Legends of Idleon
Re: Legends of Idleon
I'm crashing constantly after playing for 5-10 mins. Seems to happen only when I change maps. Any ideas on how to fix this?
Re: Legends of Idleon
What do you mean? There's nothing to be integrated here. This is information about which arrays affect things. If you wanted to change something, you'd go to those arrays and change it
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- Novice Cheater
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Re: Legends of Idleon
Hey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?
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- Noobzor
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Re: Legends of Idleon
How bundles work its a bit meh, "BundlesRecived" its an empty array where only the packs you bought/enabled shows, so if u never bought bun_i for auto-loot it will not show on "BundlesRecived", thats the reason you get undefined because they are not defined until you enable them.zeromike233 wrote: ↑Wed Nov 27, 2024 6:56 pmI bought some packs, and the pack slot in gem shop is now empty.
When I try to print the value of some of the packages, I saw undefined.
console.log(bEngine.getGameAttribute("BundlesReceived").h["bun_u"]);
VM48:1 undefined
Does that mean the pack is actually unavailable right now?
Can we set it to 0/1 in this case?
You can check what packages you have active with console.log(bEngine.getGameAttribute("BundlesReceived")), pack being unavailable to be bought doesnt prevent you from enabling those bundles.
You can even check if the package its getting enabled changing its value to 0 checking afk gains and then to 1 again.
Last edited by noodlexpen on Fri Nov 29, 2024 11:40 am, edited 1 time in total.
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Re: Legends of Idleon
Should be chng bEngine.gameAttributes.h["Holes"][11][11] = 72000 (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)kastatrofa wrote: ↑Fri Nov 29, 2024 9:09 amHey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?
But its not changing the value to me, on chromedebug it does work, so try bEngine.gameAttributes.h["Holes"][11][11] = 72000 in chromedebug if chng doesnt work.
For Justice is bEngine.gameAttributes.h["Holes"][11][12] = 72000 in case you wanted to know too
Last edited by noodlexpen on Fri Nov 29, 2024 11:45 am, edited 1 time in total.
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- Noobzor
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Re: Legends of Idleon
i think i change something wrong. how to fixx error in holes?
level undefined
total opal fund: null
level undefined
total opal fund: null
Re: Legends of Idleon
have this problem
Re: Legends of Idleon
Can you show me all your holes value? cause i have problem too and i want fixDisputate wrote: ↑Mon Nov 11, 2024 7:31 pmCould you post your arrays of 16-18?agilebee wrote: ↑Mon Nov 11, 2024 6:53 pmThe bell values, 16-18, are all causing issues with my bell. Using any of them at all, with any value, just removes the upgrades I have and has now stopped me from being able to interact with the bell at all. All values just say "lvl null".
In fact, messing with arrays 16-18 has completely messed up the entire Hole for me. I can't interact with anything. Clicking on the bell crashes the game.
Here are my Values for fixing yours:Code: Select all
16, 182,43,247,50,117,0,0,0,0,0,0,0 17, 48,51,34,55,0,0,0,0,0,0,0,0 18, 331994.45989287,140,276458.42031489295,11,21906.69713572366,5,0.1755555555555561,0
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Re: Legends of Idleon
I'm not 100% sure if you can utilize the chng function with that index. If it works, it works. /shrug. If it doesn't, it should benoodlexpen wrote: ↑Fri Nov 29, 2024 11:29 amShould be chng bEngine.gameAttributes.h["Holes"][11][11] = 72000 (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)kastatrofa wrote: ↑Fri Nov 29, 2024 9:09 amHey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?
But its not changing the value to me, on chromedebug it does work, so try bEngine.gameAttributes.h["Holes"][11][11] = 72000 in chromedebug if chng doesnt work.
For Justice is bEngine.gameAttributes.h["Holes"][11][12] = 72000 in case you wanted to know too
Code: Select all
chng bEngine.getGameAttribute("Holes")[11][11] = xx
chng bEngine.getGameAttribute("Holes")[11][12] = yy
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Re: Legends of Idleon
I only know basic stuff to do changes on a superficial level for what I want the game to do. In terms of the sweeping, wide stuff that requires deeper coding, I'm not that great at it which is why I'm not attempting to do that. I don't know if there are folks around who are willing/wanting to do that.
I provided the assistance towards mapping the new index values cause that's easy to do and that's what I can help with if someone steps up to providing what you are asking for. Sorry I'm not capable enough in that sense.
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Re: Legends of Idleon
You folks need to stop changing things if you don't understand the difference between a single integer and an array. I'm guessing you did something along the lines of:
Code: Select all
chng bEngine.getGameAttribute("Holes")[1] = number
chng bEngine.getGameAttribute("Holes")[7] = number
If you want to do something in game, ask for how to do it - not blindly doing something, breaking your game, and then asking why it went wrong.
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Re: Legends of Idleon
anyone figured "mental health' for new Justice Monument?
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- Noobzor
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Re: Legends of Idleon
That could be the reason why chng didnt work for me, i always use chromedebug so im not sure when it comes to chng commandsciomachist wrote: ↑Fri Nov 29, 2024 6:09 pmI'm not 100% sure if you can utilize the chng function with that index. If it works, it works. /shrug. If it doesn't, it should benoodlexpen wrote: ↑Fri Nov 29, 2024 11:29 amShould be chng bEngine.gameAttributes.h["Holes"][11][11] = 72000 (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)kastatrofa wrote: ↑Fri Nov 29, 2024 9:09 amHey, noob here. Can someone please tell me What is the chng command to boost bravery time since last run?
But its not changing the value to me, on chromedebug it does work, so try bEngine.gameAttributes.h["Holes"][11][11] = 72000 in chromedebug if chng doesnt work.
For Justice is bEngine.gameAttributes.h["Holes"][11][12] = 72000 in case you wanted to know too
The way the game is coded, you earn 0.05 multi towards a new run every hour. This is why at 20 hours, you can do 1 run. Up until 48 hours, you can accumulate a reward multi of 2.4x. After 48 hours, the rate at which you earn multi drops considerably. So if you only want to do a new run, you only need to set either xx or yy to 72000. you can set the number higher to do the run with a reward multi.Code: Select all
chng bEngine.getGameAttribute("Holes")[11][11] = xx chng bEngine.getGameAttribute("Holes")[11][12] = yy
Re: Legends of Idleon
How do I delete my comment.
On another note: here is the array levels for holes, copied from my json (For if you do fuck something up)
"Holes": "
[[9,7,7,-1,3,2,3,3,3,9,-1,-1],
[10,15,18,8,0,0,0,0],
[26713032.0227404,12614899.96824625,6519509.3332889285,3099743.710311534,0,0,0,0,0,0,0,0],
[40,30,21,18,0,0,0,0,0,0,0,0],
[4,5,3,0,0,0,0,0,0],
[5,4,3,4,0,0,0,0,0,0,0,0],
[2,0,0,0,0,0,0,0,0,0,0,0],
[11,3,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[42,37,34,29,24,18,13,3,1,2],[937705945.065651,167162127.628789,302553968.468641,5056031.6514261,810388499.5695274,847401224.0755181,1514281908.2134352,116932071.371384,253793251.189502,2098190737.02201,747653.123376809,19102620.2019082,159787.555607275,22119684.9886279,735983.210407184,228365691.623191,4228964.09578538,59641873.4566127],[6,0,5,6,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[2664,19,26373002,14,0,0,0,0,11,11,1,131717.18100002425,1326292.4912125159,0,0,0,0,0,1000,3,8,7,26863.554947573983,1,3,9,7,7083924.8897958,109827832.849737,5,3,0,1772929006,247,349,337,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[41,54,20,22,30,20,0,0],[1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1783,4,10,0,0,0,0,0,0,0,0,0],[69,206,13,333,86,208,54,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[132,118,257,94,75,0,0,0,0,0,0,0],
[97,94,75,83,0,0,0,0,0,0,0,0],
[2140962.90242729,176,264023.494262763,13,4451.06610954091,5,416.22727075192626,1],[83,115767.165173612,83,713342.410038323,83,1337440.15199001,83,2188004.25259982,82,1873470.26668383,0,0,0,0,0,0,0,0,0,0],[0,1,2,3,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0],
[3,1,2,0,0,0,0,0,0,0,0,0,0,0,0],
[102,55,108,53,66,92,73,80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,0,0,0,0]]"
Only use this if your hole is completely borked since this still gives me some kinks
On another note: here is the array levels for holes, copied from my json (For if you do fuck something up)
"Holes": "
[[9,7,7,-1,3,2,3,3,3,9,-1,-1],
[10,15,18,8,0,0,0,0],
[26713032.0227404,12614899.96824625,6519509.3332889285,3099743.710311534,0,0,0,0,0,0,0,0],
[40,30,21,18,0,0,0,0,0,0,0,0],
[4,5,3,0,0,0,0,0,0],
[5,4,3,4,0,0,0,0,0,0,0,0],
[2,0,0,0,0,0,0,0,0,0,0,0],
[11,3,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[42,37,34,29,24,18,13,3,1,2],[937705945.065651,167162127.628789,302553968.468641,5056031.6514261,810388499.5695274,847401224.0755181,1514281908.2134352,116932071.371384,253793251.189502,2098190737.02201,747653.123376809,19102620.2019082,159787.555607275,22119684.9886279,735983.210407184,228365691.623191,4228964.09578538,59641873.4566127],[6,0,5,6,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[2664,19,26373002,14,0,0,0,0,11,11,1,131717.18100002425,1326292.4912125159,0,0,0,0,0,1000,3,8,7,26863.554947573983,1,3,9,7,7083924.8897958,109827832.849737,5,3,0,1772929006,247,349,337,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[41,54,20,22,30,20,0,0],[1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1783,4,10,0,0,0,0,0,0,0,0,0],[69,206,13,333,86,208,54,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[132,118,257,94,75,0,0,0,0,0,0,0],
[97,94,75,83,0,0,0,0,0,0,0,0],
[2140962.90242729,176,264023.494262763,13,4451.06610954091,5,416.22727075192626,1],[83,115767.165173612,83,713342.410038323,83,1337440.15199001,83,2188004.25259982,82,1873470.26668383,0,0,0,0,0,0,0,0,0,0],[0,1,2,3,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0],
[3,1,2,0,0,0,0,0,0,0,0,0,0,0,0],
[102,55,108,53,66,92,73,80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,0,0,0,0]]"
Only use this if your hole is completely borked since this still gives me some kinks
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