Legends of Idleon

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STINKOR
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Re: Legends of Idleon

Post by STINKOR »

GHilsch wrote:
Fri Nov 08, 2024 1:54 pm
STINKOR wrote:
Fri Nov 08, 2024 1:35 pm
Guys, hi, can u tell me how I can get a new Pack? Its just a new for me, don't understand how change...
I must do that in "N" file?
The command itself is here:

chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_u"]=1

Just paste or retype it into the command line (be sure to check for spelling errors and chars. Its kinda sensitive). It will get you the bonuses from the pack BUT NOT THE ITEMS - for that just use the drop command (just type in "drop EquipmentGown1" and you got it)
I just didnt do that anytime sorry . i dont know where this command line?(

GHilsch
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Re: Legends of Idleon

Post by GHilsch »

STINKOR wrote:
Fri Nov 08, 2024 3:02 pm
GHilsch wrote:
Fri Nov 08, 2024 1:54 pm
STINKOR wrote:
Fri Nov 08, 2024 1:35 pm
Guys, hi, can u tell me how I can get a new Pack? Its just a new for me, don't understand how change...
I must do that in "N" file?
The command itself is here:

chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_u"]=1

Just paste or retype it into the command line (be sure to check for spelling errors and chars. Its kinda sensitive). It will get you the bonuses from the pack BUT NOT THE ITEMS - for that just use the drop command (just type in "drop EquipmentGown1" and you got it)
I just didnt do that anytime sorry . i dont know where this command line?(
Check your messages. I sent you a bit of a guide. If you need more help, just PM me. I dont want to clutter up the chat and all :)

lurkingforcheats
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Re: Legends of Idleon

Post by lurkingforcheats »

It's probably in here somewhere, but does anyone know what the console/debug command is to enable packs?
Old ones (if still possible to enable them)?
The only one I was able to do is the recent one that released and the auto loot one.

If anyone knows I'd appreciate it, thanks.

Tindal
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Re: Legends of Idleon

Post by Tindal »

lurkingforcheats wrote:
Fri Nov 08, 2024 8:55 pm
It's probably in here somewhere, but does anyone know what the console/debug command is to enable packs?
Old ones (if still possible to enable them)?
The only one I was able to do is the recent one that released and the auto loot one.

If anyone knows I'd appreciate it, thanks.
viewtopic.php?p=317106#p317106

Shalote
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Re: Legends of Idleon

Post by Shalote »

Could any one help me?

I was messing around trying to edit post office using chng bEngine.getGameAttribute("PostOfficeInfo")[3][0][0]=400

but it puts me into negative boxes, is there a way to actually credit yourself the boxes for post office so it goes to all your chars rather than only doing it on one character your playing and putting you in negative boxes?

spiritedaway
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Re: Legends of Idleon

Post by spiritedaway »

Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [1] Motherlode layers completed
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours)
- [22] Harp Power
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount
19: Harp - Note Level / Note exp
21: The lamp - wishes used
22: Villager Measure upgrade levels
hey, can you add the following to the table?
11:[3] Hive harvests completed
- [25] Total current wishes (thanks kikiGo)
- [26] Colonies cleared

thefrozen
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Re: Legends of Idleon

Post by thefrozen »

Shalote wrote:
Sat Nov 09, 2024 1:52 am
Could any one help me?

I was messing around trying to edit post office using chng bEngine.getGameAttribute("PostOfficeInfo")[3][0][0]=400

but it puts me into negative boxes, is there a way to actually credit yourself the boxes for post office so it goes to all your chars rather than only doing it on one character your playing and putting you in negative boxes?
You're probably looking for

Code: Select all

chng bEngine.getGameAttribute("CurrenciesOwned").h.DeliveryBoxComplete=x
change x to the number you want.

This gives you the boxes, but you would have to put them into the box yourself. Using the x100 option to assign boxes makes it quick though.

What you were doing was assigning boxes to the box without having the currency to do it, which left you a negative balance

STINKOR
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Re: Legends of Idleon

Post by STINKOR »

√ Action · chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_p"]=u
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:1357:35)
at Object.cheat (<anonymous>:288:33)
at <anonymous>:1:7
? Action ...

Guys.whats i did wrong? i see that afrer try to get last bundle

Shalote
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Re: Legends of Idleon

Post by Shalote »

thefrozen wrote:
Sat Nov 09, 2024 7:34 pm
Shalote wrote:
Sat Nov 09, 2024 1:52 am
Could any one help me?

I was messing around trying to edit post office using chng bEngine.getGameAttribute("PostOfficeInfo")[3][0][0]=400

but it puts me into negative boxes, is there a way to actually credit yourself the boxes for post office so it goes to all your chars rather than only doing it on one character your playing and putting you in negative boxes?
You're probably looking for

Code: Select all

chng bEngine.getGameAttribute("CurrenciesOwned").h.DeliveryBoxComplete=x
change x to the number you want.

This gives you the boxes, but you would have to put them into the box yourself. Using the x100 option to assign boxes makes it quick though.

What you were doing was assigning boxes to the box without having the currency to do it, which left you a negative balance

Thank you for this, works perfectly for me :)

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RexyTheDog
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Re: Legends of Idleon

Post by RexyTheDog »

Shalote wrote:
Sat Nov 09, 2024 1:52 am
Could any one help me?

I was messing around trying to edit post office and used this command:

chng bEngine.getGameAttribute("PostOfficeInfo")[3]=400

i tried to redo the command as 0 but it didnt fix anything

now I cant log in as every time i do its jus ta black screen on all characters, I was trying to edit my boxes in the post box and im not sure what I did but i think ive destroyed my account, is there anything i can do to fix this?


u done f*ked up cuz [3] is an array of 36 cells, which means it doesn't contain a single value like '400' but an entire array of values
try this on a disposable user (cuz im not sure about the '__id__' key...)

Code: Select all

chng bEngine.getGameAttribute("PostOfficeInfo")[3]=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, __id__]

sciomachist
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Re: Legends of Idleon

Post by sciomachist »

Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [1] Motherlode layers completed
- [3] Hive harvests completed (thanks spiritedaway)
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours)
- [22] Harp Power
- [25] Total current wishes (thanks kikiGo)
- [26] Colonies cleared (thanks spiritedaway)
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount
19: Harp - Note Level / Note exp
21: The lamp - wishes used
22: Villager Measure upgrade levels
Array [0] - last cavern level visited by indexed character

Array [11] - additional info
[11][11] - while 72k gives you a new run, pushing this higher provides you with extra multi - so if you are going to allow yourself new runs, might as well push up multi for better bonuses (i.e. 720k ~3.3x, 7.2M ~5.4x)
[11][33] - Hiring the Hounds, Beginner Best
[11][34] - Hiring the Hounds, Warrior Best
[11][35] - Hiring the Hounds, Archer Best
[11][36] - Hiring the Hounds, Mage Best

Array [12] - amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)

Array [18] - I believe every other value is how many times it has been rung, so...
[18][6] = # times bell has been cleaned --> should be able to set to 5 to unlock all current improvement methods (if someone can confirm)

Array [20] - Notes assigned to Harp (semi useless but might as well have it completely mapped out)
[20][0] - left most string
[20][1] - next string, so on so forth
Note index values
C - 0
D - 1
E - 2
F - 3
G - 4
A - 5

Yeah Baby
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Re: Legends of Idleon

Post by Yeah Baby »

STINKOR wrote:
Sat Nov 09, 2024 9:32 pm
√ Action · chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_p"]=u
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:1357:35)
at Object.cheat (<anonymous>:288:33)
at <anonymous>:1:7
? Action ...

Guys.whats i did wrong? i see that afrer try to get last bundle
Come on buddy, read the posts above on this page where people already gave you the code!
Just copy then paste (right click) into the console if it's too hard for you to type it in correctly :lol:

I'll save you the time scrolling up a few posts & give you the code again to get the latest pack :roll:
chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_u"]=1

But remember this only flags that your account "bought" it so you only get the passive bonuses, NOT the items like gems or robe.
You have to drop the robe with the drop command as already posted a few posts back. ;)

Do yourself a favour in future & read the things people try to help you with CAREFULLY. It'll save everyone including yourself some time lol :P

Hartefact
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Re: Legends of Idleon

Post by Hartefact »

sciomachist wrote:
Sun Nov 10, 2024 6:14 am
Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [1] Motherlode layers completed
- [3] Hive harvests completed (thanks spiritedaway)
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours)
- [22] Harp Power
- [25] Total current wishes (thanks kikiGo)
- [26] Colonies cleared (thanks spiritedaway)
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount
19: Harp - Note Level / Note exp
21: The lamp - wishes used
22: Villager Measure upgrade levels
Array [0] - last cavern level visited by indexed character

Array [11] - additional info
[11][11] - while 72k gives you a new run, pushing this higher provides you with extra multi - so if you are going to allow yourself new runs, might as well push up multi for better bonuses (i.e. 720k ~3.3x, 7.2M ~5.4x)
[11][33] - Hiring the Hounds, Beginner Best
[11][34] - Hiring the Hounds, Warrior Best
[11][35] - Hiring the Hounds, Archer Best
[11][36] - Hiring the Hounds, Mage Best

Array [12] - amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)

Array [18] - I believe every other value is how many times it has been rung, so...
[18][6] = # times bell has been cleaned --> should be able to set to 5 to unlock all current improvement methods (if someone can confirm)

Array [20] - Notes assigned to Harp (semi useless but might as well have it completely mapped out)
[20][0] - left most string
[20][1] - next string, so on so forth
Note index values
C - 0
D - 1
E - 2
F - 3
G - 4
A - 5
So to edit one of these, lets say the first explorers opal amount, would it be:

Code: Select all

chng bEngine.getGameAttribute("Holes") [1] [1] = 30

sciomachist
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Re: Legends of Idleon

Post by sciomachist »

Hartefact wrote:
Sun Nov 10, 2024 10:18 am
sciomachist wrote:
Sun Nov 10, 2024 6:14 am
Disputate wrote:
Fri Nov 08, 2024 2:14 pm
I’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!

Code: Select all

0: Unknown
1: Villager levels
2: Villager experience points
3: Villager Opals given
4: Villager Conjuror "Hole Majik" upgrades
5: Villager Conjuror "Village Majik" upgrades
6: Villager Conjuror "IdleOn Majik" upgrades
7: Opals found per cavern
8: The Well - bars filled
9: The Well - ore amount [0-9] / Bell notes amount [10-?]
10: The Well - buckets farming ore
11: Multiple values
- [1] Motherlode layers completed
- [3] Hive harvests completed (thanks spiritedaway)
- [8] Dawg Den Highscore
- [11] Bravery time since last run (72000 for 20 hours)
- [22] Harp Power
- [25] Total current wishes (thanks kikiGo)
- [26] Colonies cleared (thanks spiritedaway)
14: Bravery?
- [0] Bravery hours
- [1] Bravery Monuments unlocked?
15: Bravery - Bonuses levels
16: Bell improvement methods values
17: Bell - random bonus levels
18: Bells power amount
19: Harp - Note Level / Note exp
21: The lamp - wishes used
22: Villager Measure upgrade levels
Array [0] - last cavern level visited by indexed character

Array [11] - additional info
[11][11] - while 72k gives you a new run, pushing this higher provides you with extra multi - so if you are going to allow yourself new runs, might as well push up multi for better bonuses (i.e. 720k ~3.3x, 7.2M ~5.4x)
[11][33] - Hiring the Hounds, Beginner Best
[11][34] - Hiring the Hounds, Warrior Best
[11][35] - Hiring the Hounds, Archer Best
[11][36] - Hiring the Hounds, Mage Best

Array [12] - amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)

Array [18] - I believe every other value is how many times it has been rung, so...
[18][6] = # times bell has been cleaned --> should be able to set to 5 to unlock all current improvement methods (if someone can confirm)

Array [20] - Notes assigned to Harp (semi useless but might as well have it completely mapped out)
[20][0] - left most string
[20][1] - next string, so on so forth
Note index values
C - 0
D - 1
E - 2
F - 3
G - 4
A - 5
So to edit one of these, lets say the first explorers opal amount, would it be:

Code: Select all

chng bEngine.getGameAttribute("Holes") [1] [1] = 30
Array [1] is for the villager level. If you want to set their Opal amount, you want Array [3] and also w/o spaces. Similarly, index values for a list start at 0 so explorer is 0, engi 1, etc.

Code: Select all

chng bEngine.getGameAttribute("Holes")[3][0] = 30

cc289
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Re: Legends of Idleon

Post by cc289 »

Does anyone know what page to download the engine? There are too many pages and I lost track.

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