gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
heroic to 999
edit: capability seems to be limited to 5
According to help "personality" is a 1 to 100 skill so I doubt 999 does any good.
Other Capabilities (like 9) work but still provide nothing more than 14XP per turn, so indeed sticking to 1 to 5 seems reasonable.
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
This game is extremely annoying even with cheats
I would not say annoying. But some aspects can still be hard even with cheating. This is multiple games in one (like: Logistics management, Resource management, People management, Research management, Unit design, Diplomacy & Military conflict): Cheating usually makes one area a walk in the park but the the others might be positively ore negatively affected but usually remain a challenge unless you find another cheat or start to understand the underlying mechanics of the "sub-game".
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
-why do i have to chase enemy after i win like 5th time
Because you either need to be MUCH stronger and effective so the enemy unit has no relevant combat strength anymore or (more likely) you need to accept that the military game is about maneuvering and encircling units rather than beating them back.
So typically a group of smaller fast units is a lot better than one "killing stack" for various reasons. Use multiple brigade level OHQs (later maybe corps level) instead of one giant army level OHQ.
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
-nations gets zone from you even if you are in peace turns with them, but you cant !
Yes, there are a few things around diplomacy that are weird (and hopefully get fixed over time). But I do not get the exact context here. From my experience if you at peace no one can get territory from no one by military means.
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
-officers stats make no difference on research
They make a lot of difference on the research speed (Bonus to BPs which can be huge).
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
-why do i have to confirm decisions like 100th time in like every 2 turns
a) Maybe around every 5 turns.
b) Because PP are a rare resource, so the game tries to give you chance to change these things without paying.
c) Just hit "No changes".
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
-why officers are so restless i have to deal with them every turn
If you played the people management right and chose ones fitting to your regime profile (and fitting to your current decisions), this will not happen anymore. If you are playing with "epochs" you can get unlucky to get an "epoch of egoism" early one, which can indeed be annoying.
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
-cities get restless without any reason at all
They can for various reasons but not without a reason (including a random event).
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
-you have to be a genius to understand how logistics works in this game
Logistics is hard to master (as it can be in real life - worked with several large logistics companies in my professional life). Initially the game bit more than it could chew. But this mostly comes to light, when you manage large networks of huge empires which already won the game or a very close to achieving this. Two emergency exits are being offered: Create another SHQ (essentially another regional logistics network) or play with "simplified logistics".
Also there are a few guides on logistics in the matrixgames forums that might help.
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
- no way to make money even with a big city, manually sell everything until you cant. come on i am playing on easy mode !
It is indeed strange that you start with zero tax rates. But as soon you succeed to raise the income tax to around 50% (and sales tax to 25% or 50%), cash flow begins to level out. Never played on "easy" so I cannot tell to which extent it influences. I would suggest to rather play "normal" - disabling some extras like epochs/cults/syndicate etc. to get to the core mechanisms to the game first.
gorsan wrote: ↑Sat Jan 23, 2021 6:48 pm
so much potential but sooooo wasted game.
A complex game with a flat learning curve (plus a few flaws and and some room for improvement). But turn-based with lots of replayability potential - something which comes along every few years at best.
So I hope you will give it another chance some time. Good luck!