hey there i just got the game and all the variations work great, however i was wondering if you could explain if it is possible to be able to change the item level of each item, for instance one quest is asking for level 2 turnip seeds/ level 2 turnips. is there a way to change that with RF5 by change record : value +Exinani wrote: ↑Wed Jul 13, 2022 10:17 pmGame Name: Rune Factory 5
Game Engine: Unity
Game Version: 1.0
Options Required: HP, RP, Multipliers
Steam Website: [Link]
Other Info: Anything that you can do would be appreciated. I'm aware the switch versions have two different requests, but I have no idea if they would even run for the steam/pc version of it.
[COMPLETED] [Request] Rune Factory 5
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Re: [COMPLETED] [Request] Rune Factory 5
Re: [COMPLETED] [Request] Rune Factory 5
If I remember correctly (I haven't played the game in a while), there should be a way to edit the value of the item in the item editor. I might be wrong.
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Re: [COMPLETED] [Request] Rune Factory 5
I think so. If I pick up the game again, I'll double check it. It should be in the options when you scroll down in the item editor or better yet, there's an option to edit the soil so you can get higher levels of seeds and harvests.Immortalpickle78 wrote: ↑Thu Jan 18, 2024 6:28 pmi cant seem to find the editor what is it under with update 3, i assume that is the latest update ?
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[REQUEST] Rune Factory 5 Postgame saves
i would like to request 2 postgame saves for Rune Factory 5, one male one and one female one.
Re: [COMPLETED] [Request] Rune Factory 5
Could anyone have the pointer for boss taming? i mean too much grinding for boss is wearing me down ngl. Hope anyone could help. Much appricated.
Re: [COMPLETED] [Request] Rune Factory 5
i used the table in the 1st page and now I can't tame any monster. anyone having that problem or just me? I tried every save it all the same I can't even tame the sheep. It's kinda weird
Re: [COMPLETED] [Request] Rune Factory 5
That's strange. I haven't played this RF5 game very far, however, I beat RF3 and RF4.
Do you have enough room in your barn? When you try to tame, is there any hearts above the monsters? Try taming a low level monster such as a chicken, or release a monster(without saving) before taming another.
Re: [COMPLETED] [Request] Rune Factory 5
My appologise was that I didn't notice that monster barn can only hold 4 monsters.
Re: [COMPLETED] [Request] Rune Factory 5
I made a Monster Love Point Multiplier. You can copy and paste to your cheat table or download the attachment.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>43346</ID>
<Description>"Monster Love Point Multiplier"</Description>
<Options moHideChildren="1"/>
<Color>FFEC82</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Rune Factory 5.exe
Version:
Date : 2025-02-24
Author : Kratos284
This script does blah blah blah
}
[ENABLE]
// alt AOB // 41 03 ?? 3B ?? 0F 4F ?? 89
aobscanmodule(MonLove_AOB,GameAssembly.dll,41 03 CA 3B C8 0F 4F C8 89 4F 10 41 8B C2 48 8B 5C 24 30) // should be unique
alloc(newmem,$1000,MonLove_AOB)
label(code)
label(return)
alloc(Love_Multi,4)
registersymbol(Love_Multi)
Love_Multi:
dd #5
newmem:
imul r10d,[Love_Multi]
code:
add ecx,r10d
cmp ecx,eax
jmp return
MonLove_AOB:
jmp newmem
return:
registersymbol(MonLove_AOB)
[DISABLE]
MonLove_AOB:
db 41 03 CA 3B C8
unregistersymbol(MonLove_AOB)
dealloc(newmem)
unregistersymbol(Love_Multi)
dealloc(Love_Multi)
{
// ORIGINAL CODE - INJECTION POINT: MonsterLovePoint:AddLovePoind+5E
MonsterLovePoint:AddLovePoind+3B: 48 8B CF - mov rcx,rdi
MonsterLovePoint:AddLovePoind+3E: E8 BD 01 00 00 - call MonsterLovePoint:GetAddMonsterSkillLevel
MonsterLovePoint:AddLovePoind+43: 45 33 C0 - xor r8d,r8d
MonsterLovePoint:AddLovePoind+46: 33 D2 - xor edx,edx
MonsterLovePoint:AddLovePoind+48: 48 8B CF - mov rcx,rdi
MonsterLovePoint:AddLovePoind+4B: 8B D8 - mov ebx,eax
MonsterLovePoint:AddLovePoind+4D: E8 6E 01 00 00 - call MonsterLovePoint:GetAddLovePoint
MonsterLovePoint:AddLovePoind+52: 44 8D 14 03 - lea r10d,[rbx+rax]
MonsterLovePoint:AddLovePoind+56: 8B 4F 10 - mov ecx,[rdi+10]
MonsterLovePoint:AddLovePoind+59: B8 FF FF 00 00 - mov eax,0000FFFF
// ---------- INJECTING HERE ----------
MonsterLovePoint:AddLovePoind+5E: 41 03 CA - add ecx,r10d
// ---------- DONE INJECTING ----------
MonsterLovePoint:AddLovePoind+61: 3B C8 - cmp ecx,eax
MonsterLovePoint:AddLovePoind+63: 0F 4F C8 - cmovg ecx,eax
MonsterLovePoint:AddLovePoind+66: 89 4F 10 - mov [rdi+10],ecx
MonsterLovePoint:AddLovePoind+69: 41 8B C2 - mov eax,r10d
MonsterLovePoint:AddLovePoind+6C: 48 8B 5C 24 30 - mov rbx,[rsp+30]
MonsterLovePoint:AddLovePoind+71: 48 8B 74 24 38 - mov rsi,[rsp+38]
MonsterLovePoint:AddLovePoind+76: 48 83 C4 20 - add rsp,20
MonsterLovePoint:AddLovePoind+7A: 5F - pop rdi
MonsterLovePoint:AddLovePoind+7B: C3 - ret
MonsterLovePoint:AddLovePoind+7C: 33 D2 - xor edx,edx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>43347</ID>
<Description>"Love_Multi"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>Love_Multi</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
- Attachments
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- RF5_Monster_Love_Point_Multiplier.CT
- (3.07 KiB) Downloaded 104 times
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Re: [COMPLETED] [Request] Rune Factory 5
Bumping, So I had a question in regards to Cake's table for editing the affection of monsters. In page 5 or so he answers a question on where to look in the engine to make changes to your monsters, but all I see in the list is the monster's hex value with no clear indicator on how or what values should be changed to get the desired result and Cake's been MIA on the board since Sep of last year so I was curious if anyone else here has an idea/knows what should be done?
-Edit-
Nvm, Pongo's updated table on the first page is also capable of doing it so I used that one to set things up.
-Edit-
Nvm, Pongo's updated table on the first page is also capable of doing it so I used that one to set things up.
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