U can reach lvl 20 at once, i write how do i do that in posts above))LML17 wrote: ↑Thu May 22, 2025 8:01 pmHi everyone, this formula of using the value *8 works, I used it to level up and unlock the cars that are unlocked by level. But I didn't level up all at once, I put it like this. Missing 5 to the next level, then any event that generated XP would level up, then I just had to repeat the process and reach level 20. I didn't quite understand what was said about leveling up and messing up the game. But I understood that I couldn't level up all at once.
Thanks to those who shared the fear of finding the values!![]()
(google translate)
roadcraft money
Re: roadcraft money
Re: roadcraft money
I'm trying to find the fuel value (for the mobile recovery spot), I've done the #*8+1 and after the 2nd search it just stops finding things has anyone found this value?
Re: roadcraft money
WodkaCN wrote: ↑Thu May 22, 2025 11:55 amI spend some time on registrarion just for this topic))
Search 4 byte values multiplied by 8 and +1
For example: u have 60050 EXP so u search for 60050*8+1 = 480401
It can be simular with cash too for sure
UPD: Yes it works, but with EXP its pretty weird (veicles dont immediatly unlocks mb need to finish mission or smth like this)
![]()
I cannot figure this out, I've done what you've said. Do I need to buy/complete a mission and see if something changes on the address values?
Edit: I figured it out.
Re: roadcraft money
Have anyone figured out a way to add fuel yet ?
And thank you guys for the money and xp methods.
And thank you guys for the money and xp methods.
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Re: roadcraft money
do you have the address for the money?LML17 wrote: ↑Thu May 22, 2025 8:01 pmHi everyone, this formula of using the value *8 works, I used it to level up and unlock the cars that are unlocked by level. But I didn't level up all at once, I put it like this. Missing 5 to the next level, then any event that generated XP would level up, then I just had to repeat the process and reach level 20. I didn't quite understand what was said about leveling up and messing up the game. But I understood that I couldn't level up all at once.
Thanks to those who shared the fear of finding the values!![]()
(google translate)
Re: roadcraft money
The method to find the money is the same as XP....ithesuce1234 wrote: ↑Fri May 23, 2025 1:16 pmdo you have the address for the money?LML17 wrote: ↑Thu May 22, 2025 8:01 pmHi everyone, this formula of using the value *8 works, I used it to level up and unlock the cars that are unlocked by level. But I didn't level up all at once, I put it like this. Missing 5 to the next level, then any event that generated XP would level up, then I just had to repeat the process and reach level 20. I didn't quite understand what was said about leveling up and messing up the game. But I understood that I couldn't level up all at once.
Thanks to those who shared the fear of finding the values!![]()
(google translate)
# * 8 + 1
ex: your money 55580 * 8 = 444,640 +1 = 444,641
ex: your money 10000 * 8 = 80000 +1 = 80001
Search for the result in 4bytes
Re: roadcraft money
The pointer for the rescue fuel I found 34 pointers, but none correspond to the formula of xp and money. All 34 pointers changed with the change of the fuel number, only about 6 were in 4 bytes, I modified these but without result, the rest were in double and float, some with - before the numbers and others ended in letters, I didn't even try anymore. They are very large numbers.
Re: roadcraft money
yes that was same results I had.LML17 wrote: ↑Fri May 23, 2025 6:48 pmThe pointer for the rescue fuel I found 34 pointers, but none correspond to the formula of xp and money. All 34 pointers changed with the change of the fuel number, only about 6 were in 4 bytes, I modified these but without result, the rest were in double and float, some with - before the numbers and others ended in letters, I didn't even try anymore. They are very large numbers.
however I think we can manage fuel by buying it in The third map.

Re: roadcraft money
I think the problem is other resources LOCAL on every map so they subject to different rulesLML17 wrote: ↑Fri May 23, 2025 6:48 pmThe pointer for the rescue fuel I found 34 pointers, but none correspond to the formula of xp and money. All 34 pointers changed with the change of the fuel number, only about 6 were in 4 bytes, I modified these but without result, the rest were in double and float, some with - before the numbers and others ended in letters, I didn't even try anymore. They are very large numbers.
I found a lot of values with different regularity, but they will wrong
Now im trying to search pointers for cash, exp to create table, when i wanna find player structure mb i can get out another resources
Re: roadcraft money
THANK YOU WodkaCN for taking the time to register and share that info—it's refreshing to see someone who still invests effort into helping others! It's a rare thing these days, especially when so many others are just trying to squeeze every cent out of their petty little lives. Really nice to see a genuine, helpful answer for once, instead of the usual nonsense that gets thrown around like
finde yourself a premium trainer
Last edited by tsfortna on Sat May 24, 2025 6:54 am, edited 1 time in total.
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Re: roadcraft money
I've been messing with this for some time but am not sure how sand is stored. I seem to only be able to find a closely related value such as (speculatively) truck weight. Granted I am a beginner so may be making a more basic mistake. Finding the truck locations is fairly simple as all the parking break, low gear, ect. are all 0 or 1.
Perhaps there's some "container" data structure or physics object that holds the sand? I may be overthinking this...
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Re: roadcraft money
anyone manage to edit the fuel? i've tried using the formula in string form, manage to edit it but then returned to the previous value. for the sand you could just retain in back to the garage -> spawn the dump truck -> recall the truck using fuel or just drive it manually for now
Re: roadcraft money
Anybody find anything about the gasoline? That value doesn't seem to follow the same rules.
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Re: roadcraft money
I've found a save editor and tested it,
it works for editing resources (under the fobresources{"your total unlocked map"} -> "your map/mission name" -> numbers 0–9; make sure you know which is which, it's better to edit resources that already have a value). You can also edit fuel (under the recovery coins in the save editor, which is separated for each map), EXP, and money.
So far, these are the only things I've tested that the game accepts without crashing or corrupting the save file. Just in case, always back up your save file before making changes.
Quick note :
- You need to quit the game before loading your edited save, the game do kinda have cache thingy so it wont read the new save file until you reload the game.
- for the fuel or recovery coins they called it, if you are on a new map you need to be atleast unlocked your base/garage first then the option will appear on the save file
I'm not sure if I'm allowed to post links to GitHub releases, but here it is:
[Link]
search then put this line manually in "Switch to Free text mode" to unlock all mission on your save editor
"unlockedLevels": [
"rb_map_01_storm_preparation",
"rb_map_07_rail_failure",
"rb_map_08_contamination",
"rb_map_02_storm_aftermath",
"rb_map_03_incommunicado",
"rb_map_04_salt_mines",
"rb_map_05_dam_break",
"rb_map_06_sinkholes",
"rb_map_09_sand_storm",
"rb_map_10_geothermal"
]
How to use :
use the .exe one (make sure you could run python program) -> it will ask you to open the save file (as .FILE) -> edit your save file -> Backup your save file (just in case) -> copy your edited save to your save file location (the .exe will create a new file as a OutputSave in the same folder as the .exe) don't forget to rename it as "CompletedSave" -> reload your game
-> (Tested on pre-update version, Not Yet Personally test it on 1.5 update but it should work as usual because why the devs change the save format anyway, right?)
Give credits to the github save editor creator
Enjoy while it works
it works for editing resources (under the fobresources{"your total unlocked map"} -> "your map/mission name" -> numbers 0–9; make sure you know which is which, it's better to edit resources that already have a value). You can also edit fuel (under the recovery coins in the save editor, which is separated for each map), EXP, and money.
So far, these are the only things I've tested that the game accepts without crashing or corrupting the save file. Just in case, always back up your save file before making changes.
Quick note :
- You need to quit the game before loading your edited save, the game do kinda have cache thingy so it wont read the new save file until you reload the game.
- for the fuel or recovery coins they called it, if you are on a new map you need to be atleast unlocked your base/garage first then the option will appear on the save file
I'm not sure if I'm allowed to post links to GitHub releases, but here it is:
[Link]
search then put this line manually in "Switch to Free text mode" to unlock all mission on your save editor
"unlockedLevels": [
"rb_map_01_storm_preparation",
"rb_map_07_rail_failure",
"rb_map_08_contamination",
"rb_map_02_storm_aftermath",
"rb_map_03_incommunicado",
"rb_map_04_salt_mines",
"rb_map_05_dam_break",
"rb_map_06_sinkholes",
"rb_map_09_sand_storm",
"rb_map_10_geothermal"
]
How to use :
use the .exe one (make sure you could run python program) -> it will ask you to open the save file (as .FILE) -> edit your save file -> Backup your save file (just in case) -> copy your edited save to your save file location (the .exe will create a new file as a OutputSave in the same folder as the .exe) don't forget to rename it as "CompletedSave" -> reload your game
-> (Tested on pre-update version, Not Yet Personally test it on 1.5 update but it should work as usual because why the devs change the save format anyway, right?)
Give credits to the github save editor creator
Enjoy while it works


Last edited by michaelhost on Thu May 29, 2025 12:31 pm, edited 18 times in total.
Re: roadcraft money
I was able to find sand values with the DLC Dump Truck, freezed one of them, and had unlimited sand with this Truck.
Seems there are multiple values for a 'pile of sand' and not just one, the one i freezed as example only refilled visually on a small spot on the Truck.

Also 4-byte values, but i didnt knew any fixed values of it, so i just searched for it via increase/decrease & load/unload(Truck) filtering.
It worked the whole time i was on this map, also inbetween switching to other vehicles, this value was linked to the vehicle.

video of the unlimited sand in action:
Seems there are multiple values for a 'pile of sand' and not just one, the one i freezed as example only refilled visually on a small spot on the Truck.

Also 4-byte values, but i didnt knew any fixed values of it, so i just searched for it via increase/decrease & load/unload(Truck) filtering.
It worked the whole time i was on this map, also inbetween switching to other vehicles, this value was linked to the vehicle.

video of the unlimited sand in action: