[Request] Pokéclicker

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levedura
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Re: [Request] Pokéclicker

Post by levedura »

*uses revivify on discussion*

So hey, berries take a long time to harvest huh?
You guys got any idea how to lower the time to grow them? ;)

Not trying to make it 0 seconds, just not... 15hrs :roll:

SmitedSnail
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Re: [Request] Pokéclicker

Post by SmitedSnail »

As far as I know there's no way to do this via code editing itself - however, using

for (let i = 0; i <6; i++) {
App.game.oakItems.itemList[4].bonusList=8192;
}

and equipping the Psyduck Bottle should speed up growth exponentially.
(Do note that I don't think this gives you the aura of any berry - e.g. an accelerated Passho will not provide any harvest boost whatsoever.

siffranne
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Re: [Request] Pokéclicker

Post by siffranne »

anyone know a way to change the way gym/route completion? so, to set it to 1000.

ppougj's Alt
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Re: [Request] Pokéclicker

Post by ppougj's Alt »

Forces wrote:
Thu Mar 03, 2022 8:02 pm
Game name: Pokéclicker
Game engine: unknown (browser auto clicker)
Game version: v0.8.14
Options Required: infinite coins/dungeon coins/quest coins/diamonds

game website: [Link]

Its a very fun game but it take a good while to progress out of Kanto(first region) because of timegating systems.
I tried myself to get the values but i only manage to get dungeon coins. If anyone wanna try its a good game and a coin editor will make this game even better. thanks :D
Put this in the command console it's a cheat UI

Code: Select all

(function () {
    'use strict';

    function createInput(labelText, onClick, placeholder = '', extraInputs = []) {
        const container = document.createElement('div');
        container.style.marginBottom = '6px';

        const label = document.createElement('label');
        label.textContent = labelText + ': ';
        label.style.marginRight = '4px';

        const input = document.createElement('input');
        input.type = 'number';
        input.placeholder = placeholder;
        input.style.width = '60px';

        const extra = extraInputs.map((e) => {
            const el = document.createElement('input');
            el.type = e.type || 'number';
            el.placeholder = e.placeholder || '';
            el.style.width = '60px';
            el.style.marginLeft = '4px';
            return el;
        });

        const button = document.createElement('button');
        button.textContent = 'Add';
        button.style.marginLeft = '4px';
        button.style.cursor = 'pointer';

        button.onclick = () => {
            const value = parseFloat(input.value);
            const extraValues = extra.map(e => parseFloat(e.value));
            if (!isNaN(value)) onClick(value, ...extraValues);
        };

        container.appendChild(label);
        container.appendChild(input);
        extra.forEach(e => container.appendChild(e));
        container.appendChild(button);

        return container;
    }

    function createCheatMenu() {
        const menu = document.createElement('div');
        menu.style.position = 'fixed';
        menu.style.top = '100px';
        menu.style.left = '100px';
        menu.style.zIndex = '9999';
        menu.style.backgroundColor = '#222';
        menu.style.color = '#fff';
        menu.style.padding = '10px';
        menu.style.borderRadius = '8px';
        menu.style.boxShadow = '0 0 10px rgba(0,0,0,0.5)';
        menu.style.fontSize = '14px';
        menu.style.fontFamily = 'sans-serif';
        menu.style.width = '250px';
        menu.style.transformOrigin = 'top left';

        let currentScale = 0.5;
        menu.style.transform = `scale(${currentScale})`;

        const header = document.createElement('div');
        header.textContent = 'Cheat Menu';
        header.style.cursor = 'move';
        header.style.background = '#444';
        header.style.padding = '5px';
        header.style.textAlign = 'center';
        header.style.fontWeight = 'bold';
        header.style.borderRadius = '6px 6px 0 0';
        header.style.margin = '-10px -10px 10px -10px';

        menu.appendChild(header);

        menu.appendChild(createInput('Money', v => App.game.wallet.gainMoney(v)));
        menu.appendChild(createInput('Dungeon Tokens', v => App.game.wallet.gainDungeonTokens(v)));
        menu.appendChild(createInput('Quest Points', v => App.game.wallet.gainQuestPoints(v)));
        menu.appendChild(createInput('Farm Points', v => App.game.wallet.gainFarmPoints(v)));
        menu.appendChild(createInput('Battle Points', v => App.game.wallet.gainBattlePoints(v)));
        menu.appendChild(createInput('Diamonds', v => App.game.wallet.gainDiamonds(v)));

        menu.appendChild(createInput('Pokéballs', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Pokeball, v)));
        menu.appendChild(createInput('Great Balls', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Greatball, v)));
        menu.appendChild(createInput('Ultra Balls', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Ultraball, v)));
        menu.appendChild(createInput('Master Balls', v => App.game.pokeballs.gainPokeballs(GameConstants.Pokeball.Masterball, v)));

        menu.appendChild(createInput(
            'Party XP + Levels',
            (exp, lvls) => App.game.party.gainExp(exp, lvls),
            'XP',
            [{ placeholder: 'Lvls' }]
        ));
      
        menu.appendChild(createInput(
            'Add Pokémon',
            (id, shiny) => App.game.party.gainPokemonById(id, shiny),
            'Dex#',
            [{ placeholder: 'Shiny? 1/0' }]
        ));

        const berryBtn = document.createElement('button');
        berryBtn.textContent = 'Get Random Berry';
        berryBtn.style.marginTop = '8px';
        berryBtn.style.width = '100%';
        berryBtn.onclick = () => App.game.farming.gainRandomBerry();
        menu.appendChild(berryBtn);

        const resizer = document.createElement('div');
        resizer.style.width = '12px';
        resizer.style.height = '12px';
        resizer.style.background = '#888';
        resizer.style.position = 'absolute';
        resizer.style.right = '2px';
        resizer.style.bottom = '2px';
        resizer.style.cursor = 'nwse-resize';
        resizer.style.borderRadius = '2px';
        menu.appendChild(resizer);

        let isDragging = false, offsetX, offsetY;

        header.addEventListener('mousedown', (e) => {
            isDragging = true;
            offsetX = e.clientX - menu.offsetLeft;
            offsetY = e.clientY - menu.offsetTop;
            document.body.style.userSelect = 'none';
        });

        document.addEventListener('mousemove', (e) => {
            if (isDragging) {
                menu.style.left = `${e.clientX - offsetX}px`;
                menu.style.top = `${e.clientY - offsetY}px`;
            }
        });

        document.addEventListener('mouseup', () => {
            isDragging = false;
            isResizing = false;
            document.body.style.userSelect = '';
        });

        let isResizing = false;
        let lastX = 0;

        resizer.addEventListener('mousedown', (e) => {
            isResizing = true;
            lastX = e.clientX;
            e.preventDefault();
        });

        document.addEventListener('mousemove', (e) => {
            if (isResizing) {
                const deltaX = e.clientX - lastX;
                lastX = e.clientX;
                const scaleChange = deltaX * 0.005;
                currentScale = Math.max(0.25, currentScale + scaleChange);
                menu.style.transform = `scale(${currentScale})`;
            }
        });

        document.body.appendChild(menu);
    }

    const interval = setInterval(() => {
        if (typeof App !== 'undefined' && App.game && App.game.wallet) {
            clearInterval(interval);
            createCheatMenu();
        }
    }, 500);
})();

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Cissa90
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Re: [Request] Pokéclicker

Post by Cissa90 »

You can also export save, and decode its base64 and edit all you want :)

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Drflash55
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Safari Level Cheat

Post by Drflash55 »

Figured I'd throw my own hand into things to help those with the Safari, the sluggish part of the game.

You can use:

Code: Select all

App.game.farming.multiplier.addBonus('ev', () => 50)
to increase the amount of EVs that you get from the Pokémon in the Safari so that you only have to catch them one time to fully max them out if they're contagious (works when capturing them in dungeons and routes too).

As for the Safari Level itself, you can use:

Code: Select all

App.game.statistics.safariPokemonCaptured(48953)
to set your Safari Level to 40, thus having the max benefit for catching Pokémon and the fastest animation possible.

If you want to have more than 30 Safari Balls, use:

Code: Select all

Safari.balls(100)
or whatever you want to set it to so that you can keep the layout the same.

You can also use:

Code: Select all

App.game.farming.gainBerry(9, 1000)
// 9 is for Razz Berry, 11 is for Nanab Berry
to either decrease the flee rate, or increase the catch rate to make it easier with catching Pokémon.

These work with version v0.10.24 as well.

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Drflash55
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Multiply Pokémon Party Attack

Post by Drflash55 »

If you want your Pokémon to do stronger attacks, use:

Code: Select all

App.game.party.multiplier.addBonus('pokemonAttack', () => 5)
and it will boost the actual damage that gets done to the opponent (the Pokémon Attack display won't always update, but the true damage value will).

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