[Request] Microtopia

Ask about cheats/tables for single player games here
Post Reply
User avatar
jfowler11
Expert Cheater
Expert Cheater
Posts: 64
Joined: Tue Apr 09, 2019 11:23 am
Reputation: 15

[Request] Microtopia

Post by jfowler11 »

Game Name: Microtopia
Game Engine: Unity
Game Version: v1.0.4+
Options Requested: Unlimited Resources, Unlimited Storage Limits, Ants Don't Age/Die, Faster Progression Speeds
Steam Website:

Luxcilla
Noobzor
Noobzor
Posts: 13
Joined: Sat May 28, 2022 11:21 am
Reputation: 3

Re: [Request] Microtopia

Post by Luxcilla »

I would also like a table for this one. I'm too stupid to find the resource values.

User avatar
jfowler11
Expert Cheater
Expert Cheater
Posts: 64
Joined: Tue Apr 09, 2019 11:23 am
Reputation: 15

Re: [Request] Microtopia

Post by jfowler11 »

All quantities are 4 BYTES. For Stockpiles, change the value to like 10x the max of the stockpile then build 10 empty stockpiles then delete that stockpile to fully load the 10 empty stockpiles you created. This will sync the drawn objects with the stockpile qty.

Naz16Nz
Noobzor
Noobzor
Posts: 14
Joined: Thu Mar 02, 2023 8:15 am
Reputation: 0

Re: [Request] Microtopia

Post by Naz16Nz »

jfowler11 wrote:
Fri Feb 21, 2025 4:42 am
All quantities are 4 BYTES. For Stockpiles, change the value to like 10x the max of the stockpile then build 10 empty stockpiles then delete that stockpile to fully load the 10 empty stockpiles you created. This will sync the drawn objects with the stockpile qty.
can you explain more pls, ty

Luxcilla
Noobzor
Noobzor
Posts: 13
Joined: Sat May 28, 2022 11:21 am
Reputation: 3

Re: [Request] Microtopia

Post by Luxcilla »

jfowler11 wrote:
Fri Feb 21, 2025 4:42 am
All quantities are 4 BYTES. For Stockpiles, change the value to like 10x the max of the stockpile then build 10 empty stockpiles then delete that stockpile to fully load the 10 empty stockpiles you created. This will sync the drawn objects with the stockpile qty.
Thanks! Do you know how to find deposits value?

Sekai Neko
Cheater
Cheater
Posts: 43
Joined: Tue Jun 16, 2020 11:28 am
Reputation: 0

Re: [Request] Microtopia

Post by Sekai Neko »

Naz16Nz wrote:
Sat Feb 22, 2025 4:50 pm
jfowler11 wrote:
Fri Feb 21, 2025 4:42 am
All quantities are 4 BYTES. For Stockpiles, change the value to like 10x the max of the stockpile then build 10 empty stockpiles then delete that stockpile to fully load the 10 empty stockpiles you created. This will sync the drawn objects with the stockpile qty.
can you explain more pls, ty
Edit: yep, even if I set it to 2.1 bilion, even if the storage says full, there is nothing. However, if you have enough free space, you can freeze the value and transer one by one to empty ones, thoes ones are considered full. BTW, don't overload the storage, the 2.1 bilion froze crashed my game

IF I understood correctly, the values we change via CE won't stay. To bypass this, you create (using this exemple) 11 stockpiles.

You fill up 1 of them, until you find the value. That value you change so it maches a full stock pille, then add another "0" (aka 10 times).

Now, the 1st one, that has as much as 10, you deconstruct in game. All the resources in that 1, will be transfered to the other 10, empty ones. As such, you get 10 full, that have been succesfully syncronised with the game

Sekai Neko
Cheater
Cheater
Posts: 43
Joined: Tue Jun 16, 2020 11:28 am
Reputation: 0

Re: [Request] Microtopia

Post by Sekai Neko »

If I click on a stock pile (or whatever), even if I try search all, even if i use "unknow initial value" -> decrease value x repeat. I end up not finding anything.

Anyone know how to change the value of stockpiles on the inland? And yes, this is one of thoes preference things, I can easily get infinite resources via the storage transfer I just wrote, yet still prefer to harvest/mine. Reason why I just want to change their value to a massive amount.... ok... just the one I select and not every last one.

Jannysi
Noobzor
Noobzor
Posts: 5
Joined: Wed Apr 15, 2020 5:34 am
Reputation: 6

Re: [Request] Microtopia

Post by Jannysi »

try it
...\Microtopia\Microtopia_Data\StreamingAssets\prefabs.fods
open with notepad
find and replace 112 with 999 in 2 places

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Basileus777, ccruzen, DotBot, LeffWalker, lenonsoda, milkygothh, mosh, tampy