Re: Legends of Idleon
Posted: Thu Jul 14, 2022 9:33 am
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Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
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I made this same mistake a while back.MohAlnoaimi wrote: ↑Thu Jul 14, 2022 3:53 pmmy last character i wanted to be a journeyman but i used nullify and finished the questline for the rock and my character is stuck on the beginner class is there anyway to switch him to journeyman
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max levelSet each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.
egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0
x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level resides
pajion wrote: ↑Sat Jul 16, 2022 8:54 amHas anyone figured out a way to reset all stamps ?
Please help
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max levelSet each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.
egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0
x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level resides
Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[1][27]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][28]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][31]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][32]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][34]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][9]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][10]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][11]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][12]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][15]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][16]=0
egga bEngine.getGameAttribute("StampLevel")[1][27]=0
egga bEngine.getGameAttribute("StampLevel")[1][28]=0
egga bEngine.getGameAttribute("StampLevel")[1][31]=0
egga bEngine.getGameAttribute("StampLevel")[1][32]=0
egga bEngine.getGameAttribute("StampLevel")[1][34]=0
egga bEngine.getGameAttribute("StampLevel")[2][9]=0
egga bEngine.getGameAttribute("StampLevel")[2][10]=0
egga bEngine.getGameAttribute("StampLevel")[2][11]=0
egga bEngine.getGameAttribute("StampLevel")[2][12]=0
egga bEngine.getGameAttribute("StampLevel")[2][15]=0
egga bEngine.getGameAttribute("StampLevel")[2][16]=0
Environment variable issueSlappybruh wrote: ↑Sat Jul 16, 2022 11:57 amI can't seem to compile correctly, I'm getting an error 'pkg' is not recognized as an internal or external command, operable program or batch file.
Any ideas?
tibasichelp wrote: ↑Sat Jul 16, 2022 12:47 pmpajion wrote: ↑Sat Jul 16, 2022 8:54 amHas anyone figured out a way to reset all stamps ?
Please help
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max levelSet each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.
egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0
x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level residesFYI, the unreleased ones are:Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevelMAX")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevelMAX")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevel")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevel")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevel")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
Change channel/map for the changes to take in effect.Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[1][27]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][28]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][31]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][32]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][34]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][9]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][10]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][11]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][12]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][15]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][16]=0 egga bEngine.getGameAttribute("StampLevel")[1][27]=0 egga bEngine.getGameAttribute("StampLevel")[1][28]=0 egga bEngine.getGameAttribute("StampLevel")[1][31]=0 egga bEngine.getGameAttribute("StampLevel")[1][32]=0 egga bEngine.getGameAttribute("StampLevel")[1][34]=0 egga bEngine.getGameAttribute("StampLevel")[2][9]=0 egga bEngine.getGameAttribute("StampLevel")[2][10]=0 egga bEngine.getGameAttribute("StampLevel")[2][11]=0 egga bEngine.getGameAttribute("StampLevel")[2][12]=0 egga bEngine.getGameAttribute("StampLevel")[2][15]=0 egga bEngine.getGameAttribute("StampLevel")[2][16]=0