[REQUEST] A Quiet Place: The Road Ahead

Ask about cheats/tables for single player games here
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mark8
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[REQUEST] A Quiet Place: The Road Ahead

Post by mark8 »

Game Name: A Quiet Place: The Road Ahead
Game Engine: Unreal Engine 5
Game Version: 1.0.1
Options Required: No asthma, add inhaler, add batterij, ignore noise, no touch perception, infinite batterij, free extra shop, instant acceleration
Steam Website:
Other Info: build 45554.11607, my preference is a table

shearerc
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Re: [REQUEST] A Quiet Place: The Road Ahead

Post by shearerc »

Just finished game. Here's basic table I made for myself. Not gonna add features anymore
Works for:
1.0.1 BUILD 45554.11607
1.0.4 BUILD 45594.11653

Take note when you enter new area, game may reset values.

[Flashlight Battery] Current ChargeValue
[Flashlight Battery] Max ChargeValue
[Flashlight Battery] Charge Consumed Per Second

(health doesn't seem to be used. anyway i just expose the pointers)
Health
Total Health

[Asthma] Current Resistance
[Asthma] Max Resistance
[Asthma] Resistance Threshold
[Asthma] Is Asthma Enabled? [0 or 1]

TotalMovementSpeedModifier

Enemy Creature Stats
- Is Hearing Enabled? [0 or 1]
- HearingRange1
- SensibleHearingRange1
*** a value of 10.0 for hearingRange works well
Attachments
AQP.CT
(26.47 KiB) Downloaded 299 times

mark8
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Re: [REQUEST] A Quiet Place: The Road Ahead

Post by mark8 »

shearerc wrote:
Sat Nov 09, 2024 7:58 pm
Just finished game. Here's basic table I made for myself. Not gonna add features anymore
Works for:
1.0.1 BUILD 45554.11607
1.0.4 BUILD 45594.11653

Take note when you enter new area, game may reset values.

[Flashlight Battery] Current ChargeValue
[Flashlight Battery] Max ChargeValue
[Flashlight Battery] Charge Consumed Per Second

(health doesn't seem to be used. anyway i just expose the pointers)
Health
Total Health

[Asthma] Current Resistance
[Asthma] Max Resistance
[Asthma] Resistance Threshold
[Asthma] Is Asthma Enabled? [0 or 1]

TotalMovementSpeedModifier

Enemy Creature Stats
- Is Hearing Enabled? [0 or 1]
- HearingRange1
- SensibleHearingRange1
*** a value of 10.0 for hearingRange works well
Super bedankt ik ga deze zeker gebruiken.

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