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Re: [REQ] Jumplight Odyssey

Posted: Fri Aug 25, 2023 5:35 am
by Blueskadoo
FL1P27 wrote:
Fri Aug 25, 2023 4:40 am
Akira wrote:
Thu Aug 24, 2023 6:16 pm
Save Game:
C:\Users\<UserName>\AppData\LocalLow\League of Geeks\Jumplight Odyssey\<SteamID>\SaveData\Global
Save Editor:
[Link]

Cheat Table:
jumplight odyssey_v1.0.CT
Not much in it but should be enough to get started.
Thnk you Akira, and now I should try how to use this haha
Just look for [0170] - <InInstantBuildMode>k__BackingField and set that to 1. Should be instant build. Just make sure to use that after the tutorials or the very end where you just need to jump.

Re: [REQ] Jumplight Odyssey

Posted: Fri Aug 25, 2023 2:21 pm
by azorman77
same here, thks but i dont know how to use

Re: [REQ] Jumplight Odyssey

Posted: Tue Aug 29, 2023 2:13 pm
by (๑・̑◡・̑๑)
The game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item

Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.

For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.

I haven’t had the time to look through the save files but when I do I’ll repost here.

On the meantime if you find it please post it so we can Ctrl+F later.

Re: [REQ] Jumplight Odyssey

Posted: Wed Aug 30, 2023 9:52 am
by udororthkorgoth
(๑・̑◡・̑๑) wrote:
Tue Aug 29, 2023 2:13 pm
The game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item

Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.

For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.

I haven’t had the time to look through the save files but when I do I’ll repost here.

On the meantime if you find it please post it so we can Ctrl+F later.
Just look for stockpile in the save file, there are two of them. This corresponds to the stockpile in the hangar.

Re: [REQ] Jumplight Odyssey

Posted: Wed Aug 30, 2023 9:52 pm
by Aldooin
+1

Re: [REQ] Jumplight Odyssey

Posted: Sun Sep 03, 2023 11:54 am
by (๑・̑◡・̑๑)
udororthkorgoth wrote:
Wed Aug 30, 2023 9:52 am
(๑・̑◡・̑๑) wrote:
Tue Aug 29, 2023 2:13 pm
The game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item

Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.

For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.

I haven’t had the time to look through the save files but when I do I’ll repost here.

On the meantime if you find it please post it so we can Ctrl+F later.
Just look for stockpile in the save file, there are two of them. This corresponds to the stockpile in the hangar.

You can’t change those values because are only string values.

Re: [REQ] Jumplight Odyssey

Posted: Wed Sep 06, 2023 2:00 pm
by dcong89
+1

Re: [REQ] Jumplight Odyssey

Posted: Sat Dec 02, 2023 11:32 pm
by dogandcar678
+1

Re: [REQ] Jumplight Odyssey

Posted: Sun Jan 14, 2024 3:46 am
by dogandcar678
+1

Re: [REQ] Jumplight Odyssey

Posted: Fri Apr 05, 2024 8:21 am
by Atros
Could we get a table that works?

I could practically make do with one that would just increase the enemy timer (can't find the enemy timer on the save game), but one with the resource values would be a bonus.