Re: Legends of Idleon
Posted: Sat Apr 09, 2022 3:43 am
anyone else getting "update game to play" notification when trying to hit "play" in character screen?
using iBelg's tool.
using iBelg's tool.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Smaug wrote: ↑Thu Apr 07, 2022 7:27 amOpen up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff likeand some lines underneath, the multiplier starting like:Code: Select all
if ("BaseBreedChance" == if ("TotalBreedChance" == if ("TotalTimeForEgg" ==
just choose the multi you have already unlocked and return the value you want.Code: Select all
if ("1stMulti" == if ("2ndMulti" == if ("3rdMulti" == if ("4thMulti" == if ("5thMulti" ==
return whatever number you want, whether it be 1, 69, 100, 1337, and so on.Anigma wrote: ↑Sat Apr 09, 2022 8:39 amSmaug wrote: ↑Thu Apr 07, 2022 7:27 amOpen up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff likeand some lines underneath, the multiplier starting like:Code: Select all
if ("BaseBreedChance" == if ("TotalBreedChance" == if ("TotalTimeForEgg" ==
just choose the multi you have already unlocked and return the value you want.Code: Select all
if ("1stMulti" == if ("2ndMulti" == if ("3rdMulti" == if ("4thMulti" == if ("5thMulti" ==
can you explain what does "return the value you want" mean
i return it from where to where exactly?
if ("TotalBreedChance" == s)
This is the structure of the pet array
Code: Select all
(petName, genetic_id, power, color_id, __id__: id)
Code: Select all
0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0]
1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0]
2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0]
3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0]
4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0]
5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0]
6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0]
7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0]
8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0]
9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0]
10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0]
11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0]
12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0]
13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0]
14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0]
15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0]
16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0]
17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0]
18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0]
19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0]
20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0]
21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0]
22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0]
23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
Not sure about how to prevent it but if you're looking for a way to unbrick your account i made a post about it a week ago in this thread.jmayer2045 wrote: ↑Sat Apr 09, 2022 3:48 pmyeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
Shouldn't brick at all. While testing, I had the same, and nothing was bricked afterwards, after I changed that return back to normal, weird.jmayer2045 wrote: ↑Sat Apr 09, 2022 3:48 pmyeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
Steam automatically updates my games, no luck.
So I should change "0: (7) ['Fighter', '0', '5', 'a', 'A'," the 0 and 5 in the line?monfrix wrote: ↑Sat Apr 09, 2022 8:30 pmThis is the structure of the pet arrayChange genetic_id and (#power/hp) to whatever you likeCode: Select all
[petName, genetic_id, (#power/hp), color_id, __id__: id]
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.Code: Select all
0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0] 1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0] 2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0] 3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0] 4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0] 5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0] 6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0] 7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0] 8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0] 9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0] 10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0] 11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0] 12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0] 13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0] 14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0] 15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0] 16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0] 17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0] 18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0] 19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0] 20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0] 21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0] 22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0] 23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
No, That array is where you find the genetic_id if you want to change it to something else. you change it in the pet array wherever it is (stored pets / fence / fight etc)hxide666 wrote: ↑Sat Apr 09, 2022 11:27 pmSo I should change "0: (7) ['Fighter', '0', '5', 'a', 'A'," the 0 and 5 in the line?monfrix wrote: ↑Sat Apr 09, 2022 8:30 pmThis is the structure of the pet arrayChange genetic_id and (#power/hp) to whatever you likeCode: Select all
[petName, genetic_id, (#power/hp), color_id, __id__: id]
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.Code: Select all
0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0] 1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0] 2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0] 3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0] 4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0] 5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0] 6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0] 7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0] 8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0] 9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0] 10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0] 11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0] 12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0] 13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0] 14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0] 15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0] 16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0] 17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0] 18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0] 19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0] 20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0] 21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0] 22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0] 23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]