
I dont know why they cause us so much trouble on this game to do some easy stuff like modify gold or else with cheat engine...
It does work flawlessly. Could you add infinite upgrade points; OHK; speed mod; and no cooldown? Thank you very much.BigBear743 wrote: ↑Tue Jul 30, 2024 4:11 amI may have an idea of how to play with this, but can someone double check if this script work? There's only one function now. Just build something and it should update the pointer address to your current gold value![]()
I have no luck, so none of your suggest can be fulfillrandomstuff wrote: ↑Tue Jul 30, 2024 6:26 pmIt does work flawlessly. Could you add infinite upgrade points; OHK; speed mod; and no cooldown? Thank you very much.
When comparing floating point (double) values you should not use CMP.BigBear743 wrote: ↑Thu Aug 01, 2024 2:17 amTable sharing 2 will be my last update for this game until I learn more about reverse engine![]()
You could just straight up use lua in CE, because it's a love2d game, which is made using lua.BigBear743 wrote: ↑Thu Aug 01, 2024 2:17 amI have no luck, so none of your suggest can be fulfill![]()
Table sharing 2 will be my last update for this game until I learn more about reverse engine![]()
Zip password plz?Smaug wrote: ↑Fri Aug 09, 2024 4:49 pmYou could just straight up use lua in CE, because it's a love2d game, which is made using lua.BigBear743 wrote: ↑Thu Aug 01, 2024 2:17 amI have no luck, so none of your suggest can be fulfill![]()
Table sharing 2 will be my last update for this game until I learn more about reverse engine![]()
Hook a lua function, patch your own code in and rdy to take off.
You can extract the executable file (Kingdom Rush Alliance.exe) with 7zip to get the assets and lua files, then convert the lua files to actual lua code, because they are converted to bytecode with LuaJIT 2.0.4
And with lua code, you can also look at the games logic or parts you want to modify, so you don't have to boot up any decompiler and reverse the game.
Alternatively, open the "Kingdom Rush Alliance.exe" with 7zip, replace the version.lua with the one I have attached and play the game in debug mode.
Debug menu key is F12, which lists all other keys and their functionality.
For most people, these should be enough:
l/L = +/- lives
m/M = +/- gold
z/Z = +/- speed
In Debug mode, heroes can be levelled in the hero selection menu, so you can max them out pretty easily.
And you can start the stage with auto-upgrade in Debug mode, so you'll have all tower upgrades available.
With unlimited gold and speedup, you can clear stages in a few seconds.
[remembered it now, it was XMLs not LUAs]Smaug wrote: ↑Fri Aug 09, 2024 4:49 pmYou could just straight up use lua in CE, because it's a love2d game, which is made using lua.BigBear743 wrote: ↑Thu Aug 01, 2024 2:17 amI have no luck, so none of your suggest can be fulfill![]()
Table sharing 2 will be my last update for this game until I learn more about reverse engine![]()
Hook a lua function, patch your own code in and rdy to take off.
You can extract the executable file (Kingdom Rush Alliance.exe) with 7zip to get the assets and lua files, then convert the lua files to actual lua code, because they are converted to bytecode with LuaJIT 2.0.4
And with lua code, you can also look at the games logic or parts you want to modify, so you don't have to boot up any decompiler and reverse the game.
Alternatively, open the "Kingdom Rush Alliance.exe" with 7zip, replace the version.lua with the one I have attached and play the game in debug mode.
Debug menu key is F12, which lists all other keys and their functionality.
For most people, these should be enough:
l/L = +/- lives
m/M = +/- gold
z/Z = +/- speed
In Debug mode, heroes can be levelled in the hero selection menu, so you can max them out pretty easily.
And you can start the stage with auto-upgrade in Debug mode, so you'll have all tower upgrades available.
With unlimited gold and speedup, you can clear stages in a few seconds.
Password: fearless
Lua editing is as easy as xml tho, the only difference is the bytecode now.ign1z wrote: ↑Sat Aug 10, 2024 1:37 pm[remembered it now, it was XMLs not LUAs]
on the previous game, i could edited the XML of kingdrom rush vengeance, the XML code is visible and editable so that we can change the tower skill cooldown, hero skil cooldown, tower / hero damage, etc ...
but in this version, as you mentioned, it is using LUA and its uneditable ...
would you care to teach us on how the converting of the byte lua code to be readable one and then back to byte version, to be able to be inserted in the exe(zip) again ?
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