Re: This land is my land cheat table
Posted: Mon Jun 24, 2019 3:25 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Oppps , already answer here...
Let me know if, there are any issue with the table... And I know that hidden part has a few issueCake-san wrote: ↑Mon Jun 24, 2019 3:19 pmoption ammo no add do, do just like what it said... when you aim with your bow, your ammo will decrease but if you cancel it, you will get your ammo back but since there is a no item consume script, the ammo will continually increase if you cancel your shot, so this's where the script come from... ammo.NoAdd...
no stagger options do is , your player will not have any stop effect when being attack by melee, so you aim/attack will not be cancel by melee enemy attacking.
Thankyou very much & you're welcomed, I had posted my table above...
Did u receive the money i send ya?Cake-san wrote: ↑Mon Jun 24, 2019 4:36 pmOppps , already answer here...Let me know if, there are any issue with the table... And I know that hidden part has a few issueCake-san wrote: ↑Mon Jun 24, 2019 3:19 pmoption ammo no add do, do just like what it said... when you aim with your bow, your ammo will decrease but if you cancel it, you will get your ammo back but since there is a no item consume script, the ammo will continually increase if you cancel your shot, so this's where the script come from... ammo.NoAdd...
no stagger options do is , your player will not have any stop effect when being attack by melee, so you aim/attack will not be cancel by melee enemy attacking.
Thankyou very much & you're welcomed, I had posted my table above...
Well, that script is pretty broken, here's the fix... just paste it directly in CE
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>41</ID>
<Description>"Set Min item stack"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(ItemsWeight,"Entity:CalculateItemsWeight","Entity:CalculateItemsWeight"+100,48 63 80 DC 00 00 00)
alloc(newmem,2048,ItemsWeight)
label(returnhere)
label(item)
registersymbol(ItemsWeight)
registersymbol(item)
newmem:
push rcx
cmp dword ptr [rax+E0],01
je short code
mov ecx,dword ptr [item]
cmp [rax+000000DC],ecx
jnl short code
mov dword ptr [rax+000000DC],ecx
mov [rax+E0],#999
code:
pop rcx
movsxd rax,dword ptr [rax+000000DC]
jmp returnhere
item:
dd #250 0
ItemsWeight:
jmp newmem
nop
nop
returnhere:
[DISABLE]
dealloc(newmem)
ItemsWeight:
//movsxd rax,dword ptr [rax+000000DC]
db 48 63 80 DC 00 00 00
unregistersymbol(ItemsWeight)
unregistersymbol(item)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>45</ID>
<Description>"min value"</Description>
<LastState Value="250" RealAddress="06D3003F"/>
<VariableType>4 Bytes</VariableType>
<Address>item</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Where do i put that in? Yes the ignoreingredient, is superb, and the item no consume is superb too.Cake-san wrote: ↑Mon Jun 24, 2019 6:06 pmWell, that script is pretty broken, here's the fix... just paste it directly in CE
It will mostly work for personal inventory only not camp.You can also use that "Item.NoConsume" & "Craft.IgnoreIngredient" to craft anything you want without needing any item...Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>41</ID> <Description>"Set Min item stack"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanregion(ItemsWeight,"Entity:CalculateItemsWeight","Entity:CalculateItemsWeight"+100,48 63 80 DC 00 00 00) alloc(newmem,2048,ItemsWeight) label(returnhere) label(item) registersymbol(ItemsWeight) registersymbol(item) newmem: push rcx cmp dword ptr [rax+E0],01 je short code mov ecx,dword ptr [item] cmp [rax+000000DC],ecx jnl short code mov dword ptr [rax+000000DC],ecx mov [rax+E0],#999 code: pop rcx movsxd rax,dword ptr [rax+000000DC] jmp returnhere item: dd #250 0 ItemsWeight: jmp newmem nop nop returnhere: [DISABLE] dealloc(newmem) ItemsWeight: //movsxd rax,dword ptr [rax+000000DC] db 48 63 80 DC 00 00 00 unregistersymbol(ItemsWeight) unregistersymbol(item) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>45</ID> <Description>"min value"</Description> <LastState Value="250" RealAddress="06D3003F"/> <VariableType>4 Bytes</VariableType> <Address>item</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Select All -> Ctrl+C -> Select an option/address/script in CE table -> Ctrl+V
I did that, and then opened the script for stack items, then changed whats in there with ur fix, then it gave me an error.
You don't have to actually open that script, just hightlight that script option ,then paste.powerzhea wrote: ↑Mon Jun 24, 2019 6:28 pmI did that, and then opened the script for stack items, then changed whats in there with ur fix, then it gave me an error.
That what i put in, will not inject.
Well if u could do that, and add the fix, then paypal me a pm with another 20 euro, and ill happily pay you the 20 euro
I think the add item is bugged. I see the item that i added, but i cannot put it in my camp or use it to send to settle another camp.Cake-san wrote: ↑Mon Jun 24, 2019 6:54 pmYou don't have to actually open that script, just hightlight that script option ,then paste.powerzhea wrote: ↑Mon Jun 24, 2019 6:28 pmI did that, and then opened the script for stack items, then changed whats in there with ur fix, then it gave me an error.
That what i put in, will not inject.
Well if u could do that, and add the fix, then paypal me a pm with another 20 euro, and ill happily pay you the 20 euro
To add item enable "DeveloplmetMode" script and then while in-game press left-Ctrl to open cheat menu, Tab to close cheat menu.
For cheat map, open map and then hold left-Ctrl & left-Alt...
Well, that's probably the stack cheat, gg.