[Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
This is all i see with remove protto code timer.
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
How do you find these lines of code? Is there a tutorial somewhere that I could learn to do this? I changed my Light year time bonus, but wanted to change it again and now I can't locate it.Kazuki wrote: ↑Thu Nov 07, 2024 5:50 amUPDATED 07/11 (version 0.1.28)
Spoiler
You need to use notepad++ and "Regular expression" as "Search Mode" (mandatory)
- Remove timer limit for antimatter "protto" code:
toCode: Select all
if\([a-zA-Z0-9$_]+&&[a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+<20\*60\*60\){
(1 match)Code: Select all
if\(a&&F-a<0\){
- Antimatter Upgrades do not consume antimatter:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)
(1 match)Code: Select all
...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3
- Junk Upgrades do not consume junk:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}
(1 match)Code: Select all
{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}
- Plasma Upgrades do not consume plasma:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}
(1 match)Code: Select all
{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}
- Energy Upgrades do not consume energy:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}
(1 match)Code: Select all
{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}
- Scrap Upgrades do not consume scrap:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}
(1 match)Code: Select all
{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}
- Garbage Upgrades do not consume garbage:
toCode: Select all
-[a-zA-Z0-9$_]+\.totalCost,
(1 match)Code: Select all
,
- Level Upgrades do not consume skill point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}
(1 match)Code: Select all
{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}
- LightYear Upgrades do not consume lightyear point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}
(1 match)Code: Select all
{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}
- Blackhole Upgrades do not consume blackhole point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}
(1 match)Code: Select all
{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}
- Prisoners & Citizens Upgrades do not consume prisoners or citizen:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count
(3 matchs)Code: Select all
...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]
- Army Upgrades do not consume army:
toCode: Select all
(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement
(1 match)Code: Select all
\1
- Meteorite Upgrades do not consume meteorite:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}
(1 match)Code: Select all
{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}
- Radiation Upgrades do not consume radiation:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}
(1 match)Code: Select all
{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}
- Mineral Upgrades do not consume mineral:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}
(1 match)Code: Select all
{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}
- Increment Prisoners pity cap by 10 instead of 1:
toCode: Select all
prisonersPityCap\+1
(1 match)Code: Select all
prisonersPityCap+10
- Set "SavedArmy" to current Army count at BlackHole Reset (no need to buy the annoying upgrade for it):
toCode: Select all
(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,
(1 matchs)Code: Select all
\1return{...\2\3savedArmy:\2.savedArmy,
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment
(1 matchs)Code: Select all
...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)
- Infinite Meteorite mini game's Combo Shield:
toCode: Select all
([a-zA-Z0-9$_]+\.comboHp)-1
(1 match)Code: Select all
\1
- In Radiation mini game, make all bars (once unlocked) overlap:
toCode: Select all
2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)
(4 matchs)Code: Select all
2*Math.PI/3
- Enemies Killed count *100:
toCode: Select all
(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{
(2 matchs)Code: Select all
\1*100,{
toCode: Select all
(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)
(1 matchs)Code: Select all
\1*100,\2*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)
(1 matchs)Code: Select all
\1*100
- Keep BlackHoles Upgrades purchased after a BlackHole (very annoying to repurchase all 20+ every time):
Spoiler
toCode: Select all
(case"HARD_RESET":\{.*)keepLevelsBlackMatter:[a-zA-Z0-9$_]+\.keepLevelsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"SOFT_RESET":{.*)([a-zA-Z0-9$_]+)\.prisonersPityCapLYUpgradeLevel>0&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.prisonersPityCapLYUpgradeLevel>0&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":{.*)([a-zA-Z0-9$_]+)\.blackHoleTravelCount>=3&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.blackHoleTravelCount>=3&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":\{.*)autoMineDamageBoost:[a-zA-Z0-9$_]+\.autoMineDamageBoost,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)blackMatterPrisonersTimeReduction:[a-zA-Z0-9$_]+\.blackMatterPrisonersTimeReduction,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)damageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.damageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hpMultiplierBlackMatter:[a-zA-Z0-9$_]+\.hpMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)junkMultiplierBlackMatter:[a-zA-Z0-9$_]+\.junkMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)plasmaMultiplierBlackMatter:[a-zA-Z0-9$_]+\.plasmaMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)expMultiplierBlackMatter:[a-zA-Z0-9$_]+\.expMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)colonMultiplierBlackMatter:[a-zA-Z0-9$_]+\.colonMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonersMultiplierBlackMatter:[a-zA-Z0-9$_]+\.prisonersMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)garbageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.garbageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)meteoriteRadiationMineralsMultiplierBlackMatter:[a-zA-Z0-9$_]+\.meteoriteRadiationMineralsMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hyperGarbage:[a-zA-Z0-9$_]+\.hyperGarbage,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)doubleArmyBlackMatter:[a-zA-Z0-9$_]+\.doubleArmyBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)dobuleBHPassiveBlackMatter:[a-zA-Z0-9$_]+\.dobuleBHPassiveBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)decreaseShieldBlackMatter:[a-zA-Z0-9$_]+\.decreaseShieldBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)electricLaserShotsBlackMatter:[a-zA-Z0-9$_]+\.electricLaserShotsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)itemsDropRarityBlackMatter:[a-zA-Z0-9$_]+\.itemsDropRarityBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)isGarbageFree:[a-zA-Z0-9$_]+\.isGarbageFree,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)quadPrisoners:[a-zA-Z0-9$_]+\.quadPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)keepPrisoners:[a-zA-Z0-9$_]+\.keepPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonerConversionRequirements:[a-zA-Z0-9$_]+\.prisonerConversionRequirements,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*isJunkFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isJunkFree):[a-zA-Z0-9$_]+\.isJunkFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isPlasmaFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isPlasmaFree):[a-zA-Z0-9$_]+\.isPlasmaFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isEnergyFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isEnergyFree):[a-zA-Z0-9$_]+\.isEnergyFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isColonsFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isColonsFree):[a-zA-Z0-9$_]+\.isColonsFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
I left the "9 Free time Skips" repurchasable because otherwise it doesn't give the 9 free skip time again if the Upgrade is kept purchased- In Radiation mini game, only have emerald radiation spawing:
toCode: Select all
const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;
(1 matchs)Code: Select all
const \1=0,\2=0,\3=100;
- In Mineral, divide by 10 the mining amount required:
toCode: Select all
const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}
(1 matchs)Code: Select all
const \1={coal:3,gold:6,diamond:12,amethyst:24}
- In Mineral, only have amethyst node:
toCode: Select all
return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"
(1 matchs)Code: Select all
return \1<=100?"amethyst"
- In Meteorite mini game, spawn much more amethyst meteorite (still can spawn antimatter meteorite):
toCode: Select all
([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")
(1 matchs)Code: Select all
\1<1\2
- Potions Timer set to 1 year:
toCode: Select all
(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer
(12 matchs)Code: Select all
\1:3600*24*365*1e3
- Army generated *10:
toCode: Select all
(rmyCount\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
toCode: Select all
(Army\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
- Supernova Upgrades do not consume supernova essence:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}
(1 match)Code: Select all
{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}
- Cosmic Upgrades do not consume cosmic dust:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}
(1 match)Code: Select all
{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}
- Time Bonus in LY tab raise 10 time faster:
toCode: Select all
(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)
(2 matches)Code: Select all
\1*10
- Disable Cosmic Dust Damage:
toCode: Select all
\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)
(4 matches)Code: Select all
0\),\1\(0\)
Code: Select all
Updated regex to include "_" as a possible variable name Updated some "Keep Blackhole Upgrades" regex to includes the new Prisoners Pity upgrade + Added the new "Extra Armies" perk + Time Bonus from LY tab cheat to the list + Disable Cosmic Damage
Re: [Request] Galaxy Idle Clicker
Need some Knowledge of javascript (because even with some, it's been so optimized sometimes that it's a freaking pain in the ass to read / follow the variables)
I usually search what I am looking for in a beautified version (can use [Link] for that) and once I found it, I search it in the "compressed"/original version (usually you remove the space) and then see how I need to adapt/modify it with regex
But it's strange, the light year time bonus is one of the few regex that can still be found after modification (if you did my modification)
Not sure how you changed it but you could try searching for "/6e4/60" to find it (again, depending on how you modified it) , it only match for this in particular.
If you still can't find it, search for "playerShieldIncreaseSkillPoints:0,playerShieldIncreaseSkillPointsSecond:0,cloneShipTimeIncrease:0", the part where it calculate the lightyear time bonus should be right after it
But this one need to be changed at two places (they are close to each other) because it calculate the time bonus differently depending if you did a supernova or not.
Re: [Request] Galaxy Idle Clicker
I'd like to see it without all the junk code like 99% of us don't understand and can figure out.TCrane36 wrote: ↑Sat Nov 09, 2024 12:15 amHow do you find these lines of code? Is there a tutorial somewhere that I could learn to do this? I changed my Light year time bonus, but wanted to change it again and now I can't locate it.Kazuki wrote: ↑Thu Nov 07, 2024 5:50 amUPDATED 07/11 (version 0.1.28)
Spoiler
You need to use notepad++ and "Regular expression" as "Search Mode" (mandatory)
- Remove timer limit for antimatter "protto" code:
toCode: Select all
if\([a-zA-Z0-9$_]+&&[a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+<20\*60\*60\){
(1 match)Code: Select all
if\(a&&F-a<0\){
- Antimatter Upgrades do not consume antimatter:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),antimatterCount:([a-zA-Z0-9$_]+)\.antimatterCount,totalAntimatterCount:([a-zA-Z0-9$_]+)
(1 match)Code: Select all
...\1,antimatterCount:(\2.antimatterCount-\1.antimatterCount)>0?\2.antimatterCount:\1.antimatterCount,totalAntimatterCount:\3
- Junk Upgrades do not consume junk:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),junkCount:([a-zA-Z0-9$_]+)\.junkCount}
(1 match)Code: Select all
{...\1,junkCount:\2.junkCount>\1.junkCount?\2.junkCount:\1.junkCount}
- Plasma Upgrades do not consume plasma:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),plasmaCount:([a-zA-Z0-9$_]+)\.plasmaCount}
(1 match)Code: Select all
{...\1,plasmaCount:\2.plasmaCount>\1.plasmaCount?\2.plasmaCount:\1.plasmaCount}
- Energy Upgrades do not consume energy:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),energyCount:([a-zA-Z0-9$_]+)\.energyCount}
(1 match)Code: Select all
{...\1,energyCount:\2.energyCount>\1.energyCount?\2.energyCount:\1.energyCount}
- Scrap Upgrades do not consume scrap:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),scrapCount:([a-zA-Z0-9$_]+)\.scrapCount}
(1 match)Code: Select all
{...\1,scrapCount:\2.scrapCount>\1.scrapCount?\2.scrapCount:\1.scrapCount}
- Garbage Upgrades do not consume garbage:
toCode: Select all
-[a-zA-Z0-9$_]+\.totalCost,
(1 match)Code: Select all
,
- Level Upgrades do not consume skill point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),skillPoints:([a-zA-Z0-9$_]+)\.skillPoints}
(1 match)Code: Select all
{...\1,skillPoints:\2.skillPoints>\1.skillPoints?\2.skillPoints:\1.skillPoints}
- LightYear Upgrades do not consume lightyear point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),lightTravelPoints:([a-zA-Z0-9$_]+)\.lightTravelPoints}
(1 match)Code: Select all
{...\1,lightTravelPoints:\2.lightTravelPoints>\1.lightTravelPoints?\2.lightTravelPoints:\1.lightTravelPoints}
- Blackhole Upgrades do not consume blackhole point:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),blackHoleTravelPoints:([a-zA-Z0-9$_]+)\.blackHoleTravelPoints}
(1 match)Code: Select all
{...\1,blackHoleTravelPoints:\2.blackHoleTravelPoints>\1.blackHoleTravelPoints?\2.blackHoleTravelPoints:\1.blackHoleTravelPoints}
- Prisoners & Citizens Upgrades do not consume prisoners or citizen:
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+)\.([a-zA-Z0-9$_]+),\[([a-zA-Z0-9$_]+)\.payload\.race\]:[a-zA-Z0-9$_]+\.payload\.count
(3 matchs)Code: Select all
...\1.\2,[\3.payload.race]:\1.\2[a.payload.race]<a.payload.count?a.payload.count:\1.\2[a.payload.race]
- Army Upgrades do not consume army:
toCode: Select all
(armyCount:[a-zA-Z0-9$_]+\.armyCount)-[a-zA-Z0-9$_]+\.decrement
(1 match)Code: Select all
\1
- Meteorite Upgrades do not consume meteorite:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),meteoriteCount:([a-zA-Z0-9$_]+)\.meteoriteCount}
(1 match)Code: Select all
{...\1,meteoriteCount:\2.meteoriteCount>\1.meteoriteCount?\2.meteoriteCount:\1.meteoriteCount}
- Radiation Upgrades do not consume radiation:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),radiationCount:([a-zA-Z0-9$_]+)\.radiationCount}
(1 match)Code: Select all
{...\1,radiationCount:\2.radiationCount>\1.radiationCount?\2.radiationCount:\1.radiationCount}
- Mineral Upgrades do not consume mineral:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),mineralsCount:([a-zA-Z0-9$_]+)\.mineralsCount}
(1 match)Code: Select all
{...\1,mineralsCount:\2.mineralsCount>\1.mineralsCount?\2.mineralsCount:\1.mineralsCount}
- Increment Prisoners pity cap by 10 instead of 1:
toCode: Select all
prisonersPityCap\+1
(1 match)Code: Select all
prisonersPityCap+10
- Set "SavedArmy" to current Army count at BlackHole Reset (no need to buy the annoying upgrade for it):
toCode: Select all
(case"HARD_RESET":{.*)return{\.\.\.([a-zA-Z0-9$_]+)(.*)savedArmy:[a-zA-Z0-9$_]+\.savedArmy,
(1 matchs)Code: Select all
\1return{...\2\3savedArmy:\2.savedArmy,
toCode: Select all
\.\.\.([a-zA-Z0-9$_]+),totalRunArmy:[a-zA-Z0-9$_]+\.totalRunArmy\+([a-zA-Z0-9$_]+).increment
(1 matchs)Code: Select all
...\1,totalRunArmy:\1.totalRunArmy+\2.increment,savedArmy:Math.min\(\1.savedArmy+\2.increment,4e25\)
- Infinite Meteorite mini game's Combo Shield:
toCode: Select all
([a-zA-Z0-9$_]+\.comboHp)-1
(1 match)Code: Select all
\1
- In Radiation mini game, make all bars (once unlocked) overlap:
toCode: Select all
2\*Math\.PI/\(36-[a-zA-Z0-9$_]+\)
(4 matchs)Code: Select all
2*Math.PI/3
- Enemies Killed count *100:
toCode: Select all
(return [a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\]\+=[a-zA-Z0-9]+),{
(2 matchs)Code: Select all
\1*100,{
toCode: Select all
(enemyShipsKilled\+[a-zA-Z0-9$_]+\.enemyShipsKilled)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(totalEnemyShipsKilledCountEver\+[a-zA-Z0-9$_]+\.payload)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,totalEnemyShipsKilledCount:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCount\+1),(totalEnemyShipsKilledCountEver:[a-zA-Z0-9$_]+\.totalEnemyShipsKilledCountEver\+1)
(1 matchs)Code: Select all
\1*100,\2*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\]\+1)
(1 matchs)Code: Select all
\1*100
toCode: Select all
(\.\.\.t,\[[a-zA-Z0-9$_]+\.payload\.key\]:[a-zA-Z0-9$_]+\[[a-zA-Z0-9$_]+\.payload\.key\]\+[a-zA-Z0-9$_]+\.payload\.amount)
(1 matchs)Code: Select all
\1*100
- Keep BlackHoles Upgrades purchased after a BlackHole (very annoying to repurchase all 20+ every time):
Spoiler
toCode: Select all
(case"HARD_RESET":\{.*)keepLevelsBlackMatter:[a-zA-Z0-9$_]+\.keepLevelsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"SOFT_RESET":{.*)([a-zA-Z0-9$_]+)\.prisonersPityCapLYUpgradeLevel>0&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.prisonersPityCapLYUpgradeLevel>0&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":{.*)([a-zA-Z0-9$_]+)\.blackHoleTravelCount>=3&&\(([a-zA-Z0-9$_]+)=Math\.max\(1500-[a-zA-Z0-9$_]+\.prisonersPityCapLYUpgradeLevel\*5,0\)\);
(1 matchs)Code: Select all
\1\2.blackHoleTravelCount>=3&&\(\3=Math.max\(1500-\2.prisonersPityCapLYUpgradeLevel*5-\2.prisonersPityCapUpgradeLevel*20-\2.prisonersPityCapUpgradeSecondLevel*30-\2.prisonersPityCapUpgradeThirdLevel*40-\2.prisonersPityCapUpgradeFourthLevel*50-\2.prisonersPityCapUpgradeFifthLevel*60-\2.prisonersPityCapUpgradeSixthLevel*70,0\)\);
toCode: Select all
(case"HARD_RESET":\{.*)autoMineDamageBoost:[a-zA-Z0-9$_]+\.autoMineDamageBoost,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)blackMatterPrisonersTimeReduction:[a-zA-Z0-9$_]+\.blackMatterPrisonersTimeReduction,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)damageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.damageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hpMultiplierBlackMatter:[a-zA-Z0-9$_]+\.hpMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)junkMultiplierBlackMatter:[a-zA-Z0-9$_]+\.junkMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)plasmaMultiplierBlackMatter:[a-zA-Z0-9$_]+\.plasmaMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)expMultiplierBlackMatter:[a-zA-Z0-9$_]+\.expMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)colonMultiplierBlackMatter:[a-zA-Z0-9$_]+\.colonMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonersMultiplierBlackMatter:[a-zA-Z0-9$_]+\.prisonersMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)garbageMultiplierBlackMatter:[a-zA-Z0-9$_]+\.garbageMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)meteoriteRadiationMineralsMultiplierBlackMatter:[a-zA-Z0-9$_]+\.meteoriteRadiationMineralsMultiplierBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)hyperGarbage:[a-zA-Z0-9$_]+\.hyperGarbage,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)doubleArmyBlackMatter:[a-zA-Z0-9$_]+\.doubleArmyBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)dobuleBHPassiveBlackMatter:[a-zA-Z0-9$_]+\.dobuleBHPassiveBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)decreaseShieldBlackMatter:[a-zA-Z0-9$_]+\.decreaseShieldBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)electricLaserShotsBlackMatter:[a-zA-Z0-9$_]+\.electricLaserShotsBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)itemsDropRarityBlackMatter:[a-zA-Z0-9$_]+\.itemsDropRarityBlackMatter,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)isGarbageFree:[a-zA-Z0-9$_]+\.isGarbageFree,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)quadPrisoners:[a-zA-Z0-9$_]+\.quadPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)keepPrisoners:[a-zA-Z0-9$_]+\.keepPrisoners,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*)prisonerConversionRequirements:[a-zA-Z0-9$_]+\.prisonerConversionRequirements,(.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2
toCode: Select all
(case"HARD_RESET":\{.*isJunkFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isJunkFree):[a-zA-Z0-9$_]+\.isJunkFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isPlasmaFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isPlasmaFree):[a-zA-Z0-9$_]+\.isPlasmaFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isEnergyFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isEnergyFree):[a-zA-Z0-9$_]+\.isEnergyFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
toCode: Select all
(case"HARD_RESET":\{.*isColonsFree:)[a-zA-Z0-9$_]+\.supernova>=[0-9]\?([a-zA-Z0-9$_]+\.isColonsFree):[a-zA-Z0-9$_]+\.isColonsFree(,.*case"SUPERNOVA_RESET")
(1 matchs)Code: Select all
\1\2\3
I left the "9 Free time Skips" repurchasable because otherwise it doesn't give the 9 free skip time again if the Upgrade is kept purchased- In Radiation mini game, only have emerald radiation spawing:
toCode: Select all
const ([a-zA-Z0-9$_]+)=Math\.min\(10\+[a-zA-Z0-9$_]+\*2,70\),([a-zA-Z0-9$_]+)\=Math\.min\(1\+[a-zA-Z0-9$_]+\*\.3,10\),([a-zA-Z0-9$_]+)\=Math\.min\(\.1\+[a-zA-Z0-9$_]+\*\.03,1\)\;
(1 matchs)Code: Select all
const \1=0,\2=0,\3=100;
- In Mineral, divide by 10 the mining amount required:
toCode: Select all
const ([a-zA-Z0-9$_]+)=\{coal:30,gold:60,diamond:120,amethyst:240\}
(1 matchs)Code: Select all
const \1={coal:3,gold:6,diamond:12,amethyst:24}
- In Mineral, only have amethyst node:
toCode: Select all
return ([a-zA-Z0-9$_]+)<=[a-zA-Z0-9$_]+\?"amethyst"
(1 matchs)Code: Select all
return \1<=100?"amethyst"
- In Meteorite mini game, spawn much more amethyst meteorite (still can spawn antimatter meteorite):
toCode: Select all
([a-zA-Z0-9$_]+)<[a-zA-Z0-9$_]+(\+[a-zA-Z0-9$_]+\?[a-zA-Z0-9$_]+\(9\*60,"amethyst")
(1 matchs)Code: Select all
\1<1\2
- Potions Timer set to 1 year:
toCode: Select all
(\.\.\.[a-zA-Z0-9$_]+,[a-zA-Z0-9$_]+PotionTimer):[a-zA-Z0-9$_]+\.payload\.[a-zA-Z0-9$_]+PotionTimer
(12 matchs)Code: Select all
\1:3600*24*365*1e3
- Army generated *10:
toCode: Select all
(rmyCount\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
toCode: Select all
(Army\+[a-zA-Z0-9$_]+.increment)
(2 matchs)Code: Select all
\1*10
- Supernova Upgrades do not consume supernova essence:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),supernovaEssenceCount:([a-zA-Z0-9$_]+)\.supernovaEssenceCount}
(1 match)Code: Select all
{...\1,supernovaEssenceCount:\2.supernovaEssenceCount>\1.supernovaEssenceCount?\2.supernovaEssenceCount:\1.supernovaEssenceCount}
- Cosmic Upgrades do not consume cosmic dust:
toCode: Select all
{\.\.\.([a-zA-Z0-9$_]+),cosmicDustCount:([a-zA-Z0-9$_]+)\.cosmicDustCount}
(1 match)Code: Select all
{...\1,cosmicDustCount:\2.cosmicDustCount>\1.cosmicDustCount?\2.cosmicDustCount:\1.cosmicDustCount}
- Time Bonus in LY tab raise 10 time faster:
toCode: Select all
(const [a-zA-Z0-9$_]+=\([a-zA-Z0-9$_]+-[a-zA-Z0-9$_]+\)\/6e4\/60)
(2 matches)Code: Select all
\1*10
- Disable Cosmic Dust Damage:
toCode: Select all
\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)\),([a-zA-Z0-9$_]+)\([a-zA-Z0-9$_]+\?[0-9\.]+:[0-9\.]+\)
(4 matches)Code: Select all
0\),\1\(0\)
Code: Select all
Updated regex to include "_" as a possible variable name Updated some "Keep Blackhole Upgrades" regex to includes the new Prisoners Pity upgrade + Added the new "Extra Armies" perk + Time Bonus from LY tab cheat to the list + Disable Cosmic Damage
Re: [Request] Galaxy Idle Clicker
That's actually what you need to find, so not sure where the problem is.
Still, it allowed me to see a "problem" with the regex that is now corrected. (it was still working by pure luck, I edited my previous post with the whole list with the correction but not need to bother for the current version since it was still working by some random luck)
Remove timer limit for antimatter "protto" code:
Code: Select all
if\(([a-zA-Z0-9$_]+)&&([a-zA-Z0-9$_]+)-([a-zA-Z0-9$_]+)<20\*60\*60\){
Code: Select all
if\(\1&&\2-\3<0\){
The regex is made to find if(a&&_-a<20*60*60){ and if you replace it with what's above, it should become if(a&&_-a<0){
That's how you remove the timer limit for the "protto" code
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
I didn’t try every option, but everything worked for me except “8. Level Upgrades do not consume skill points:”, which also gave me a white screen at the start.
I made changes gradually, always keeping three versions: the original file, a backup of the last working copy, and an editable file that I used to replace the ASAR file.
Re: [Request] Galaxy Idle Clicker
Re: [Request] Galaxy Idle Clicker
I find it everytime, when i replace with the file i get nothing but steam errors about java or a white screen I have no idea what I'm doing wrong can somebody shard a file that works with changes.Newbi wrote: ↑Sat Nov 09, 2024 5:11 pmI didn’t try every option, but everything worked for me except “8. Level Upgrades do not consume skill points:”, which also gave me a white screen at the start.
I made changes gradually, always keeping three versions: the original file, a backup of the last working copy, and an editable file that I used to replace the ASAR file.
Re: [Request] Galaxy Idle Clicker
-
- What is cheating?
- Posts: 3
- Joined: Wed Dec 16, 2020 4:06 pm
- Reputation: 7
Re: [Request] Galaxy Idle Clicker
Your my hero, you rock dude I totally see what i was doing wrong TYVM
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