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Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 7:43 pm
by DarthMoore
Kindly, Add "modify ship weight" to be able add more upgrades to the ship. Thank you

Re: Tortuga - A Pirate's Tale

Posted: Sun Jan 22, 2023 7:50 pm
by kksc2014
Any chance to get ship armor (during battle) too - like ship hull
thanx a lot
KlagSand wrote:
Sun Jan 22, 2023 8:25 am
I combined several ones with the ones already posted...
Last sold marker
Last purchased marker
Last stored marker
Zero cargo weight
No cooldown and skillcost
Gold (use market)
Ship hull (during battle)

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 7:01 am
by NightCreeper69
Appreciate the work put into making the tables. Thanks everyone.

But, is anyone else crashing an awful lot when using these? I'm using a merged table of Aurata's Morale and KlagSand's Upd2 combined tables. Using the Morale, Gold, Zero Cargo and Ship Hull options of those and it's crashing very often. Anyone seeing similar results? Will try testing now without merging the Morale table and see if I notice a difference.

Thanks again everyone. Your time is appreciated.

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 8:11 am
by Aurata
My own hack didn't crash, i make trainer mostly for myself and played around 10 hours or so. That's why i didn't use any freezing values. I try to do clean triggered hacks, like finding the code that adds morale each day or access values on use.

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 8:26 am
by NightCreeper69
Aurata wrote:
Mon Jan 23, 2023 8:11 am
My own hack didn't crash, i make trainer mostly for myself and played around 10 hours or so. That's why i didn't use any freezing values. I try to do clean triggered hacks, like finding the code that adds morale each day or access values on use.
After more testing, it appears the crashing happens if the "Ship Hull" values are checked when not in battle. Looks like if those values are just checked after entering a battle, and then unchecked after the battle ends, everything is fine. The merge of the two tables seems to work fine.

My apologies if these test results were obvious causes. Thank you again for your time everyone.

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 8:33 am
by Aurata
No problem. I was working on the a shiphull hack at day 1 of release. But there are different codepaths for each side of the hull and it's used by the enemy too. Too much work with this antique engine. My latest update will be up soon with set crew to 200 on click at fleet view. All stuff is tested over the last hours no crashes or problems with npc values.

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 9:12 am
by Stalbay
Aurata wrote:
Mon Jan 23, 2023 8:33 am
No problem. I was working on the a shiphull hack at day 1 of release. But there are different codepaths for each side of the hull and it's used by the enemy too. Too much work with this antique engine. My latest update will be up soon with set crew to 200 on click at fleet view. All stuff is tested over the last hours no crashes or problems with npc values.
Its cool!

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 10:50 am
by Stalbay
Aurata wrote:
Mon Jan 23, 2023 8:33 am
No problem. I was working on the a shiphull hack at day 1 of release. But there are different codepaths for each side of the hull and it's used by the enemy too. Too much work with this antique engine. My latest update will be up soon with set crew to 200 on click at fleet view. All stuff is tested over the last hours no crashes or problems with npc values.
It seems to work only visually

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 1:44 pm
by Stalbay
Damn, I can't hack anything on skill points without experience

Re: Tortuga - A Pirate's Tale

Posted: Mon Jan 23, 2023 3:12 pm
by kksc2014
Aurata wrote:
Mon Jan 23, 2023 8:33 am
No problem. I was working on the a shiphull hack at day 1 of release. But there are different codepaths for each side of the hull and it's used by the enemy too. Too much work with this antique engine. My latest update will be up soon with set crew to 200 on click at fleet view. All stuff is tested over the last hours no crashes or problems with npc values.
Thanks so much for your great work!
Yes i feared that its too complicated to do the ship armor (as its divided into 4 sections)
I can verify that when ship hull cheat is still on in "main game", the game crashes after some time. So i set hotkeys for ship hull, ship 1, ship 2, etc. to turn cheat off fast.

Re: Tortuga - A Pirate's Tale

Posted: Tue Jan 24, 2023 2:55 am
by danielyee
a very thanks to all sifu ..grandmaster table maker Tahtawy..klangsand and a few others...with out you guys i think the world of pc gamers will be stuck in dreams of finishing the games...appreciated guys

Re: Tortuga - A Pirate's Tale

Posted: Tue Jan 24, 2023 4:42 am
by DarthMoore
Kindly, Add "modify ship weight" on the ship, to be able add more weapon, defense and support upgrades to the ship. Add "Modify Captain's Morale" because the captain will leave if they got low morale, it difference from crew morale it doesn't affect captain's morale. Add "Captain Experience" to be able unlock all slots and skills of the captain. I'm in the late game, Thank you

Re: Tortuga - A Pirate's Tale

Posted: Tue Jan 24, 2023 8:07 am
by Stalbay
DarthMoore wrote:
Tue Jan 24, 2023 4:42 am
Kindly, Add "modify ship weight" on the ship, to be able add more weapon, defense and support upgrades to the ship. Add "Modify Captain's Morale" because the captain will leave if they got low morale, it difference from crew morale it doesn't affect captain's morale. Add "Captain Experience" to be able unlock all slots and skills of the captain. I'm in the late game, Thank you
too complicated

Re: Tortuga - A Pirate's Tale

Posted: Wed Jan 25, 2023 6:43 pm
by random12321
Hello
Anyone able to find value for skill point ?

Much appreciated

Re: Tortuga - A Pirate's Tale

Posted: Fri Jan 27, 2023 9:10 am
by Empress_Ravenna
Edit: nvm for +1