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Re: Axiom Verge Crazy Table

Posted: Thu Nov 03, 2022 6:28 pm
by maifa2022
TwilightStarocean wrote:
Tue Jul 04, 2017 12:50 am
here i think this is what you are talking about
Thank you for the table.
Does your table contain the infinite jump and which game version is it for?

Re: Axiom Verge Crazy Table

Posted: Sat Nov 05, 2022 11:20 am
by davider0
update to 1.58

Is it possible to add a speedgame timer freeze?

Re: Axiom Verge Crazy Table

Posted: Sun Dec 04, 2022 7:21 pm
by Scarpetti
I'm stuck because the drone is a bit weak, is it possible to add an option to make it immortal? (For Epic please)

According to the site, [Link] it has 100 life points.

Re: Axiom Verge Crazy Table

Posted: Sun Nov 26, 2023 4:38 am
by aintrichie
Hey can we get a update table for Axiom Verge 1.58, please?

Re: Axiom Verge Crazy Table

Posted: Sun Nov 26, 2023 8:31 am
by VampTY
Paste me the link to the updated non-steam version, through PM, then i'll take a look and i could update the table, if it works. :P

Re: Axiom Verge Crazy Table

Posted: Sun Nov 26, 2023 10:58 am
by Scarpetti
VampTY wrote:
Sun Nov 26, 2023 8:31 am
Paste me the link to the updated non-steam version, through PM, then i'll take a look and i could update the table, if it works. :P
I have utilised the table for steam in the topic. I often try this when I find myself in this situation and with a bit of luck it works. In this case it's a missing option :D

Re: Axiom Verge Crazy Table

Posted: Sun Nov 26, 2023 11:18 am
by VampTY
Scarpetti wrote:
Sun Nov 26, 2023 10:58 am

I have utilised the table for steam in the topic. I often try this when I find myself in this situation and with a bit of luck it works. In this case it's a missing option :D
It's very good to hear that, also since i only have the Non-Steam version 1.54 though :D, it could work also for the updated version from Steam, who knows?

I made it very simple, direct read, just click on Axiom Verge while playing and it will read the values in an instant, after you'velaunched the game and you're playing it, that if is compatible with other versions as well, so far for 1.54 is done and works.From it, all that matters is mHitPoints and that is Health and mTraceJumpVelocity and that is Jump and has multiple ways to use, just use the drop down options meant for jump use.If you don't like the values for jump, just copy/paste one pointer from the assigned list and replace the initial offset with 110, that way you'll have the jump, fresh and untouched, to make it work just use negative values, it's reversed, like -20.Now, what can i say, i've added them before, but anyway, now is revamped and perhaps will work for other versions as well, if not it is what it is! :lol: :P

Help INFO: Health is 200 at max on 4bytes, that gauge has that value at full when you're playing in hard/normal mode, at start.

@Scarpetti
Paste the saved game on this forum or through PM, to me, perhaps will work with my old version, i'll take a look later at what you said!If the save will work. :)

Re: Axiom Verge Crazy Table

Posted: Sun Nov 26, 2023 4:01 pm
by Scarpetti
Thanks for the explanations, I hope to improve my mastery of the cheat engine, maybe I'll be able to make a table in the future.

Re: Axiom Verge Crazy Table

Posted: Sun Nov 26, 2023 5:27 pm
by VampTY
Scarpetti wrote:
Sun Nov 26, 2023 4:01 pm
Thanks for the explanations, I hope to improve my mastery of the cheat engine, maybe I'll be able to make a table in the future.
I'm glad it helped you! :)

Re: Axiom Verge Crazy Table

Posted: Tue Nov 28, 2023 10:17 pm
by Scarpetti
Thanks for the video tutorial, I've downloaded it to watch again, but I feel like I've already understood a few things.