How exactly? I really want to know and I'm new to CEwizzardice wrote: ↑Sun Feb 25, 2018 10:30 pmI found out you can essentially clone items/materials with this.qweasdzxc17 wrote: ↑Sun Feb 25, 2018 7:22 amNo items usage for enhancing and transforming.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89) registersymbol(SAOFBNoMats) SAOFBNoMats+03: db 90 90 90 [DISABLE] SAOFBNoMats+03: db 89 41 10 unregistersymbol(SAOFBNoMats) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1 "SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10 - mov eax,[rcx+10] "SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB - mov rbx,rcx "SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2 - test edx,edx "SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D - js SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2 - cmp edx,eax "SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7 - mov edi,eax "SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA - cmovl edi,edx "SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF - test edi,edi "SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72 - je SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8 - sub eax,edi // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10 - mov [rcx+10],eax "SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00 - cmp qword ptr [rcx+000000A0],00 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F - je SAOFB-Win64-Shipping.exe+5CF4A1D "SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00 - mov rcx,[rcx+000000A0] "SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30 - mov [rsp+30],edi "SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01 - mov byte ptr [rsp+38],01 "SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9 - test rcx,rcx "SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07 - jne SAOFB-Win64-Shipping.exe+5CF4A0A "SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09 - call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8] "SAOFB-Win64-Shipping.exe"+5CF4A09: CC - int 3 "SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01 - mov rax,[rcx] "SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30 - lea r9,[rsp+30] }
May affect more than as stated, use with caution and let me know about any side-effects.
EDIT: Whoops, Register symbol on wrong line.
Sword Art Online: Fatal Bullet(Steam)DIY
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Re: Sword Art Online: Fatal Bullet(Steam)DIY
After enabling this script put something in you storage and this item will dupe - original one remain at your inventory but second (and subsequent) will be putted in storage. This method works with selling items too. But when you using a weapon for upgrading, a second weapon as material will be consumed anyway.mclaren779 wrote: ↑Tue Mar 27, 2018 5:19 amHow exactly? I really want to know and I'm new to CEwizzardice wrote: ↑Sun Feb 25, 2018 10:30 pmI found out you can essentially clone items/materials with this.qweasdzxc17 wrote: ↑Sun Feb 25, 2018 7:22 amNo items usage for enhancing and transforming.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89) registersymbol(SAOFBNoMats) SAOFBNoMats+03: db 90 90 90 [DISABLE] SAOFBNoMats+03: db 89 41 10 unregistersymbol(SAOFBNoMats) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1 "SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10 - mov eax,[rcx+10] "SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB - mov rbx,rcx "SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2 - test edx,edx "SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D - js SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2 - cmp edx,eax "SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7 - mov edi,eax "SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA - cmovl edi,edx "SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF - test edi,edi "SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72 - je SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8 - sub eax,edi // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10 - mov [rcx+10],eax "SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00 - cmp qword ptr [rcx+000000A0],00 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F - je SAOFB-Win64-Shipping.exe+5CF4A1D "SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00 - mov rcx,[rcx+000000A0] "SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30 - mov [rsp+30],edi "SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01 - mov byte ptr [rsp+38],01 "SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9 - test rcx,rcx "SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07 - jne SAOFB-Win64-Shipping.exe+5CF4A0A "SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09 - call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8] "SAOFB-Win64-Shipping.exe"+5CF4A09: CC - int 3 "SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01 - mov rax,[rcx] "SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30 - lea r9,[rsp+30] }
May affect more than as stated, use with caution and let me know about any side-effects.
EDIT: Whoops, Register symbol on wrong line.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
How to use value Memory chips info ? ( Value Slot ID)
- Value : 1.429999948 <- What is this ?
- Value : 1.429999948 <- What is this ?
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Thanks for this script, work perfectely, up affinity lvl4 for all friendsTatsugi wrote: ↑Tue Mar 20, 2018 5:18 pmHere is a script for increase Affinity, just enable it, look at all friends in Friend List, then at the field/dungeon do something with them for attach changes:Spoiler
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-03-20 Author : Tatsugi This script does blah blah blah } [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(Affinity,SAOFB-Win64-Shipping.exe,8B 41 74 C3 CC) // should be unique alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+3B0E20) label(code) label(return) newmem: mov [rcx+74],#1000 code: mov eax,[rcx+74] ret int 3 jmp return Affinity: jmp newmem return: registersymbol(Affinity) [DISABLE] //code from here till the end of the code will be used to disable the cheat Affinity: db 8B 41 74 C3 CC unregistersymbol(Affinity) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+3B0E20 "SAOFB-Win64-Shipping.exe"+3B0E16: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E17: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E18: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E19: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E1A: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E1B: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E1C: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E1D: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E1E: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E1F: CC - int 3 // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+3B0E20: 8B 41 74 - mov eax,[rcx+74] "SAOFB-Win64-Shipping.exe"+3B0E23: C3 - ret "SAOFB-Win64-Shipping.exe"+3B0E24: CC - int 3 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+3B0E25: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E26: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E27: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E28: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E29: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E2A: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E2B: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E2C: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E2D: CC - int 3 "SAOFB-Win64-Shipping.exe"+3B0E2E: CC - int 3 }
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Tried to add this to my table, but when I click on the 'assign to current table' option I get a pop up stating:qweasdzxc17 wrote: ↑Sun Feb 25, 2018 8:45 amUse any skill twice to obtain 100% proficiency, let me know if there are any bugs.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E) label(QuickSkillProfOri) label(QuickSkillProfRet) label(addinto) QuickSkillProf: pushf cmp r10d,#999 jge QuickSkillProfOri jmp addinto addinto: mov r10d,#999 QuickSkillProfOri: popf mov [rax+rdi*4],r10d lea rcx,[rbx+000000C0] jmp QuickSkillProfRet SAOFBSkillProf: jmp QuickSkillProf nop nop nop nop nop nop QuickSkillProfRet: registersymbol(SAOFBSkillProf) [DISABLE] SAOFBSkillProf: db 44 89 14 B8 48 8D 8B C0 00 00 00 unregistersymbol(SAOFBSkillProf) dealloc(QuickSkillProf) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E "SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40 - cmp edx,[rbx+40] "SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48 - jnl SAOFB-Win64-Shipping.exe+5B452A8 "SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30 - mov [rsp+30],rdi "SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA - movsxd rdi,edx "SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0 - test r8d,r8d "SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D - js SAOFB-Win64-Shipping.exe+5B4527E "SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00 - mov r10d,000003E8 "SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0 - cmp r8d,r10d "SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0 - cmovl r10d,r8d // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8 - mov [rax+rdi*4],r10d "SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00 - lea rcx,[rbx+000000C0] // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8 - mov r8d,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA - call SAOFB-Win64-Shipping.exe+375DE0 "SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8 - mov eax,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30 - mov rdi,[rsp+30] "SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20 - add rsp,20 "SAOFB-Win64-Shipping.exe"+5B452A6: 5B - pop rbx "SAOFB-Win64-Shipping.exe"+5B452A7: C3 - ret "SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0 - mov eax,r10d }
EDIT: je to jge.
Error in line 12
(alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe...
:Failure determinging what
"SAOFB-Win64-shipping"+5B4S27E means
Honestly, besides the Item Modifier code, this is the only one that I would love to have, as trying to master the skills the long way is just getting tedious, so if anyone has a table with both of those codes working, I'd really appreciate it if you'd post it
- NumberXer0
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Hmm, I'm not sure if I missed it or no one has done it yet, but is there a way to change weapon/accessory rarity? I know you can edit chips, but I can't seem to find a way to change rarity. It would be nice to change all of these crappy weapons to legendary and enable all 8 chips.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
I saw someone can edit that. A Golden AK with full 8 chips.NumberXer0 wrote: ↑Wed Apr 18, 2018 8:48 pmHmm, I'm not sure if I missed it or no one has done it yet, but is there a way to change weapon/accessory rarity? I know you can edit chips, but I can't seem to find a way to change rarity. It would be nice to change all of these crappy weapons to legendary and enable all 8 chips.
Spoiler
Re: Sword Art Online: Fatal Bullet(Steam)DIY
i don't know this is the right place but can anyone make compilation of working cheat table?
thank you
thank you
Sword Art Online: Fatal Bullet?Steam?DIY
Thread has been moved to Specific Game Discussions - It contains a lot of useful game information and tables and stuff you can use.
[URL]https://fearlessrevolution.com/threads/sword-art-online-fatal-bullet.6734/[/URL]
[URL]https://fearlessrevolution.com/threads/sword-art-online-fatal-bullet.6734/[/URL]
- headshot0052
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
pls,update the CT.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
- headshot0052
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
update plssquall0833 wrote: ↑Mon Mar 12, 2018 11:53 amI'm still at early game, havent really got time to play this game last week
just some basic thing can be helpful for players who likes to play/grind normally, but speed things up
I just added
"Credit pointer", (view menu with showing Credit will activate it)
"EXP gained pointer and multiplier " (activate when you gain xp in fights)
"Medal pointers" added
also included with edit chip table of pox911 and some other cheats handoi986 posted
SAOFB-Win64-Shipping.CT
- headshot0052
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
those CT are outdated,i already tested here.handoi986 wrote: ↑Sat Nov 24, 2018 4:29 pmGo to this topic for CT table.
viewtopic.php?p=64482#p64482
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- Noobzor
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
headshot0052 is right. I did test every possible table in this forum for SAO:FB and none is working like before anymore sadly.
Please be someone so kind to update the most recent one with the weapon and chip editor included.
If it is needed i could upload this "non"-working table with included weapon and chip editor here.
It would be greatly appreciated.
Edit: Okay i was not thorough enough when checking for function. It is working quiet well for accessories(except only accessories with chips on it - without chip it is not possible to edit you will get a crash of the game) but only the last weapon in your itemlist is read in pointerlist and changeable, sure you can use sort to get the weapon you want to change.
Please be someone so kind to update the most recent one with the weapon and chip editor included.
If it is needed i could upload this "non"-working table with included weapon and chip editor here.
It would be greatly appreciated.
Edit: Okay i was not thorough enough when checking for function. It is working quiet well for accessories(except only accessories with chips on it - without chip it is not possible to edit you will get a crash of the game) but only the last weapon in your itemlist is read in pointerlist and changeable, sure you can use sort to get the weapon you want to change.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
How are you guys bypassing the EAC?
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