[Request] StandSurvivors

Ask about cheats/tables for single player games here
alabasca
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Re: [Request] StandSurvivors

Post by alabasca »

Been trying, but create a pak file. need to compile or sth. cuz when I trying start the .exe, always say missing file

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Noire Blackheart
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Re: [Request] StandSurvivors

Post by Noire Blackheart »

It uses godot which is not something i am familar with so i couldent find anything that stuck.

Wesley Hsu
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Re: [Request] StandSurvivors

Post by Wesley Hsu »

alabasca wrote:
Sat Mar 08, 2025 7:50 am
need to save or something, trying but still the same
You maybe only modify one archer.

You can try replace, find「base_attack": 」, there is a blank at the end.
Replace「base_attack":9」, you will replace 8x part.

alabasca
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Re: [Request] StandSurvivors

Post by alabasca »

Wesley Hsu wrote:
Sat Mar 08, 2025 12:01 pm
alabasca wrote:
Sat Mar 08, 2025 7:50 am
need to save or something, trying but still the same
You maybe only modify one archer.

You can try replace, find「base_attack": 」, there is a blank at the end.
Replace「base_attack":9」, you will replace 8x part.
Work like a charm, tks mate!

kanako0988
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Re: [Request] StandSurvivors

Post by kanako0988 »

Archer Modification

"hero_id": 101,
"star": 0,
"model_tag": "hero_Archer",
"ai_config": "StandRange",
"ability": [
"SplitShot_Archer3"
],
"base_attack": 99,
"role_extra_attack_list": [
{
"stats_type": 5,
"ratio": 0.5
}
],
"attack_damage_type": 0,
"attack_hit_effect_type": 1,
"attack_interval": 1,
"attack_range": 900,
"crit_probability": 99,
"crit_damage": 99,
"repulse": 9
},
{
"hero_id": 101,
"star": 1,
"model_tag": "hero_Archer",
"ai_config": "StandRange",
"ability": [
"SplitShot_Archer3"
],
"base_attack": 99,
"role_extra_attack_list": [
{
"stats_type": 5,
"ratio": 0.9
}
],
"attack_damage_type": 0,
"attack_hit_effect_type": 1,
"attack_interval": 1,
"attack_range": 900,
"crit_probability": 99,
"crit_damage": 99,
"repulse": 9
},
{
"hero_id": 101,
"star": 2,
"model_tag": "hero_Archer",
"ai_config": "StandRange",
"ability": [
"SplitShot_Archer3"
],
"base_attack": 999,
"role_extra_attack_list": [
{
"stats_type": 5,
"ratio": 1.8
}
],
"attack_damage_type": 0,
"attack_hit_effect_type": 1,
"attack_interval": 1,
"attack_range": 900,
"crit_probability": 99,
"crit_damage": 999,
"repulse": 99
},

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dreamyducko
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Re: [Request] StandSurvivors

Post by dreamyducko »

Can someone create a table ?

soulcore
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Re: [Request] StandSurvivors

Post by soulcore »

kanako0988 wrote:
Sat Mar 08, 2025 6:13 am
Use Uedit32 to modify StandSurvivors.exe directly
attack": 999
Image
how can you edit an .exe file in uedit32 and what version is that? If i open the file in uedit32, i only see hex or encrypted data.

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dreamyducko
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Re: [Request] StandSurvivors

Post by dreamyducko »

soulcore wrote:
Sat Mar 08, 2025 7:57 pm
kanako0988 wrote:
Sat Mar 08, 2025 6:13 am
Use Uedit32 to modify StandSurvivors.exe directly
attack": 999
Image
how can you edit an .exe file in uedit32 and what version is that? If i open the file in uedit32, i only see hex or encrypted data.
same i also get encrypted data

rotony1
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Re: [Request] StandSurvivors

Post by rotony1 »

Someone found at least something for the meta progression stuff?

Wesley Hsu
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Re: [Request] StandSurvivors

Post by Wesley Hsu »

soulcore wrote:
Sat Mar 08, 2025 7:57 pm

how can you edit an .exe file in uedit32 and what version is that? If i open the file in uedit32, i only see hex or encrypted data.
Press Ctrl+H change HEX or ASCII.

Image
Another way, you can driect edit ASCII.

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dreamyducko
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Re: [Request] StandSurvivors

Post by dreamyducko »

PronKill wrote:
Thu Sep 19, 2024 7:43 am
soulcore wrote:
Wed Sep 18, 2024 7:02 am
"Error while scanning for AOB's: INJECT — Error: Not all results found"

Any hints on how and in which state of the game i should activate it?
Hook the game only after you got any resource in the game (or if you hooked before, just hook it again after), as cheat engine won't find it otherwise. I believe godot initializes the code only when it is used at least once, until then it is unloaded and isn't seen by cheat engine.
guys this cheat table still works btw (as of 1.0.4a update)

How to use the cheat table:
1. Open game & cheat engine
2. Play a game
3. Earn Some Currency
4. Hook Cheat engine to the game
5. Activate cheat table
6. Earn some currency again
7. You should now have infinite currency
Attachments
StandSurvivors currency.CT
(2.64 KiB) Downloaded 1062 times

termun
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Re: [Request] StandSurvivors

Post by termun »

It's possible to modify talents to cost nothing or less with Uedit. Check the name of the talent find it in the file and find out what it's called in the code. Just make sure that it has the same number of symbols as in the original (e.g. if the value is 5 the min and max possible for this value are 0 and 9), otherwise the game won't start. Here's an example where I changed the cost of exp accumulation talent, its prerequisites and values:
{
"talent_tag": "ExpBallDropAddition",
"level": 1,
"cost": 0,
"special_cost": 0,
"branch_level_required": 0,
"reward_list": [
{
"name": "ExpBallDropAddition",
"value": "5"
}
]
},
{
"talent_tag": "ExpBallDropAddition",
"level": 2,
"cost": 0,
"special_cost": 0,
"branch_level_required": 0,
"reward_list": [
{
"name": "ExpBallDropAddition",
"value": "10"
}
]
},
{
"talent_tag": "ExpBallDropAddition",
"level": 3,
"cost": 0,
"special_cost": 0,
"branch_level_required": 10,
"reward_list": [
{
"name": "ExpBallDropAddition",
"value": "15"
}
]
},

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PepWing
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Re: [Request] StandSurvivors

Post by PepWing »

Is there an easier way to modify talents? Godot is such a pain. Thanks! 😫

qwerdqefw
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Re: [Request] StandSurvivors

Post by qwerdqefw »

As a result, are there any methods of hacking? I tried all the files that were higher, the cross is simply not placed, the application freezes for a couple of seconds, then hangs and that’s it, there is no cross.. cheat is not activated.. Attempts to find the desired number also lead nowhere, this is the first time I’ve seen this...

Sorena
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Re: [Request] StandSurvivors

Post by Sorena »

could you update this table please thank you very much

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