[Request]Tales of Graces f Remastered

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risorial
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Re: [Request]Tales of Graces f Remastered

Post by risorial »

Here is the latest table. I'll be updating this very passively. I've taken the liberty and included Sora3100's table, which I am a fan of! Sora, if you would prefer I remove it, let me know!

Included:

Sora3100's table

risorial table:
Items not consumed on sell/dualize (does not apply to certain groups like food, gear, and shards)
Mixer's Eleth stays (mostly) full
Characters' Title levels up once per battle
Item drop rate 98%
Enemy Defeat counter increases by 5 per kill (if you want more, just edit it so instead of where it says #4, to whatever number you like)
Eleth Mixer item production speed (for faster mixer production)
Weapon Temp bonus (for faster weapon tempering)
Armor Temp bonus (for faster armor tempering)
Stamps experience multiplier in stores (buggy, use with caution)
Player Eleth Bar mostly max
Enemy Eleth Bar mostly empty
Arte Usage multiplier (just use Sora's version though)
... and some random fixed addresses if you're interested
Attachments
Tales of Graces f Remastered.CT
(421.33 KiB) Downloaded 527 times

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

thanks , it is great , but we still need a script for infinite hp that is included in a cheat table , since so far the only fully working script for infinite health is the one included in the cheatevolution trainer made by Sinclair1

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nanaki
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Re: [Request]Tales of Graces f Remastered

Post by nanaki »

Impala wrote:
Tue Jan 21, 2025 12:39 pm
nanaki wrote:
Tue Jan 21, 2025 9:39 am
Is it possible to increase the number of people I've spoken to to 737?
It's a pain to have to speak to almost 700 unrelated NPCs.
GameNative.dll+7DF4F6

Copy and paste into CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>357391</ID>
      <Description>"NPC's Talked To"</Description>
      <LastState Value="297" RealAddress="7FFE4D43F4F6"/>
      <VariableType>2 Bytes</VariableType>
      <Address>GameNative.dll+7DF4F6</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you! This will save me a lot of trouble! I'll figure out the treasure chest myself!

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

@itsmeby consider that you can also combine bonuses that normally the game would block depending on what you chose , for example you can activate each single bonus for the damages as well as every bonus for the experience , those bonuses will remain active as long as you want them to be active

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Re: [Request]Tales of Graces f Remastered

Post by WOMGBBQKazer »

ploppf wrote:
Wed Jan 22, 2025 9:00 am
thanks , it is great , but we still need a script for infinite hp that is included in a cheat table , since so far the only fully working script for infinite health is the one included in the cheatevolution trainer made by Sinclair1
God mode + 1 hit KO from this table has worked for me:
NidasBot wrote:
Sun Jan 19, 2025 10:52 am
Hey! Here's my contribution. I don't own the game, so I won't be working on it anymore. The pointers should help out with expanding on the table more. Hopefully, some of you can make use of the table. Enjoy! :D
Current Features
[Scripts]
  • SP Mod - Instantly master the current title or multiply SP gained.
  • Item Modifier - Items collected from ground/chest get multiplied. May also function as infinite items (but not fully tested)
  • Damage Modifier - God Mode | OHK | Damage Multiplier | Damage Reduction
  • Infinite CC - CC does not deplete
  • Loot Modifier - Multiply the amount of loot obtain from battles or set the amount to max (15 for most things)
  • Gald Multiplier - Multiply gald gained
  • Experience Modifier - Instantly Level up after each battle or multiply exp gained
  • Give All Consumables & Dishes - Gives you 15 of all consumables and dishes
  • Give All Materials - Gives you 15 of all materials
  • Give All Gems & Charms - Gives you 15 of all gems and charms
[Pointers]
  • Gald
  • Party Member (1)
    • Character Data Pointer - May be useful for table makers.
    • EXP - Total Exp
    • NEXT EXP - Experience needed to level up
    • LEVEL
    • P ATK
    • C ATK
    • ACC
    • P DEF
    • C DEF
    • EVA
    • HP
  • Party Member (2)
  • Party Member (3)
  • Party Member (4)
  • Party Member (5)
Table Downloads

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

@NidasBot thanks mate

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Re: [Request]Tales of Graces f Remastered

Post by Raijinken »

risorial wrote:
Wed Jan 22, 2025 3:49 am
Here is the latest table. I'll be updating this very passively. I've taken the liberty and included Sora3100's table, which I am a fan of! Sora, if you would prefer I remove it, let me know!

Included:

Sora3100's table

risorial table:
Items not consumed on sell/dualize (does not apply to certain groups like food, gear, and shards)
Mixer's Eleth stays (mostly) full
Characters' Title levels up once per battle
Item drop rate 98%
Enemy Defeat counter increases by 5 per kill (if you want more, just edit it so instead of where it says #4, to whatever number you like)
Eleth Mixer item production speed (for faster mixer production)
Weapon Temp bonus (for faster weapon tempering)
Armor Temp bonus (for faster armor tempering)
Stamps experience multiplier in stores (buggy, use with caution)
Player Eleth Bar mostly max
Enemy Eleth Bar mostly empty
Arte Usage multiplier (just use Sora's version though)
... and some random fixed addresses if you're interested
Would you be able to add an 'Enemy hit (combo) multiplier' as well?

Along with a timer for Gem Polishing and an Eleth EXP Multiplier (for expanding slits in the Mixer)>

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

@NidasBot the god mode work very well , but it make invulerable even malik , hubert and probably the other protagonists when you fight against them

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Re: [Request]Tales of Graces f Remastered

Post by Impala »

Raijinken wrote:
Wed Jan 22, 2025 2:25 pm
Would you be able to add an 'Enemy hit (combo) multiplier' as well?

Along with a timer for Gem Polishing and an Eleth EXP Multiplier (for expanding slits in the Mixer)>
I edited Almahdi's script, so if he wants me to take it down I will, but here's a script for what you're looking for

Copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>357405</ID>
      <Description>"Combat Hits Multiplier"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//GameNative.dll+1DC79C - 66 89 91 1E020000     - mov [rcx+0000021E],dx
aobscanmodule(pComboHits,GameNative.dll,66 89 91 1E 02 00 00) // should be unique
alloc(newmem,$100,pComboHits)

label(pComboCode return)

newmem:
  add dx,[pComboMul]

pComboCode:
readmem(pComboHits,7)
  //mov [rcx+0000021E],dx
  jmp return

pComboMul:
  dd 5

pComboHits:
  jmp newmem
  nop 2
return:
registersymbol(pComboHits pComboCode)
registersymbol(pComboMul)
[DISABLE]

pComboHits:
readmem(pComboCode,7)
  //db 66 89 91 1E 02 00 00

unregistersymbol(pComboMul)
unregistersymbol(*)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+1DC79C

GameNative.dll+1DC77D: 5B                    - pop rbx
GameNative.dll+1DC77E: C3                    - ret
GameNative.dll+1DC77F: CC                    - int 3
GameNative.dll+1DC780: 0F B7 81 1E 02 00 00  - movzx eax,word ptr [rcx+0000021E]
GameNative.dll+1DC787: 33 D2                 - xor edx,edx
GameNative.dll+1DC789: 41 B9 E7 03 00 00     - mov r9d,000003E7
GameNative.dll+1DC78F: 66 41 3B C1           - cmp ax,r9w
GameNative.dll+1DC793: 0F 9C C2              - setl dl
GameNative.dll+1DC796: 66 03 D0              - add dx,ax
GameNative.dll+1DC799: 0F B7 C2              - movzx eax,dx
// ---------- INJECTING HERE ----------
GameNative.dll+1DC79C: 66 89 91 1E 02 00 00  - mov [rcx+0000021E],dx
// ---------- DONE INJECTING  ----------
GameNative.dll+1DC7A3: 0F B6 51 30           - movzx edx,byte ptr [rcx+30]
GameNative.dll+1DC7A7: 80 FA 01              - cmp dl,01
GameNative.dll+1DC7AA: 0F 85 BD 00 00 00     - jne GameNative.dll+1DC86D
GameNative.dll+1DC7B0: 48 0F BF 51 72        - movsx rdx,word ptr [rcx+72]
GameNative.dll+1DC7B5: 41 B8 4B 01 00 00     - mov r8d,0000014B
GameNative.dll+1DC7BB: 66 41 3B D0           - cmp dx,r8w
GameNative.dll+1DC7BF: 7F 2E                 - jg GameNative.dll+1DC7EF
GameNative.dll+1DC7C1: 66 41 3B C1           - cmp ax,r9w
GameNative.dll+1DC7C5: 76 04                 - jna GameNative.dll+1DC7CB
GameNative.dll+1DC7C7: 41 0F B7 C1           - movzx eax,r9w
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>357406</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>pComboMul</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

perfct , for now the god mode hack ( part of the damage modifier set of scripts ) is working even in the ghardia dungeon, unlike the first infinite hp script made for a cheat table

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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

if it isn't too messy or too complicated there is another hack that can improve the experience : instant full and infinite accelleration bar (ACC)
one of the titles will enable this ACC bar right over the health bar , and currently it is the only ability that don't have it's infinite script

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

great , the god mode script work against the final boss in the main story , and even in the liniage secondary adventure, it also works in the graces fights , you know, those 27 fights that end with a group of three dragons

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Re: [Request]Tales of Graces f Remastered

Post by kimishima »

I understand that the locked difficulty is unlocked by the number of battles.
As an example of what you want to do.
Difficulty hard -> change the number of battles -> unlock evil in the next battle.

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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

ploppf wrote:
Wed Jan 22, 2025 3:21 pm
@NidasBot the god mode work very well , but it make invulerable even malik , hubert and probably the other protagonists when you fight against them
Thanks for letting me know, I hadn't progressed that far to fully test out everything. I'll redownload the game on the weekend and see if I can fine tune the script to avoid that issue. Also, if you run into further issues, just reply to my original table post or any of my comment so that I actually get notified.

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

NidasBot wrote:
Wed Jan 22, 2025 11:55 pm
ploppf wrote:
Wed Jan 22, 2025 3:21 pm
@NidasBot the god mode work very well , but it make invulerable even malik , hubert and probably the other protagonists when you fight against them
Thanks for letting me know, I hadn't progressed that far to fully test out everything. I'll redownload the game on the weekend and see if I can fine tune the script to avoid that issue. Also, if you run into further issues, just reply to my original table post or any of my comment so that I actually get notified.
@NidasBot

let's see if this time i don't do any mistake with the quotes then, ok , so that problem is the only one that occur with the god mode script , for the rest i confirm that it work perfectly in both chapters of the story and in the 27 fights of the battle mode , if i am not mistaken there are three fights where the problem i mentioned occur , the fight against hubert in lahnt , the fight against malik in the fortress , the fight against sophie in the sonwy land ( you can trigger it when you touch a save crystal , in stead of a normal skit you will trigger a fight ) , and then the last fight against malik in the planet of the robots ( even this one is triggered thru a skit when you touch a save cystal )

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