[Requests] Romancing Saga 2: Revenge of the Seven

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IKEAike
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by IKEAike »

Is there a code to remove the emperor abdication flag and abdicate consecutively?

FatefulEncounter
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by FatefulEncounter »

mildsevenX wrote:
Thu Dec 12, 2024 11:54 pm
This is the updated version of CT, I checked it quickly so sorry if I missed something somewhere.
By the way, the training hall cheat wasn't available, probably due to the update, I can find the address but the changes aren't reflected.
Thank you for the update! So there is no way to change the learned skills with the Skill ID's anymore?

Also in the table, I am seeing the Spell Data Address Pointer as ????????. The Skill Data Address has values but not the Spell one.

sparda_ce
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by sparda_ce »

FatefulEncounter wrote:
Sun Dec 22, 2024 5:05 am
mildsevenX wrote:
Thu Dec 12, 2024 11:54 pm
This is the updated version of CT, I checked it quickly so sorry if I missed something somewhere.
By the way, the training hall cheat wasn't available, probably due to the update, I can find the address but the changes aren't reflected.
Thank you for the update! So there is no way to change the learned skills with the Skill ID's anymore?

Also in the table, I am seeing the Spell Data Address Pointer as ????????. The Skill Data Address has values but not the Spell one.
Yep I couldnt get it working either.

Tigrex
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by Tigrex »

mildsevenX wrote:
Thu Dec 12, 2024 11:54 pm
This is the updated version of CT, I checked it quickly so sorry if I missed something somewhere.
By the way, the training hall cheat wasn't available, probably due to the update, I can find the address but the changes aren't reflected.
Take the liberty of asking if you have considered adding a camera related to this CT

Tigrex
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by Tigrex »

mildsevenX wrote:
Thu Dec 12, 2024 11:54 pm
This is the updated version of CT, I checked it quickly so sorry if I missed something somewhere.
By the way, the training hall cheat wasn't available, probably due to the update, I can find the address but the changes aren't reflected.
I have solved the problem with freecam, and the latest version of the Free View unlocking tool can do what I want

pontaa
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by pontaa »

mildsevenX wrote:
Thu Dec 12, 2024 11:54 pm
This is the updated version of CT, I checked it quickly so sorry if I missed something somewhere.
By the way, the training hall cheat wasn't available, probably due to the update, I can find the address but the changes aren't reflected.
Has "Joined Characters" stopped working?
I can still do other things though.

pataphysix
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by pataphysix »

Great work! I'm having a problem trying to skip time. I set my event points to 15, but it does not skip time after the Miners' Deaths quest. Is it unable to skip after that? I've finished every other side quest and defeated 4 heroes already.

vampirekidza
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by vampirekidza »

Is there any way to rewind time or fix the timeline within the game? I missed the event where Sophia and Georg could join because I ended up farming levels instead of going after the giant worm As a result, the event disappeared, and the town of Cumberland was destroyed.

Fatelord
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by Fatelord »

is there a way to abdicate without the generational limit ?

vampirekidza
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by vampirekidza »

Is there a way to modify or adjust the skills in the game? I feel that there are too few AOE attack skills. Is it possible to tweak or add more of them? Also, if I make adjustments, can they be saved permanently so that they don’t reset when I close and reopen the game?

asmoranomar
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by asmoranomar »

I didn't bother looking, so ignore if this was already discovered. Feel free to add it to your table, modify it, etc. Just give me credit....or don't.

Bonus TP
Multiplies TP earned in battle by a custom amount. The actual amount is not displayed on the screen, but the bars fill up as expected.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>380092</ID>
      <Description>"Bonus TP"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Romancing SaGa 2 RotS  
  Version: 
  Date   : 2025-02-09
  Author : asmor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BonusTP,Romancing SaGa 2 RotS-Win64.exe,F4 66 41 0F 6E D0) // should be unique
alloc(newmem,$1000,BonusTP)
alloc(MultTP,$1000,BonusTP)

label(code)
label(return)

newmem:

code:
  imul r8d,[MultTP]
  movd xmm2,r8d
  jmp return

MultTP:
  db 0A

BonusTP+01:
  jmp newmem
return:
registersymbol(BonusTP)
registersymbol(MultTP)

[DISABLE]

BonusTP+01:
  db 66 41 0F 6E D0

unregistersymbol(BonusTP)
unregistersymbol(MultTP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Romancing SaGa 2 RotS-Win64.exe+13EE39C

Romancing SaGa 2 RotS-Win64.exe+13EE377: 45 33 C0                 - xor r8d,r8d
Romancing SaGa 2 RotS-Win64.exe+13EE37A: 48 63 81 B8 00 00 00     - movsxd  rax,dword ptr [rcx+000000B8]
Romancing SaGa 2 RotS-Win64.exe+13EE381: 4C 8D 0C 82              - lea r9,[rdx+rax*4]
Romancing SaGa 2 RotS-Win64.exe+13EE385: 49 3B D1                 - cmp rdx,r9
Romancing SaGa 2 RotS-Win64.exe+13EE388: 74 12                    - je "Romancing SaGa 2 RotS-Win64.exe"+13EE39C
Romancing SaGa 2 RotS-Win64.exe+13EE38A: 66 0F 1F 44 00 00        - nop word ptr [rax+rax+00]
Romancing SaGa 2 RotS-Win64.exe+13EE390: 44 03 02                 - add r8d,[rdx]
Romancing SaGa 2 RotS-Win64.exe+13EE393: 48 83 C2 04              - add rdx,04
Romancing SaGa 2 RotS-Win64.exe+13EE397: 49 3B D1                 - cmp rdx,r9
Romancing SaGa 2 RotS-Win64.exe+13EE39A: 75 F4                    - jne "Romancing SaGa 2 RotS-Win64.exe"+13EE390
// ---------- INJECTING HERE ----------
Romancing SaGa 2 RotS-Win64.exe+13EE39C: 66 41 0F 6E D0           - movd xmm2,r8d
// ---------- DONE INJECTING  ----------
Romancing SaGa 2 RotS-Win64.exe+13EE3A1: 0F 5B D2                 - cvtdq2ps xmm2,xmm2
Romancing SaGa 2 RotS-Win64.exe+13EE3A4: 0F 28 C2                 - movaps xmm0,xmm2
Romancing SaGa 2 RotS-Win64.exe+13EE3A7: 0F 28 CA                 - movaps xmm1,xmm2
Romancing SaGa 2 RotS-Win64.exe+13EE3AA: F3 0F 59 81 C0 00 00 00  - mulss xmm0,[rcx+000000C0]
Romancing SaGa 2 RotS-Win64.exe+13EE3B2: F3 0F 59 89 C8 00 00 00  - mulss xmm1,[rcx+000000C8]
Romancing SaGa 2 RotS-Win64.exe+13EE3BA: F3 0F 59 81 C4 00 00 00  - mulss xmm0,[rcx+000000C4]
Romancing SaGa 2 RotS-Win64.exe+13EE3C2: F3 0F 5C CA              - subss xmm1,xmm2
Romancing SaGa 2 RotS-Win64.exe+13EE3C6: F3 0F 2C C0              - cvttss2si eax,xmm0
Romancing SaGa 2 RotS-Win64.exe+13EE3CA: 66 0F 6E C0              - movd xmm0,eax
Romancing SaGa 2 RotS-Win64.exe+13EE3CE: 0F 5B C0                 - cvtdq2ps xmm0,xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>380093</ID>
          <Description>"Mult"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>MultTP</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Free Shop
Money doesn't decrease when using the shop. It looks like it does in the menu, but it's restored after the transaction.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Free Shop"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Romancing SaGa 2 RotS  
  Version: 
  Date   : 2025-02-08
  Author : asmor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(FreeShop,Romancing SaGa 2 RotS-Win64.exe,44 89 41 78 C3) // should be unique
alloc(newmem,$1000,FreeShop)

label(code)
label(return)
label(skip)

newmem:

code:
  push eax
  mov eax,[rcx+78]
  cmp r8d,eax
  jle skip
  mov [rcx+78],r8d

skip:
  pop eax
  ret 
  jmp return

FreeShop:
  jmp newmem
return:
registersymbol(FreeShop)

[DISABLE]

FreeShop:
  db 44 89 41 78 C3

unregistersymbol(FreeShop)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Romancing SaGa 2 RotS-Win64.exe+102D90FF

Romancing SaGa 2 RotS-Win64.exe+102D90DF: FF 1E                    - call qword ptr [rsi]
Romancing SaGa 2 RotS-Win64.exe+102D90E1: 75 F0                    - jne "Romancing SaGa 2 RotS-Win64.exe"+102D90D3
Romancing SaGa 2 RotS-Win64.exe+102D90E3: 5D                       - pop rbp
Romancing SaGa 2 RotS-Win64.exe+102D90E4: 00 00                    - add [rax],al
Romancing SaGa 2 RotS-Win64.exe+102D90E6: 00 00                    - add [rax],al
Romancing SaGa 2 RotS-Win64.exe+102D90E8: 0F 1F 84 00 00 00 00 00  - nop dword ptr [rax+rax+00000000]
Romancing SaGa 2 RotS-Win64.exe+102D90F0: 48 8B 41 48              - mov rax,[rcx+48]
Romancing SaGa 2 RotS-Win64.exe+102D90F4: 44 8B 40 44              - mov r8d,[rax+44]
Romancing SaGa 2 RotS-Win64.exe+102D90F8: 44 39 C2                 - cmp edx,r8d
Romancing SaGa 2 RotS-Win64.exe+102D90FB: 44 0F 4E C2              - cmovle r8d,edx
// ---------- INJECTING HERE ----------
Romancing SaGa 2 RotS-Win64.exe+102D90FF: 44 89 41 78              - mov [rcx+78],r8d
// ---------- DONE INJECTING  ----------
Romancing SaGa 2 RotS-Win64.exe+102D9103: C3                       - ret 
Romancing SaGa 2 RotS-Win64.exe+102D9104: 53                       - push rbx
Romancing SaGa 2 RotS-Win64.exe+102D9105: 53                       - push rbx
Romancing SaGa 2 RotS-Win64.exe+102D9106: 54                       - push rsp
Romancing SaGa 2 RotS-Win64.exe+102D9107: 04 00                    - add al,00
Romancing SaGa 2 RotS-Win64.exe+102D9109: 00 00                    - add [rax],al
Romancing SaGa 2 RotS-Win64.exe+102D910B: 00 A8 00 00 00 00        - add [rax+00000000],ch
Romancing SaGa 2 RotS-Win64.exe+102D9111: 00 00                    - add [rax],al
Romancing SaGa 2 RotS-Win64.exe+102D9113: 00 F1                    - add cl,dh
Romancing SaGa 2 RotS-Win64.exe+102D9115: 00 00                    - add [rax],al
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

iKingPR
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by iKingPR »

mildsevenX wrote:
Thu Dec 12, 2024 11:54 pm
This is the updated version of CT, I checked it quickly so sorry if I missed something somewhere.
By the way, the training hall cheat wasn't available, probably due to the update, I can find the address but the changes aren't reflected.
None of the CT works or dont know how to trigger them since if I add exp or something it doesnt change anything at all

iKingPR
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by iKingPR »

Does anyone has the same issue of when equipping any previous learned abilities when go back to the menu I don't have them equipped anymore? And Im not telling the tech or spells one I mean the abilities learned by class

iKingPR
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by iKingPR »

Has someone could edit any skill from a character??? the last CE I download only shows addresses but doesn't change anything else and in training hall doesnt edit anything....maybe its the update?

iKingPR
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by iKingPR »

kirari7610 wrote:
Thu Dec 12, 2024 9:18 pm
mildsevenX wrote:
Mon Nov 04, 2024 9:59 pm
Regarding skill edit, I changed the skills that can be learned in the training hall.
This is because, in this way, skills are registered in the training hall when time is skipped, the same as with glimmer.
Skill of a specific weapon, and spell can also be registered in this way. Because it is the same as glimmer, once it is learned, it will be registered by time skip even if it is sealed.

Image

In addition to BP and potency of skills, weapon type and spell schools could also be changed.
I've compiled the cheats I've posted because they are getting harder to understand as more and more are being posted, The following were added.

“skill and spell ID“
Skill ID, to be used in learned in Training hall.

“skills learned in Training hall“
Change the skill to be learned in the training hall, Skill of a specific weapon, and spell is also learned with this.

“evade learned in Training hall“
Change the evade to be learned in the training hall.

“skill data edit“
Select the skill or spell to be changed from the data address pointer, and paste the value into the address section of “set skill data address”
Please update
Can you update Skills and Spells edit?

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