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Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 12:00 pm
by BrooklynKnight
Oh, back to this table. Can you add a way to alter your max weight?
Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 12:56 pm
by Marc
BrooklynKnight wrote: ↑Sat Sep 19, 2020 12:00 pm
Uh, can I punish you by pointing you towards another game? I have a post up for Turmoil that nobody has tackled yet.
Oh, back to this table. Can you add a way to alter your max weight?
Regarding Turmoil: sorry, not my cup of tea. I prefer RPGs
About the weight: I smashed together some hack. If I'm not mistaken, the weight should now always be frozen at 11.0.
At least that's what the display says.
Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 3:15 pm
by NukeZen
Marc wrote: ↑Sat Sep 19, 2020 8:33 am
Try this one (created with the GoG Version 1.0 373 34341)
Features:
- unlimited attribute points
- unlimited skill points
- 999.999g
- 900.000 XP at the current level = lvl up after each fight
- Bandages and Potions do not decrease when used to heal after fight
- update: now randomia-Bar is always full
Mssing: godmode/hitpoint freeze and one-hit-kill. Could not figure out what the code in the game is actually doing
Code at "GameAssembly.dll"+18BD6A0 is interesting, sets the display value.
GameAssembly.CharacterHealth_GetStatValue_mF637A76AB373971B083EDF50D03D7C563610F1A0+170 - 89 46 30 - mov [rsi+30],eax
have fun,
Marc
Thx for the effort. I have steam version 1.0 394 34421 but the table is not working.
Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 4:55 pm
by Marc
Jepp, because it is for 1.0 373 34341
will upload updated table in a few seconds...
Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 5:01 pm
by NukeZen
Marc wrote: ↑Sat Sep 19, 2020 4:55 pm
Jepp, because it is for 1.0 373 34341
will upload updated table in a few seconds...
Whoa... that was super fast. Great!
Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 5:51 pm
by bloodsucker
NukeZen wrote: ↑Sat Sep 19, 2020 3:15 pm
Marc wrote: ↑Sat Sep 19, 2020 8:33 am
Try this one (created with the GoG Version 1.0 373 34341)
Features:
- unlimited attribute points
- unlimited skill points
- 999.999g
- 900.000 XP at the current level = lvl up after each fight
- Bandages and Potions do not decrease when used to heal after fight
- update: now randomia-Bar is always full
Mssing: godmode/hitpoint freeze and one-hit-kill. Could not figure out what the code in the game is actually doing
Code at "GameAssembly.dll"+18BD6A0 is interesting, sets the display value.
GameAssembly.CharacterHealth_GetStatValue_mF637A76AB373971B083EDF50D03D7C563610F1A0+170 - 89 46 30 - mov [rsi+30],eax
have fun,
Marc
Thx for the effort. I have steam version 1.0 394 34421 but the table is not working.
for me, it works. I have EPIC version from Fitgirl. BTW still no god mod then?
Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 7:03 pm
by Darkwind
Version 1.4 of this table is 100% broken cannot find any addresses. Version 1.3 works fine on GOG version, just FYI to table creator (thanks for working on this BTW)
Re: The Dungeon of Naheulbeuk
Posted: Sat Sep 19, 2020 11:37 pm
by Zanzer
Re: The Dungeon of Naheulbeuk
Posted: Sun Sep 20, 2020 6:01 pm
by Marc
Took the liberty to use Zanzers code to fit on the GoG Version.
Re: The Dungeon of Naheulbeuk
Posted: Mon Sep 21, 2020 10:18 am
by Nzembwa
add infinite carry weight, or just millions not really infinite
Re: The Dungeon of Naheulbeuk
Posted: Mon Sep 21, 2020 1:09 pm
by BoehserOnkel
Nzembwa wrote: ↑Mon Sep 21, 2020 10:18 am
add infinite carry weight, or just millions not really infinite
""please""?
Re: The Dungeon of Naheulbeuk
Posted: Mon Sep 21, 2020 1:59 pm
by Marc
Nzembwa wrote: ↑Mon Sep 21, 2020 10:18 am
add infinite carry weight, or just millions not really infinite
I don't get your point. Fixing the weight of the inventory to 11 (which is in the table) should do the job.
Or am I missing something here?
Re: The Dungeon of Naheulbeuk
Posted: Mon Sep 21, 2020 8:11 pm
by BrooklynKnight
I did get a few random crashes when ending a fight and using the weight cheat before. I can't be certain it WAS the weight cheat or some other bug though. I've also had a few random crashes mid fight and I thought maybe it was the infinite fail bar thing, but again I can't confirm.
Re: The Dungeon of Naheulbeuk
Posted: Tue Sep 22, 2020 1:14 pm
by Marc
Hm, had no crashes yet.
Anyway, using the weight-cheat: it's sufficient to turn it on, add or remove an item and deactivate it.
Because the game stores the overall-amount of weight as one float vale, and adding/removing items just adds/subtracts from this value.
Re: The Dungeon of Naheulbeuk
Posted: Thu Sep 24, 2020 3:00 pm
by cShadw
Naheulbeuk - Weight Max
Pointer to Current Weight Inventory
use :
Active : for freeze = infini
Change : value-200 = +200Weight Max
+ :
value is saved when game save
test and work in v1.0.373.3434