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Re: Ultimate Admiral: Dreadnoughts

Posted: Tue Feb 14, 2023 10:42 am
by chessp
for anyone who want to cheat in custom battle,search cost(exact number which you can see in right bar of designer) in float,you will get two address,right click "find out what writes to..." for both of them,you will get 3 opcode,NOP all of them and design as you want,launch,after game finish building your ship,restore the code.(Or AI will get unlimit funds too)

Updating Technology table for campaign

Posted: Tue Feb 14, 2023 9:44 pm
by cyan027
Updating full tech table, tested on v1.1.7 to v1.2.0 (which is eventually v1.1.10)

This should solve the problem of maximum crew limit problem.

Rebalanced values and increased torpedo speed, hardly anyone can dodge that, even you.

Re: Ultimate Admiral: Dreadnoughts

Posted: Fri Feb 17, 2023 2:38 am
by WhoDisOwl
Weight and Cost Scripts for v1.2.1.

Weight script is still unusable for Campaign's Refit Mode as it greys out ability to save design regardless of weight imposed.

Re: Ultimate Admiral: Dreadnoughts

Posted: Fri Feb 17, 2023 5:36 am
by mellon231
thank you!

Re: Ultimate Admiral: Dreadnoughts

Posted: Sun Jul 16, 2023 7:14 pm
by EndofLine
Campaign money cheat please and thank you for the hard work

Re: Ultimate Admiral: Dreadnoughts

Posted: Tue Jul 18, 2023 9:35 pm
by Enferno33
It's seems that I don't have any .json files. They're all .bin files.

Did they change this in the newest version?

Also, using powerISO doesn't seem to work -- it's just blank.

I have no idea how to edit this if they did in fact change this to .bin files.

Does anyone know a program that would allow us to edit the save_0.bin file(s)?

Re: Ultimate Admiral: Dreadnoughts

Posted: Tue Jul 18, 2023 11:50 pm
by WhoDisOwl
Enferno33 wrote:
Tue Jul 18, 2023 9:35 pm
It's seems that I don't have any .json files. They're all .bin files.

Did they change this in the newest version?

Also, using powerISO doesn't seem to work -- it's just blank.

I have no idea how to edit this if they did in fact change this to .bin files.

Does anyone know a program that would allow us to edit the save_0.bin file(s)?
EndofLine wrote:
Sun Jul 16, 2023 7:14 pm
Campaign money cheat please and thank you for the hard work
I don't have a table that gives you campaign money. What you can do is save edit:
  1. Have a campaign save (start one or you already have one).
  2. Return to main menu.
  3. Click on compass in main menu (furthest left button on the top right).
  4. Click on your save in bin format (saves are listed from 0-4 in this menu, but corresponds to 1-5 on save slots).
  5. The "Convert" button will switch to "Convert to JSON" when you select your bin save. Click it and a JSON file will populate. YOU DO NOT HAVE TO EXIT THE GAME.
  6. Alt tab out of the game, open the newly-created JSON of your save file (...\Users\<yourname>\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts).
  7. Edit to your hearts desire, save the JSON and exit the JSON.
  8. If you closed the game before you finish editing, launch the game and the saved JSON will automatically convert and overwrite the bin file. If you did not close the game, click on the JSON save and click "Convert to bin".
  9. Load the save.
Specific to campaign money, you're looking for your "cash" entry.

Re: Ultimate Admiral: Dreadnoughts

Posted: Wed Jul 19, 2023 6:34 pm
by EndofLine
Thanks WhoDisOwl good to know

Re: Ultimate Admiral: Dreadnoughts

Posted: Sat Aug 12, 2023 10:14 am
by Spiny_Boi
does anyone have any idea how to either turn off the taskforce limit/increase it to a level where it's unfeasible to hit it? I just want my massive fleets lol

Re: Ultimate Admiral: Dreadnoughts

Posted: Tue Oct 17, 2023 10:28 am
by CannonFodder
WhoDisOwl wrote:
Fri Feb 17, 2023 2:38 am
Weight and Cost Scripts for v1.2.1.

Weight script is still unusable for Campaign's Refit Mode as it greys out ability to save design regardless of weight imposed.
Added options to this table:
Max Hit Chance (works on enemy too)
Almost Complete Research On Open Window
Almost Complete Ship Building On Open Window
Almost Complete Submarine Building On Open Window

all options include those 2 from original table tested on game version 1.3.9.9
last 3 options have hotkeys, works only for player if you disable them before end turn.

Re: Ultimate Admiral: Dreadnoughts

Posted: Sun Oct 22, 2023 4:37 pm
by BlaxHousefly
Any chance to make a script that will modify ship's weapons? Their damage, accuracy and range?

Re: Ultimate Admiral: Dreadnoughts

Posted: Sun Nov 19, 2023 2:40 am
by cryogaijin
Any chance of an updated CT before the holiday break?

Re: Ultimate Admiral: Dreadnoughts

Posted: Mon Nov 27, 2023 7:03 pm
by Cyo15092
Ultimate Admiral Dreadnoughts.CT
1.4.0.7 Live opt x2 +10 trainer
(26.64 KiB) Downloaded 1154 times

Re: Ultimate Admiral: Dreadnoughts

Posted: Mon Dec 11, 2023 9:08 am
by droiyan7
Cyo15092 wrote:
Mon Nov 27, 2023 7:03 pm
Ultimate Admiral Dreadnoughts.CT
Works nice 8-)

PS: It would be very appreciated if you could add a funnel capacity cheat under the weight and cost cheat. When I make a ship design using this cheat, the engine is always so low because of the funnel capacity.

Re: Ultimate Admiral: Dreadnoughts

Posted: Sat Jan 13, 2024 5:35 pm
by gzy1122
Cyo15092 wrote:
Mon Nov 27, 2023 7:03 pm
Ultimate Admiral Dreadnoughts.CT
Most of it works fine
Just one small question. In the campaign it seems that I need to deactivate weight and cost cheats as soon as I finish the ship designation, but after I deactivate both cheat my ship's weight and cost have been recalculated, should I keep those two cheats activated ?