: 2020-10-07
  Author: XOREAXMrGamer 
  Canal Youtube: https://www.youtube.com/user/xblade2k10
  LIKE y SUBSCRIPBETE! 
**************************** }

[ENABLE]

aobscanmodule(vidamana,Frontiers-Win64-Shipping.exe,F3 0F 10 BB 50 01 00 00) // should be unique
alloc(newmem,$1000,"Frontiers-Win64-Shipping.exe"+5115B3)
alloc(base_vida,8)
alloc(base_mana,8)

label(code)
label(return)

newmem:
/*VIDA*/
cmp [rbx+18],00004D72//Player y mascota = 1
jne @f
cmp [rbx+1c],(int)1//Vida = 1
jne @f
mov [base_vida],rbx
movss [rbx+00000150],xmm8
@@:

/*MANA*/
cmp [rbx+1c],(int)2//Mana = 2
jne @f
mov [base_mana],rbx
movss [rbx+00000150],xmm8
@@:


code:
  movss xmm7,[rbx+00000150]
  jmp return
  nop 8
  base_vida:
  dq 0
  nop 8
  base_mana:
  dq 0

vidamana:
  jmp newmem
  nop 3
return:
registersymbol(vidamana)
registersymbol(base_vida)
registersymbol(base_mana)

[DISABLE]

vidamana:
  db F3 0F 10 BB 50 01 00 00

unregistersymbol(vidamana)
unregistersymbol(base_vida)
unregistersymbol(base_mana)
dealloc(newmem)
dealloc(base_vida)
dealloc(base_mana)

{
// ORIGINAL CODE - INJECTION POINT: "Frontiers-Win64-Shipping.exe"+5115B3

"Frontiers-Win64-Shipping.exe"+51158C: 44 0F 29 54 24 30           -  movaps [rsp+30],xmm10
"Frontiers-Win64-Shipping.exe"+511592: E8 09 3C 00 00              -  call Frontiers-Win64-Shipping.exe+5151A0
"Frontiers-Win64-Shipping.exe"+511597: 44 0F 28 D8                 -  movaps xmm11,xmm0
"Frontiers-Win64-Shipping.exe"+51159B: 45 0F 2F D9                 -  comiss xmm11,xmm9
"Frontiers-Win64-Shipping.exe"+51159F: 76 0E                       -  jna Frontiers-Win64-Shipping.exe+5115AF
"Frontiers-Win64-Shipping.exe"+5115A1: 48 8B CB                    -  mov rcx,rbx
"Frontiers-Win64-Shipping.exe"+5115A4: E8 E7 3C 00 00              -  call Frontiers-Win64-Shipping.exe+515290
"Frontiers-Win64-Shipping.exe"+5115A9: 44 0F 28 D0                 -  movaps xmm10,xmm0
"Frontiers-Win64-Shipping.exe"+5115AD: EB 04                       -  jmp Frontiers-Win64-Shipping.exe+5115B3
"Frontiers-Win64-Shipping.exe"+5115AF: 45 0F 28 D0                 -  movaps xmm10,xmm8
// ---------- INJECTING HERE ----------
"Frontiers-Win64-Shipping.exe"+5115B3: F3 0F 10 BB 50 01 00 00     -  movss xmm7,[rbx+00000150]
// ---------- DONE INJECTING  ----------
"Frontiers-Win64-Shipping.exe"+5115BB: 0F 2F FE                    -  comiss xmm7,xmm6
"Frontiers-Win64-Shipping.exe"+5115BE: 73 05                       -  jae Frontiers-Win64-Shipping.exe+5115C5
"Frontiers-Win64-Shipping.exe"+5115C0: 0F 28 FE                    -  movaps xmm7,xmm6
"Frontiers-Win64-Shipping.exe"+5115C3: EB 05                       -  jmp Frontiers-Win64-Shipping.exe+5115CA
"Frontiers-Win64-Shipping.exe"+5115C5: F3 41 0F 5D F8              -  minss xmm7,xmm8
"Frontiers-Win64-Shipping.exe"+5115CA: 48 8B 03                    -  mov rax,[rbx]
"Frontiers-Win64-Shipping.exe"+5115CD: 48 8B CB                    -  mov rcx,rbx
"Frontiers-Win64-Shipping.exe"+5115D0: FF 90 C0 03 00 00           -  call qword ptr [rax+000003C0]
"Frontiers-Win64-Shipping.exe"+5115D6: F3 0F 5C 83 54 01 00 00     -  subss xmm0,[rbx+00000154]
"Frontiers-Win64-Shipping.exe"+5115DE: 44 0F 28 44 24 50           -  movaps xmm8,[rsp+50]
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"HP Current"</Description>
          <Color>800080</Color>
          <VariableType>Float</VariableType>
          <Address>base_vida</Address>
          <Offsets>
            <Offset>150</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>12</ID>
          <Description>"MP Current"</Description>
          <Color>800080</Color>
          <VariableType>Float</VariableType>
          <Address>base_mana</Address>
          <Offsets>
            <Offset>150</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"HP Max"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>base_vida</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>87520</ID>
          <Description>"HP Max"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>800080</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>base_mana</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"One Hit Kill"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ ****************************
  Proceso: Frontiers-Win64-Shipping.exe
  Version: 
  Fecha: 2020-10-07
  Author: XOREAXMrGamer 
  Canal Youtube: https://www.youtube.com/user/xblade2k10
  LIKE y SUBSCRIPBETE! 
**************************** }

[ENABLE]

aobscanmodule(matarrapido,Frontiers-Win64-Shipping.exe,F3 0F 11 B3 50 01 00 00 E8 BA) // should be unique
alloc(newmem,$1000,"Frontiers-Win64-Shipping.exe"+52CA89)

label(code)
label(return)

newmem:

code:
  movss [rbx+00000150],xmm6
  cmp rbx,[base_vida]
  je @f
  xorps xmm0,xmm0//Colocamos a 0 el registro FPU xmmo
  movss [rbx+00000150],xmm0//Cuando golpeamos le damos el valor 0
  @@:
  jmp return

matarrapido:
  jmp newmem
  nop 3
return:
registersymbol(matarrapido)

[DISABLE]

matarrapido:
  db F3 0F 11 B3 50 01 00 00

unregistersymbol(matarrapido)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Frontiers-Win64-Shipping.exe"+52CA89

"Frontiers-Win64-Shipping.exe"+52CA57: F3 0F 59 0D 7D CA 2C 02  -  mulss xmm1,[Frontiers-Win64-Shipping.exe+27F94DC]
"Frontiers-Win64-Shipping.exe"+52CA5F: F3 0F 2C C1              -  cvttss2si eax,xmm1
"Frontiers-Win64-Shipping.exe"+52CA63: 88 83 A8 01 00 00        -  mov [rbx+000001A8],al
"Frontiers-Win64-Shipping.exe"+52CA69: 48 8B 03                 -  mov rax,[rbx]
"Frontiers-Win64-Shipping.exe"+52CA6C: 48 8B CB                 -  mov rcx,rbx
"Frontiers-Win64-Shipping.exe"+52CA6F: FF 90 C0 03 00 00        -  call qword ptr [rax+000003C0]
"Frontiers-Win64-Shipping.exe"+52CA75: 0F 2E B3 50 01 00 00     -  ucomiss xmm6,[rbx+00000150]
"Frontiers-Win64-Shipping.exe"+52CA7C: F3 0F 11 83 54 01 00 00  -  movss [rbx+00000154],xmm0
"Frontiers-Win64-Shipping.exe"+52CA84: 74 10                    -  je Frontiers-Win64-Shipping.exe+52CA96
"Frontiers-Win64-Shipping.exe"+52CA86: 48 8B CB                 -  mov rcx,rbx
// ---------- INJECTING HERE ----------
"Frontiers-Win64-Shipping.exe"+52CA89: F3 0F 11 B3 50 01 00 00  -  movss [rbx+00000150],xmm6
// ---------- DONE INJECTING  ----------
"Frontiers-Win64-Shipping.exe"+52CA91: E8 BA 5C FF FF           -  call Frontiers-Win64-Shipping.exe+522750
"Frontiers-Win64-Shipping.exe"+52CA96: 0F 28 74 24 30           -  movaps xmm6,[rsp+30]
"Frontiers-Win64-Shipping.exe"+52CA9B: 0F 28 7C 24 20           -  movaps xmm7,[rsp+20]
"Frontiers-Win64-Shipping.exe"+52CAA0: 48 83 C4 40              -  add rsp,40
"Frontiers-Win64-Shipping.exe"+52CAA4: 5B                       -  pop rbx
"Frontiers-Win64-Shipping.exe"+52CAA5: C3                       -  ret 
"Frontiers-Win64-Shipping.exe"+52CAA6: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+52CAA7: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+52CAA8: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+52CAA9: CC                       -  int 3 
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Torchlight 3 / Frontiers

Posted: Sun Oct 11, 2020 12:08 am
by boneszz
there is some code at the bottom of that script that need to be investigated and I would not run it until its revealed.

Re: Torchlight 3 / Frontiers

Posted: Mon Oct 12, 2020 9:03 am
by Veedus
Has anyone come up with a good torchlight 3 table yet because single player has already been released?

Re: Torchlight 3 / Frontiers

Posted: Mon Oct 12, 2020 9:26 am
by Veedus
I found this Table on a Russian Site Everything in the Table actually works perfect.

Note: for those who have enemies with infinite lives or invulnerability issue can be solved by activating your cheats like Infinite Health cheats at the starting point, preferably Trevail Point or Trevail Passage / Fort, and teleport / move on from there You can also activate 19.5k money cheats at Trevail point and sell the item to get this value. No need to loot enemies. )



here is the table and enjoy.
Torchlight 3 (EA) v3.CT
Tortchlight 3
(21.5 KiB) Downloaded 275 times
TorchLight III 10102020.ct
10/10/2020
(12.53 KiB) Downloaded 257 times

Re: Torchlight 3 / Frontiers

Posted: Wed Oct 14, 2020 8:24 am
by rambo99jose
Godmode 99102 ( Goldberg)

Code: Select all

{ Game   : Frontiers-Win64-Shipping.exe
  Version: 99102 (goldberg)
  Date   : 2020-10-14
  Author : rambo99jose

  Godmode
}

[ENABLE]

aobscanmodule(INJECT_godmode,Frontiers-Win64-Shipping.exe,F3 0F 11 B3 50 01 00 00 E8 45) // should be unique
alloc(newmem_godmode,$1000,"Frontiers-Win64-Shipping.exe"+52CBEE)

label(code)
label(return)

newmem_godmode:
  cmp [rbx+00000150],0   //prevent death on character switch
  je code

  jmp return

code:
  movss [rbx+00000150],xmm6
  jmp return

INJECT_godmode:
  jmp newmem_godmode
  nop 3
return:
registersymbol(INJECT_godmode)

[DISABLE]

INJECT_godmode:
  db F3 0F 11 B3 50 01 00 00

unregistersymbol(INJECT_godmode)
dealloc(newmem_godmode)

{
// ORIGINAL CODE - INJECTION POINT: "Frontiers-Win64-Shipping.exe"+52CBEE

"Frontiers-Win64-Shipping.exe"+52CBC2: 48 83 EC 30              -  sub rsp,30
"Frontiers-Win64-Shipping.exe"+52CBC6: 48 8B 01                 -  mov rax,[rcx]
"Frontiers-Win64-Shipping.exe"+52CBC9: 48 8B D9                 -  mov rbx,rcx
"Frontiers-Win64-Shipping.exe"+52CBCC: 0F 29 74 24 20           -  movaps [rsp+20],xmm6
"Frontiers-Win64-Shipping.exe"+52CBD1: 0F 28 F1                 -  movaps xmm6,xmm1
"Frontiers-Win64-Shipping.exe"+52CBD4: FF 90 C0 03 00 00        -  call qword ptr [rax+000003C0]
"Frontiers-Win64-Shipping.exe"+52CBDA: 0F 2E B3 50 01 00 00     -  ucomiss xmm6,[rbx+00000150]
"Frontiers-Win64-Shipping.exe"+52CBE1: F3 0F 11 83 54 01 00 00  -  movss [rbx+00000154],xmm0
"Frontiers-Win64-Shipping.exe"+52CBE9: 74 10                    -  je Frontiers-Win64-Shipping.exe+52CBFB
"Frontiers-Win64-Shipping.exe"+52CBEB: 48 8B CB                 -  mov rcx,rbx
// ---------- INJECTING HERE ----------
"Frontiers-Win64-Shipping.exe"+52CBEE: F3 0F 11 B3 50 01 00 00  -  movss [rbx+00000150],xmm6
// ---------- DONE INJECTING  ----------
"Frontiers-Win64-Shipping.exe"+52CBF6: E8 45 5D FF FF           -  call Frontiers-Win64-Shipping.exe+522940
"Frontiers-Win64-Shipping.exe"+52CBFB: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
"Frontiers-Win64-Shipping.exe"+52CC00: 48 83 C4 30              -  add rsp,30
"Frontiers-Win64-Shipping.exe"+52CC04: 5B                       -  pop rbx
"Frontiers-Win64-Shipping.exe"+52CC05: C3                       -  ret 
"Frontiers-Win64-Shipping.exe"+52CC06: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+52CC07: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+52CC08: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+52CC09: CC                       -  int 3 
"Frontiers-Win64-Shipping.exe"+52CC0A: CC                       -  int 3 
}

Re: Torchlight 3 / Frontiers

Posted: Wed Oct 14, 2020 9:38 am
by bloodsucker
Veedus wrote:
Mon Oct 12, 2020 9:26 am
I found this Table on a Russian Site Everything in the Table actually works perfect.

Note: for those who have enemies with infinite lives or invulnerability issue can be solved by activating your cheats like Infinite Health cheats at the starting point, preferably Trevail Point or Trevail Passage / Fort, and teleport / move on from there You can also activate 19.5k money cheats at Trevail point and sell the item to get this value. No need to loot enemies. )



here is the table and enjoy.

Torchlight 3 (EA) v3.CT

TorchLight III 10102020.ct
Torchlight 3 (EA) v3.CT

Created By N D C K 7 6

viewtopic.php?t=13992

I do not make that table I just give the author his credit.

Re: Torchlight 3 / Frontiers

Posted: Sat Oct 17, 2020 1:13 am
by CraigOrangeSoda
None of these work, most of these are like from Early Access but the full game is already out

Re: Torchlight 3 / Frontiers

Posted: Sat Oct 17, 2020 4:29 pm
by Pxlz
Does anyone have a pointer for the contracts? I think i bugged the game somehow and now i have over 19k contracts and it laggs the game so bad when i enter the menu hud for inventory, skills, map, contract etc etc.. Got 4 or less fps :(

Re: Torchlight 3 / Frontiers

Posted: Sat Oct 17, 2020 5:16 pm
by Idlehands88
acecel wrote:
Fri Oct 09, 2020 7:23 pm
@Idlehands88 Do you plan to add new cheats in the table ? Like the usual :
- inf hp
- inf mana
- inf ammo
- dmg mul
- xp mul
- gold mul
- loot mul
- stealth
- mov speed
- ...

I allow myself to ask you because i think most of your table are very complete, it's not a "DO IT §§" post at all. I was just curious ;)
Sorry, haven't been playing the game much. Don't think I'll add anything else to it. Here is the current table, not sure if it's any different then what I already posted before lol. I think it has a few more Item Editing options.

Re: Torchlight 3 / Frontiers

Posted: Sat Oct 17, 2020 5:33 pm
by Pxlz
Idlehands88 wrote:
Sat Oct 17, 2020 5:16 pm
acecel wrote:
Fri Oct 09, 2020 7:23 pm
@Idlehands88 Do you plan to add new cheats in the table ? Like the usual :
- inf hp
- inf mana
- inf ammo
- dmg mul
- xp mul
- gold mul
- loot mul
- stealth
- mov speed
- ...

I allow myself to ask you because i think most of your table are very complete, it's not a "DO IT §§" post at all. I was just curious ;)
Sorry, haven't been playing the game much. Don't think I'll add anything else to it. Here is the current table, not sure if it's any different then what I already posted before lol. I think it has a few more Item Editing options.
Hm the stats pointers arent really working, the gold isnt the gold one. Resource 1 is gold?
Got anything on contracts? :P

Re: Torchlight 3 / Frontiers

Posted: Sat Oct 17, 2020 6:15 pm
by Idlehands88
Pxlz wrote:
Sat Oct 17, 2020 5:33 pm
Idlehands88 wrote:
Sat Oct 17, 2020 5:16 pm
acecel wrote:
Fri Oct 09, 2020 7:23 pm
@Idlehands88 Do you plan to add new cheats in the table ? Like the usual :
- inf hp
- inf mana
- inf ammo
- dmg mul
- xp mul
- gold mul
- loot mul
- stealth
- mov speed
- ...

I allow myself to ask you because i think most of your table are very complete, it's not a "DO IT §§" post at all. I was just curious ;)
Sorry, haven't been playing the game much. Don't think I'll add anything else to it. Here is the current table, not sure if it's any different then what I already posted before lol. I think it has a few more Item Editing options.
Hm the stats pointers arent really working, the gold isnt the gold one. Resource 1 is gold?
Got anything on contracts? :P
Ya the Stats are messed up atm

Re: Torchlight 3 / Frontiers

Posted: Wed Oct 21, 2020 3:06 am
by pretoriano
hey bro how did you edit that ??
u can share the save data ?

Re: Torchlight 3 / Frontiers

Posted: Wed Oct 21, 2020 3:51 pm
by heo123
1111111111111

Re: Torchlight 3 / Frontiers

Posted: Fri Oct 23, 2020 3:00 pm
by Akhent
god mode
infinity Ammo
max level
max upgrade point
unlimited resource to buildup base
unlimited ability used (not an ability with cooldown)
fast upgrade base