[Request]Tales of Graces f Remastered

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dktz00
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Re: [Request]Tales of Graces f Remastered

Post by dktz00 »

Raijinken wrote:
Sat Jan 25, 2025 9:10 am
In the 'Enemy Defeat counter increases by 5 per kill (if you want more, just edit it so instead of where it says #4, to whatever number you like)' script, where is the '#4' to edit (was gonna change it to 9998 for max)?
Look for line 20, where it says
add word ptr [rax+rcx*2+0000B0D4],4 //inc word ptr [rax+rcx*2+0000B0D4]

I changed the "],4" to "],200" and now each battle for me is increasing the amount by 512 (I have no idea how the logic works, since 4 translated to +4 but 200 translates to +512), so it's not a direct number. At least now you know the number to screw around with in order to speed things up for you, even if not the explicit rules for which it's supposed to happen to make +9998 (I'm sure you can figure it out with a bit of trial and error)

Raijinken
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Re: [Request]Tales of Graces f Remastered

Post by Raijinken »

dktz00 wrote:
Sat Jan 25, 2025 4:09 pm
Raijinken wrote:
Sat Jan 25, 2025 9:10 am
In the 'Enemy Defeat counter increases by 5 per kill (if you want more, just edit it so instead of where it says #4, to whatever number you like)' script, where is the '#4' to edit (was gonna change it to 9998 for max)?
Look for line 20, where it says
add word ptr [rax+rcx*2+0000B0D4],4 //inc word ptr [rax+rcx*2+0000B0D4]

I changed the "],4" to "],200" and now each battle for me is increasing the amount by 512 (I have no idea how the logic works, since 4 translated to +4 but 200 translates to +512), so it's not a direct number. At least now you know the number to screw around with in order to speed things up for you, even if not the explicit rules for which it's supposed to happen to make +9998 (I'm sure you can figure it out with a bit of trial and error)
looks lie it's in hex then, '200' is hex for '512' in normal decimal. Thanks for finding that for me

edit: 270F=9999

Raijinken
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Re: [Request]Tales of Graces f Remastered

Post by Raijinken »

Got a few of the Records:

Total Play Time: GameNative.dll+7DF4F0
Chests Opened: GameNative.dll+7DF4F4
Best Combo: GameNative.dll+7DF4F8

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nanaki
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Re: [Request]Tales of Graces f Remastered

Post by nanaki »

Multiplication of number of steals
Multiplication of number of critical hits
Multiplication of number of times B skills are used
Multiplication of number of times A skills are used
Multiplication of number of times effective characteristics are used

Is it difficult? Even if you multiply the number of times Arts are used to 9999, you cannot obtain titles by using B and A skills.
Speed ​​hacks do not work either, so it takes a long time to leave it alone, which is annoying.

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Re: [Request]Tales of Graces f Remastered

Post by Raijinken »

If you don't mind getting everything at once, the 'Title Unlocker' has that covered, and you can still get the Achievements for them.

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Re: [Request]Tales of Graces f Remastered

Post by dreamonfox »

Raijinken wrote:
Sun Jan 26, 2025 5:35 am
If you don't mind getting everything at once, the 'Title Unlocker' has that covered, and you can still get the Achievements for them.
where is Title Unlocker ?

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Rienfleche
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Re: [Request]Tales of Graces f Remastered

Post by Rienfleche »

update 1
combined and Added Shard Skill [Star] & Quality [Rigid] Weapon & Armor
NB: [Rigid] can be changed, just edit the script

update 2
added few more, Shard [Star], Infinite Consumables & Materials, this is better if you don't want bug key items maybe (press number 1 have that bug key items not decrease, but it have infinite shard)

update 3
actually i find easy way to temper weapon, that is set all the weapon to [Barbed] and set all the shard to [Rigid]
thiiss wayy all weapon and armor can be maxed at +99 (12 x 99 is more than 999) easy with hassle to dualize each battle

edited infinite Items to Infinite Shard (Haven't tested it effect Key Items???

I need help
can someone can make dropdown pointer to change the quality of weapon and amor below the script?
the dropdown list is in Notes/Dropdown/Items Qualities

also about 2nd slot of the skill, i don't how to make the script with [mov byte ptr] to only effect bit not byte
Attachments
Tales of Graces f Remastered.ct
update 3
(467.25 KiB) Downloaded 178 times
Tales of Graces f Remastered.ct
added few more, Shard [Star], Infinite Consumables & Materials, this is better if you don't want bug key items maybe (press number 1 have that bug key items not decrease, but it have infinite shard)
(468.78 KiB) Downloaded 61 times
Tales of Graces f Remastered.ct
combined and Added Shard Skill [Star] & Quality [Rigid] Weapon & Armor
(74.33 KiB) Downloaded 87 times
Last edited by Rienfleche on Mon Jan 27, 2025 9:46 am, edited 6 times in total.

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nanaki
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Re: [Request]Tales of Graces f Remastered

Post by nanaki »

dreamonfox wrote:
Sun Jan 26, 2025 8:30 am
Raijinken wrote:
Sun Jan 26, 2025 5:35 am
If you don't mind getting everything at once, the 'Title Unlocker' has that covered, and you can still get the Achievements for them.
where is Title Unlocker ?
It's on the 5th page.

Is it possible to get 100% groovy chat?
I thought I was being careful, but when I checked Nekonin Village, I missed it and I'm frustrated. Is there any way I can unlock chat in Nekonin Village while I'm at it and get the record to 100?

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Re: [Request]Tales of Graces f Remastered

Post by DiscoveryPoint »

Is there a way to change the skills on the specific armor pieces for each character, like scarfs or glasses?
Right now, you can only tamper with weapons, armors, gems and shards.

Raijinken
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Re: [Request]Tales of Graces f Remastered

Post by Raijinken »

Rienfleche wrote:
Sun Jan 26, 2025 8:42 am
combined and Added Shard Skill [Star] & Quality [Rigid] Weapon & Armor

for easy weapon tempering if you know why rigid and barbed is the best
i tried to make the gem one, but it bugged. so better to use that weapon & armor dualize to make it.
Where is that, in the existing Shard/Weapon/Armor/Gem Editor, or somewhere else?

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Rienfleche
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Re: [Request]Tales of Graces f Remastered

Post by Rienfleche »

Raijinken wrote:
Sun Jan 26, 2025 12:33 pm
Rienfleche wrote:
Sun Jan 26, 2025 8:42 am
combined and Added Shard Skill [Star] & Quality [Rigid] Weapon & Armor

for easy weapon tempering if you know why rigid and barbed is the best
i tried to make the gem one, but it bugged. so better to use that weapon & armor dualize to make it.
Where is that, in the existing Shard/Weapon/Armor/Gem Editor, or somewhere else?
upss, just realized it wrong file.
pls redownload

itsmeby
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Re: [Request]Tales of Graces f Remastered

Post by itsmeby »

Hey, still nodoby find the good address to change the limit max of the mixer ? =D

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Re: [Request]Tales of Graces f Remastered

Post by kimishima »

If you change the battle rank in the options, there are places where the numbers change.
I am in an environment where I have been released up to Evil, and
the easiest difficulty is 00
Evil difficulty is 04
and the other difficulties are in between.
I think that chaos is 05.
I tried to play with the values for the Chaos difficulty by looking at it in the memory viewer, but it seems that the Chaos difficulty and others cannot be selected unless they are unlocked.
When I try to examine the address that is accessing, it is forced to terminate when I operate the difficulty level.
I also tried to check the number of battles in the release condition difficulty, but there is no response to the number that seems to be the case. I wonder where it is managed.
I've played past games to complete the trophies, so it's a pain to spend time again, and I'd like to unlock them with mods.
I'll leave it here as a note.

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Foomy
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Re: [Request]Tales of Graces f Remastered

Post by Foomy »

Rienfleche wrote:
Sun Jan 26, 2025 8:42 am
combined and Added Shard Skill [Star] & Quality [Rigid] Weapon & Armor
NB: [Rigid] can be changed, just edit the script

added few more, Shard [Star], Infinite Consumables & Materials, this is better if you don't want bug key items maybe (press number 1 have that bug key items not decrease, but it have infinite shard)

for easy weapon tempering if you know why rigid and barbed is the best
i tried to make the gem one, but it bugged. so better to use that weapon & armor dualize to make it.
Is it possible to have an option to make the shard have barbed quality too? I tried using sora''s table with this but the pointer ends up with ??? values or something and couldn''t' be changed..

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Rienfleche
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Re: [Request]Tales of Graces f Remastered

Post by Rienfleche »

Foomy wrote:
Mon Jan 27, 2025 9:36 am
Rienfleche wrote:
Sun Jan 26, 2025 8:42 am
combined and Added Shard Skill [Star] & Quality [Rigid] Weapon & Armor
NB: [Rigid] can be changed, just edit the script

added few more, Shard [Star], Infinite Consumables & Materials, this is better if you don't want bug key items maybe (press number 1 have that bug key items not decrease, but it have infinite shard)

for easy weapon tempering if you know why rigid and barbed is the best
i tried to make the gem one, but it bugged. so better to use that weapon & armor dualize to make it.
Is it possible to have an option to make the shard have barbed quality too? I tried using sora''s table with this but the pointer ends up with ??? values or something and couldn''t' be changed..
try the new one

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