[Request]Tales of Graces f Remastered

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ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

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Last edited by ploppf on Sun Jan 19, 2025 12:28 pm, edited 1 time in total.

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

@Sora3100
thanks , i am trying this hack just now and it seem to work perfectly , now i try to save after using this hack , another similar hack that is useful is one for unlock all the artes

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BlackMonster
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Re: [Request]Tales of Graces f Remastered

Post by BlackMonster »

NidasBot wrote:
Sun Jan 19, 2025 10:52 am
Hey! Here's my contribution. I don't own the game, so I won't be working on it anymore. The pointers should help out with expanding on the table more. Hopefully, some of you can make use of the table. Enjoy! :D
Current Features
[Scripts]
  • SP Mod - Instantly master the current title or multiply SP gained.
  • Item Modifier - Items collected from ground/chest get multiplied. May also function as infinite items (but not fully tested)
  • Damage Modifier - God Mode | OHK | Damage Multiplier | Damage Reduction
  • Infinite CC - CC does not deplete
  • Loot Modifier - Multiply the amount of loot obtain from battles or set the amount to max (15 for most things)
  • Gald Multiplier - Multiply gald gained
  • Experience Modifier - Instantly Level up after each battle or multiply exp gained
  • Give All Consumables & Dishes - Gives you 15 of all consumables and dishes
  • Give All Materials - Gives you 15 of all materials
  • Give All Gems & Charms - Gives you 15 of all gems and charms
[Pointers]
  • Gald
  • Party Member (1)
    • Character Data Pointer - May be useful for table makers.
    • EXP - Total Exp
    • NEXT EXP - Experience needed to level up
    • LEVEL
    • P ATK
    • C ATK
    • ACC
    • P DEF
    • C DEF
    • EVA
    • HP
  • Party Member (2)
  • Party Member (3)
  • Party Member (4)
  • Party Member (5)
Table Downloads
Any reason why u stopped playing the game??

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

so far there are two scripts that are missing: one for infinite hp and another one for unlock all the artes , but it is possible that all the artes are unlocked thru unlocking all the titles , and there already is a script to unlock all the titles , i am finishing the game so i will see if that's the case

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NidasBot
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Re: [Request]Tales of Graces f Remastered

Post by NidasBot »

BlackMonster wrote:
Sun Jan 19, 2025 12:28 pm
Any reason why u stopped playing the game??
I "borrowed" ;) a copy of the game, to see if I could make some scripts, and provide some information to help those making full tables. Since I don't own it, thought it wouldn't be fair to keep playing. Also, I don't think I would enjoy it much.

Sora3100
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Re: [Request]Tales of Graces f Remastered

Post by Sora3100 »

ploppf wrote:
Sun Jan 19, 2025 12:27 pm
@Sora3100
thanks , i am trying this hack just now and it seem to work perfectly , now i try to save after using this hack , another similar hack that is useful is one for unlock all the artes
The titles unlock all artes

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Re: [Request]Tales of Graces f Remastered

Post by Impala »

Raijinken wrote:
Sun Jan 19, 2025 9:33 am
Can you fix the AoB in the Monster Boo for Max Hits to be 999? It has them set at 30583, (same for Defeated, but when you ill an enemy it rolls to the proper max of 9999)?
Thanks!
You can do this yourself easily, search for 30583 in 2 bytes with memory scan options GameNative.dll

Then select all addresses (ctrl a), right click and change selected addresses to 999 (max hit)

Actually might need a script, because I see that both end up being 30583 until you kill a mob

I just set them all to 999, not sure what having 9999 kills does

Image
Last edited by Impala on Sun Jan 19, 2025 1:28 pm, edited 3 times in total.

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

@Sora3100 perfect , two problems solved then . but so far no infinite hp script was created , maybe it is because this script is way above in the scheclude ?

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Re: [Request]Tales of Graces f Remastered

Post by geoleon »

Is it possible to add the feature that allow us to change the weapon's skin/model?

Sora3100
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Re: [Request]Tales of Graces f Remastered

Post by Sora3100 »

geoleon wrote:
Sun Jan 19, 2025 1:56 pm
Is it possible to add the feature that allow us to change the weapon's skin/model?
It's kinda there in my table under notes -> models
Though I don't remember how well it actually works, and I haven't made a list for all of the model IDs

risorial
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Re: [Request]Tales of Graces f Remastered

Post by risorial »

Kuugen wrote:
Sun Jan 19, 2025 5:02 am
I checked the mixer function and the time it takes to do one production check is stored as a float address which was GameNative.dll+7DF390 for me. It counts up from 0.5 to 60 and then resets, if you freeze it at 60 you basically have instant production every frame of walking
Thanks for this! Here's a script for multiplying the speed at which the eleth mixer produces things, e.g. set to 2 so that it takes 30 seconds, or set to 10 so that it takes 6 seconds. Remember, production also is probability, so it doesn't mean that something is produced every time! Copy and paste to your table, and remember to save often!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4307</ID>
      <Description>"Eleth Mixer item production speed"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Graces f Remastered.exe
  Version: 
  Date   : 2025-01-19
  Author : risorial

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(mixerwalk,GameNative.dll,F3 41 0F 11 83 80 B8 00 00 0F) // should be unique
alloc(newmem,$1000,mixerwalk)
alloc(mixerwalkmult,4) // Allocate space for the user-defined multiplier

label(code)
label(return)

newmem:

code:
  subss xmm0,[r11+0000B880]
  mulss xmm0,[mixerwalkmult]
  addss xmm0,[r11+0000B880]
  movss [r11+0000B880],xmm0
  jmp return

mixerwalk:
  jmp newmem
  nop 4
return:
registersymbol(mixerwalk)
registersymbol(mixerwalkmult)

mixerwalkmult:
  dd (float)10.0 // Default multiplier, can be set dynamically before enabling the script.

[DISABLE]

mixerwalk:
  db F3 41 0F 11 83 80 B8 00 00

unregistersymbol(mixerwalk)
unregistersymbol(mixerwalkmult)
dealloc(newmem)
dealloc(mixerwalkmult)


{
// ORIGINAL CODE - INJECTION POINT: GameNative.dll+D0534

GameNative.dll+D04FD: 4C 8B 1D 34 87 54 00        - mov r11,[GameNative.dll+618C38]
GameNative.dll+D0504: 41 83 22 F7                 - and dword ptr [r10],-09
GameNative.dll+D0508: 39 3B                       - cmp [rbx],edi
GameNative.dll+D050A: 0F 85 90 01 00 00           - jne GameNative.dll+D06A0
GameNative.dll+D0510: 40 38 3D B5 1F 72 00        - cmp [GameNative.dll+7F24CC],dil
GameNative.dll+D0517: 0F 84 40 01 00 00           - je GameNative.dll+D065D
GameNative.dll+D051D: F3 0F 10 0D 27 70 4E 00     - movss xmm1,[GameNative.dll+5B754C]
GameNative.dll+D0525: 0F 28 C6                    - movaps xmm0,xmm6
GameNative.dll+D0528: F3 41 0F 58 83 80 B8 00 00  - addss xmm0,[r11+0000B880]
GameNative.dll+D0531: 0F 2F C1                    - comiss xmm0,xmm1
// ---------- INJECTING HERE ----------
GameNative.dll+D0534: F3 41 0F 11 83 80 B8 00 00  - movss [r11+0000B880],xmm0
// ---------- DONE INJECTING  ----------
GameNative.dll+D053D: 0F 82 1A 01 00 00           - jb GameNative.dll+D065D
GameNative.dll+D0543: F3 0F 10 15 8D 89 4E 00     - movss xmm2,[GameNative.dll+5B8ED8]
GameNative.dll+D054B: 0F 1F 44 00 00              - nop dword ptr [rax+rax+00]
GameNative.dll+D0550: F3 0F 58 C2                 - addss xmm0,xmm2
GameNative.dll+D0554: 0F 2F C1                    - comiss xmm0,xmm1
GameNative.dll+D0557: 73 F7                       - jae GameNative.dll+D0550
GameNative.dll+D0559: 4C 8D 44 24 21              - lea r8,[rsp+21]
GameNative.dll+D055E: F3 41 0F 11 83 80 B8 00 00  - movss [r11+0000B880],xmm0
GameNative.dll+D0567: 48 8D 54 24 20              - lea rdx,[rsp+20]
GameNative.dll+D056C: E8 8F 52 02 00              - call GameNative.dll+F5800
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4306</ID>
          <Description>"Eleth Mixer walking multiplier"</Description>
          <LastState Value="10" RealAddress="7FFB8FB81000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>mixerwalkmult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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SKB99
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Re: [Request]Tales of Graces f Remastered

Post by SKB99 »

Sora3100 wrote:
Fri Jan 17, 2025 7:09 pm
I still have not finished the table yet, very barebones at the moment
At least I have ported the item editor stuff already

Edit 1:
Added difficulty values (able to increase multiple things, like enemy HP, EXP given, SP given etc)
Added herb stats
Added field run speed multiplier
Added arte usage multiplier
I've been racking my brain about this for a few hours and I figured I'd make an account and ask. I cannot access this table for whatever reason...sometimes. Like, once in a blue moon, it'll open and I can use the selections (Mostly going for the Arte Uses Modifier because I grinded it all out on the PS3 version and I am NOT doing that again.) but then I'll get a weird error

<<Error while scanning for AOB's: basePTR Error: Not all results found>>

I'm not entirely sure what I'm doing wrong or IF I'm doing something wrong. Sometimes it works, sometimes it doesn't. Honestly, the only real thing I want is the arte usage multiplier to cut down my grinding time.

Sora3100
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Re: [Request]Tales of Graces f Remastered

Post by Sora3100 »

SKB99 wrote:
Sun Jan 19, 2025 4:18 pm
Sora3100 wrote:
Fri Jan 17, 2025 7:09 pm
I still have not finished the table yet, very barebones at the moment
At least I have ported the item editor stuff already

Edit 1:
Added difficulty values (able to increase multiple things, like enemy HP, EXP given, SP given etc)
Added herb stats
Added field run speed multiplier
Added arte usage multiplier
I've been racking my brain about this for a few hours and I figured I'd make an account and ask. I cannot access this table for whatever reason...sometimes. Like, once in a blue moon, it'll open and I can use the selections (Mostly going for the Arte Uses Modifier because I grinded it all out on the PS3 version and I am NOT doing that again.) but then I'll get a weird error

<<Error while scanning for AOB's: basePTR Error: Not all results found>>

I'm not entirely sure what I'm doing wrong or IF I'm doing something wrong. Sometimes it works, sometimes it doesn't. Honestly, the only real thing I want is the arte usage multiplier to cut down my grinding time.
Do you mean it sometimes works after restarting the game, or after you have closed the table (and didn't disable the enable script) and the game still running?

ploppf
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Re: [Request]Tales of Graces f Remastered

Post by ploppf »

i am starting to test the hack for instant eleth charge for the player and zero eleth for the enemies , for now everything is working fine , just in case i waited untill i maxed each single title

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SKB99
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Re: [Request]Tales of Graces f Remastered

Post by SKB99 »

Sora3100 wrote:
Sun Jan 19, 2025 4:29 pm
SKB99 wrote:
Sun Jan 19, 2025 4:18 pm
Sora3100 wrote:
Fri Jan 17, 2025 7:09 pm
I still have not finished the table yet, very barebones at the moment
At least I have ported the item editor stuff already

Edit 1:
Added difficulty values (able to increase multiple things, like enemy HP, EXP given, SP given etc)
Added herb stats
Added field run speed multiplier
Added arte usage multiplier
I've been racking my brain about this for a few hours and I figured I'd make an account and ask. I cannot access this table for whatever reason...sometimes. Like, once in a blue moon, it'll open and I can use the selections (Mostly going for the Arte Uses Modifier because I grinded it all out on the PS3 version and I am NOT doing that again.) but then I'll get a weird error

<<Error while scanning for AOB's: basePTR Error: Not all results found>>

I'm not entirely sure what I'm doing wrong or IF I'm doing something wrong. Sometimes it works, sometimes it doesn't. Honestly, the only real thing I want is the arte usage multiplier to cut down my grinding time.
Do you mean it sometimes works after restarting the game, or after you have closed the table (and didn't disable the enable script) and the game still running?
Honestly, it's random for me. I've closed CE and reopened it. Closed the game and CE and reopened it. Sometimes I get success and sometimes I get that error. Maybe I have a smooth brain but is there like an order of operations for something like this. I've used CE before (Mostly on Tales of Vesperia so I could cut down on grinding and accessing Grade Shop stuff during my first playthrough since I own it...3 times over on various consoles)

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