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Re: [REQ] Pathologic 2 Table

Posted: Tue May 28, 2019 8:11 pm
by Notingale
Found out how to change ing-game time:
Go to C:\Users\(Username)\AppData\LocalLow\Ice-Pick Lodge\Pathologic 2\Saves\YourProfile\(Pick folder with save you want to change time in). Open VirtualMachineController with 7Z and extract xml file into the current folder.
Open extracter xml with any text editor and search for <CurrentGameTime>. Change Hours under both <CurrentGameTime> and <Current SolarTime> (Both should be equal). Do not change Days and try to not switch day to night.
So if you have 16 hours in-game don't change it to value lower than 9/higher than 20, it can corrupt saves.
When you done editing, save file, then DRAG IT back into the archive, replacing previous file. Load save and you are done.

Method does not work with WinRar, you need 7zip.

Re: [REQ] Pathologic 2 Table

Posted: Wed May 29, 2019 9:28 pm
by b4tman
just freeze game time (AOB)

Re: [REQ] Pathologic 2 Table

Posted: Wed May 29, 2019 10:37 pm
by TopMarx
Your table isn't actually doing anything in-game. GameTime only tracks what day it is, everything that happens in-game is based on SolarTime, which for the time being is locked behind some unknown function. For now, the only way to affect it is the 7z savegame editing above.

Image

Re: [REQ] Pathologic 2 Table

Posted: Thu May 30, 2019 6:40 pm
by b4tman
TopMarx wrote:
Wed May 29, 2019 10:37 pm
Your table isn't actually doing anything in-game. GameTime only tracks what day it is, everything that happens in-game is based on SolarTime, which for the time being is locked behind some unknown function. For now, the only way to affect it is the 7z savegame editing above.

Image
added script to stop solar time

Re: [REQ] Pathologic 2 Table

Posted: Fri May 31, 2019 5:29 am
by TopMarx
This one works! Tested it for patch 3 and it froze all times. Unfortunately this latest update also removed add_storable and enum -storable from the console.

Re: [REQ] Pathologic 2 Table

Posted: Fri May 31, 2019 9:29 am
by Mordino
b4tman wrote:
Thu May 30, 2019 6:40 pm
TopMarx wrote:
Wed May 29, 2019 10:37 pm
Your table isn't actually doing anything in-game. GameTime only tracks what day it is, everything that happens in-game is based on SolarTime, which for the time being is locked behind some unknown function. For now, the only way to affect it is the 7z savegame editing above.

Image
added script to stop solar time
You are a rockstar.

Re: [REQ] Pathologic 2 Table

Posted: Fri May 31, 2019 8:37 pm
by b4tman
scripts rewrited using MonoDataCollector instead of AOB scan
(works faster)

UPD:
added script to set inventory items counts to max (v3)
added script to easy trade (v4)
added script to easy repair (v5)

Re: [REQ] Pathologic 2 Table

Posted: Sat Jun 15, 2019 2:40 pm
by xijavug
OMG you saved my ass. Looting should stop the time I fucking hate to hurry when I'm inspecting box content. The time should run only when I'm walking.

Re: [REQ] Pathologic 2 Table

Posted: Sun Oct 20, 2019 2:09 pm
by BipBop
b4tman wrote:
Fri May 31, 2019 8:37 pm
scripts rewrited using MonoDataCollector instead of AOB scan
(works faster)

UPD:
added script to set inventory items counts to max (v3)
added script to easy trade (v4)
added script to easy repair (v5)
Update for last version please? Thanks. Especially the item count.

Re: [REQ] Pathologic 2 Table

Posted: Sun Nov 03, 2019 4:15 pm
by hellbound73
You might be able to do "on the fly hack" on your local machine with the money. Money hack was sucessfull for me anyhow.. :)

Re: [REQ] Pathologic 2 Table

Posted: Mon Nov 04, 2019 3:52 pm
by b4tman
BipBop wrote:
Sun Oct 20, 2019 2:09 pm
Update for last version please? Thanks. Especially the item count.
Here update for "1.5.30038-rel-dev-st" version.