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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>23861</ID>
<Description>"<Item::God's Gift> Synthesis Table EFFECTS Unlock"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>23862</ID>
<Description>"God's Gift Effect::1~2 in Synthesis Table"</Description>
<DropDownList DisplayValueAsItem="1">00:0000 0000
FF:1111 1111
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>Atelier_Firis_DX.exe+10D081C</Address>
</CheatEntry>
<CheatEntry>
<ID>23863</ID>
<Description>"God's Gift Effect::3~4 in Synthesis Table"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">00:0000 0000
17:0001 0111
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>Atelier_Firis_DX.exe+10D081D</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
I've found the address for <item::God's gift> Effect 1~4 in Synthesis Table
The variable type is "Byte" or "2 Bytes".
Tired of needless synthesis for unlocking every entry on the Synthesis Table, I've managed to figure it out that what order the game has applied, for a specific item, to store the effect list on the Synthesis Table.
The purpose is to change from <????> to <Discovered Effect>
For example, <God's Gift>:
The 1st and 2nd Effect shown when you attempt to do synthesis
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1st
Lv.0 ????
Lv.3 ????
Lv.6 ????
Lv.9 ????
2nd
Lv.0 ????
Lv.3 ????
Lv.6 ????
Lv.9 ????
So the value at the address (Atelier_Firis_DX.exe+10D081C) is 00(Hex), 00000000b
And change that to FF, 11111111b:
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1st
Lv.0 Falling Uni
Lv.3 Falling Puni
Lv.6 Falling Meteors
Lv.9 Falling ???
2nd
Lv.0 Piercing Damage S
Lv.3 Speed Down M
Lv.6 Add Break M
Lv.9 Level Down S
You'll see the 2 effect lists unlocked.
------------------------------------------------------------------------------------
Change it to DF, 11011111b:
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1st
Lv.0 Falling Uni
Lv.3 Falling Puni
Lv.6 Falling Meteors
Lv.9 Falling ???
2nd
Lv.0 Piercing Damage S
Lv.3 ????
Lv.6 Add Break M
Lv.9 Level Down S
------------------------------------------------------------------------------------
Change it to DB, 11011011b:
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1st
Lv.0 Falling Uni
Lv.3 Falling Puni
Lv.6 ????
Lv.9 Falling ???
2nd
Lv.0 Piercing Damage S
Lv.3 ????
Lv.6 Add Break M
Lv.9 Level Down S