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Monster train (steam)

Posted: Fri May 22, 2020 4:45 pm
by notpikachu
[QUOTE="AikonCWD, post: 136309, member: 8255"]

My username?... ? do you know me?



Btw, managed to reverse the function that updates gold:



[/QUOTE]



Nah, probably not. Your username made me reminisce of the old CE forum ?.



Nice find for the AdjustGold function ?. It's also one of the function that I traced through after setgold.

Monster train (steam)

Posted: Fri May 22, 2020 4:51 pm
by AikonCWD
[QUOTE="notpikachu, post: 136311, member: 39095"]

Nah, probably not. Your username made me reminisce of the old CE forum ?.



Nice find for the AdjustGold function ?. It's also one of the function that I traced through after setgold.

[/QUOTE]

Aaah yes. I was more active on the old forum :) This is my first thread Im participating on fearlessrevolution forum.

Monster train (steam)

Posted: Fri May 22, 2020 6:59 pm
by Rysefox
Öhh this game have some cheat codes. I wrote my own method where you can use some cheats..



paste dll in Monster TrainMonsterTrain_DataManaged

(Make backup from original)



password: Rysefox



F3 - Add Gold

F4 - Unlimited Tower Health / Max Health

Monster train (steam)

Posted: Fri May 22, 2020 7:02 pm
by antiqque
[QUOTE="ILOVEPANCAKES, post: 136273, member: 41798"]

I've played around with the json save files and found that you can edit in the artifacts without having to buy them, and you can stack multiple of the same ones. Here are some codes for the artifacts, I didn't save the names but only the effects so I don't have to search them up again.



(2 Damage per floor) 269a6f43-9982-4683-ac39-1a862e481898

(Steward Upgrade) 04397cf6-0fdd-4ae6-aa53-1e60d3ca7e46

(Units -2 Cost) 1d4b98db-c6b4-44fb-b3cb-2242fdff06cb

(+1 spot floor) 9291142a-dc6f-4834-89f1-ceda778e06ec

(+1 draw) 341001b3-3fa9-47a5-9d88-eb04390b82fa

(Spell +1 slot) 60a7f580-0788-42f2-8896-cb8d22e849a5

(Unit +1 slot) 3203c2d3-58f3-4f38-888e-886d8faae758

(Armor +4) ba26070b-4f6b-4af0-a1ec-2af024b6af87

(Shop -25%) ffcb6931-e45e-4e27-bacf-4c649779c2be

(50% Dazed) 2fe90c61-3b6e-4290-a984-e4ef6e8f3e2d

(+2 attack on kill) 4190af4b-a32f-42ab-acda-8f0d4f50c3a5

(50% not discard) 51d95691-d59e-42f1-84ba-8c530743df69

(+2 rage summon) 55ca34e9-047b-4b93-b390-d8d228a43261



Just copy and paste the IDs in the "" and go ham, hope that helps while the guys find how to make a table.

"blessings": [

{

"relicDataID": "04397cf6-0fdd-4ae6-aa53-1e60d3ca7e46"

},

{

"relicDataID": "51d95691-d59e-42f1-84ba-8c530743df69"

}

]

[/QUOTE]

I'll add more as i find them.



(+15 damage to Pyre) b6bae748-ab1a-4bfe-9ef8-4e5f7d43afc4

(+3 Magic Power ) 6af9b270-c064-484b-8da4-d4a22d2fecff

(+1 Spikes ) a6c957cc-e9f5-49b7-a6a3-cd7e95393289



I'm thinking of making a simple save editor for artifacts and other stuff.



L.E. I'm compiling the list of Artifacts and i'll make the editor after that. I'll link the thread when it's finished ( probably tomorrow ).

Monster train (steam)

Posted: Fri May 22, 2020 7:43 pm
by iplaygames
[QUOTE="Rysefox, post: 136335, member: 18848"]

Öhh this game have some cheat codes. I wrote my own method where you can use some cheats..



paste dll in Monster TrainMonsterTrain_DataManaged

(Make backup from original)



F3 - Add Gold

F4 - Unlimited Tower Health / Max Health

[/QUOTE]







you forgot to give password or make no password...

Monster train (steam)

Posted: Fri May 22, 2020 7:52 pm
by Rysefox
[QUOTE="iplaygames, post: 136339, member: 29732"]

you forgot to give password or make no password...

[/QUOTE]

Rysefox

Monster train (steam)

Posted: Fri May 22, 2020 7:58 pm
by iplaygames
[QUOTE="Rysefox, post: 136342, member: 18848"]

Rysefox

[/QUOTE]





?

Monster train (steam)

Posted: Sat May 23, 2020 12:15 am
by antiqque
Made some progress gathering the Artifact codes, i keep starting a new run and i use the first "Herzal's Hoard" to uncover two artifacts.

Their location in the save:

- left Artifact at jsonObj["pregeneratedRelicRewards"][0]["relicDataID"]

- right Artifact at jsonObj["pregeneratedRelicRewards"][1]["relicDataID"]



Everything is pregenerated so once you have all the Artifact codes you can know what rewards each node has.

Doesn't seem very helpful since you can give yourself any Artifact though :))

Monster train (steam)

Posted: Sat May 23, 2020 12:46 am
by astor
here's a table from me...



features:

- inf money/coin

- inf health for tower

- super damage for tower

- inf energy

- max number of cards

- editable turns

- editable xp

- editable upgrade slots



usage: join a battle to view the cheat values. after editing those values, click re-run the battle (besides "abandon run" button) to see the cheats effect.



[Link]

Monster train (steam)

Posted: Sat May 23, 2020 12:59 am
by antiqque
[USER=39949]@astor[/USER] doesn't seem to work here, it's not finding any of the pointers.



L.E. Nvm, i forgot to activate "card manager" lol

Monster train (steam)

Posted: Sat May 23, 2020 1:03 am
by astor
[QUOTE="antiqque, post: 136402, member: 251"]

[USER=39949]@astor[/USER] doesn't seem to work here, it's not finding any of the pointers.



L.E. Nvm, i forgot to activate "card manager" lol

[/QUOTE]

edit: alright.

Monster train (steam)

Posted: Sat May 23, 2020 5:36 am
by iplaygames
beated it....this game's short....is this early access?

Monster train (steam)

Posted: Sat May 23, 2020 9:16 am
by PowerofTwo
[QUOTE="iplaygames, post: 136437, member: 29732"]

beated it....this game's short....is this early access?

[/QUOTE]



No, and it's a deckbuilder , it's suposed to be "short" like 1.5 - 2hrs per / run x ... 1 million runs :P there's also 3 factions to unlock for 5 total and you combine any 2 per run.

Monster train (steam)

Posted: Sat May 23, 2020 10:28 am
by antiqque
[QUOTE="iplaygames, post: 136437, member: 29732"]

beated it....this game's short....is this early access?

[/QUOTE]



All 5 factions? All Covenant ranks?

Finishing one run is just scratching the surface :)

Monster train (steam)

Posted: Sat May 23, 2020 12:35 pm
by krmit
[QUOTE="astor, post: 136398, member: 39949"]

here's a table from me...

[/QUOTE]

Thanks for the table.

Can you make an options for creature damage/hp? It will be very useful.