[Requests] Romancing Saga 2: Revenge of the Seven

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Kionaru
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by Kionaru »

nishi331 wrote:
Sun Nov 03, 2024 3:55 am
noel wrote:
Sun Nov 03, 2024 3:39 am
nishi331 wrote:
Sun Nov 03, 2024 1:11 am
It doesn't start properly. I don't know when to enter the address.
Valid addresses and values are displayed only for inheritance.

Image

Image

It was a success. Thank you very much.
can you explain me the detail please.... how to do that bcause the tutoral make me confused

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by mildsevenX »

gunbalde60 wrote:
Sun Nov 03, 2024 4:46 am
Do any of the many tables in this thread have a spell or skill editor? Or 100% glimmer chance?
I don't know if this is the skill editor you want, but I was able to change the BP, potency, for spell and skill.
This is simple, every 4byte has a weapon type, BP, potency, etc.
Using cross cut as an example, it looks like this.

44 01 00 00 00:This is for ease of search, not for cross cut data.
01 00 00 00:Sword weapon type.
06 00 00 00:BP
0A 00 00 00:potency, cross cut is half the value because it is attacked 2-attack.
07 00 00 00:I don't know here, but I believe it is cross cut data.
02 00 00 00:2, since it is a 2-attack.

I am pondering what to do since I don't want to make every spell and skill a pointer.

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by Homo1919 »

I have achievements on steam, I am a Romancing Saga 2 Meister, I passed all the exams at Avalon Imperial University, I have set flags, I hope CT will be created...

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by ricebandit »

Do we have information on the abilities? I would like to be able to master the abilities quickly and not have to fight 30 battles.

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by GK133 »

mildsevenX wrote:
Sun Nov 03, 2024 10:23 am
gunbalde60 wrote:
Sun Nov 03, 2024 4:46 am
Do any of the many tables in this thread have a spell or skill editor? Or 100% glimmer chance?
I don't know if this is the skill editor you want, but I was able to change the BP, potency, for spell and skill.
This is simple, every 4byte has a weapon type, BP, potency, etc.
Using cross cut as an example, it looks like this.

44 01 00 00 00:This is for ease of search, not for cross cut data.
01 00 00 00:Sword weapon type.
06 00 00 00:BP
0A 00 00 00:potency, cross cut is half the value because it is attacked 2-attack.
07 00 00 00:I don't know here, but I believe it is cross cut data.
02 00 00 00:2, since it is a 2-attack.

I am pondering what to do since I don't want to make every spell and skill a pointer.
Great
I'm only interested in Still Blade and Galaxy, so could you please tell me the point values?

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gunbalde60
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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by gunbalde60 »

mildsevenX wrote:
Sun Nov 03, 2024 10:23 am
gunbalde60 wrote:
Sun Nov 03, 2024 4:46 am
Do any of the many tables in this thread have a spell or skill editor? Or 100% glimmer chance?
I don't know if this is the skill editor you want, but I was able to change the BP, potency, for spell and skill.
This is simple, every 4byte has a weapon type, BP, potency, etc.
Using cross cut as an example, it looks like this.

44 01 00 00 00:This is for ease of search, not for cross cut data.
01 00 00 00:Sword weapon type.
06 00 00 00:BP
0A 00 00 00:potency, cross cut is half the value because it is attacked 2-attack.
07 00 00 00:I don't know here, but I believe it is cross cut data.
02 00 00 00:2, since it is a 2-attack.

I am pondering what to do since I don't want to make every spell and skill a pointer.
I meant a character skill editor, so I can put any skills and spells I want on any character.

Or a way to unlock them all so they are in the incantation shop. Or guaranteed glimmer so they actually learn skills fast.

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by Mokai »

Stiltzkinator wrote:
Fri Nov 01, 2024 1:34 am
Mokai wrote:
Fri Nov 01, 2024 12:02 am
I think the number one wish I have for any RSRot7 cheat table/mod is to somehow make it possible to get your hands on the Grimoire of Eld without making the volcano erupt, thereby enabling salamanders/diviners/dark magic all in the same playthrough.
Dang, that's actually a really interesting practical use for an otherwise simple cheat. But I also have to wonder if it would actually work - at the very least, I wonder if the diviner who completes the quest would actually show up and process flags correctly if you don't go through with that version of the quest. Apart from some bestiary entries, though, all of the rewards are tied to items for that portion, so if it does work with the book, that'd be pretty great.

Something I'm hoping to see eventually is the option to abdicate as many times as you want without a time skip, but frankly, I think your idea ultimately has more impact.
I wanted to swing by and give an update on this. Using mildsevenX's attachment near the top of page 5, I was able to locate Grimoire of Eld's ID and buy it in a shop.The magical institute accepts it, no problem! Will need to wait to see if the Diviner will show up to give the book to, as I'm still a bit far away from that corner of the map.
Last edited by Mokai on Mon Nov 04, 2024 6:03 am, edited 1 time in total.

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by decoy2 »

mildsevenX wrote:
Mon Sep 23, 2024 1:31 pm
Kemikemi0091 wrote:
Mon Sep 23, 2024 7:19 am
>>mildsevenX

Good job!
How can I find out the item ID? It would be nice to know just what items I own.
And, of course, eventually, it would be nice if I could select any item I want that I don't own, or if I could extremely increase the drop rate of enemies. If we can increase the drop rate of enemies, it would help us fill in the book data.
This cheat shows the ID of an item in inventory.
You can easily find the ID of the items you have with this.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>524</ID>
      <Description>"Check item ID in inventory"</Description>
      <ShowAsHex>1</ShowAsHex>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>"Romancing SaGa 2 RotS Demo-Win64.exe"+05CFDE58</Address>
      <Offsets>
        <Offset>4</Offset>
        <Offset>2B0</Offset>
        <Offset>BF8</Offset>
        <Offset>A8</Offset>
        <Offset>20</Offset>
        <Offset>58</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And here is a cheat of the address where all item IDs are stored.
IDs are listed in the following order: armor, item, key item, shield, weapon.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>719</ID>
      <Description>"All Item ID"</Description>
      <ShowAsHex>1</ShowAsHex>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>"Romancing SaGa 2 RotS Demo-Win64.exe"+05CF1BF0</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>348</Offset>
        <Offset>8E8</Offset>
        <Offset>A8</Offset>
        <Offset>20</Offset>
        <Offset>30</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
"IDs are listed in the following order: armor, item, key item, shield, weapon."
It says. To be more specific, the order is armor, items, materials, key items, shields, and weapons.
After the Fatestone address at the end of the materials, the next one (+8h) is the Wind Shell, and then the Grimoire of Eld.

You can develop the Umbrology Institute by recruiting Salamander, buying the key item Grimoire of Eld from the store, and going to the Magic Institute. However, Diviner continues to search for the Grimoire of Eld on the second floor of the inn, and is unable to recruit him.

I do not recommend purchasing key items.
Some items are tied to event flags, so in the worst case scenario, the story may become impossible to progress.

Sorry for my bad English.

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by Mokai »

decoy2 wrote:
Mon Nov 04, 2024 5:11 am
mildsevenX wrote:
Mon Sep 23, 2024 1:31 pm
Kemikemi0091 wrote:
Mon Sep 23, 2024 7:19 am
>>mildsevenX

Good job!
How can I find out the item ID? It would be nice to know just what items I own.
And, of course, eventually, it would be nice if I could select any item I want that I don't own, or if I could extremely increase the drop rate of enemies. If we can increase the drop rate of enemies, it would help us fill in the book data.
This cheat shows the ID of an item in inventory.
You can easily find the ID of the items you have with this.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>524</ID>
      <Description>"Check item ID in inventory"</Description>
      <ShowAsHex>1</ShowAsHex>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>"Romancing SaGa 2 RotS Demo-Win64.exe"+05CFDE58</Address>
      <Offsets>
        <Offset>4</Offset>
        <Offset>2B0</Offset>
        <Offset>BF8</Offset>
        <Offset>A8</Offset>
        <Offset>20</Offset>
        <Offset>58</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And here is a cheat of the address where all item IDs are stored.
IDs are listed in the following order: armor, item, key item, shield, weapon.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>719</ID>
      <Description>"All Item ID"</Description>
      <ShowAsHex>1</ShowAsHex>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>"Romancing SaGa 2 RotS Demo-Win64.exe"+05CF1BF0</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>348</Offset>
        <Offset>8E8</Offset>
        <Offset>A8</Offset>
        <Offset>20</Offset>
        <Offset>30</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
"IDs are listed in the following order: armor, item, key item, shield, weapon."
It says. To be more specific, the order is armor, items, materials, key items, shields, and weapons.
After the Fatestone address at the end of the materials, the next one (+8h) is the Wind Shell, and then the Grimoire of Eld.

You can develop the Umbrology Institute by recruiting Salamander, buying the key item Grimoire of Eld from the store, and going to the Magic Institute. However, Diviner continues to search for the Grimoire of Eld on the second floor of the inn, and is unable to recruit him.

I do not recommend purchasing key items.
Some items are tied to event flags, so in the worst case scenario, the story may become impossible to progress.

Sorry for my bad English.
Thank you for the information about the Diviner's behavior! Much appreciated!

While unfortunate, I've not quite given up on my goal yet to see Salamanders and Diviners in the party at the same time. Suppose the next goal or me might be to try to go flag hunting. Hmm...

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by abcdrago »

does anyone have information on the abilities?

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by yunnar51 »

Is Ability Editor possible?
I want all characters to have Poker Face.

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by noel »

Kionaru wrote:
Sun Nov 03, 2024 6:44 am

can you explain me the detail please.... how to do that bcause the tutoral make me confused
I can't explain it well.

The value before change is set to Bear's ID.
Image

For example, if you want Leon to be the next emperor, find Leon's ID and copy it.
Image

Charactor ID from mildsevenX
viewtopic.php?p=377684#p377684

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by ephemeral9 »

In the table posted, I think the 'number of battles (?)' may be the Generation Battle Count, the value that dictates how many years are skipped with each timeskip/timeskip activator. That along with the posted EP editor (outside of potentially breaking progression) might allow us to pick and choose when the timeskips happen, as well as how many years are skipped each time.

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by mildsevenX »

Regarding skill edit, I changed the skills that can be learned in the training hall.
This is because, in this way, skills are registered in the training hall when time is skipped, the same as with glimmer.
Skill of a specific weapon, and spell can also be registered in this way. Because it is the same as glimmer, once it is learned, it will be registered by time skip even if it is sealed.

Image

In addition to BP and potency of skills, weapon type and spell schools could also be changed.
I've compiled the cheats I've posted because they are getting harder to understand as more and more are being posted, The following were added.

“skill and spell ID“
Skill ID, to be used in learned in Training hall.

“skills learned in Training hall“
Change the skill to be learned in the training hall, Skill of a specific weapon, and spell is also learned with this.

“evade learned in Training hall“
Change the evade to be learned in the training hall.

“skill data edit“
Select the skill or spell to be changed from the data address pointer, and paste the value into the address section of “set skill data address”
Attachments
Romancing SaGa 2 RotS-.CT
(540.49 KiB) Downloaded 3173 times

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Re: [Requests] Romancing Saga 2: Revenge of the Seven

Post by gunbalde60 »

mildsevenX wrote:
Mon Nov 04, 2024 9:59 pm
Regarding skill edit, I changed the skills that can be learned in the training hall.
This is because, in this way, skills are registered in the training hall when time is skipped, the same as with glimmer.
Skill of a specific weapon, and spell can also be registered in this way. Because it is the same as glimmer, once it is learned, it will be registered by time skip even if it is sealed.

Image

In addition to BP and potency of skills, weapon type and spell schools could also be changed.
I've compiled the cheats I've posted because they are getting harder to understand as more and more are being posted, The following were added.

“skill and spell ID“
Skill ID, to be used in learned in Training hall.

“skills learned in Training hall“
Change the skill to be learned in the training hall, Skill of a specific weapon, and spell is also learned with this.

“evade learned in Training hall“
Change the evade to be learned in the training hall.

“skill data edit“
Select the skill or spell to be changed from the data address pointer, and paste the value into the address section of “set skill data address”
Would you be able to add spells to this for the incantation hall? The same as the skills in the training hall?

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