[Request] Pokéclicker

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levedura
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Re: [Request] Pokéclicker

Post by levedura »

*uses revivify on discussion*

So hey, berries take a long time to harvest huh?
You guys got any idea how to lower the time to grow them? ;)

Not trying to make it 0 seconds, just not... 15hrs :roll:

SmitedSnail
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Re: [Request] Pokéclicker

Post by SmitedSnail »

As far as I know there's no way to do this via code editing itself - however, using

for (let i = 0; i <6; i++) {
App.game.oakItems.itemList[4].bonusList=8192;
}

and equipping the Psyduck Bottle should speed up growth exponentially.
(Do note that I don't think this gives you the aura of any berry - e.g. an accelerated Passho will not provide any harvest boost whatsoever.

siffranne
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Re: [Request] Pokéclicker

Post by siffranne »

anyone know a way to change the way gym/route completion? so, to set it to 1000.

ppougj's Alt
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Re: [Request] Pokéclicker

Post by ppougj's Alt »

Forces wrote:
Thu Mar 03, 2022 8:02 pm
Game name: Pokéclicker
Game engine: unknown (browser auto clicker)
Game version: v0.8.14
Options Required: infinite coins/dungeon coins/quest coins/diamonds

game website: [Link]

Its a very fun game but it take a good while to progress out of Kanto(first region) because of timegating systems.
I tried myself to get the values but i only manage to get dungeon coins. If anyone wanna try its a good game and a coin editor will make this game even better. thanks :D
Put this in the command console it's a cheat UI

Code: Select all

(function () {
    'use strict';

    function createInput(labelText, onClick, placeholder = '', extraInputs = []) {
        const container = document.createElement('div');
        container.style.marginBottom = '6px';

        const label = document.createElement('label');
        label.textContent = labelText + ': ';
        label.style.marginRight = '4px';

        const input = document.createElement('input');
        input.type = 'number';
        input.placeholder = placeholder;
        input.style.width = '60px';

        const extra = extraInputs.map((e) => {
            const el = document.createElement('input');
            el.type = e.type || 'number';
            el.placeholder = e.placeholder || '';
            el.style.width = '60px';
            el.style.marginLeft = '4px';
            return el;
        });

        const button = document.createElement('button');
        button.textContent = 'Add';
        button.style.marginLeft = '4px';
        button.style.cursor = 'pointer';

        button.onclick = () => {
            const value = parseFloat(input.value);
            const extraValues = extra.map(e => parseFloat(e.value));
            if (!isNaN(value)) onClick(value, ...extraValues);
        };

        container.appendChild(label);
        container.appendChild(input);
        extra.forEach(e => container.appendChild(e));
        container.appendChild(button);

        return container;
    }

    function createCheatMenu() {
        const menu = document.createElement('div');
        menu.style.position = 'fixed';
        menu.style.top = '100px';
        menu.style.left = '100px';
        menu.style.zIndex = '9999';
        menu.style.backgroundColor = '#222';
        menu.style.color = '#fff';
        menu.style.padding = '10px';
        menu.style.borderRadius = '8px';
        menu.style.boxShadow = '0 0 10px rgba(0,0,0,0.5)';
        menu.style.fontSize = '14px';
        menu.style.fontFamily = 'sans-serif';
        menu.style.width = '250px';
        menu.style.transformOrigin = 'top left';

        let currentScale = 0.5;
        menu.style.transform = `scale(${currentScale})`;

        const header = document.createElement('div');
        header.textContent = 'Cheat Menu';
        header.style.cursor = 'move';
        header.style.background = '#444';
        header.style.padding = '5px';
        header.style.textAlign = 'center';
        header.style.fontWeight = 'bold';
        header.style.borderRadius = '6px 6px 0 0';
        header.style.margin = '-10px -10px 10px -10px';

        menu.appendChild(header);

        menu.appendChild(createInput('Money', v => App.game.wallet.gainMoney(v)));
        menu.appendChild(createInput('Dungeon Tokens', v => App.game.wallet.gainDungeonTokens(v)));
        menu.appendChild(createInput('Quest Points', v => App.game.wallet.gainQuestPoints(v)));
        menu.appendChild(createInput('Farm Points', v => App.game.wallet.gainFarmPoints(v)));
        menu.appendChild(createInput('Battle Points', v => App.game.wallet.gainBattlePoints(v)));
        menu.appendChild(createInput('Diamonds', v => App.game.wallet.gainDiamonds(v)));

        menu.appendChild(createInput('Pokéballs', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Pokeball, v)));
        menu.appendChild(createInput('Great Balls', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Greatball, v)));
        menu.appendChild(createInput('Ultra Balls', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Ultraball, v)));
        menu.appendChild(createInput('Master Balls', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Masterball, v)));

        menu.appendChild(createInput(
            'Party XP + Levels',
            (exp, lvls) => App.game.party.gainExp(exp, lvls),
            'XP',
            [{ placeholder: 'Lvls' }]
        ));
      
        menu.appendChild(createInput(
            'Add Pokémon',
            (id, shiny) => App.game.party.gainPokemonById(id, shiny),
            'Dex#',
            [{ placeholder: 'Shiny? 1/0' }]
        ));

        const berryBtn = document.createElement('button');
        berryBtn.textContent = 'Get Random Berry';
        berryBtn.style.marginTop = '8px';
        berryBtn.style.width = '100%';
        berryBtn.onclick = () => App.game.farming.gainRandomBerry();
        menu.appendChild(berryBtn);

        const resizer = document.createElement('div');
        resizer.style.width = '12px';
        resizer.style.height = '12px';
        resizer.style.background = '#888';
        resizer.style.position = 'absolute';
        resizer.style.right = '2px';
        resizer.style.bottom = '2px';
        resizer.style.cursor = 'nwse-resize';
        resizer.style.borderRadius = '2px';
        menu.appendChild(resizer);

        let isDragging = false, offsetX, offsetY;

        header.addEventListener('mousedown', (e) => {
            isDragging = true;
            offsetX = e.clientX - menu.offsetLeft;
            offsetY = e.clientY - menu.offsetTop;
            document.body.style.userSelect = 'none';
        });

        document.addEventListener('mousemove', (e) => {
            if (isDragging) {
                menu.style.left = `${e.clientX - offsetX}px`;
                menu.style.top = `${e.clientY - offsetY}px`;
            }
        });

        document.addEventListener('mouseup', () => {
            isDragging = false;
            isResizing = false;
            document.body.style.userSelect = '';
        });

        let isResizing = false;
        let lastX = 0;

        resizer.addEventListener('mousedown', (e) => {
            isResizing = true;
            lastX = e.clientX;
            e.preventDefault();
        });

        document.addEventListener('mousemove', (e) => {
            if (isResizing) {
                const deltaX = e.clientX - lastX;
                lastX = e.clientX;
                const scaleChange = deltaX * 0.005;
                currentScale = Math.max(0.25, currentScale + scaleChange);
                menu.style.transform = `scale(${currentScale})`;
            }
        });

        document.body.appendChild(menu);
    }

    const interval = setInterval(() => {
        if (typeof App !== 'undefined' && App.game && App.game.wallet) {
            clearInterval(interval);
            createCheatMenu();
        }
    }, 500);
})();

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Cissa90
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Re: [Request] Pokéclicker

Post by Cissa90 »

You can also export save, and decode its base64 and edit all you want :)

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