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Re: GOD WARS The Complete Legend (Tactical RPG)
Posted: Sun Jun 16, 2019 6:42 am
by BlackMonster
i tested job point unlimited but it only raise main job to lv 10 and not rest(sub job and unique job) , also i cant lv my skills .
Maybe make job point multiplier better to lv up Jobs and Skills?
Re: GOD WARS The Complete Legend (Tactical RPG)
Posted: Sun Jun 16, 2019 6:28 pm
by Rysefox
First post is a table for unlimited JP for Skilltree
Re: GOD WARS The Complete Legend (Tactical RPG)
Posted: Sun Jun 16, 2019 6:56 pm
by BlackMonster
ty so much bro , table is perfect now.
Re: GOD WARS The Complete Legend (Tactical RPG)
Posted: Sat Jul 20, 2019 2:12 pm
by fakurstyle
Cheat table not working for me unfortunately, everytime i'm trying to click the box seems can't activate it. I hope anyone can help me
Re: GOD WARS The Complete Legend (Tactical RPG)
Posted: Tue Jul 30, 2019 9:57 am
by fakurstyle
Rysefox wrote: ↑Sat Jun 15, 2019 5:06 pm
Get All Battle Items_Debug:
Copy paste it in a text document and save it as a .ct
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>437</ID>
<Description>"Get All Battle Items_Debug"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,ScpFuncScp:func+dcc)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov byte ptr [rax+3DE],1
movzx eax,byte ptr [rax+000003DE]
exit:
jmp returnhere
ScpFuncScp:func+dcc:
jmp newmem
nop
nop
returnhere:
////
alloc(newmem1,2048,BattleClass:MBattle_GetBaseDmg+344)
label(returnhere1)
label(originalcode1)
label(exit1)
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode1:
movzx eax,byte ptr [rax+000003E0]
exit1:
jmp returnhere1
BattleClass:MBattle_GetBaseDmg+344:
jmp newmem1
nop
nop
returnhere1:
///////
alloc(newmem2,2048,BattleClass:MBattle_GetBaseDmg+387)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode2:
movzx eax,byte ptr [rax+000003DF]
exit2:
jmp returnhere2
BattleClass:MBattle_GetBaseDmg+387:
jmp newmem2
nop
nop
returnhere2:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
ScpFuncScp:func+dcc:
movzx eax,byte ptr [rax+000003DE]
//Alt: db 0F B6 80 DE 03 00 00
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem1)
BattleClass:MBattle_GetBaseDmg+344:
movzx eax,byte ptr [rax+000003E0]
//Alt: db 0F B6 80 E0 03 00 00
dealloc(newmem2)
BattleClass:MBattle_GetBaseDmg+387:
movzx eax,byte ptr [rax+000003DF]
//Alt: db 0F B6 80 DF 03 00 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Heya bro, how is this one work? Already activate but can't see the changes
Re: GOD WARS The Complete Legend (Tactical RPG)
Posted: Sun Aug 04, 2019 7:28 am
by Dew40
Hello, thx for your table...
But: x2 don t work, in one spell ( 15xp ) x2 = (30xp) i lvlup 3 lvl ^^
get all battle item, idk what is it, but nothing change.
And if you can make a JP x2 it be cool ^^^
thx and sorry i don t speak weal english
Re: GOD WARS The Complete Legend (Tactical RPG)
Posted: Tue Nov 29, 2022 9:24 am
by Rienfleche
Can someone make a new Proper cheat tables for this game?