OK, here's an update on the TableV2
0x1000 PTS: Stopped working after I died and reloaded
No DMG: Hit and miss but mostly not working
No Dec on First Items Slot - All ammo slots are infinite, can even be multiplied if you drop and re-pickup an item (except for health bottles etc)
High Stamina Regen: Causes all enemies to become immortal, kinda fun though, lol
I also noticed you have posted a pointer table, but I have no idea what to do with that, what are pointers, can someone explain them too me?
I apologize for my sudden disappearance and lack of follow-up.
As I mentioned earlier, I had limited time, which resulted in the AOB table being less refined than I'd hoped. I'm still a beginner in this area, and I find the game somewhat challenging to understand.
Given these circumstances, I created a pointer table instead. This approach allows for direct manipulation of the underlying values. However, the downside is that it's likely to break when the game updates and the offsets shift. Unfortunately, I believe the game was updated just a day after I uploaded the table, which caused it to break.
If you're interested, I can create a new pointer table for you. I at least understand the basics of this method, whereas AOB injections still confuse me.
Regarding the reason for my delayed response: while experimenting with other debuggers, I accidentally rendered my entire Windows/OS installation unusable. I'm currently in the process of setting up and optimizing a completely new system from scratch.