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Re: [Request] Idle Skilling

Posted: Fri Nov 04, 2022 11:47 am
by niallipa

Code: Select all

$i = "KILLS_OF_CURRENT_ENEMY:" + ji.ID + ":" + n.alpha + ":" + ji.letterSpacing + ":" + b.SCALE
I found this but have no idea how the function works

Re: [Request] Idle Skilling

Posted: Fri Nov 04, 2022 12:10 pm
by Lmnaopgang
Does someone have the same problem that the Code for IdleOn isnt showing even though I completed the task? And is their a way to solve it?
*edit* Nevermind the Code now appears

Re: [Request] Idle Skilling

Posted: Fri Nov 04, 2022 4:43 pm
by dastryl
Anyone know which part controls contracts? I think mine got bugged for skill training 10 (level up skills total of 15869 times) and doesnt want to trigger

edit: nvm a rebirth fixed it, probably some interactions with chain levels from realm

Re: [Request] Idle Skilling

Posted: Fri Nov 04, 2022 7:50 pm
by omega780
On the steam version, is there any way to reset your save completely or delete the cloud save? I left the monster kills and accuracy pets in capsules after Afterlife away gains and now I can't kill anything.

Re: [Request] Idle Skilling

Posted: Sat Nov 05, 2022 3:34 pm
by TheRealSaphier
shiin wrote:
Sat Oct 22, 2022 6:58 pm
gettingtuffdone wrote:
Sat Oct 22, 2022 6:37 pm
shiin wrote:
Sat Oct 22, 2022 6:02 pm


I searched for afterlife and the machine data appears so I modified the values,
Can you post a copy of the exact line that you modified please?
here for the machine bonus


XS.VendingInfo = function () {
return [
["Wheat_Chew", "10", "1", "1", "Increases_number_of_barn_slots_by_+{"],
["Burrito", "99999", "1", "1", "Multiplies_Fight_DMG_outside_realm_by_}x_per_best_afterlife_reached"],
["Sour_Cremchips", "99999", "1", "1", "Increases_perk_points_to_spend_outside_realm_by_+{"],
["Choccy_Coin", "99999", "1", "1", "}x_coins_in_realm_per_best_afterlife_reached"],
["White_Choc_Dollar", "99999", "1", "1", "Multiplies_cash_earned_outside_realm_by_}x_per_best_afterlife_reached"],
["Syrup_Soda", "99999", "1", "1", "Boosts_bonuses_from_all_potions_outside_realm_by_}x"],
["Tuna_Can", "99999", "1", "1", "{%_Chance_to_retrigger_away_time_when_entering_any_screen"],
["Cane_Sugar_Soda", "99999", "1", "1", "Boosts_bonuses_from_all_Mastery_Bonuses_outside_realm_by_}x"],
["Toothpaste_Tube", "99999", "1", "1", "Boosts_bonuses_from_all_Lab_Tanks_outside_realm_by_}x"],
["Corn_Can", "99999", "1", "1", "Increases_Away_Gains_on_all_screens_by_+{%"],
["Icecream_Sammich", "99999", "1", "1", "Start_with_@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@_coins_after_resetting"],
["Bundled_Broccoli", "99999", "1", "1", "Ew_brocolli"],
["Vendi_Bar", "99999", "1", "1", "All_vending_and_minion_upgrade_costs_are_reduced_by_{%"],
["Bagged_Pancakes", "99999", "1", "1", "Unstackable_minion_traits_can_stack_+{_more_times_than_normal"],
["Iced_Footlong", "99999", "1", "1", "Multiplies_minion_damage_by_}x_per_ice_cream_you_have_unlocked"],
["Jawbreaker", "99999", "1", "1", "Increases_chain_lv_chance_by_+{%_outside_realm"]
]

and here for primuim price

XS.randolistNUMreal = function () {
return [
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
[0, 1, 2, 5, 6, 7, 12, 14, 16, 18, 19, 20, 21, 22, 23, 25, 26, 29, 30, 31, 32, 33, 34, 36, 37, 38, 40, 41, 43, 44, 45, 46],
[4, 8, 9, 10, 13, 15, 24, 35, 39, 42],
----> [0, 0, 0, 0, 0, 0, 0],
[25, 15, 25, 99999, 99999, 99999, 99999]

here the 0 before were the original store values
Where am I editing to change the premium prices? Is it still in the Qno2x? And if so, what program should I be editing with?

Re: [Request] Idle Skilling

Posted: Sun Nov 06, 2022 2:25 am
by samurainekosan
app.asar > distBuild > static > game > Qno2x.js

Re: [Request] Idle Skilling

Posted: Sun Nov 06, 2022 11:04 pm
by samurainekosan
REALM CONTENTS

if ("OrbCost" == t)
return 0

if ("CrystalShopCost" == t) {
return 0

[200, 235, 190, 45, 575, 135, 280] > [0, 0, 0, 0, 0, 0, 0]

Re: [Request] Idle Skilling

Posted: Mon Nov 07, 2022 1:40 pm
by DangerouslySlime
IchRiechAnMeinemFurz wrote:
Fri Sep 16, 2022 1:21 pm
I reworked the Qno2x.js a minor bit.
Just extract the App.asar and replace the Qno2x.js with mine.

Then ingame just "buy" time candy. No matter if you have gems or not, you will get the random time candy and 5k jewels.

Link to zip: [Link]
PW: IchRiechAnMeinemFurz
Hey, IchRiech.

Does it works even on the last Idle skilling Afterlife patch update ? Sorry if you probably have answered this question already, I just arrived here few secs ago ^^;. Thanks for your response in advance.

Re: [Request] Idle Skilling

Posted: Mon Nov 07, 2022 8:10 pm
by TheRealSaphier
samurainekosan wrote:
Sun Nov 06, 2022 11:04 pm
REALM CONTENTS

if ("OrbCost" == t)
return 0

if ("CrystalShopCost" == t) {
return 0

[200, 235, 190, 45, 575, 135, 280] > [0, 0, 0, 0, 0, 0, 0]
Thank you!

Re: [Request] Idle Skilling

Posted: Tue Nov 08, 2022 3:36 pm
by AldanTheBarbarian
niallipa wrote:
Fri Nov 04, 2022 10:44 am
I'm trying to find a function that is responsible for the number of kills, but without success. Did anyone find? I just want to get to the last mob
Search for t.h.BonusKillperKill = a
Adjust to something like t.h.BonusKillperKill = a + 400

Re: [Request] Idle Skilling

Posted: Tue Nov 08, 2022 11:31 pm
by D34D
i9xfearless wrote:
Fri Sep 16, 2022 2:17 pm
IchRiechAnMeinemFurz wrote:
Fri Sep 16, 2022 2:16 pm
i9xfearless wrote:
Fri Sep 16, 2022 2:01 pm


hey man, where is the Qno2x.js located cant seem to find that anywhere
you need to extract the App.asar (found in steamapps\common\Idle Skilling\resources) with 7zip and go to app\distBuild\static\game
yeah after playing around with 7zip and the plugin i got it working correctly, just had to look around and checkall the files till i found it, great edit!
How did you get it to start working? i've been trying to no avail

Re: [Request] Idle Skilling

Posted: Thu Nov 10, 2022 11:47 pm
by darkoraclegirl
None of this is making any sense to me. I'm looking at the file and have done searches for things like

XS.randolistNUMreal = function () {

But I don't seen anything even with the find feature! I can find a WS line with the rest of that in it but there are ZERO XS ones like the one I gave as example. HELP!

Re: [Request] Idle Skilling

Posted: Fri Nov 11, 2022 2:45 am
by nukers1
DangerouslySlime wrote:
Mon Nov 07, 2022 1:40 pm
IchRiechAnMeinemFurz wrote:
Fri Sep 16, 2022 1:21 pm
I reworked the Qno2x.js a minor bit.
Just extract the App.asar and replace the Qno2x.js with mine.

Then ingame just "buy" time candy. No matter if you have gems or not, you will get the random time candy and 5k jewels.

Link to zip: [Link]
PW: IchRiechAnMeinemFurz
Hey, IchRiech.

Does it works even on the last Idle skilling Afterlife patch update ? Sorry if you probably have answered this question already, I just arrived here few secs ago ^^;. Thanks for your response in advance.
im honestly curious about it too

Re: [Request] Idle Skilling

Posted: Mon Nov 14, 2022 7:35 pm
by onipuck
nukers1 wrote:
Fri Nov 11, 2022 2:45 am
DangerouslySlime wrote:
Mon Nov 07, 2022 1:40 pm
IchRiechAnMeinemFurz wrote:
Fri Sep 16, 2022 1:21 pm
I reworked the Qno2x.js a minor bit.
Just extract the App.asar and replace the Qno2x.js with mine.

Then ingame just "buy" time candy. No matter if you have gems or not, you will get the random time candy and 5k jewels.

Link to zip: [Link]
PW: IchRiechAnMeinemFurz
Hey, IchRiech.

Does it works even on the last Idle skilling Afterlife patch update ? Sorry if you probably have answered this question already, I just arrived here few secs ago ^^;. Thanks for your response in advance.
im honestly curious about it too
Just tested it, and yes, it does work in the current update.
I learned this after trying to do the editing on my own.


Could not even get the JS to open right...

Re: [Request] Idle Skilling

Posted: Tue Nov 15, 2022 1:30 pm
by I_M0AMAR
Any Update for this game?