I just didnt do that anytime sorry . i dont know where this command line?(GHilsch wrote: ↑Fri Nov 08, 2024 1:54 pmThe command itself is here:
chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_u"]=1
Just paste or retype it into the command line (be sure to check for spelling errors and chars. Its kinda sensitive). It will get you the bonuses from the pack BUT NOT THE ITEMS - for that just use the drop command (just type in "drop EquipmentGown1" and you got it)
Legends of Idleon
Re: Legends of Idleon
Re: Legends of Idleon
Check your messages. I sent you a bit of a guide. If you need more help, just PM me. I dont want to clutter up the chat and allSTINKOR wrote: ↑Fri Nov 08, 2024 3:02 pmI just didnt do that anytime sorry . i dont know where this command line?(GHilsch wrote: ↑Fri Nov 08, 2024 1:54 pmThe command itself is here:
chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_u"]=1
Just paste or retype it into the command line (be sure to check for spelling errors and chars. Its kinda sensitive). It will get you the bonuses from the pack BUT NOT THE ITEMS - for that just use the drop command (just type in "drop EquipmentGown1" and you got it)
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Re: Legends of Idleon
It's probably in here somewhere, but does anyone know what the console/debug command is to enable packs?
Old ones (if still possible to enable them)?
The only one I was able to do is the recent one that released and the auto loot one.
If anyone knows I'd appreciate it, thanks.
Old ones (if still possible to enable them)?
The only one I was able to do is the recent one that released and the auto loot one.
If anyone knows I'd appreciate it, thanks.
Re: Legends of Idleon
viewtopic.php?p=317106#p317106lurkingforcheats wrote: ↑Fri Nov 08, 2024 8:55 pmIt's probably in here somewhere, but does anyone know what the console/debug command is to enable packs?
Old ones (if still possible to enable them)?
The only one I was able to do is the recent one that released and the auto loot one.
If anyone knows I'd appreciate it, thanks.
Re: Legends of Idleon
Could any one help me?
I was messing around trying to edit post office using chng bEngine.getGameAttribute("PostOfficeInfo")[3][0][0]=400
but it puts me into negative boxes, is there a way to actually credit yourself the boxes for post office so it goes to all your chars rather than only doing it on one character your playing and putting you in negative boxes?
I was messing around trying to edit post office using chng bEngine.getGameAttribute("PostOfficeInfo")[3][0][0]=400
but it puts me into negative boxes, is there a way to actually credit yourself the boxes for post office so it goes to all your chars rather than only doing it on one character your playing and putting you in negative boxes?
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Re: Legends of Idleon
hey, can you add the following to the table?Disputate wrote: ↑Fri Nov 08, 2024 2:14 pmI’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!
Code: Select all
0: Unknown 1: Villager levels 2: Villager experience points 3: Villager Opals given 4: Villager Conjuror "Hole Majik" upgrades 5: Villager Conjuror "Village Majik" upgrades 6: Villager Conjuror "IdleOn Majik" upgrades 7: Opals found per cavern 8: The Well - bars filled 9: The Well - ore amount [0-9] / Bell notes amount [10-?] 10: The Well - buckets farming ore 11: Multiple values - [1] Motherlode layers completed - [8] Dawg Den Highscore - [11] Bravery time since last run (72000 for 20 hours) - [22] Harp Power 14: Bravery? - [0] Bravery hours - [1] Bravery Monuments unlocked? 15: Bravery - Bonuses levels 16: Bell improvement methods values 17: Bell - random bonus levels 18: Bells power amount 19: Harp - Note Level / Note exp 21: The lamp - wishes used 22: Villager Measure upgrade levels
11:[3] Hive harvests completed
- [25] Total current wishes (thanks kikiGo)
- [26] Colonies cleared
Re: Legends of Idleon
You're probably looking forShalote wrote: ↑Sat Nov 09, 2024 1:52 amCould any one help me?
I was messing around trying to edit post office using chng bEngine.getGameAttribute("PostOfficeInfo")[3][0][0]=400
but it puts me into negative boxes, is there a way to actually credit yourself the boxes for post office so it goes to all your chars rather than only doing it on one character your playing and putting you in negative boxes?
Code: Select all
chng bEngine.getGameAttribute("CurrenciesOwned").h.DeliveryBoxComplete=x
This gives you the boxes, but you would have to put them into the box yourself. Using the x100 option to assign boxes makes it quick though.
What you were doing was assigning boxes to the box without having the currency to do it, which left you a negative balance
Re: Legends of Idleon
√ Action · chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_p"]=u
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>35)
at Object.cheat (<anonymous>:288:33)
at <anonymous>:1:7
? Action ...
Guys.whats i did wrong? i see that afrer try to get last bundle
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>35)
at Object.cheat (<anonymous>:288:33)
at <anonymous>:1:7
? Action ...
Guys.whats i did wrong? i see that afrer try to get last bundle
Re: Legends of Idleon
thefrozen wrote: ↑Sat Nov 09, 2024 7:34 pmYou're probably looking forShalote wrote: ↑Sat Nov 09, 2024 1:52 amCould any one help me?
I was messing around trying to edit post office using chng bEngine.getGameAttribute("PostOfficeInfo")[3][0][0]=400
but it puts me into negative boxes, is there a way to actually credit yourself the boxes for post office so it goes to all your chars rather than only doing it on one character your playing and putting you in negative boxes?change x to the number you want.Code: Select all
chng bEngine.getGameAttribute("CurrenciesOwned").h.DeliveryBoxComplete=x
This gives you the boxes, but you would have to put them into the box yourself. Using the x100 option to assign boxes makes it quick though.
What you were doing was assigning boxes to the box without having the currency to do it, which left you a negative balance
Thank you for this, works perfectly for me
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Re: Legends of Idleon
Shalote wrote: ↑Sat Nov 09, 2024 1:52 amCould any one help me?
I was messing around trying to edit post office and used this command:
chng bEngine.getGameAttribute("PostOfficeInfo")[3]=400
i tried to redo the command as 0 but it didnt fix anything
now I cant log in as every time i do its jus ta black screen on all characters, I was trying to edit my boxes in the post box and im not sure what I did but i think ive destroyed my account, is there anything i can do to fix this?
u done f*ked up cuz [3] is an array of 36 cells, which means it doesn't contain a single value like '400' but an entire array of values
try this on a disposable user (cuz im not sure about the '__id__' key...)
Code: Select all
chng bEngine.getGameAttribute("PostOfficeInfo")[3]=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, __id__]
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Re: Legends of Idleon
Array [0] - last cavern level visited by indexed characterDisputate wrote: ↑Fri Nov 08, 2024 2:14 pmI’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!
Code: Select all
0: Unknown 1: Villager levels 2: Villager experience points 3: Villager Opals given 4: Villager Conjuror "Hole Majik" upgrades 5: Villager Conjuror "Village Majik" upgrades 6: Villager Conjuror "IdleOn Majik" upgrades 7: Opals found per cavern 8: The Well - bars filled 9: The Well - ore amount [0-9] / Bell notes amount [10-?] 10: The Well - buckets farming ore 11: Multiple values - [1] Motherlode layers completed - [3] Hive harvests completed (thanks spiritedaway) - [8] Dawg Den Highscore - [11] Bravery time since last run (72000 for 20 hours) - [22] Harp Power - [25] Total current wishes (thanks kikiGo) - [26] Colonies cleared (thanks spiritedaway) 14: Bravery? - [0] Bravery hours - [1] Bravery Monuments unlocked? 15: Bravery - Bonuses levels 16: Bell improvement methods values 17: Bell - random bonus levels 18: Bells power amount 19: Harp - Note Level / Note exp 21: The lamp - wishes used 22: Villager Measure upgrade levels
Array [11] - additional info
[11][11] - while 72k gives you a new run, pushing this higher provides you with extra multi - so if you are going to allow yourself new runs, might as well push up multi for better bonuses (i.e. 720k ~3.3x, 7.2M ~5.4x)
[11][33] - Hiring the Hounds, Beginner Best
[11][34] - Hiring the Hounds, Warrior Best
[11][35] - Hiring the Hounds, Archer Best
[11][36] - Hiring the Hounds, Mage Best
Array [12] - amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)
Array [18] - I believe every other value is how many times it has been rung, so...
[18][6] = # times bell has been cleaned --> should be able to set to 5 to unlock all current improvement methods (if someone can confirm)
Array [20] - Notes assigned to Harp (semi useless but might as well have it completely mapped out)
[20][0] - left most string
[20][1] - next string, so on so forth
Note index values
C - 0
D - 1
E - 2
F - 3
G - 4
A - 5
Re: Legends of Idleon
Come on buddy, read the posts above on this page where people already gave you the code!STINKOR wrote: ↑Sat Nov 09, 2024 9:32 pm√ Action · chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_p"]=u
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>35)
at Object.cheat (<anonymous>:288:33)
at <anonymous>:1:7
? Action ...
Guys.whats i did wrong? i see that afrer try to get last bundle
Just copy then paste (right click) into the console if it's too hard for you to type it in correctly
I'll save you the time scrolling up a few posts & give you the code again to get the latest pack
chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_u"]=1
But remember this only flags that your account "bought" it so you only get the passive bonuses, NOT the items like gems or robe.
You have to drop the robe with the drop command as already posted a few posts back.
Do yourself a favour in future & read the things people try to help you with CAREFULLY. It'll save everyone including yourself some time lol
Re: Legends of Idleon
So to edit one of these, lets say the first explorers opal amount, would it be:sciomachist wrote: ↑Sun Nov 10, 2024 6:14 amArray [0] - last cavern level visited by indexed characterDisputate wrote: ↑Fri Nov 08, 2024 2:14 pmI’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!
Code: Select all
0: Unknown 1: Villager levels 2: Villager experience points 3: Villager Opals given 4: Villager Conjuror "Hole Majik" upgrades 5: Villager Conjuror "Village Majik" upgrades 6: Villager Conjuror "IdleOn Majik" upgrades 7: Opals found per cavern 8: The Well - bars filled 9: The Well - ore amount [0-9] / Bell notes amount [10-?] 10: The Well - buckets farming ore 11: Multiple values - [1] Motherlode layers completed - [3] Hive harvests completed (thanks spiritedaway) - [8] Dawg Den Highscore - [11] Bravery time since last run (72000 for 20 hours) - [22] Harp Power - [25] Total current wishes (thanks kikiGo) - [26] Colonies cleared (thanks spiritedaway) 14: Bravery? - [0] Bravery hours - [1] Bravery Monuments unlocked? 15: Bravery - Bonuses levels 16: Bell improvement methods values 17: Bell - random bonus levels 18: Bells power amount 19: Harp - Note Level / Note exp 21: The lamp - wishes used 22: Villager Measure upgrade levels
Array [11] - additional info
[11][11] - while 72k gives you a new run, pushing this higher provides you with extra multi - so if you are going to allow yourself new runs, might as well push up multi for better bonuses (i.e. 720k ~3.3x, 7.2M ~5.4x)
[11][33] - Hiring the Hounds, Beginner Best
[11][34] - Hiring the Hounds, Warrior Best
[11][35] - Hiring the Hounds, Archer Best
[11][36] - Hiring the Hounds, Mage Best
Array [12] - amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)
Array [18] - I believe every other value is how many times it has been rung, so...
[18][6] = # times bell has been cleaned --> should be able to set to 5 to unlock all current improvement methods (if someone can confirm)
Array [20] - Notes assigned to Harp (semi useless but might as well have it completely mapped out)
[20][0] - left most string
[20][1] - next string, so on so forth
Note index values
C - 0
D - 1
E - 2
F - 3
G - 4
A - 5
Code: Select all
chng bEngine.getGameAttribute("Holes") [1] [1] = 30
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Re: Legends of Idleon
Array [1] is for the villager level. If you want to set their Opal amount, you want Array [3] and also w/o spaces. Similarly, index values for a list start at 0 so explorer is 0, engi 1, etc.Hartefact wrote: ↑Sun Nov 10, 2024 10:18 amSo to edit one of these, lets say the first explorers opal amount, would it be:sciomachist wrote: ↑Sun Nov 10, 2024 6:14 amArray [0] - last cavern level visited by indexed characterDisputate wrote: ↑Fri Nov 08, 2024 2:14 pmI’ve been digging into the gameAttributes data for "Holes" and made a list of values associated with it. There are still a few missing values, and some entries may contain errors. If anyone has additional info or corrections, feel free to improve this list!
Code: Select all
0: Unknown 1: Villager levels 2: Villager experience points 3: Villager Opals given 4: Villager Conjuror "Hole Majik" upgrades 5: Villager Conjuror "Village Majik" upgrades 6: Villager Conjuror "IdleOn Majik" upgrades 7: Opals found per cavern 8: The Well - bars filled 9: The Well - ore amount [0-9] / Bell notes amount [10-?] 10: The Well - buckets farming ore 11: Multiple values - [1] Motherlode layers completed - [3] Hive harvests completed (thanks spiritedaway) - [8] Dawg Den Highscore - [11] Bravery time since last run (72000 for 20 hours) - [22] Harp Power - [25] Total current wishes (thanks kikiGo) - [26] Colonies cleared (thanks spiritedaway) 14: Bravery? - [0] Bravery hours - [1] Bravery Monuments unlocked? 15: Bravery - Bonuses levels 16: Bell improvement methods values 17: Bell - random bonus levels 18: Bells power amount 19: Harp - Note Level / Note exp 21: The lamp - wishes used 22: Villager Measure upgrade levels
Array [11] - additional info
[11][11] - while 72k gives you a new run, pushing this higher provides you with extra multi - so if you are going to allow yourself new runs, might as well push up multi for better bonuses (i.e. 720k ~3.3x, 7.2M ~5.4x)
[11][33] - Hiring the Hounds, Beginner Best
[11][34] - Hiring the Hounds, Warrior Best
[11][35] - Hiring the Hounds, Archer Best
[11][36] - Hiring the Hounds, Mage Best
Array [12] - amplifiers for the Dawg Den (semi-useless since you can easily adjust in game)
Array [18] - I believe every other value is how many times it has been rung, so...
[18][6] = # times bell has been cleaned --> should be able to set to 5 to unlock all current improvement methods (if someone can confirm)
Array [20] - Notes assigned to Harp (semi useless but might as well have it completely mapped out)
[20][0] - left most string
[20][1] - next string, so on so forth
Note index values
C - 0
D - 1
E - 2
F - 3
G - 4
A - 5
Code: Select all
chng bEngine.getGameAttribute("Holes") [1] [1] = 30
Code: Select all
chng bEngine.getGameAttribute("Holes")[3][0] = 30
Re: Legends of Idleon
Does anyone know what page to download the engine? There are too many pages and I lost track.
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