Its kind of annoying because with the previous mantle healthbar i was able to just brute force it by searching by decreased value increased value unchanged value, but the mantle bossfight just, doesn't abide by that. freezing kris' health does nothing too which makes me think there's gotta be like a duped 160 in there somewhere that i'm missing. i already beat the fight but i don't wanna do that shit again on my replay cuz it blows ;-;DeathByTreat wrote: ↑Mon Jun 09, 2025 3:11 amDefinitely think the case is that the health is calculated from Kris' total health, and each hit takes a % from that. In the previous S-rank room minigames, Kris' health bar in the minigame was not attached to their actual health, hence why Kris doesn't die or take damage from hits in the minigame.GoshDaKirby wrote: ↑Sat Jun 07, 2025 10:33 pmYeah, for some reason I can't figure out how it's stored for the life of me, I even tried using Kris' health as the max since when we get damaged we can se a 6th or 12th of his health pop off of him depending on the attack... but even that didn't work.AkivaDaphydd wrote: ↑Sat Jun 07, 2025 6:29 pm
Sadly, not the answer. It seems there really is a change in the max health numbers...
It's weird because in every other level no matter what level the player's character is the value will always be 12... but for the secret mini-boss i guess it works differently. Toby must've known we were gonna try hacking this lol
In my case, I take 27 damage from certain attacks which is roughly 1/6th of Kris' total HP for me, 160.
[REQUEST] DeltaRune Chapters 3-4
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- What is cheating?
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Re: [REQUEST] DeltaRune Chapters 3-4
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- What is cheating?
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Re: [REQUEST] DeltaRune Chapters 3-4
I bring wisdom.
Now, the displayed damage from the boss is calculated based on a fraction of Kris' HP (1/6 for early attacks like bombs, 1/12 for some later attacks, rounded to the closest integer), so you would be tempted to assume mini-Kris has Kris' HP now. You'd be wrong, the damage displayed is straight up a deception.
Your actual max HP for the boss fight is still 12, and the actual damage the boss deals is 2 (for early attacks) or 1 (for later stuff).
You can freeze your HP by starting the fight (personally, I waited for the boss music to kick in) and then searching for 12 (type: double). Get hit, search for 10 (or just decreased value), and you should locate the HP variable.
Using the speedhack to slow down the game makes controlling the variable easier (as you don't get to pause the fight like normal), and of course you may well be able to just win the slowed down fight.
What happens is that at some point between the main body of the dungeon and the both fight the HP variable gets switched to another one (probably when you regain lost HP). The old one is useless at this point and affects nothing.DeathByTreat wrote: ↑Mon Jun 09, 2025 3:11 amDefinitely think the case is that the health is calculated from Kris' total health, and each hit takes a % from that. In the previous S-rank room minigames, Kris' health bar in the minigame was not attached to their actual health, hence why Kris doesn't die or take damage from hits in the minigame.GoshDaKirby wrote: ↑Sat Jun 07, 2025 10:33 pmYeah, for some reason I can't figure out how it's stored for the life of me, I even tried using Kris' health as the max since when we get damaged we can se a 6th or 12th of his health pop off of him depending on the attack... but even that didn't work.AkivaDaphydd wrote: ↑Sat Jun 07, 2025 6:29 pm
Sadly, not the answer. It seems there really is a change in the max health numbers...
It's weird because in every other level no matter what level the player's character is the value will always be 12... but for the secret mini-boss i guess it works differently. Toby must've known we were gonna try hacking this lol
In my case, I take 27 damage from certain attacks which is roughly 1/6th of Kris' total HP for me, 160.
Now, the displayed damage from the boss is calculated based on a fraction of Kris' HP (1/6 for early attacks like bombs, 1/12 for some later attacks, rounded to the closest integer), so you would be tempted to assume mini-Kris has Kris' HP now. You'd be wrong, the damage displayed is straight up a deception.
Your actual max HP for the boss fight is still 12, and the actual damage the boss deals is 2 (for early attacks) or 1 (for later stuff).
You can freeze your HP by starting the fight (personally, I waited for the boss music to kick in) and then searching for 12 (type: double). Get hit, search for 10 (or just decreased value), and you should locate the HP variable.
Using the speedhack to slow down the game makes controlling the variable easier (as you don't get to pause the fight like normal), and of course you may well be able to just win the slowed down fight.
Re: [REQUEST] DeltaRune Chapters 3-4
Hi, I just created an account for this to help people who can't get past this damn mini-boss (myself). There is a video posted about 6 days ago of someone teaching how to get infinite life in mini-kris called "deltarune, how to beat the secret boss minigame with cheat engine", and it worked (thank goodness). A tip for anyone who wants to try like me, after getting the battle with the mini-boss I recommend deactivating the cheat or even deleting it after the last dialogue with him, before going to get the item, as it can crash the game, something that happened to me and I had to redo everything again. The second time I noticed that the cheat engine address was the same as the one I tried the first time. Maybe this is standard? I don't know because I only know the basics of the cheat engine, the address was "16E28B30", if you are a person who understands this and want to test it, feel free, I never want to do that mini boss again lol, I said too much, I hope this at least helps someone.illhousen wrote: ↑Wed Jun 11, 2025 2:21 pmI bring wisdom.
What happens is that at some point between the main body of the dungeon and the both fight the HP variable gets switched to another one (probably when you regain lost HP). The old one is useless at this point and affects nothing.DeathByTreat wrote: ↑Mon Jun 09, 2025 3:11 amDefinitely think the case is that the health is calculated from Kris' total health, and each hit takes a % from that. In the previous S-rank room minigames, Kris' health bar in the minigame was not attached to their actual health, hence why Kris doesn't die or take damage from hits in the minigame.GoshDaKirby wrote: ↑Sat Jun 07, 2025 10:33 pm
Yeah, for some reason I can't figure out how it's stored for the life of me, I even tried using Kris' health as the max since when we get damaged we can se a 6th or 12th of his health pop off of him depending on the attack... but even that didn't work.
It's weird because in every other level no matter what level the player's character is the value will always be 12... but for the secret mini-boss i guess it works differently. Toby must've known we were gonna try hacking this lol
In my case, I take 27 damage from certain attacks which is roughly 1/6th of Kris' total HP for me, 160.
Now, the displayed damage from the boss is calculated based on a fraction of Kris' HP (1/6 for early attacks like bombs, 1/12 for some later attacks, rounded to the closest integer), so you would be tempted to assume mini-Kris has Kris' HP now. You'd be wrong, the damage displayed is straight up a deception.
Your actual max HP for the boss fight is still 12, and the actual damage the boss deals is 2 (for early attacks) or 1 (for later stuff).
You can freeze your HP by starting the fight (personally, I waited for the boss music to kick in) and then searching for 12 (type: double). Get hit, search for 10 (or just decreased value), and you should locate the HP variable.
Using the speedhack to slow down the game makes controlling the variable easier (as you don't get to pause the fight like normal), and of course you may well be able to just win the slowed down fight.
Re: [REQUEST] DeltaRune Chapters 3-4
I did as you described,Send wrote: ↑Thu Jun 05, 2025 4:11 pmOpen Memory Viewer:
Ctrl+G
Paste: DELTARUNE.exe+1C9875
The instruction is: mov rax,[rax]
Right click the instruction, 'Find out what addresses this instruction accesses.'
Open your stats tab. And you'll see your Money, HP, Max HP, Atk, and Def. You can edit them all from there.
altough Deltarune has no stats Tab, (just the menu, and the submenues Items, Equipment and Power)
no matter what I do ingame the debugger just shows me 21 adresses with seemingly semi-random numbers.
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- Noobzor
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Re: [REQUEST] DeltaRune Chapters 3-4
I finally got this to work for me, BUT it crashed the game. I'll try to see what else might work.illhousen wrote: ↑Wed Jun 11, 2025 2:21 pmI bring wisdom.
What happens is that at some point between the main body of the dungeon and the both fight the HP variable gets switched to another one (probably when you regain lost HP). The old one is useless at this point and affects nothing.DeathByTreat wrote: ↑Mon Jun 09, 2025 3:11 amDefinitely think the case is that the health is calculated from Kris' total health, and each hit takes a % from that. In the previous S-rank room minigames, Kris' health bar in the minigame was not attached to their actual health, hence why Kris doesn't die or take damage from hits in the minigame.GoshDaKirby wrote: ↑Sat Jun 07, 2025 10:33 pm
Yeah, for some reason I can't figure out how it's stored for the life of me, I even tried using Kris' health as the max since when we get damaged we can se a 6th or 12th of his health pop off of him depending on the attack... but even that didn't work.
It's weird because in every other level no matter what level the player's character is the value will always be 12... but for the secret mini-boss i guess it works differently. Toby must've known we were gonna try hacking this lol
In my case, I take 27 damage from certain attacks which is roughly 1/6th of Kris' total HP for me, 160.
Now, the displayed damage from the boss is calculated based on a fraction of Kris' HP (1/6 for early attacks like bombs, 1/12 for some later attacks, rounded to the closest integer), so you would be tempted to assume mini-Kris has Kris' HP now. You'd be wrong, the damage displayed is straight up a deception.
Your actual max HP for the boss fight is still 12, and the actual damage the boss deals is 2 (for early attacks) or 1 (for later stuff).
You can freeze your HP by starting the fight (personally, I waited for the boss music to kick in) and then searching for 12 (type: double). Get hit, search for 10 (or just decreased value), and you should locate the HP variable.
Using the speedhack to slow down the game makes controlling the variable easier (as you don't get to pause the fight like normal), and of course you may well be able to just win the slowed down fight.
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