[Request] Dynasty Warriors Origins DEMO

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Locke_Smithy
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[Request] Dynasty Warriors Origins DEMO

Post by Locke_Smithy »



If it's possible, do try to take a crack at this.
  • Inf health script
  • Inf musou script
  • Inf bravery script
  • No damage (doesn't react to damage or has super armour) script
  • Skill and tactics cooldown scripts
  • Allies health don't decrease script

juniorff808
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Re: [Request] Dynasty Warriors Origins DEMO

Post by juniorff808 »

+1

binhtuxedo
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Re: [Request] Dynasty Warriors Origins DEMO

Post by binhtuxedo »

I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
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Cissa90
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Re: [Request] Dynasty Warriors Origins DEMO

Post by Cissa90 »

binhtuxedo wrote:
Tue Nov 26, 2024 12:46 pm
I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
I updated yours and made them into scripts. Also made a 1 hit kill script but its shared, so be careful unless you can trace it back to only happen on player char :)
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Locke_Smithy
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Re: [Request] Dynasty Warriors Origins DEMO

Post by Locke_Smithy »

Cissa90 wrote:
Tue Nov 26, 2024 8:16 pm
binhtuxedo wrote:
Tue Nov 26, 2024 12:46 pm
I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
I updated yours and made them into scripts. Also made a 1 hit kill script but its shared, so be careful unless you can trace it back to only happen on player char :)
there were issues with musou script or pointer for that matter. maybe there's another factor affecting it. how about increasing the amount musou is accumulated?

binhtuxedo
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Re: [Request] Dynasty Warriors Origins DEMO

Post by binhtuxedo »

Locke_Smithy wrote:
Thu Nov 28, 2024 12:45 pm
Cissa90 wrote:
Tue Nov 26, 2024 8:16 pm
binhtuxedo wrote:
Tue Nov 26, 2024 12:46 pm
I'm newbie, I only found pointers for health, musou and battle arts, can be used while waiting for something more complete
I updated yours and made them into scripts. Also made a 1 hit kill script but its shared, so be careful unless you can trace it back to only happen on player char :)
there were issues with musou script or pointer for that matter. maybe there's another factor affecting it. how about increasing the amount musou is accumulated?
i deleted game 2 days ago. Let me reinstall and check it :)

Locke_Smithy
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Re: [Request] Dynasty Warriors Origins DEMO

Post by Locke_Smithy »

real sorry, mate XD. I just play this demo once per two days lately

binhtuxedo
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Re: [Request] Dynasty Warriors Origins DEMO

Post by binhtuxedo »

Reinstalled the game and tested. Found the problem, when the player dies, the pointer is wrong. fixed it
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Locke_Smithy
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Re: [Request] Dynasty Warriors Origins DEMO

Post by Locke_Smithy »

oh wait, then that means everytime an officer died on field, it affected the script.
because i didn't die. the allied or enemy officer did probably

binhtuxedo
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Re: [Request] Dynasty Warriors Origins DEMO

Post by binhtuxedo »

Locke_Smithy wrote:
Thu Nov 28, 2024 2:42 pm
oh wait, then that means everytime an officer died on field, it affected the script.
because i didn't die. the allied or enemy officer did probably
I think it's the old pointer that affects the script. I changed the pointer and checked your script, everything is ok. By the way, I'm also learning how to make scripts, thanks for your script

binhtuxedo
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Re: [Request] Dynasty Warriors Origins DEMO

Post by binhtuxedo »

after studying more, i have a little understanding of how to make scripts. created another 1 hit kill script, which affects everyone except the player. But using this is quite dangerous, because the alliance also gets 1 hit kill. i created more damage multi , which can be customized multi, added horse dash script.
Happy playing everyone
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nakint
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Re: [Request] Dynasty Warriors Origins DEMO

Post by nakint »

Add companion gauge plz

Locke_Smithy
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Re: [Request] Dynasty Warriors Origins DEMO

Post by Locke_Smithy »

binhtuxedo wrote:
Fri Nov 29, 2024 8:35 am
after studying more, i have a little understanding of how to make scripts. created another 1 hit kill script, which affects everyone except the player. But using this is quite dangerous, because the alliance also gets 1 hit kill. i created more damage multi , which can be customized multi, added horse dash script.
Happy playing everyone
does this mean ally will die in 1 hit or everything they hit will die? also, if you can access the code for allies, you can access their health code, yes?

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Re: [Request] Dynasty Warriors Origins DEMO

Post by binhtuxedo »

update: add infinite tactics scripts
Locke_Smithy wrote:
Sat Nov 30, 2024 2:54 am
does this mean ally will die in 1 hit or everything they hit will die? also, if you can access the code for allies, you can access their health code, yes?
I only found the player and bodyguard pointers. The addresses of enemy officers are not fixed, for example, if the player kills an enemy officer, the killed enemy address will receive another character, which can be an ally or an enemy. Maybe I don't have enough skills and experience to do these things.
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Bereigner
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Re: [Request] Dynasty Warriors Origins DEMO

Post by Bereigner »

binhtuxedo wrote:
Sat Nov 30, 2024 3:08 pm
update: add infinite tactics scripts
Locke_Smithy wrote:
Sat Nov 30, 2024 2:54 am
does this mean ally will die in 1 hit or everything they hit will die? also, if you can access the code for allies, you can access their health code, yes?
I only found the player and bodyguard pointers. The addresses of enemy officers are not fixed, for example, if the player kills an enemy officer, the killed enemy address will receive another character, which can be an ally or an enemy. Maybe I don't have enough skills and experience to do these things.
If you will indulge me, can you please make a script for infinite companion/changing to companion at any time? Basically there is this timer for your companion in the game and I want to freeze the timer.

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