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Re: [Request] Zenith: The Last City

Posted: Tue Feb 01, 2022 1:10 am
by JerumboTheThird
kravitch wrote:
Mon Jan 31, 2022 10:20 pm
This script enables instant blaster charge (tested on support mage). I have Oculus version, but it should work on Steam too. It's a bit OP so don't go wild with it.

Code: Select all

[ENABLE]

aobscanmodule(left_charge,GameAssembly.dll,89 B3 D0 00 00 00 48 8B 7C)
alloc(newmem,$1000,left_charge)

label(code)
label(return)

newmem:

code:
  jmp return

left_charge:
  jmp newmem
  nop
return:
registersymbol(left_charge)

[DISABLE]

left_charge:
  db 89 B3 D0 00 00 00

unregistersymbol(left_charge)
dealloc(newmem)

How did you find that value. I was trying to find that crap for mad long

Re: [Request] Zenith: The Last City

Posted: Tue Feb 01, 2022 1:59 am
by Nekoba
Thank you so much for this ^-^

Re: [Request] Zenith: The Last City

Posted: Tue Feb 01, 2022 6:15 am
by ZalaterX
Thank you so much :)

There's another request from me.
Is it possible to do something for Mage Tank? like Rapid damage or something like that.

Re: [Request] Zenith: The Last City

Posted: Tue Feb 01, 2022 3:23 pm
by kravitch
JerumboTheThird wrote:
Tue Feb 01, 2022 1:10 am
How did you find that value. I was trying to find that crap for mad long
It actually isn't that hard. The best way to start is to find the ammo address first. Then you view that address in Memory viewer. There you can see pretty much everything related to weapon. All other things like recoil, spread, or even rapid fire, are usually close to that address. You just need to watch memory viewer and focus on what is changing when you shoot in game.

You can see an example here:


Useful tip: All values in memory viewer are in hex by default. If you're looking for a decimal value you don't need to view the memory as hex values. Simply right-click the memory viewer to open the context menu and select "Display Type -> 4 Byte Decimal, Float, or whatever you are looking for.

Other good method is dissecting data structures. Tutorial here:


And last but not least if the game uses Mono, you can try Mono Dissector. I used this to create most of my scripts for After the Fall VR game.
Example here:

Re: [Request] Zenith: The Last City

Posted: Wed Feb 02, 2022 12:26 am
by ZeroHQ
Made an account to say thank you all for these tools, if possible could you guys show me hands on how to do this or a tutorial please and thank you so I can do it on my own if it gets patched.

Re: [Request] Zenith: The Last City

Posted: Wed Feb 02, 2022 8:35 pm
by Fluffy373
ZeroHQ wrote:
Wed Feb 02, 2022 12:26 am
Made an account to say thank you all for these tools, if possible could you guys show me hands on how to do this or a tutorial please and thank you so I can do it on my own if it gets patched.
This shows you the basic way how to find values that dont display numbers using unknown initial value scans



This video is the method on getting infinite stamina address also see his other videos for more tutorials, they are great

Re: [Request] Zenith: The Last City

Posted: Thu Feb 03, 2022 5:17 am
by Zdbvr
i tried editing materials (using unchanged value and changed value type all for more accuracy) value keeps reverting back. unless im missing something im guessing it is only a display value and we cannot edit real value

Re: [Request] Zenith: The Last City

Posted: Thu Feb 03, 2022 6:33 am
by Fluffy373
Zdbvr wrote:
Thu Feb 03, 2022 5:17 am
i tried editing materials (using unchanged value and changed value type all for more accuracy) value keeps reverting back. unless im missing something im guessing it is only a display value and we cannot edit real value
Basically server sided means the data is being stored in their end while client sided is values that are on our end thats why some things seem to work while others dont like hacking experience ponts and zen and our items are all saved on their server

Re: [Request] Zenith: The Last City

Posted: Thu Feb 03, 2022 7:23 am
by Divines
Is there any anti-cheat in this game?

Re: [Request] Zenith: The Last City

Posted: Thu Feb 03, 2022 11:27 am
by Fluffy373
Currently seems to be 0 methods of cheat detection.
EDIT: i do see in zenith discord people sending videos of yall to moderators directly. So its def a manual ban

I am wondering if you could get a item ID thats a common drop for that zone like broken horns or water drops through inventory slots, change that items ID to a more rare drops ID example a legendary enchantment dust and the mobs will start dropping enchantment dust

Sadly i know how to do this on android emulator Game Gaurdian but not with CE its self.

Re: [Request] Zenith: The Last City

Posted: Thu Feb 03, 2022 5:07 pm
by idrinkpoison
hey buddy, are you up for a paid freelance to make a CE table on zenith for me ?

i already got some good stuff by my self but further content its kind of pretty complicated for me to do

kravitch wrote:
Mon Jan 31, 2022 10:20 pm
This script enables instant blaster charge (tested on support mage). I have Oculus version, but it should work on Steam too. It's a bit OP so don't go wild with it.

Code: Select all

[ENABLE]

aobscanmodule(left_charge,GameAssembly.dll,89 B3 D0 00 00 00 48 8B 7C)
alloc(newmem,$1000,left_charge)

label(code)
label(return)

newmem:

code:
  jmp return

left_charge:
  jmp newmem
  nop
return:
registersymbol(left_charge)

[DISABLE]

left_charge:
  db 89 B3 D0 00 00 00

unregistersymbol(left_charge)
dealloc(newmem)

Re: [Request] Zenith: The Last City

Posted: Thu Feb 03, 2022 9:31 pm
by Zdbvr
anyone tried to edit rage value(like mana but for blade master) or ability cooldowns?

Re: [Request] Zenith: The Last City

Posted: Fri Feb 04, 2022 4:43 am
by ZalaterX
Hey,

Did anyone try to do the Fire Rate on Mage Tank?
I'm trying to make it more rapid but no luck.

Re: [Request] Zenith: The Last City

Posted: Sat Feb 05, 2022 4:31 am
by Zdbvr
kravitch wrote:
Mon Jan 31, 2022 10:20 pm
This script enables instant blaster charge (tested on support mage). I have Oculus version, but it should work on Steam too. It's a bit OP so don't go wild with it.

Code: Select all

[ENABLE]

aobscanmodule(left_charge,GameAssembly.dll,89 B3 D0 00 00 00 48 8B 7C)
alloc(newmem,$1000,left_charge)

label(code)
label(return)

newmem:

code:
  jmp return

left_charge:
  jmp newmem
  nop
return:
registersymbol(left_charge)

[DISABLE]

left_charge:
  db 89 B3 D0 00 00 00

unregistersymbol(left_charge)
dealloc(newmem)
whenever i try using this i get Error in script Script 1 : [string "[ENABLE]
..."]:1: unexpected symbol near '['

Re: [Request] Zenith: The Last City

Posted: Sat Feb 05, 2022 8:03 am
by Nekoba
Open up the memory viewer and open up the auto assembler (Ctrl + A), paste it there and then run the script; cheers ^-^