Re: Legends of Idleon
Posted: Wed Jun 09, 2021 4:43 pm
It may be a dumb question, but how does one change a item ID to another? i would like to change, for example, a single spore cap for a Lucky lad Title item. is it possible?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
click a cauldron in game, make sure a player is assigned. It'll slowly brew liquid you can then use for bubbles, or to boost the level of the cauldron. I recommend dumping into speed>cost >luck>2x extra
how can you tell if you've been shadowbanned?
Im Shadow Banned for level up fast Skills, if u use Candys u dnt hav problems, but if u use CE for insta level up, Insta ShadowBaninkdrgn wrote: ↑Thu Jun 10, 2021 1:59 amclick a cauldron in game, make sure a player is assigned. It'll slowly brew liquid you can then use for bubbles, or to boost the level of the cauldron. I recommend dumping into speed>cost >luck>2x extra
how can you tell if you've been shadowbanned?
I havent seemed to have any problems but I mostly just use time candies
then I suppose the only safe way is with candies/balloons, even though it takes an obnoxiously long time once you hit the 50s in skills
zeromike233 wrote: ↑Wed Jun 09, 2021 10:58 pmDoes anyone know which part of code is related to forging speed? My forge has some bugs and does not have any forging speed now.
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Gc.AnvilProductionInfo = function () {
return [
["CraftMat1", "1", "1", "50"],
["CraftMat5", "1", "5", "80"],
["CraftMat6", "1", "12", "140"],
["CraftMat7", "1", "18", "250"],
["CraftMat9", "1", "25", "400"],
["CraftMat8", "1", "32", "800"],
["CraftMat10", "1", "40", "1600"],
["CraftMat11", "1", "50", "2000"],
["CraftMat12", "1", "60", "3500"],
["CraftMat13", "1", "70", "5000"],
["CraftMat14", "1", "80", "7000"],
["CraftMat15", "1", "90", "10000"],
["CraftMat16", "1", "100", "13000"],
["CraftMat17", "1", "110", "20000"]
]
Hey, I was able to replicate a lot of the changes you listed after the update. I have fixed Gem Shop prices, drop rates, I also use a 500% AFK gain ring which basically makes a lot of other things unnecessary, but I don't seem to be able to do anything with crafting requirements, when I try to set them to 1 the game won't load.warhuntsius wrote: ↑Sat May 08, 2021 1:27 pmMy "patch notes" so far
- Crafting mats set to 1 of each
- Crafting xp from production tripled
.....
- All production and crafting lvl requirements lowered
MythosOfSkill wrote: ↑Sat May 15, 2021 12:39 pmTried it out, you can buy it multiple times in the gem shop but it removes the Hammers from the Anvil if you buy it more than once, could be that im overseeing something in that code but dont think its possible.
Edit: something might be possible with the Alchemy Bubble that gives extra Hammer but my alt isn't far enough to be in W2 yet, not sure if i'm allowed to share the File here, otherwise someone else could maybe test it.
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1 == b.engine.getGameAttribute("GemItemsPurchased")[103] && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 1, a = b.engine.getGameAttribute("AnvilPAselect").length;
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1 == b.engine.getGameAttribute("GemItemsPurchased")[103]
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parseFloat(g.string(a))) + 1
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1 == 1 && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 5, a = b.engine.getGameAttribute("AnvilPAselect").length;
my solution was increase your skill xp gain by modif the card effect , and then pop xp balloons. EZ PZ
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["Boss2B", "Z7", "1.5", "+{%_Skill_EXP", "100000"],
Whenever I change it to 1 == 1 the game just launches a blank screen, I have no clue why it doesn't work.salmon85 wrote: ↑Thu Jun 10, 2021 10:50 amMythosOfSkill wrote: ↑Sat May 15, 2021 12:39 pmTried it out, you can buy it multiple times in the gem shop but it removes the Hammers from the Anvil if you buy it more than once, could be that im overseeing something in that code but dont think its possible.
Edit: something might be possible with the Alchemy Bubble that gives extra Hammer but my alt isn't far enough to be in W2 yet, not sure if i'm allowed to share the File here, otherwise someone else could maybe test it.Code: Select all
1 == b.engine.getGameAttribute("GemItemsPurchased")[103] && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 1, a = b.engine.getGameAttribute("AnvilPAselect").length;
is the check if you've purchased the upgrade in the gem store. You can change this to 1 == 1Code: Select all
1 == b.engine.getGameAttribute("GemItemsPurchased")[103]
("GemItemsPurchased")[103] appears more than once in the code, one for the npc sprite change and the other for the actual function.
change the +1 to something else. I tried +5 and was able to craft more than 1Code: Select all
parseFloat(g.string(a))) + 1
this is the final code part after changesCode: Select all
1 == 1 && (a = this._GenINFO[6], this._GenINFO[6] = (null == a ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + 5, a = b.engine.getGameAttribute("AnvilPAselect").length;
I take it you're changing the whole line to 1 == 1
That update shows as 6am for me on discord. so I'm already on that version.