Re: [REQ] The Bard's Tale IV: Barrows Deep
Posted: Sun Sep 23, 2018 11:02 pm
Here we go this is a better script, just had to add in a few extra nops when using the opcode above the other and this keeps that jump from being carried to allocated memory. Thank you very much for the assistance Tim, I never even thought about that
Bards Tale IV: Barrows Deep:
Inf Health with One Hits Kill
Bards Tale IV: Barrows Deep:
Inf Health with One Hits Kill
Code: Select all
[ENABLE]
aobscanmodule(god3,BardsTale4-Win64-Shipping.exe,41 03 8F 98 01 00 00)
alloc(newmem,$1000,god3)
label(code)
label(return)
newmem:
add ecx,[r15+00000198]
cmp [r15+48],00
jne code
mov rax,rcx
mov [r15+5C],eax
jmp return
code:
mov [r15+5C],00 // replace 00 with eax for normal damage
jmp return
god3:
jmp newmem
nop
nop
nop
nop
nop
nop
return:
registersymbol(god3)
[DISABLE]
god3:
db 41 03 8F 98 01 00 00 41 89 47 5C
unregistersymbol(god3)
dealloc(newmem)