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Re: GTFO the Game

Posted: Thu Jan 27, 2022 6:51 am
by FluffyWafflesIX
Fongminator wrote:
Sun Dec 12, 2021 10:53 pm
FluffyWafflesIX wrote:
Sun Dec 12, 2021 10:20 pm
Just gonna c/p the same msg but if you're in the discord it just makes it easier (link is provided in [Links]).

"Alright, this should work for now. If something doesn't work on your end then just ping me.
Also, ignore the "Get Scripts" section because they are all broken. At some point that will be back but usually that section is the last thing on the list."
Thank you for the update. It looks like weapon gun info and melee weapon info still doesn't work. Would you kindly look into that, Thanks a lot .
Just noticed it now. Looks like an offset changed and some bytes as well.

Re: GTFO the Game

Posted: Sat Jan 29, 2022 5:22 pm
by alphayhm
Any update for the 27/1 patch?

Re: GTFO the Game

Posted: Thu Feb 03, 2022 12:33 am
by FluffyWafflesIX
Minor update with a few changes and some stuff in [Enemy Settings] -> Scout & added the Oblique Tigris helmet to vanity item list.

Just putting a heads up, 0.2.8.6 is still good to go except for:
- [Get Scripts] -> [Player Related] -> Melee Weapon
- [Enemy Settings] -> Scout -> Disable Antenna Detection

Re: GTFO the Game

Posted: Fri Feb 04, 2022 9:38 am
by FluffyWafflesIX
That wasn't a great update for 0.2.8.7

I missed some stuff that I thought I already changed and saved. Take this one instead. Try and test it out to make sure it works on your end. So, here is 0.2.8.7F which I just happened to finish a couple minutes ago.

Re: GTFO the Game

Posted: Fri Feb 25, 2022 8:54 pm
by FluffyWafflesIX
C/P Message:
So, I'll just release as is.
This can be more or less a test/try out build.

Mess with the "Get Enemy Agent" script.
Open up the script to assign your enemy scanner color values and there will be a link in [Links] (it should be fairly obvious which one it is...)
At the moment, this only works for hibernating enemies and does not stick after they are alerted... very unfortunate until I figure that one out again.

If you dont know how to do the RGBA -> Float conversion its simple:
Choose your RGB levels and divide them by 255.0

Example:
Lets say you want Striker scanner color to be lime green...
R: 130 / 255 = 0.509
G: 233 / 255 = 0.91
B: 49 / 255 = 0.19

Open script and replace the float values with this. To save yourself time the next time you load up the table I highly suggest changing to your desired colors and saving the table otherwise you have to change everything back again.

Additions/Slight Fixes:
[Player Settings] -> Backpack Items -> Unlimited Booster Usage
[Player Settings] -> Misc -> Air Jump
[Visual Settings] -> Enemy -> Glow On Wake Up (Partial not full body glow)
[Get Scripts] -> Enemy Related -> Get Enemy Agent (Try this one out, please)

Enjoy for a moment.

Re: GTFO the Game

Posted: Thu Apr 14, 2022 2:42 am
by Parsifal117
FluffyWafflesIX wrote:
Fri Feb 25, 2022 8:54 pm
C/P Message:
So, I'll just release as is.
This can be more or less a test/try out build.

Mess with the "Get Enemy Agent" script.
Open up the script to assign your enemy scanner color values and there will be a link in [Links] (it should be fairly obvious which one it is...)
At the moment, this only works for hibernating enemies and does not stick after they are alerted... very unfortunate until I figure that one out again.

If you dont know how to do the RGBA -> Float conversion its simple:
Choose your RGB levels and divide them by 255.0

Example:
Lets say you want Striker scanner color to be lime green...
R: 130 / 255 = 0.509
G: 233 / 255 = 0.91
B: 49 / 255 = 0.19

Open script and replace the float values with this. To save yourself time the next time you load up the table I highly suggest changing to your desired colors and saving the table otherwise you have to change everything back again.

Additions/Slight Fixes:
[Player Settings] -> Backpack Items -> Unlimited Booster Usage
[Player Settings] -> Misc -> Air Jump
[Visual Settings] -> Enemy -> Glow On Wake Up (Partial not full body glow)
[Get Scripts] -> Enemy Related -> Get Enemy Agent (Try this one out, please)

Enjoy for a moment.
GTFO has been updated since 4/12,
Would you update the CT please?

Re: GTFO the Game

Posted: Sun Apr 17, 2022 3:47 pm
by Siggymas
FluffyWafflesIX wrote:
Fri Feb 25, 2022 8:54 pm
C/P Message:
So, I'll just release as is.
This can be more or less a test/try out build.

Mess with the "Get Enemy Agent" script.
Open up the script to assign your enemy scanner color values and there will be a link in [Links] (it should be fairly obvious which one it is...)
At the moment, this only works for hibernating enemies and does not stick after they are alerted... very unfortunate until I figure that one out again.

If you dont know how to do the RGBA -> Float conversion its simple:
Choose your RGB levels and divide them by 255.0

Example:
Lets say you want Striker scanner color to be lime green...
R: 130 / 255 = 0.509
G: 233 / 255 = 0.91
B: 49 / 255 = 0.19

Open script and replace the float values with this. To save yourself time the next time you load up the table I highly suggest changing to your desired colors and saving the table otherwise you have to change everything back again.

Additions/Slight Fixes:
[Player Settings] -> Backpack Items -> Unlimited Booster Usage
[Player Settings] -> Misc -> Air Jump
[Visual Settings] -> Enemy -> Glow On Wake Up (Partial not full body glow)
[Get Scripts] -> Enemy Related -> Get Enemy Agent (Try this one out, please)

Enjoy for a moment.
an update would be awesome could not get the health to work.

Edit: my bad, the godmode work perfectly. i just got something running in the background that prevents cheat engine from functionally good

Re: GTFO the Game

Posted: Tue Apr 19, 2022 1:37 am
by FluffyWafflesIX
Update:
GTFO_v0.2.9.0 / Rundown 6.0 Extended (6.5)

Dont bother with the enemy glow stuff. But do bother trying out the [Test Section] for the Name Changer.
I have no idea if this was actually just a client-sided visual or if it carries over to other players so they cant see your real steam name.

Re: GTFO the Game

Posted: Tue Apr 19, 2022 7:11 am
by Parsifal117
FluffyWafflesIX wrote:
Tue Apr 19, 2022 1:37 am
Update:
GTFO_v0.2.9.0 / Rundown 6.0 Extended (6.5)

Dont bother with the enemy glow stuff. But do bother trying out the [Test Section] for the Name Changer.
I have no idea if this was actually just a client-sided visual or if it carries over to other players so they cant see your real steam name.
Thank you for making such great cheat table!

Re: GTFO the Game

Posted: Wed Apr 20, 2022 4:36 pm
by Siggymas
FluffyWafflesIX wrote:
Tue Apr 19, 2022 1:37 am
Update:
GTFO_v0.2.9.0 / Rundown 6.0 Extended (6.5)

Dont bother with the enemy glow stuff. But do bother trying out the [Test Section] for the Name Changer.
I have no idea if this was actually just a client-sided visual or if it carries over to other players so they cant see your real steam name.
thank you so much for the update!!

Re: GTFO the Game

Posted: Sat May 07, 2022 1:21 pm
by FluffyWafflesIX
Whoops, thought I already dropped it in here.

But continue on.

+ Holopath Spline (Set Speed)
Found in [Special Settings] -> Scans

Re: GTFO the Game

Posted: Thu Jun 16, 2022 4:21 pm
by Splasher
Rundown 7 cheat table update pls! I would love to have an updated version of Vanity Items.


Thank you!

Re: GTFO the Game

Posted: Fri Jun 17, 2022 1:06 am
by FluffyWafflesIX
Splasher wrote:
Thu Jun 16, 2022 4:21 pm
Rundown 7 cheat table update pls! I would love to have an updated version of Vanity Items.


Thank you!
Yes.

Re: GTFO the Game

Posted: Fri Jun 17, 2022 9:29 pm
by Paperangel
FluffyWafflesIX wrote:
Fri Jun 17, 2022 1:06 am
Yes.
Thanks a lot for your work and patience.
I used your Cheat Table for months with my friends and it's absolutely great.

Re: GTFO the Game

Posted: Sun Jun 19, 2022 5:56 am
by FluffyWafflesIX
Rundown 7 Update

I can't skip C3's timer objective at the moment so just enable both Godmode & No Target and you should be fine for the next 30 total minutes of being afk after toggling the Warden Exit Scan.

Btw, Pouncer spawns on this map. Very interesting unique mob type and the only thing I made for it on the go was just disabling it's grab ability because it was getting annoying being dragged around.

All new Vanity Items have been added.