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Re: Vampire Survivors
Posted: Tue Feb 22, 2022 7:22 pm
by Aladanor
Has anyone been able to find the map/tile number? I want to get the items that spawn in the map and i often enough find it confusing or hard to remember and keep track of which tile i am in atm.
Re: Vampire Survivors
Posted: Wed Feb 23, 2022 12:42 am
by kazukiwoof
crazytrain334 wrote: ↑Thu Feb 03, 2022 1:25 pm
hi there can these js files be updated they dont work anymore the game doesnt load when i load the game with them
yeah, sadly with the current update they stopped working :/
Re: Vampire Survivors
Posted: Thu Feb 24, 2022 8:24 pm
by fozzibab
chenhi25 wrote: ↑Sun Feb 20, 2022 10:21 am
iisigmarii wrote: ↑Tue Feb 15, 2022 7:46 am
Can anyone figure out how to find in game HP? I'm trying to kill the reaper.
You can change your Might and Cooldown if you want to kill reaper.
Example
Player's default status is 100% = 1 (Double)
Might: 100% + 25% = 125% = 1.25 (Double)
Area: 100% + 10% = 110% = 1.1 (Double)
Cooldown: 100% - 5% = 95% = 0.95 (Double)
You know how to change gold, right?
Now time to change other.
You must get Spinach, Candelabrador and Empty Tome, then find the code.
PS.1: Cooldown: -100% = 0.001
PS.2: Cooldown will effect after upgrading your weapon.
IGA!!
You must get
Laurel if you want to kill reaper.
You can not be killed after having
Laurel.
So you can quit the battle after killing a reaper, and Red Death will be unlocked!
Have Fun!!
Thanks for this, it's exactly what I needed.
Re: Vampire Survivors
Posted: Sun Feb 27, 2022 10:46 am
by Brian1ee7
I use this regex to edit only the all character's stats in main.bundle.js
Regex:
Code: Select all
'maxHp'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'armor'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'regen'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'moveSpeed'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'power'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'cooldown'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'area'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'speed'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'duration'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'amount'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'luck'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'growth'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'greed'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'curse'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'magnet'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'revivals'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'rerolls'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,'skips'\s*:\s*(0x[\d\w]+|\d+(?:\.\d+)?)\s*,
Replace:
Code: Select all
'maxHp':$1,'armor':$2,'regen':$3,'moveSpeed':$4,'power':$5,'cooldown':$6,'area':$7,'speed':$8,'duration':$9,'amount':$10,'luck':$11,'growth':$12,'greed':$13,'curse':$14,'magnet':$15,'revivals':$16,'rerolls':$17,'skips':$18,
For example if you want to only change the moveSpeed=0x4 and luck=0x9, and everything other than those 2, you want their value to not change:
Code: Select all
'maxHp':$1,'armor':$2,'regen':$3,'moveSpeed':0x4,'power':$5,'cooldown':$6,'area':$7,'speed':$8,'duration':$9,'amount':$10,'luck':0x9,'growth':$12,'greed':$13,'curse':$14,'magnet':$15,'revivals':$16,'rerolls':$17,'skips':$18,
Re: Vampire Survivors
Posted: Sun Feb 27, 2022 9:17 pm
by Vikinglordfire
so im getting this error and im not sure whats going on
pip install plyvel-win32
'pip' is not recognized as an internal or external command,
operable program or batch file.
Re: Vampire Survivors
Posted: Thu Mar 03, 2022 12:01 pm
by panraven
@exdash"x-x1viiq"
For those slow finger,
paste in memory record panel and execute, then in game menu screen press [right-control] to unlock exdash.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"press [right-control] in menu screen to unlock exdash"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
if _KK then _KK = nil,_KK.Destroy()end
local mm = {['-']=VK_SUBTRACT}
_KK = createHotkey(function()
for c in string.gmatch('x-x1viiq','.')do
local k = mm[c]
if not k then k = _G['VK_'..c:upper()]end
if k then DoKeyPress(k)end
end
end, VK_RCONTROL)
[DISABLE]
if _KK then _KK = nil,_KK.Destroy()end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: Vampire Survivors
Posted: Thu Mar 03, 2022 10:20 pm
by crazytrain334
panraven wrote: ↑Thu Mar 03, 2022 12:01 pm
@exdash"x-x1viiq"
For those slow finger,
paste in memory record panel and execute, then in game menu screen press [right-control] to unlock exdash.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"press [right-control] in menu screen to unlock exdash"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
if _KK then _KK = nil,_KK.Destroy()end
local mm = {['-']=VK_SUBTRACT}
_KK = createHotkey(function()
for c in string.gmatch('x-x1viiq','.')do
local k = mm[c]
if not k then k = _G['VK_'..c:upper()]end
if k then DoKeyPress(k)end
end
end, VK_RCONTROL)
[DISABLE]
if _KK then _KK = nil,_KK.Destroy()end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
This does nothing or i dont know what im doing :/
Re: Vampire Survivors
Posted: Fri Mar 04, 2022 1:08 am
by panraven
crazytrain334 wrote: ↑Thu Mar 03, 2022 10:20 pm
... snip
This does nothing or i dont know what im doing :/
Oh, it could be that the game windows need to get focus.
steps:
1.enable the script,
2.switch to the game windows,
3.goto starting menu,
4.use a mouse click to make the game windows get focus
5.press the hot key [right-control].
If exdash is not unlock yet, it should spawn some music and then exdash unlocked.
Oh, there may be another possibility that the keyboard format (QWERTY etc) difference may need difference keycode.
Check
[Link]
In this case, I've no such keyboard, so it may need to edit the script a bit.
But the script should then still not work as only '_' (beside aplhanumeric) keycode is included.
I'll tried update later if this the problem.
Re: Vampire Survivors
Posted: Fri Mar 04, 2022 1:22 am
by crazytrain334
ok that worked anyone able to update the survivor 2 table ? that was done a few pages back ?
Re: Vampire Survivors
Posted: Fri Mar 04, 2022 7:14 am
by the_ignorant_masses
Want all the items? As of the latest version, find and replace the following
Code: Select all
this[_0x3df4cc(0x427)] = 0x6, this[_0x3df4cc(0xa03)] = 0x6
with
Code: Select all
this[_0x3df4cc(0x427)] = 0x12, this[_0x3df4cc(0xa03)] = 0x12
That'll give you 18 slots each for weapon/item. It'll look ugly, but it works. _0x3df4cc(0x427) was formerly identified as 'maxTrueWeapons'
Re: Vampire Survivors
Posted: Sat Mar 05, 2022 8:39 am
by bpx
the_ignorant_masses wrote: ↑Fri Mar 04, 2022 7:14 am
Want all the items? As of the latest version, find and replace the following
Code: Select all
this[_0x3df4cc(0x427)] = 0x6, this[_0x3df4cc(0xa03)] = 0x6
with
Code: Select all
this[_0x3df4cc(0x427)] = 0x12, this[_0x3df4cc(0xa03)] = 0x12
That'll give you 18 slots each for weapon/item. It'll look ugly, but it works. _0x3df4cc(0x427) was formerly identified as 'maxTrueWeapons'
That's awesome. Thanks so much!
Now all we need is to find a way to erase the item evolution cap. With this we can get all items, but it will eventually still "cap" out so you can't evolve all weapons because it will keep dropping either money bags or chicken.
Re: Vampire Survivors
Posted: Sun Mar 06, 2022 1:11 am
by the_ignorant_masses
Hey, latest update has changed it again. We're back to text keys. V0.3.0c (according to in-game version)
Code: Select all
this['maxTrueWeapons']=0x6,this['maxPowerUpWeapons']=0x6
Code: Select all
this['maxTrueWeapons']=0x18,this['maxPowerUpWeapons']=0x18
24 slots oughta do it.
Fun one I tried out a few versions ago. I don't have time to test it at the moment, but you might find it interesting.
Look for
Code: Select all
} ['Init'](_0xa09946 = -0x3e8, _0x369bf9 = -0x3e8) {
Before the closing bracket } add the following
Code: Select all
var _0x342eb9 = _0x473a0c;
this['Weapons']['forEach'](_0x5cbd80 => {
var _0x121174 = a0_0x4dbb;
_0x5cbd80[_0x121174(0x1e7)]();
}), this[_0x342eb9(0x68e)]['forEach'](_0xb0665a => {
_0xb0665a['CleanUp']();
});
If I've got that right, that oughta be the old debug_AddAllWeapons code. It's so weird how sometimes things have names, other times they get obfuscated. This should add all weapons once you start up a new game.
Re: Vampire Survivors
Posted: Sun Mar 06, 2022 2:28 am
by HiroHaro
Hello, someone would explain to me where to find the parts to modify to increase power, speed, area, etc...?
Re: Vampire Survivors
Posted: Sun Mar 06, 2022 4:13 pm
by Aliza_Everheart
KurONek0 wrote: ↑Mon Jan 10, 2022 8:00 pm
If you look at the processes there would be multiple processes of the game active. Try all of them out once at a time and one will work.(The values are in doubles)
how can i tell which one takes the most CPU
Re: Vampire Survivors
Posted: Tue Mar 08, 2022 4:22 am
by crazytrain334
vinny969 wrote: ↑Mon Jan 31, 2022 1:00 am
UPDATED v0.2.10 - New Characters Included
SURVIVOR 1
Luck 100%
Magnet 300%
(This setup is enough to get level 100+ and 8k-10k gold coins in every run)
SURVIVOR 2
Luck 400%
Magnet 300%
Power 200%
Amount +5
MONEY FARM
Greed 1000000%
(On a single money bag u can take more 200k gold coins, enough to buy all skills)
KILL THE DEATH WITH POE
Hp/Regen/Armor/Power
∞
(To unlock hiden character. You will kill the death in one sec, your regen is higher than the reflected damage dealt)
Install:
1. Go to the game folder in Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer
2. Backup main.bundle.js file
3. Replace with the file you downloaded
4. Open the game
Note: All character stats can be changed with Notepad. Although the information is tangled up, you can filter with Ctrl+F "charname"
vinny can you update this plz i only use survivor 2 can you update that for me
or can some one update it for me so i can use it plz ty