Re: Legends of Idleon
Posted: Fri May 21, 2021 5:04 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Yes you can search for this to find it:
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AlchemyDescription = function ()
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["ROID_RAGIN 1 0 add 0 OakTree Liquid1 Blank Blank +{_Total_STR._'Total'_here_means_that,_for_example,_a_+10%_STR_bonus_from_something_else_wouldn't_affect_this_bonus. 0 25 2 0 0 TotalSTR".split(" "),
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"Name, idk1, idk2, idk3, idk4, mat1, mat2, mat3, mat4, desc, idk4, amount, amount, amount, amount, buff"
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"0 BEGINNER JOURNEYMAN MAESTRO VIRTUOSO INFINILYTE RAGE_BASICS WARRIOR BARBARIAN SQUIRE BLOOD_BERSERKER DEATH_BRINGER DIVINE_KNIGHT ROYAL_GUARDIAN FILLER FILLER FILLER FILLER CALM_BASICS ARCHER BOWMAN HUNTER SIEGE_BREAKER MAYHEIM WIND_WALKER BEAST_MASTER FILLER FILLER FILLER FILLER SAVVY_BASICS MAGE WIZARD SHAMAN ELEMENTAL_SORCERER SPIRITUAL_MONK BUBONIC_CONJUROR ARCANE_CULTIST FILLER FILLER FILLER FILLER MINING SMITHING CHOPPING FISHING ALCHEMY BUG_CATCHING TRAPPING CONSTRUCTION WORSHIP".split(" ")
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["7", "19", "31"],
try looking at the specullus menu? might be a better option... i know there is also an item that lets you change spec... otherwise you'd have to wait till world 3 is out later this month/early next monthCreater0822 wrote: ↑Sat May 22, 2021 1:42 amNow here is my question: Has anybody done experiments on how to bring this menu up, and/or done any theory crafting on where we should be injecting code to opening this class changing dialogue?
In the microtransaction line, locate the candy's teams
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MTXinfo = function()
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"Blank NAME_OF_ITEM DESCRIPTION_OF_ITEM GemCostNum 54 1 1 0"
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"Timecandy6 JUST_ONE,_PLEASE Gives_you_a_single_72_Hour_Candy._Also,_you're_not_a_real_adventurer_in_Flapjack's_eyes._Sorry,_just_tellin'_ya_like_it_is! 0 50 100 100 0"
Yeah thanks for the idea, I've indeed found the code for the class swapping item (hell it was pretty annoying to read), here's a screenshot of what I found:inkdrgn wrote: ↑Sat May 22, 2021 2:24 pmtry looking at the specullus menu? might be a better option... i know there is also an item that lets you change spec... otherwise you'd have to wait till world 3 is out later this month/early next monthCreater0822 wrote: ↑Sat May 22, 2021 1:42 amNow here is my question: Has anybody done experiments on how to bring this menu up, and/or done any theory crafting on where we should be injecting code to opening this class changing dialogue?
Can I ask you something what program to edit do u use cuz editing in notepad++ its horrible :<Creater0822 wrote: ↑Sat May 22, 2021 7:35 pmYeah thanks for the idea, I've indeed found the code for the class swapping item (hell it was pretty annoying to read), here's a screenshot of what I found:inkdrgn wrote: ↑Sat May 22, 2021 2:24 pmtry looking at the specullus menu? might be a better option... i know there is also an item that lets you change spec... otherwise you'd have to wait till world 3 is out later this month/early next monthCreater0822 wrote: ↑Sat May 22, 2021 1:42 amNow here is my question: Has anybody done experiments on how to bring this menu up, and/or done any theory crafting on where we should be injecting code to opening this class changing dialogue?
Yeah so just to repeat myself, this code was insanely annoying to read, as the lines of code were still too long here, despite VS Code's beautifier.
But either way... I'm personally not much of a fan of how that if-condition was written, but since those three class trees fall under those values it does work as it's intended to. Then there's the second interesting part where we see an even or odd test to determine whether the class ID should be added or substracted by 1.
Either way, these two circled parts are indeed the sections you would technically edit, but I'm getting ahead of myself: I haven't actually started yet as I couldn't wait to post about it, so whether it'll succeed or fail has yet to be seen xD
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SceneNPCquestOrder = function ()
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SceneNPCquestInfo = function ()
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QuestName: "Centurion1"
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CustomArray: [
["Mimics_Defeated:", "21", "GreaterEqual", "0"],
["Time_Remaining:", "1", "GreaterEqual", "69000"]],
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ItemTypeReq: ["DesertB1"],
ItemNumReq: [2500],
If u haven't figured it out ur self here is the code ur looking forCreater0822 wrote: ↑Sat May 22, 2021 7:35 pmYeah thanks for the idea, I've indeed found the code for the class swapping item (hell it was pretty annoying to read), here's a screenshot of what I found:inkdrgn wrote: ↑Sat May 22, 2021 2:24 pmtry looking at the specullus menu? might be a better option... i know there is also an item that lets you change spec... otherwise you'd have to wait till world 3 is out later this month/early next monthCreater0822 wrote: ↑Sat May 22, 2021 1:42 amNow here is my question: Has anybody done experiments on how to bring this menu up, and/or done any theory crafting on where we should be injecting code to opening this class changing dialogue?
Yeah so just to repeat myself, this code was insanely annoying to read, as the lines of code were still too long here, despite VS Code's beautifier.
But either way... I'm personally not much of a fan of how that if-condition was written, but since those three class trees fall under those values it does work as it's intended to. Then there's the second interesting part where we see an even or odd test to determine whether the class ID should be added or substracted by 1.
Either way, these two circled parts are indeed the sections you would technically edit, but I'm getting ahead of myself: I haven't actually started yet as I couldn't wait to post about it, so whether it'll succeed or fail has yet to be seen xD
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8 <= b.engine.getGameAttribute("CharacterClass") && 17 >= b.engine.getGameAttribute("CharacterClass")
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0 < b.engine.getGameAttribute("CharacterClass")
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for (0 == b.engine.getGameAttribute("CharacterClass") % 2 ? (A = b.engine, t = Math.round(b.engine.getGameAttribute("CharacterClass") + 1)) : (A = b.engine, t = Math.round(b.engine.getGameAttribute("CharacterClass") - 1))
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for (40 <= b.engine.getGameAttribute("CharacterClass") + 1 ? (A = b.engine, t = Math.round(1)) : (A = b.engine, t = Math.round(b.engine.getGameAttribute("CharacterClass") + 1))