Legends of Idleon

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Guisken
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Re: Legends of Idleon

Post by Guisken »

So, I just reached W5 in a second account, somehow i have 10.000 chest in the loot pile.
Is there any way to just wipe or trash them all?

sciomachist
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Re: Legends of Idleon

Post by sciomachist »

Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [1] Motherlode layers completed
- [3] Hive harvests completed
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)
- [22] Harp Power
- [25] Total current wishes
- [26] Colonies cleared
- [33] Hiring the Hounds, Beginner Best
- [34] Hiring the Hounds, Warrior Best
- [35] Hiring the Hounds, Archer Best
- [36] Hiring the Hounds, Mage Best
12: Amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount / Bells sucessfull used
- [0] Ring Bell amount
- [1] Ring Bell used
- [2] Ping Bell amount
- [3] Ping Bell used
- [4] Clean Bell amount
- [5] Clean Bell used
- [6] Renew Bell amount
- [7] Renew Bell used
19: Harp - Note Level / Note exp
20: Harp - Note assigned to String
21: The lamp - wishes used
22: Villager Measure upgrade levels
Thanks to the following guys for helping.
- kikiGo
- spiritedaway
- sciomachist
A few more for ya

Array [11]
[11][29] - Pocket Divinity first link (standard god index)
[11][30] - Pocket Divinity second link (standard god index)
[11][32] - Motherlode ore mined (as referenced by Loadin' some 'Lode)

The thing that is stumping me right now is where Engineering Upgrades are being tracked. The only remaining culprits are [13] and [23]. [23] is far too small and [13] is way too erratic in index placements.

djwadiajdiwajdj
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Re: Legends of Idleon

Post by djwadiajdiwajdj »

is there a way to inject into chrome game directly? i dont wanna risk putting stuff on steam with my main account
also, how do i fix my damage and afk info being stuck at NAN

Derp123
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Re: Legends of Idleon

Post by Derp123 »

i broke my summoning trying to reset the familair, now all my essences are 0 and production doesnt start up anymore anyone any idea how to fix this?

Zadkielsan
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Re: Legends of Idleon

Post by Zadkielsan »

so the console god updated ? can't find anything about this

Disputate
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Re: Legends of Idleon

Post by Disputate »

sciomachist wrote:
Mon Nov 11, 2024 4:27 am
Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [1] Motherlode layers completed
- [3] Hive harvests completed
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)
- [22] Harp Power
- [25] Total current wishes
- [26] Colonies cleared
- [33] Hiring the Hounds, Beginner Best
- [34] Hiring the Hounds, Warrior Best
- [35] Hiring the Hounds, Archer Best
- [36] Hiring the Hounds, Mage Best
12: Amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount / Bells sucessfull used
- [0] Ring Bell amount
- [1] Ring Bell used
- [2] Ping Bell amount
- [3] Ping Bell used
- [4] Clean Bell amount
- [5] Clean Bell used
- [6] Renew Bell amount
- [7] Renew Bell used
19: Harp - Note Level / Note exp
20: Harp - Note assigned to String
21: The lamp - wishes used
22: Villager Measure upgrade levels
Thanks to the following guys for helping.
- kikiGo
- spiritedaway
- sciomachist
A few more for ya

Array [11]
[11][29] - Pocket Divinity first link (standard god index)
[11][30] - Pocket Divinity second link (standard god index)
[11][32] - Motherlode ore mined (as referenced by Loadin' some 'Lode)

The thing that is stumping me right now is where Engineering Upgrades are being tracked. The only remaining culprits are [13] and [23]. [23] is far too small and [13] is way too erratic in index placements.

It is [13] for sure. I also can't get the sorting of the array like [13][0] is the first [13][1] is the second but [13][6] is one of the much later ones.
I guess there is something that points it out in the new functions from "this["scripts.CustomLists2"]". He added HolesInfo, LampWishes, CosmoUpgrades and HolesBuildings.

Ok, I found at least the values and text. Need to further dig into it but take a look at "this["scripts.CustomLists2"].HolesBuildings".
It would work out at first look.

this["scripts.CustomLists2"].HolesBuildings:
Spoiler

Code: Select all

function () {
    return ["Opal_Dividends 0 0 6 1 Each_opal_invested_in_a_villager_now_gives_them_125_EXP/hr,_instead_of_100_EXP/hr_@_Also_worry_not,_you_can_reset_your_opals_later_at_Cavern_7".split(" "),
    "Better_Buckets 1 0 8 1 Increases_the_base_fill_rate_of_all_Well_Buckets_from_10/hr_to_15/hr._IMPORTANT:You_can_click_on_the_buckets_for_more_info!".split(" "),
    "Cavern_'Porting 0 0 60 1 All_teleports_to_this_map_are_free!_Also,_did_you_know_you_can_double-click_a_map_instead_of_pressing_the_Teleport_button?".split(" "),
    "2nd_Bucket! 1 0 130 1 Adds_another_bucket_at_the_Well!_You'll_need_to_expand_your_Gravel_bar_to_hold_the_130_needed_to_create_this!".split(" "),
    "3rd_Bucket! 1 1 850 1 Adds_another_bucket_at_the_Well!_Remember,_click_a_bucket_to_change_what_sediment_it_collects!_That's_how_you_get_this_gold_resource!".split(" "),
    "4th_Bucket! 1 2 3000 f Adds_yet_another_bucket_at_the_Well!".split(" "),
    "Five_Nights_at_Bucket 1 2 12500 f Adds_one_more_bucket_at_the_Well!_Five_buckets!!!_WOW!_That's_worth_writing_home_about!".split(" "),
    "6th_Bucket! 1 3 75000 f Adds_another_bucket_at_the_Well!_I_guess_5_wasn't_enough_for_a_go_getter_like_yourself!".split(" "),
    "7rth_Barckot?! 1 4 1 f Adds_another_bucket_at_the_Well!_You_DO_want_more_buckets,_right?".split(" "),
    "Last_Bucket! 1 5 1 f Adds_another_bucket_at_the_Well!_And_it's_the_last_one_too,_I_hope_your_bucket_lust_is_satiated!".split(" "),
    "9th_Bucket! 1 6 1 f Adds_another_bucket_at_the_Well!_Yea_apparently_there_were_a_few_more_of_these_left!".split(" "),
    "Bucket_Finale! 1 7 1 f Adds_another_bucket_at_the_Well!_And_yea_this_one_is_actually_the_last_one,_I_don't_think_an_11th_would_fit_on_screen!".split(" "),
    "Bar_Expand-o-rama 1 0 100 1 Adds_the_'Expand_Full_Bars'_toggle_to_the_Well!_Let_me_explain..._when_a_bar_is_full_of_sediment,_you_lose_half_of_the_sediment,_but_permanently_increase_the_max_by_1.50x!".split(" "),
    "UBER_Bar_Expand-o-rama-hala 1 0 28000 1 Allow_for_UBER_Full_Bar_Expansion,_which_means_you_can_expand_Well_Bars_beyond_the_previous_limit_of_14_times.".split(" "),
    "Expander_Extravaganza 1 1 350 1 Gives_all_your_buckets_+20%_Fill_Rate_per_bar_expansion_across_all_sediment_types!_This_includes_Uber_expansions_later!_@_Total_Bonus:_+{%".split(" "),
    "Motherlode_~_Bucket_Synergy 1 0 180 1 Gives_all_your_buckets_1.10x_fill_rate_per_Motherlode_Layer_you've_destroyed!_@_Total_Bonus:_{x".split(" "),
    "Green_Amplifier 1 1 250 1 Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Pink_Amplifier 1 2 3250 1 Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Yellow_Amplifier 1 0 10000 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Cyan_Amplifier 1 3 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Purple_Amplifier 1 13 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "White_Amplifier 1 6 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Dark_Amplifier 1 18 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Amplifier_Stackin' 1 2 10 f You_now_get_an_additional_+0.50x_Multiplier_at_the_Dawg_Den_for_every_10_total_charge_across_all_amplifiers!".split(" "),
    "The_Story_Changes_Over_Time... 1 1 600 1 Bravery_Swords_get_+1_minimum_DMG_and_+10_maximum_DMG_per_6_HR_of_AFK_time_at_the_Bravery_Monument!".split(" "),
    "First_Try,_I_swear! 1 0 10 f If_you_throw_the_LAST_bravery_sword_first,_and_it_kills_the_monster,_you_get_a_+10%_Sword_Max_DMG_bonus_for_the_rest_of_the_story._If_it_doesn't_kill,_this_bonus_resets_back_to_0%".split(" "),
    "Even_Better_Buckets 1 1 25 f Increases_the_base_fill_rate_of_all_Well_Buckets_from_15/hr_to_20/hr._Try_changing_your_bucket_to_remove_the_rocks,_once_you_remove_that_layer_you_can_collect_gold_dust!".split(" "),
    "Eee_String 2 10 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_by_plucking_it,_getting_+1_EXP_per_100%_Harp_Power!".split(" "),
    "Eff_String 2 12 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_by_plucking_it,_getting_+1_EXP_per_100%_Harp_Power!".split(" "),
    "Geez_String 2 14 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_just_like_any_other_string,_getting_+1_EXP_per_100%_Harp_Power!".split(" "),
    "Aye_String 2 16 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_just_like_any_other_string!".split(" "),
    "Bee_String 2 18 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_just_like_any_other_string!".split(" "),
    "Loaded_Harp 2 10 10 f Adds_+1_more_string_to_the_Harp,_ready_to_be_strummed_until_the_end_of_(the)_time_(signature)!".split(" "),
    "Packed_Harp 2 11 10 f Adds_+1_more_string_to_the_Harp,_you'll_find_it_right_next_to_all_your_other_strings!".split(" "),
    "Hefty_Harp 2 13 10 f Adds_+1_more_string_to_the_Harp,_it_even_makes_sound_when_strummed!_The_other_ones_do_too,_but_like,_this_one_does_too!_Just_incase_you_were_worried_it_wouldn't.".split(" "),
    "Multitudinal_Harp 2 15 10 f Adds_+9999_more_strings_to_the_Harp!_Haha_nah_just_+1_string,_figured_I'd_keep_you_on_your_toes!_If_I_tricked_you,_you_must_go_pluck_the_F_string.".split(" "),
    "Sumptuous_Harp 2 17 10 f Adds_+1_more_string_to_the_Harp..._all_these_strings_really_remind_me_of_string_cheese,_I_used_to_love_it!".split(" "),
    "Domino_Effect 2 4 10 f Strings_give_+20%_more_per_string_plucked_during_a_strum..._let_me_explain._Imagine_you_have_5_strings,_this_would_mean_the_final_string_you_pluck_would_be_worth_DOUBLE!".split(" "),
    "Variety_Effect 2 6 10 f Strings_give_+30%_more_for_each_unique_string_type_on_your_harp..._I_see_you_currently_have_$_different_strings_on_your_harp,_so_your_strings_are_all_worth_#%_more!".split(" "),
    "Stringy_Effect 2 3 10 f Strings_give_+15%_more._@_More_what,_you_ask?_More_everything!_They_give_more_String_EXP,_more_notes,_higher_chance_for_opal..._so_yea,_MORE!".split(" "),
    "Reroll_Keeper 1 5 10 f Each_unused_reroll_you_have_in_a_Bravery_Story_gives_+10%_Sword_Max_DMG._So_don't_be_all_loosey_goosey_with_those_rerolls!".split(" "),
    "Fractalfly_~_Harp_Synergy 2 13 10 f Boosts_your_Harp_Note_production_by_1.10x_per_Undying_Hive_Layer_you've_destroyed!_@_Total_Bonus:_{x".split(" "),
    "Double_Dinger_Ringer 1 3 10 f Ringing_the_Bell_now_has_a_+30%_chance_of_giving_+2_LV_to_a_bonus,_instead_of_just_+1_LV".split(" "),
    "RNG_Oxidizing_Layer 1 4 10 f When_you_Clean_the_Bell_and_FAIL_to_get_a_new_Improvement_Method,_the_success_chance_for_next_time_goes_up_by_1.25x._This_happens_every_fail,_and_resets_when_you_finally_succeed!".split(" "),
    "Gloomie_Mulch 0 14 10 f Gloomie_mushrooms_respawn_+10%_faster!_In_fact,_ALL_monsters_across_all_the_worlds_of_IdleOn_respawn_+10%_faster!".split(" "),
    "Improvement_Stackin' 1 12 10 f For_every_25_LVs_across_all_Improvement_Methods_upgrades_at_the_Bell,_all_your_Improvement_Method_bonuses_are_1.10x_higher!_@_Total_bonus:_}x".split(" "),
    "Gloomie_Lootie 0 6 10 f +5%_Drop_Rate_for_each_Colony_of_Gloomie_Mushrooms_defeated!_Drop_rate_here_as_in_like,_the_one_for_stuff_outside_of_the_Caverns._@_Total_Bonus:_+{%".split(" "),
    "Gloomie_Expie 0 15 10 f +25%_Class_EXP_gain_for_each_Colony_of_Gloomie_Mushrooms_defeated!_@_Total_Bonus:_+{%".split(" "),
    "Gloomie_Opie 0 16 10 f +10%_Villager_EXP_gain_for_each_Colony_of_Gloomie_Mushrooms_successfully_romanced..._or_defeated,_whichever_is_higher._@_Total_Bonus:_+{%".split(" "),
    "Motherlode_Trickledown 0 3 10 f +15%_All_Skill_Efficiency,_and_+10%_All_Skill_EXP_gain_per_Motherlode_Layer_you've_destroyed!".split(" "),
    "Fractalfly_Trickledown 0 15 10 f +15%_All_Skill_Efficiency,_and_+10%_All_Skill_EXP_gain_per_Undying_Hive_Layer_you've_destroyed!".split(" "),
    "Rift_Guy 3 0 10 f Hey_bet_you_weren't_expecting_to_see_me_here,_huh?_Well,_that's_just_how_it_goes_with_me,_it's_in_my_blood._It's_how_I_roll._Go_ahead,_create_me._Or_don't,_I'll_keep_being_me.".split(" "),
    "DNA_Rock_Tumbler 0 0 10 f Gives_you_a_+60%_chance_to_get_an_additional_Grey_Gene_when_trashing_a_pet_for_every_Power_of_10_Gravel_you_have._@_Total_Bonus:_+{%_Chance_for_extra_Gene".split(" "),
    "Final_Ballad_of_the_Snail 0 13 10 f Gives_you_a_1.04x_higher_success_chance_when_leveling_up_Snail_for_every_Power_of_10_Trebel_Notes_you_have._@_Total_Bonus:_{x_Snail_success_chance".split(" "),
    "Noise_Reduction_Therapy 0 15 10 f Gives_you_a_multiplicative_1.20x_Stealth_bonus_for_all_ninjas_for_every_Power_of_10_Quaver_Notes_you_have._@_Total_Bonus:_{x_Stealth".split(" "),
    "Tune_of_Artifaction 0 11 10 f Gives_you_+10%_Artifact_Find_Chance_for_every_Power_of_10_Natural_Notes_you_have._@_Total_Bonus:_+{%_Artifact_Find_Chance".split(" "),
    "Heavy_Redstone_Seasoning 0 2 10 f Gives_you_a_multiplicative_1.30x_Cooking_Speed_bonus_for_every_Power_of_10_Redstone_you_have._@_Total_Bonus:_{x_Cooking_Speed".split(" "),
    "True_Golden_Edge 0 1 10 f Gives_all_your_players_+20%_Damage_for_every_Power_of_10_Golddust_you_have._@_Total_Bonus:_+{%_Damage".split(" "),
    "Loadin'_some_'Lode 1 0 12 1 Gives_+5_Bucket_Fill_Rate_per_Power_of_10_Motherlode_Ore_mined._You_have_mined_#_so_far!_@_Total_Bonus:_+{/hr_Bucket_Fill_Rate".split(" "),
    "Hiring_the_Hounds_from_Beyond 1 0 30 1 Gives_+10_B.F.R._per_100_hounds_defeated_in_best_runs_of_each_class._尬__Beginner:!,_Warrior:#,_Archer:$,_Mage:%_@_Total_Bonus:_+{/hr_Bucket_Fill_Rate".split(" "),
    "Triple_Tap_Tinkle 1 6 10 f Ringing_the_Bell_now_has_another_+30%_chance_of_giving_+2_LV_to_a_bonus_instead_of_just_+1_LV._Also,_there's_a_new_+20%_chance_of_giving_+3_LV_instead_of_+2_or_+1!".split(" ")]
}

agilebee
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Re: Legends of Idleon

Post by agilebee »

kikiGo wrote:
Fri Nov 08, 2024 2:43 pm
Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours)
- [22] Harp Power
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount
19: Harp - Note Level / Note exp
21: The lamp - wishes used
22: Villager Measure upgrade levels

11: [25] value — probably may be the current Wishes count stored in the lamp. Need further ckeck on this one.
The bell values, 16-18, are all causing issues with my bell. Using any of them at all, with any value, just removes the upgrades I have and has now stopped me from being able to interact with the bell at all. All values just say "lvl null".

In fact, messing with arrays 16-18 has completely messed up the entire Hole for me. I can't interact with anything. Clicking on the bell crashes the game.

Disputate
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Re: Legends of Idleon

Post by Disputate »

agilebee wrote:
Mon Nov 11, 2024 6:53 pm
kikiGo wrote:
Fri Nov 08, 2024 2:43 pm
Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours)
- [22] Harp Power
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount
19: Harp - Note Level / Note exp
21: The lamp - wishes used
22: Villager Measure upgrade levels

11: [25] value — probably may be the current Wishes count stored in the lamp. Need further ckeck on this one.
The bell values, 16-18, are all causing issues with my bell. Using any of them at all, with any value, just removes the upgrades I have and has now stopped me from being able to interact with the bell at all. All values just say "lvl null".

In fact, messing with arrays 16-18 has completely messed up the entire Hole for me. I can't interact with anything. Clicking on the bell crashes the game.
Could you post your arrays of 16-18?

Here are my Values for fixing yours:

Code: Select all

16, 182,43,247,50,117,0,0,0,0,0,0,0
17, 48,51,34,55,0,0,0,0,0,0,0,0
18, 331994.45989287,140,276458.42031489295,11,21906.69713572366,5,0.1755555555555561,0

agilebee
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Re: Legends of Idleon

Post by agilebee »

Disputate wrote:
Mon Nov 11, 2024 7:31 pm
agilebee wrote:
Mon Nov 11, 2024 6:53 pm
kikiGo wrote:
Fri Nov 08, 2024 2:43 pm



11: [25] value — probably may be the current Wishes count stored in the lamp. Need further ckeck on this one.
The bell values, 16-18, are all causing issues with my bell. Using any of them at all, with any value, just removes the upgrades I have and has now stopped me from being able to interact with the bell at all. All values just say "lvl null".

In fact, messing with arrays 16-18 has completely messed up the entire Hole for me. I can't interact with anything. Clicking on the bell crashes the game.
Could you post your arrays of 16-18?

Here are my Values for fixing yours:

Code: Select all

16, 182,43,247,50,117,0,0,0,0,0,0,0
17, 48,51,34,55,0,0,0,0,0,0,0,0
18, 331994.45989287,140,276458.42031489295,11,21906.69713572366,5,0.1755555555555561,0
Sorry how do I do that?

I used the values you provided and it didn't work. For reference, these are the commands I put in:

chng bEngine.getGameAttribute("Holes")[16]=182
chng bEngine.getGameAttribute("Holes")[17]=48
chng bEngine.getGameAttribute("Holes")[18]=140

I also tried it with values of 0 and it didn't work either.

And it didn't really change anything. What did I do wrong?

[Link]
Here's an image of what it looks like for me.

oompaloompa21
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Re: Legends of Idleon

Post by oompaloompa21 »

I've been using this for about a month now but I went to load it up today and it's stuck at "Loading cheats..." in the console log. I haven't seen any update that I'm aware of at the download link so am I missing something? I know the program itself can be finnicky according to the forum posts but I can't seem to circumvent the issue. Any suggestions?

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Re: Legends of Idleon

Post by var123 »

I don't know what happened but after i dropped a lot of coins like 1e500 it went to N coins which i managed to fix through chromedebug but now my inventory for that one character is bugged in a weird way - whenever i get more than 1 of an item picked up into my inventory and switch maps the number on that item completely disappears and it appears as if its just a singular item but IF i use that item the item count on it appears again and it repeats all over again.... any fix for this inventory bug?

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Re: Legends of Idleon

Post by sciomachist »

agilebee wrote:
Mon Nov 11, 2024 11:47 pm
Disputate wrote:
Mon Nov 11, 2024 7:31 pm
agilebee wrote:
Mon Nov 11, 2024 6:53 pm


The bell values, 16-18, are all causing issues with my bell. Using any of them at all, with any value, just removes the upgrades I have and has now stopped me from being able to interact with the bell at all. All values just say "lvl null".

In fact, messing with arrays 16-18 has completely messed up the entire Hole for me. I can't interact with anything. Clicking on the bell crashes the game.
Could you post your arrays of 16-18?

Here are my Values for fixing yours:

Code: Select all

16, 182,43,247,50,117,0,0,0,0,0,0,0
17, 48,51,34,55,0,0,0,0,0,0,0,0
18, 331994.45989287,140,276458.42031489295,11,21906.69713572366,5,0.1755555555555561,0
Sorry how do I do that?

I used the values you provided and it didn't work. For reference, these are the commands I put in:

chng bEngine.getGameAttribute("Holes")[16]=182
chng bEngine.getGameAttribute("Holes")[17]=48
chng bEngine.getGameAttribute("Holes")[18]=140

I also tried it with values of 0 and it didn't work either.

And it didn't really change anything. What did I do wrong?

[Link]
Here's an image of what it looks like for me.
You really should not be using the chng command if you have no idea what you are doing. Index 16-18 of Holes are each an array not a single integer. 16 (array of 12 of which 5 have any meaning currently), 17 (array of 12 of which 4 have any meaning currently), 18 (array of 8 of which all 8 have meaning). By force assigning a single integer to an array, you've deleted the index points for all of those arrays - effectively ruining everything associated with your bell.

If you want any hope of salvaging your bell, you need to go into chromedebug and revert 16-18 to the appropriate array sizes. Once debug is open, enter 'bEngine.gameAttributes.h' to gain access to all the info. Scroll to 'Holes' and individually select 16 through 18. You want to revert them back to Array(x) where x is the appropriate size (see above). So for example, when you have 16 selected - you'll see where you've force assigned 182 instead of it being an array. Double click '182' and type in 'Array(12)'. Repeat for 17 (Array(12)) and 18 (Array(8)). After converting them back to arrays, cloud save and restart. Hopefully game recognizes the index locations again and it unfucks itself. If not, someone savvier than me will need to help you out.

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Re: Legends of Idleon

Post by sciomachist »

oompaloompa21 wrote:
Tue Nov 12, 2024 12:35 am
I've been using this for about a month now but I went to load it up today and it's stuck at "Loading cheats..." in the console log. I haven't seen any update that I'm aware of at the download link so am I missing something? I know the program itself can be finnicky according to the forum posts but I can't seem to circumvent the issue. Any suggestions?
Just finnicky. close and restart, it happens to me occassionally.

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Re: Legends of Idleon

Post by sciomachist »

Disputate wrote:
Mon Nov 11, 2024 4:44 pm
sciomachist wrote:
Mon Nov 11, 2024 4:27 am
Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [1] Motherlode layers completed
- [3] Hive harvests completed
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours, more time more multi i.e. 720k ~3.3x, 7.2M ~5.4x)
- [22] Harp Power
- [25] Total current wishes
- [26] Colonies cleared
- [33] Hiring the Hounds, Beginner Best
- [34] Hiring the Hounds, Warrior Best
- [35] Hiring the Hounds, Archer Best
- [36] Hiring the Hounds, Mage Best
12: Amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount / Bells sucessfull used
- [0] Ring Bell amount
- [1] Ring Bell used
- [2] Ping Bell amount
- [3] Ping Bell used
- [4] Clean Bell amount
- [5] Clean Bell used
- [6] Renew Bell amount
- [7] Renew Bell used
19: Harp - Note Level / Note exp
20: Harp - Note assigned to String
21: The lamp - wishes used
22: Villager Measure upgrade levels
Thanks to the following guys for helping.
- kikiGo
- spiritedaway
- sciomachist
A few more for ya

Array [11]
[11][29] - Pocket Divinity first link (standard god index)
[11][30] - Pocket Divinity second link (standard god index)
[11][32] - Motherlode ore mined (as referenced by Loadin' some 'Lode)

The thing that is stumping me right now is where Engineering Upgrades are being tracked. The only remaining culprits are [13] and [23]. [23] is far too small and [13] is way too erratic in index placements.

It is [13] for sure. I also can't get the sorting of the array like [13][0] is the first [13][1] is the second but [13][6] is one of the much later ones.
I guess there is something that points it out in the new functions from "this["scripts.CustomLists2"]". He added HolesInfo, LampWishes, CosmoUpgrades and HolesBuildings.

Ok, I found at least the values and text. Need to further dig into it but take a look at "this["scripts.CustomLists2"].HolesBuildings".
It would work out at first look.

this["scripts.CustomLists2"].HolesBuildings:
Spoiler

Code: Select all

function () {
    return ["Opal_Dividends 0 0 6 1 Each_opal_invested_in_a_villager_now_gives_them_125_EXP/hr,_instead_of_100_EXP/hr_@_Also_worry_not,_you_can_reset_your_opals_later_at_Cavern_7".split(" "),
    "Better_Buckets 1 0 8 1 Increases_the_base_fill_rate_of_all_Well_Buckets_from_10/hr_to_15/hr._IMPORTANT:You_can_click_on_the_buckets_for_more_info!".split(" "),
    "Cavern_'Porting 0 0 60 1 All_teleports_to_this_map_are_free!_Also,_did_you_know_you_can_double-click_a_map_instead_of_pressing_the_Teleport_button?".split(" "),
    "2nd_Bucket! 1 0 130 1 Adds_another_bucket_at_the_Well!_You'll_need_to_expand_your_Gravel_bar_to_hold_the_130_needed_to_create_this!".split(" "),
    "3rd_Bucket! 1 1 850 1 Adds_another_bucket_at_the_Well!_Remember,_click_a_bucket_to_change_what_sediment_it_collects!_That's_how_you_get_this_gold_resource!".split(" "),
    "4th_Bucket! 1 2 3000 f Adds_yet_another_bucket_at_the_Well!".split(" "),
    "Five_Nights_at_Bucket 1 2 12500 f Adds_one_more_bucket_at_the_Well!_Five_buckets!!!_WOW!_That's_worth_writing_home_about!".split(" "),
    "6th_Bucket! 1 3 75000 f Adds_another_bucket_at_the_Well!_I_guess_5_wasn't_enough_for_a_go_getter_like_yourself!".split(" "),
    "7rth_Barckot?! 1 4 1 f Adds_another_bucket_at_the_Well!_You_DO_want_more_buckets,_right?".split(" "),
    "Last_Bucket! 1 5 1 f Adds_another_bucket_at_the_Well!_And_it's_the_last_one_too,_I_hope_your_bucket_lust_is_satiated!".split(" "),
    "9th_Bucket! 1 6 1 f Adds_another_bucket_at_the_Well!_Yea_apparently_there_were_a_few_more_of_these_left!".split(" "),
    "Bucket_Finale! 1 7 1 f Adds_another_bucket_at_the_Well!_And_yea_this_one_is_actually_the_last_one,_I_don't_think_an_11th_would_fit_on_screen!".split(" "),
    "Bar_Expand-o-rama 1 0 100 1 Adds_the_'Expand_Full_Bars'_toggle_to_the_Well!_Let_me_explain..._when_a_bar_is_full_of_sediment,_you_lose_half_of_the_sediment,_but_permanently_increase_the_max_by_1.50x!".split(" "),
    "UBER_Bar_Expand-o-rama-hala 1 0 28000 1 Allow_for_UBER_Full_Bar_Expansion,_which_means_you_can_expand_Well_Bars_beyond_the_previous_limit_of_14_times.".split(" "),
    "Expander_Extravaganza 1 1 350 1 Gives_all_your_buckets_+20%_Fill_Rate_per_bar_expansion_across_all_sediment_types!_This_includes_Uber_expansions_later!_@_Total_Bonus:_+{%".split(" "),
    "Motherlode_~_Bucket_Synergy 1 0 180 1 Gives_all_your_buckets_1.10x_fill_rate_per_Motherlode_Layer_you've_destroyed!_@_Total_Bonus:_{x".split(" "),
    "Green_Amplifier 1 1 250 1 Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Pink_Amplifier 1 2 3250 1 Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Yellow_Amplifier 1 0 10000 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Cyan_Amplifier 1 3 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Purple_Amplifier 1 13 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "White_Amplifier 1 6 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Dark_Amplifier 1 18 10 f Adds_a_new_Amplifier_stone_to_interact_with_at_the_Dawg_Den!".split(" "),
    "Amplifier_Stackin' 1 2 10 f You_now_get_an_additional_+0.50x_Multiplier_at_the_Dawg_Den_for_every_10_total_charge_across_all_amplifiers!".split(" "),
    "The_Story_Changes_Over_Time... 1 1 600 1 Bravery_Swords_get_+1_minimum_DMG_and_+10_maximum_DMG_per_6_HR_of_AFK_time_at_the_Bravery_Monument!".split(" "),
    "First_Try,_I_swear! 1 0 10 f If_you_throw_the_LAST_bravery_sword_first,_and_it_kills_the_monster,_you_get_a_+10%_Sword_Max_DMG_bonus_for_the_rest_of_the_story._If_it_doesn't_kill,_this_bonus_resets_back_to_0%".split(" "),
    "Even_Better_Buckets 1 1 25 f Increases_the_base_fill_rate_of_all_Well_Buckets_from_15/hr_to_20/hr._Try_changing_your_bucket_to_remove_the_rocks,_once_you_remove_that_layer_you_can_collect_gold_dust!".split(" "),
    "Eee_String 2 10 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_by_plucking_it,_getting_+1_EXP_per_100%_Harp_Power!".split(" "),
    "Eff_String 2 12 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_by_plucking_it,_getting_+1_EXP_per_100%_Harp_Power!".split(" "),
    "Geez_String 2 14 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_just_like_any_other_string,_getting_+1_EXP_per_100%_Harp_Power!".split(" "),
    "Aye_String 2 16 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_just_like_any_other_string!".split(" "),
    "Bee_String 2 18 10 f Permanently_unlocks_a_new_String_Type_for_the_Harp!_You_can_level_it_up_just_like_any_other_string!".split(" "),
    "Loaded_Harp 2 10 10 f Adds_+1_more_string_to_the_Harp,_ready_to_be_strummed_until_the_end_of_(the)_time_(signature)!".split(" "),
    "Packed_Harp 2 11 10 f Adds_+1_more_string_to_the_Harp,_you'll_find_it_right_next_to_all_your_other_strings!".split(" "),
    "Hefty_Harp 2 13 10 f Adds_+1_more_string_to_the_Harp,_it_even_makes_sound_when_strummed!_The_other_ones_do_too,_but_like,_this_one_does_too!_Just_incase_you_were_worried_it_wouldn't.".split(" "),
    "Multitudinal_Harp 2 15 10 f Adds_+9999_more_strings_to_the_Harp!_Haha_nah_just_+1_string,_figured_I'd_keep_you_on_your_toes!_If_I_tricked_you,_you_must_go_pluck_the_F_string.".split(" "),
    "Sumptuous_Harp 2 17 10 f Adds_+1_more_string_to_the_Harp..._all_these_strings_really_remind_me_of_string_cheese,_I_used_to_love_it!".split(" "),
    "Domino_Effect 2 4 10 f Strings_give_+20%_more_per_string_plucked_during_a_strum..._let_me_explain._Imagine_you_have_5_strings,_this_would_mean_the_final_string_you_pluck_would_be_worth_DOUBLE!".split(" "),
    "Variety_Effect 2 6 10 f Strings_give_+30%_more_for_each_unique_string_type_on_your_harp..._I_see_you_currently_have_$_different_strings_on_your_harp,_so_your_strings_are_all_worth_#%_more!".split(" "),
    "Stringy_Effect 2 3 10 f Strings_give_+15%_more._@_More_what,_you_ask?_More_everything!_They_give_more_String_EXP,_more_notes,_higher_chance_for_opal..._so_yea,_MORE!".split(" "),
    "Reroll_Keeper 1 5 10 f Each_unused_reroll_you_have_in_a_Bravery_Story_gives_+10%_Sword_Max_DMG._So_don't_be_all_loosey_goosey_with_those_rerolls!".split(" "),
    "Fractalfly_~_Harp_Synergy 2 13 10 f Boosts_your_Harp_Note_production_by_1.10x_per_Undying_Hive_Layer_you've_destroyed!_@_Total_Bonus:_{x".split(" "),
    "Double_Dinger_Ringer 1 3 10 f Ringing_the_Bell_now_has_a_+30%_chance_of_giving_+2_LV_to_a_bonus,_instead_of_just_+1_LV".split(" "),
    "RNG_Oxidizing_Layer 1 4 10 f When_you_Clean_the_Bell_and_FAIL_to_get_a_new_Improvement_Method,_the_success_chance_for_next_time_goes_up_by_1.25x._This_happens_every_fail,_and_resets_when_you_finally_succeed!".split(" "),
    "Gloomie_Mulch 0 14 10 f Gloomie_mushrooms_respawn_+10%_faster!_In_fact,_ALL_monsters_across_all_the_worlds_of_IdleOn_respawn_+10%_faster!".split(" "),
    "Improvement_Stackin' 1 12 10 f For_every_25_LVs_across_all_Improvement_Methods_upgrades_at_the_Bell,_all_your_Improvement_Method_bonuses_are_1.10x_higher!_@_Total_bonus:_}x".split(" "),
    "Gloomie_Lootie 0 6 10 f +5%_Drop_Rate_for_each_Colony_of_Gloomie_Mushrooms_defeated!_Drop_rate_here_as_in_like,_the_one_for_stuff_outside_of_the_Caverns._@_Total_Bonus:_+{%".split(" "),
    "Gloomie_Expie 0 15 10 f +25%_Class_EXP_gain_for_each_Colony_of_Gloomie_Mushrooms_defeated!_@_Total_Bonus:_+{%".split(" "),
    "Gloomie_Opie 0 16 10 f +10%_Villager_EXP_gain_for_each_Colony_of_Gloomie_Mushrooms_successfully_romanced..._or_defeated,_whichever_is_higher._@_Total_Bonus:_+{%".split(" "),
    "Motherlode_Trickledown 0 3 10 f +15%_All_Skill_Efficiency,_and_+10%_All_Skill_EXP_gain_per_Motherlode_Layer_you've_destroyed!".split(" "),
    "Fractalfly_Trickledown 0 15 10 f +15%_All_Skill_Efficiency,_and_+10%_All_Skill_EXP_gain_per_Undying_Hive_Layer_you've_destroyed!".split(" "),
    "Rift_Guy 3 0 10 f Hey_bet_you_weren't_expecting_to_see_me_here,_huh?_Well,_that's_just_how_it_goes_with_me,_it's_in_my_blood._It's_how_I_roll._Go_ahead,_create_me._Or_don't,_I'll_keep_being_me.".split(" "),
    "DNA_Rock_Tumbler 0 0 10 f Gives_you_a_+60%_chance_to_get_an_additional_Grey_Gene_when_trashing_a_pet_for_every_Power_of_10_Gravel_you_have._@_Total_Bonus:_+{%_Chance_for_extra_Gene".split(" "),
    "Final_Ballad_of_the_Snail 0 13 10 f Gives_you_a_1.04x_higher_success_chance_when_leveling_up_Snail_for_every_Power_of_10_Trebel_Notes_you_have._@_Total_Bonus:_{x_Snail_success_chance".split(" "),
    "Noise_Reduction_Therapy 0 15 10 f Gives_you_a_multiplicative_1.20x_Stealth_bonus_for_all_ninjas_for_every_Power_of_10_Quaver_Notes_you_have._@_Total_Bonus:_{x_Stealth".split(" "),
    "Tune_of_Artifaction 0 11 10 f Gives_you_+10%_Artifact_Find_Chance_for_every_Power_of_10_Natural_Notes_you_have._@_Total_Bonus:_+{%_Artifact_Find_Chance".split(" "),
    "Heavy_Redstone_Seasoning 0 2 10 f Gives_you_a_multiplicative_1.30x_Cooking_Speed_bonus_for_every_Power_of_10_Redstone_you_have._@_Total_Bonus:_{x_Cooking_Speed".split(" "),
    "True_Golden_Edge 0 1 10 f Gives_all_your_players_+20%_Damage_for_every_Power_of_10_Golddust_you_have._@_Total_Bonus:_+{%_Damage".split(" "),
    "Loadin'_some_'Lode 1 0 12 1 Gives_+5_Bucket_Fill_Rate_per_Power_of_10_Motherlode_Ore_mined._You_have_mined_#_so_far!_@_Total_Bonus:_+{/hr_Bucket_Fill_Rate".split(" "),
    "Hiring_the_Hounds_from_Beyond 1 0 30 1 Gives_+10_B.F.R._per_100_hounds_defeated_in_best_runs_of_each_class._尬__Beginner:!,_Warrior:#,_Archer:$,_Mage:%_@_Total_Bonus:_+{/hr_Bucket_Fill_Rate".split(" "),
    "Triple_Tap_Tinkle 1 6 10 f Ringing_the_Bell_now_has_another_+30%_chance_of_giving_+2_LV_to_a_bonus_instead_of_just_+1_LV._Also,_there's_a_new_+20%_chance_of_giving_+3_LV_instead_of_+2_or_+1!".split(" ")]
}
This is it. F*ck lava. King of spaghetti code. I didn't go line by line, but the the handful I compared, checks out. The indexes in Array[13] lines up with HolesBuilding but the order is all sorts of fucked up and not at all consistent with the order that you unlock them.

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Re: Legends of Idleon

Post by bumistro »

sciomachist wrote:
Tue Nov 12, 2024 3:17 am

This is it. F*ck lava. King of spaghetti code. I didn't go line by line, but the the handful I compared, checks out. The indexes in Array[13] lines up with HolesBuilding but the order is all sorts of fucked up and not at all consistent with the order that you unlock them.
This is on you. The code makes sense.

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