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Re: Deep Rock Galactic

Posted: Wed Feb 05, 2020 5:40 am
by OmicronVega
Update 28 + Hotfix 3
1) Removed "Near Infinite Credits" - Just insert a ton of gold into Molly instead
2) Updated: Mission extraction timer script style (again) - Small problem where the extractor would leave without you, lol whooops
3) Updated: The type of script for Engineer Turret Ammo & Gunner Shield Ammo. Hopefully they will stay fixed through DRG patches.
4) Fixed: No Recoil - Now contains THREE parts. DO NOT turn the scripts off individually. Just disable the parent "No Recoil" header.
5) Improvements: I made the Driller and Gunner script trees a little easier to activate. I hope this makes things faster for everyone.

If a DRG developer is reading this:
You separated the Minigun code from all the other guns. This made my life harder... but I still love you! :wub:

Re: Deep Rock Galactic

Posted: Wed Feb 05, 2020 11:59 am
by Tigerlover73
thanks man ur a god

Re: Deep Rock Galactic

Posted: Thu Feb 06, 2020 3:27 pm
by Tigerlover73
the no recoil has part 1 and 3 broken, the unlimited flares are also broken

Re: Deep Rock Galactic

Posted: Fri Feb 07, 2020 12:34 pm
by jonahtan
unlimited flares script :
-----------------------------------

{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2020-02-07
Author : Verbergler
Modify : Jonah tan

This script does blah blah blah
}

[ENABLE]

aobscanmodule(FlareCount,FSD-Win64-Shipping.exe,89 8B 58 02 00 00 48 85) // should be unique
alloc(newmem,2048,"FSD-Win64-Shipping.exe"+5C2581)

label(code)
label(return)

newmem:

code:
add [rbx+00000258],(int)0
jmp return

FlareCount:
jmp newmem
nop
return:
registersymbol(FlareCount)

[DISABLE]

FlareCount:
db 89 8B 58 02 00 00

unregistersymbol(FlareCount)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FSD-Win64-Shipping.exe"+5C1C09

"FSD-Win64-Shipping.exe"+5C1BE1: 4C 39 04 C8 - cmp [rax+rcx*8],r8
"FSD-Win64-Shipping.exe"+5C1BE5: 74 02 - je FSD-Win64-Shipping.exe+5C1BE9
"FSD-Win64-Shipping.exe"+5C1BE7: 33 F6 - xor esi,esi
"FSD-Win64-Shipping.exe"+5C1BE9: 80 BE 61 0E 00 00 00 - cmp byte ptr [rsi+00000E61],00
"FSD-Win64-Shipping.exe"+5C1BF0: 75 62 - jne FSD-Win64-Shipping.exe+5C1C54
"FSD-Win64-Shipping.exe"+5C1BF2: 48 8B CB - mov rcx,rbx
"FSD-Win64-Shipping.exe"+5C1BF5: E8 C6 CB 38 00 - call FSD-Win64-Shipping.exe+94E7C0
"FSD-Win64-Shipping.exe"+5C1BFA: 8B 8B 50 02 00 00 - mov ecx,[rbx+00000250]
"FSD-Win64-Shipping.exe"+5C1C00: 48 8B 83 F0 00 00 00 - mov rax,[rbx+000000F0]
"FSD-Win64-Shipping.exe"+5C1C07: FF C9 - dec ecx
// ---------- INJECTING HERE ----------
"FSD-Win64-Shipping.exe"+5C1C09: 89 8B 58 02 00 00 - mov [rbx+00000258],ecx
// ---------- DONE INJECTING ----------
"FSD-Win64-Shipping.exe"+5C1C0F: 48 85 C0 - test rax,rax
"FSD-Win64-Shipping.exe"+5C1C12: 75 0E - jne FSD-Win64-Shipping.exe+5C1C22
"FSD-Win64-Shipping.exe"+5C1C14: 48 8B CB - mov rcx,rbx
"FSD-Win64-Shipping.exe"+5C1C17: E8 94 44 2B 01 - call FSD-Win64-Shipping.exe+18760B0
"FSD-Win64-Shipping.exe"+5C1C1C: 8B 8B 50 02 00 00 - mov ecx,[rbx+00000250]
"FSD-Win64-Shipping.exe"+5C1C22: 8B 80 28 05 00 00 - mov eax,[rax+00000528]
"FSD-Win64-Shipping.exe"+5C1C28: 48 8D 54 24 40 - lea rdx,[rsp+40]
"FSD-Win64-Shipping.exe"+5C1C2D: 89 4C 24 40 - mov [rsp+40],ecx
"FSD-Win64-Shipping.exe"+5C1C31: 48 8D 8B 48 01 00 00 - lea rcx,[rbx+00000148]
"FSD-Win64-Shipping.exe"+5C1C38: 89 83 28 02 00 00 - mov [rbx+00000228],eax
}

Re: Deep Rock Galactic

Posted: Sat Feb 08, 2020 12:22 pm
by Tigerlover73
u guys are such amazing coders i <3 u :3 i wanna give u all a hug xd

Re: Deep Rock Galactic

Posted: Sun Feb 09, 2020 7:06 am
by johnsons
god mode not work .....

Re: Deep Rock Galactic

Posted: Sun Feb 09, 2020 8:54 am
by Tigerlover73
god mode doesnt rlly matter tho, no recoil is more important xd

Re: Deep Rock Galactic

Posted: Sun Feb 09, 2020 12:42 pm
by nerecomo
use this LuaScript for hide interface + auto activation
screen
Image

Code: Select all

---main
controlMainForm = getMainForm()
AddressList = getAddressList()
-- remove the first hyphen from the next line to comment out the Cheat Engine slim line code
--- [[
--compact mode
  control_setVisible(wincontrol_getControl(controlMainForm,0), false)
  control_setVisible(wincontrol_getControl(controlMainForm,2), false)
  control_setVisible(wincontrol_getControl(controlMainForm,3), false)
--end
--disable header sorting and items dragging
  AddressListTreeview = component_getComponent(AddressList,0)
  AddressListHeader   = component_getComponent(AddressList,1)
  setMethodProperty(AddressListHeader  ,"OnSectionClick",nil)
  setMethodProperty(AddressListTreeview,"OnDragOver"    ,nil)
  setMethodProperty(AddressListTreeview,"OnDragDrop"    ,nil)
  setMethodProperty(AddressListTreeview,"OnEndDrag"     ,nil)
--end
--show main window
  ShowMainWindowTimer = createTimer(nil,false)
  timer_setInterval(ShowMainWindowTimer, 1)
  timer_onTimer(ShowMainWindowTimer, function (sender)
    object_destroy(sender)
    control_setVisible(controlMainForm,true) -- set visible
    form_setMenu(controlMainForm,nil)        -- hide menu
  end)
  timer_setEnabled(ShowMainWindowTimer, true)
--end
--- ]]
---comment
if getCEVersion == nil or getCEVersion() < 7.0 then
  messageDialog('use at least CE 7.0! (версия: '..getCEVersion()..')', mtError, mbOK)
end
--end
--select process (auto activation)
errorOnLookupFailure(false)
DefaultProccessName = "FSD-Win64-Shipping.exe"
strings_add(getAutoAttachList(), DefaultProccessName)
--end
GL

Re: Deep Rock Galactic

Posted: Sun Feb 09, 2020 3:17 pm
by Tigerlover73
what do we do with the script?

Re: Deep Rock Galactic

Posted: Sun Feb 09, 2020 3:24 pm
by Tigerlover73
i have no idea where to put or where to use

Re: Deep Rock Galactic

Posted: Sun Feb 09, 2020 6:23 pm
by nerecomo
supposedly instruction ¯\_(ツ)_/¯ (clickable)
Image

Re: Deep Rock Galactic

Posted: Mon Feb 10, 2020 2:38 am
by Tigerlover73
hehe

its a lot more tidy but it still doesnt fix no recoil :(

Re: Deep Rock Galactic

Posted: Wed Feb 12, 2020 2:55 am
by OmicronVega
Update 28 + Hotfix 5
1) Repaired Table
2) Added: Perks -> Use Hover Boots Anytime (No need to waste a perk slot)

PS: I love going to BANana Island!

Re: Deep Rock Galactic

Posted: Wed Feb 12, 2020 12:53 pm
by Tigerlover73
no recoil still doesnt work :(

Re: Deep Rock Galactic

Posted: Wed Feb 12, 2020 5:17 pm
by Sixtyten
Is there any thought of bringing back the Always Get Treasure Box/Cargo Crate script that was in a few updates back? That was really useful.

If there's a script we can use instead, that'd also be great!