Legends of Idleon

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imbdawg
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Re: Legends of Idleon

Post by imbdawg »

I'm crashing constantly after playing for 5-10 mins. Seems to happen only when I change maps. Any ideas on how to fix this?

thefrozen
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Re: Legends of Idleon

Post by thefrozen »

jurase wrote:
Thu Nov 28, 2024 3:11 pm

Can it be integrated? I don't know how to make sure it works properly and doesn't break my account
What do you mean? There's nothing to be integrated here. This is information about which arrays affect things. If you wanted to change something, you'd go to those arrays and change it

kastatrofa
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Re: Legends of Idleon

Post by kastatrofa »

Hey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?

noodlexpen
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Re: Legends of Idleon

Post by noodlexpen »

zeromike233 wrote:
Wed Nov 27, 2024 6:56 pm
I bought some packs, and the pack slot in gem shop is now empty.
When I try to print the value of some of the packages, I saw undefined.
console.log(bEngine.getGameAttribute("BundlesReceived").h["bun_u"]);
VM48:1 undefined

Does that mean the pack is actually unavailable right now?
Can we set it to 0/1 in this case?
How bundles work its a bit meh, "BundlesRecived" its an empty array where only the packs you bought/enabled shows, so if u never bought bun_i for auto-loot it will not show on "BundlesRecived", thats the reason you get undefined because they are not defined until you enable them.

You can check what packages you have active with console.log(bEngine.getGameAttribute("BundlesReceived")), pack being unavailable to be bought doesnt prevent you from enabling those bundles.

You can even check if the package its getting enabled changing its value to 0 checking afk gains and then to 1 again.
Last edited by noodlexpen on Fri Nov 29, 2024 11:40 am, edited 1 time in total.

noodlexpen
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Re: Legends of Idleon

Post by noodlexpen »

kastatrofa wrote:
Fri Nov 29, 2024 9:09 am
Hey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?
Should be chng bEngine.gameAttributes.h["Holes"][11][11] = 72000 (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)
But its not changing the value to me, on chromedebug it does work, so try bEngine.gameAttributes.h["Holes"][11][11] = 72000 in chromedebug if chng doesnt work.

For Justice is bEngine.gameAttributes.h["Holes"][11][12] = 72000 in case you wanted to know too
Last edited by noodlexpen on Fri Nov 29, 2024 11:45 am, edited 1 time in total.

noodlexpen
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Re: Legends of Idleon

Post by noodlexpen »

Gavril2 wrote:
Sat Nov 23, 2024 2:53 pm
Has anything for green (pet) crystals been discovered?
As far i know, you can only enable all pets with w1 companion, theres no way to obtain greem gems as they are server side and not client side like blue gems and practically everything else in this game.

slayerpus
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Re: Legends of Idleon

Post by slayerpus »

i think i change something wrong. how to fixx error in holes?
level undefined
total opal fund: null

slayerpus
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Re: Legends of Idleon

Post by slayerpus »

have this problem


slayerpus
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Re: Legends of Idleon

Post by slayerpus »

Disputate wrote:
Mon Nov 11, 2024 7:31 pm
agilebee wrote:
Mon Nov 11, 2024 6:53 pm
kikiGo wrote:
Fri Nov 08, 2024 2:43 pm



11: [25] value — probably may be the current Wishes count stored in the lamp. Need further ckeck on this one.
The bell values, 16-18, are all causing issues with my bell. Using any of them at all, with any value, just removes the upgrades I have and has now stopped me from being able to interact with the bell at all. All values just say "lvl null".

In fact, messing with arrays 16-18 has completely messed up the entire Hole for me. I can't interact with anything. Clicking on the bell crashes the game.
Could you post your arrays of 16-18?

Here are my Values for fixing yours:

Code: Select all

16, 182,43,247,50,117,0,0,0,0,0,0,0
17, 48,51,34,55,0,0,0,0,0,0,0,0
18, 331994.45989287,140,276458.42031489295,11,21906.69713572366,5,0.1755555555555561,0
Can you show me all your holes value? cause i have problem too and i want fix

sciomachist
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Re: Legends of Idleon

Post by sciomachist »

noodlexpen wrote:
Fri Nov 29, 2024 11:29 am
kastatrofa wrote:
Fri Nov 29, 2024 9:09 am
Hey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?
Should be chng bEngine.gameAttributes.h["Holes"][11][11] = 72000 (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)
But its not changing the value to me, on chromedebug it does work, so try bEngine.gameAttributes.h["Holes"][11][11] = 72000 in chromedebug if chng doesnt work.

For Justice is bEngine.gameAttributes.h["Holes"][11][12] = 72000 in case you wanted to know too
I'm not 100% sure if you can utilize the chng function with that index. If it works, it works. /shrug. If it doesn't, it should be

Code: Select all

chng bEngine.getGameAttribute("Holes")[11][11] = xx
chng bEngine.getGameAttribute("Holes")[11][12] = yy
The way the game is coded, you earn 0.05 multi towards a new run every hour. This is why at 20 hours, you can do 1 run. Up until 48 hours, you can accumulate a reward multi of 2.4x. After 48 hours, the rate at which you earn multi drops considerably. So if you only want to do a new run, you only need to set either xx or yy to 72000. you can set the number higher to do the run with a reward multi.

sciomachist
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Re: Legends of Idleon

Post by sciomachist »

jurase wrote:
Thu Nov 28, 2024 3:11 pm
Can it be integrated? I don't know how to make sure it works properly and doesn't break my account
I only know basic stuff to do changes on a superficial level for what I want the game to do. In terms of the sweeping, wide stuff that requires deeper coding, I'm not that great at it which is why I'm not attempting to do that. I don't know if there are folks around who are willing/wanting to do that.

I provided the assistance towards mapping the new index values cause that's easy to do and that's what I can help with if someone steps up to providing what you are asking for. Sorry I'm not capable enough in that sense.

sciomachist
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Re: Legends of Idleon

Post by sciomachist »

slayerpus wrote:
Fri Nov 29, 2024 1:44 pm
i think i change something wrong. how to fixx error in holes?
level undefined
total opal fund: null
You folks need to stop changing things if you don't understand the difference between a single integer and an array. I'm guessing you did something along the lines of:

Code: Select all

 chng bEngine.getGameAttribute("Holes")[1] = number
 chng bEngine.getGameAttribute("Holes")[7] = number
However, you broke the code because index [1] which holds the information for villager levels is an array of 8 numbers and index [7] which holds the information for opals found is an array of 30 numbers. Assigning 1 number to what should be an array breaks the game since it no longer has the information referenced to by those specific things. This is going to be the last time I provide assistance for this same type of mistake which has happened countless times since the Hole has been released. I've edited my post to try to provide clarity on this point but its starting to become a broken record and you folks need to stop blindfully bumbling around.

If you want to do something in game, ask for how to do it - not blindly doing something, breaking your game, and then asking why it went wrong.

troljan123
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Re: Legends of Idleon

Post by troljan123 »

anyone figured "mental health' for new Justice Monument?

noodlexpen
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Re: Legends of Idleon

Post by noodlexpen »

sciomachist wrote:
Fri Nov 29, 2024 6:09 pm
noodlexpen wrote:
Fri Nov 29, 2024 11:29 am
kastatrofa wrote:
Fri Nov 29, 2024 9:09 am
Hey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?
Should be chng bEngine.gameAttributes.h["Holes"][11][11] = 72000 (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)
But its not changing the value to me, on chromedebug it does work, so try bEngine.gameAttributes.h["Holes"][11][11] = 72000 in chromedebug if chng doesnt work.

For Justice is bEngine.gameAttributes.h["Holes"][11][12] = 72000 in case you wanted to know too
I'm not 100% sure if you can utilize the chng function with that index. If it works, it works. /shrug. If it doesn't, it should be

Code: Select all

chng bEngine.getGameAttribute("Holes")[11][11] = xx
chng bEngine.getGameAttribute("Holes")[11][12] = yy
The way the game is coded, you earn 0.05 multi towards a new run every hour. This is why at 20 hours, you can do 1 run. Up until 48 hours, you can accumulate a reward multi of 2.4x. After 48 hours, the rate at which you earn multi drops considerably. So if you only want to do a new run, you only need to set either xx or yy to 72000. you can set the number higher to do the run with a reward multi.
That could be the reason why chng didnt work for me, i always use chromedebug so im not sure when it comes to chng command

mamatthi
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Re: Legends of Idleon

Post by mamatthi »

How do I delete my comment.

On another note: here is the array levels for holes, copied from my json (For if you do fuck something up)
"Holes": "
[[9,7,7,-1,3,2,3,3,3,9,-1,-1],
[10,15,18,8,0,0,0,0],
[26713032.0227404,12614899.96824625,6519509.3332889285,3099743.710311534,0,0,0,0,0,0,0,0],
[40,30,21,18,0,0,0,0,0,0,0,0],
[4,5,3,0,0,0,0,0,0],
[5,4,3,4,0,0,0,0,0,0,0,0],
[2,0,0,0,0,0,0,0,0,0,0,0],
[11,3,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[42,37,34,29,24,18,13,3,1,2],[937705945.065651,167162127.628789,302553968.468641,5056031.6514261,810388499.5695274,847401224.0755181,1514281908.2134352,116932071.371384,253793251.189502,2098190737.02201,747653.123376809,19102620.2019082,159787.555607275,22119684.9886279,735983.210407184,228365691.623191,4228964.09578538,59641873.4566127],[6,0,5,6,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[2664,19,26373002,14,0,0,0,0,11,11,1,131717.18100002425,1326292.4912125159,0,0,0,0,0,1000,3,8,7,26863.554947573983,1,3,9,7,7083924.8897958,109827832.849737,5,3,0,1772929006,247,349,337,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[41,54,20,22,30,20,0,0],[1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1783,4,10,0,0,0,0,0,0,0,0,0],[69,206,13,333,86,208,54,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[132,118,257,94,75,0,0,0,0,0,0,0],
[97,94,75,83,0,0,0,0,0,0,0,0],
[2140962.90242729,176,264023.494262763,13,4451.06610954091,5,416.22727075192626,1],[83,115767.165173612,83,713342.410038323,83,1337440.15199001,83,2188004.25259982,82,1873470.26668383,0,0,0,0,0,0,0,0,0,0],[0,1,2,3,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0],
[3,1,2,0,0,0,0,0,0,0,0,0,0,0,0],
[102,55,108,53,66,92,73,80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,0,0,0,0]]"

Only use this if your hole is completely borked since this still gives me some kinks

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