Legends of Idleon
Re: Legends of Idleon
Is there a way to edit the slab? I think I have more items than I'm supposed to unlocked in it.
Re: Legends of Idleon
Hey sorry, did you ever figure out how to edit your alchemy water I've been trying for daysvitroman wrote: ↑Tue Nov 15, 2022 2:20 amHey guys just started messing around with cheat engine for idleon, from what i've tried to read alot of people with the 7zip/asar app route. Just wondering if anybody had figured out the alchemy water drop let path to increase the quantity. I currently have hit a dead end there!
Re: Legends of Idleon
Is there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
Re: Legends of Idleon
So you need:nbghty wrote: ↑Fri Dec 01, 2023 11:22 amIs there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]
Re: Legends of Idleon
After trying your recommandation, i got an error :Tindal wrote: ↑Fri Dec 01, 2023 6:20 pmSo you need:nbghty wrote: ↑Fri Dec 01, 2023 11:22 amIs there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]
Code: Select all
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:1334:35)
at Object.cheat (<anonymous>279:33)
at <anonymous>:1:7
Re: Legends of Idleon
This command for your "example". There is no "Prayers_3" array in the game.nbghty wrote: ↑Fri Dec 01, 2023 6:46 pmAfter trying your recommandation, i got an error :Tindal wrote: ↑Fri Dec 01, 2023 6:20 pmSo you need:nbghty wrote: ↑Fri Dec 01, 2023 11:22 amIs there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?Code: Select all
Error: ReferenceError: err is not defined at Object.<anonymous> (<anonymous>:1334:35) at Object.cheat (<anonymous>279:33) at <anonymous>:1:7
So try to rename it through Chromedebug
Re: Legends of Idleon
I did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?Tindal wrote: ↑Fri Dec 01, 2023 6:49 pmThis command for your "example". There is no "Prayers_3" array in the game.nbghty wrote: ↑Fri Dec 01, 2023 6:46 pmAfter trying your recommandation, i got an error :I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?Code: Select all
Error: ReferenceError: err is not defined at Object.<anonymous> (<anonymous>:1334:35) at Object.cheat (<anonymous>279:33) at <anonymous>:1:7
So try to rename it through Chromedebug
So I also tried your command with it :
Code: Select all
chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
Re: Legends of Idleon
Hmm.. Its works fine for another arraynbghty wrote: ↑Fri Dec 01, 2023 7:50 pmI did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?Tindal wrote: ↑Fri Dec 01, 2023 6:49 pmThis command for your "example". There is no "Prayers_3" array in the game.nbghty wrote: ↑Fri Dec 01, 2023 6:46 pm
After trying your recommandation, i got an error :I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?Code: Select all
Error: ReferenceError: err is not defined at Object.<anonymous> (<anonymous>:1334:35) at Object.cheat (<anonymous>279:33) at <anonymous>:1:7
So try to rename it through Chromedebug
So I also tried your command with it :and got the same error shown aboveCode: Select all
chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
![Image](https://i.imgur.com/2Tu5Eo7.png)
Re: Legends of Idleon
I think the main (and only) difference with the test you did and what I tried to do is that i try to edit everything in Gaming. You edited a specific element (the Tasks[1][2]), but I assume editing all Gaming may not work because nothing is written after the game attribute.Tindal wrote: ↑Fri Dec 01, 2023 8:25 pmHmm.. Its works fine for another arraynbghty wrote: ↑Fri Dec 01, 2023 7:50 pmI did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?
So I also tried your command with it :and got the same error shown aboveCode: Select all
chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
![]()
Also, i didn't specify it before but i can't use gga Gaming because i have the message
Code: Select all
Error: TypeError: Cannot use 'in' operator to search for 'h' in null
"Gaming": [
7.437308003958164e+51,
456,
523,
11,
8,
1205952,
"0_abcdefg",
396,
43354485.721046455,
1959.1,
26001,
"ffffffffg",
"_agbhflmnicjdrnullstokpeqvw",
172.05,
0,
0,
0,
0,
0,
0,
null,
null,
1
]
i want to remove this 1 and the two null
![Sad :(](./images/smilies/icon_e_sad.gif)
Re: Legends of Idleon
I found solution for you:nbghty wrote: ↑Fri Dec 01, 2023 11:07 pm
I think the main (and only) difference with the test you did and what I tried to do is that i try to edit everything in Gaming. You edited a specific element (the Tasks[1][2]), but I assume editing all Gaming may not work because nothing is written after the game attribute.
Also, i didn't specify it before but i can't use gga Gaming because i have the messageAlso, my current gaming if i look at my idleon efficency :Code: Select all
Error: TypeError: Cannot use 'in' operator to search for 'h' in null
"Gaming": [
7.437308003958164e+51,
456,
523,
11,
8,
1205952,
"0_abcdefg",
396,
43354485.721046455,
1959.1,
26001,
"ffffffffg",
"_agbhflmnicjdrnullstokpeqvw",
172.05,
0,
0,
0,
0,
0,
0,
null,
null,
1
]
i want to remove this 1 and the two null![]()
Open Chromedebug, find "Gaming" array, double click on (23) and change value to 20
![Image](https://i.imgur.com/TAjUA59.png)
So you'll get empty array with 20 values
You will need to fill all values with
chng bEngine.getGameAttribute("Gaming")[0]=...
chng bEngine.getGameAttribute("Gaming")[1]=...
and so on..
Re: Legends of Idleon
ehhh, is there a way to get damage back to normal? its nan...
Re: Legends of Idleon
in case you guys need some keychains.
setup:
- get 20 negative 7 chains (with 2 effects, doesnt matter what effects and what stats).
- get 20 diamond honker chains (with 2 effects, doesnt matter what effects and what stats).
- put the 20 negative 7 chains in your first 20 slots of your inventory
- put the 20 diamond honker chains right after your negative 7 chains
your inventory should look like this:![Image](https://i.imgur.com/6feBOkL.png)
![Image](https://i.imgur.com/BkKYWLX.png)
after that, paste that entire thing in your chromedebug console. this will make all negative 7 chains have 20% respawn rate (this used to be in the gem shop limited special at some point) and all the diamond honkers should be 4% skill speed.
setup:
- get 20 negative 7 chains (with 2 effects, doesnt matter what effects and what stats).
- get 20 diamond honker chains (with 2 effects, doesnt matter what effects and what stats).
- put the 20 negative 7 chains in your first 20 slots of your inventory
- put the 20 diamond honker chains right after your negative 7 chains
your inventory should look like this:
Spoiler
![Image](https://i.imgur.com/6feBOkL.png)
![Image](https://i.imgur.com/BkKYWLX.png)
![Image](https://i.imgur.com/RKNEMaT.png)
Code: Select all
bEngine.getGameAttribute("ItemMap")[0].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[1].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[2].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[3].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[4].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[5].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[6].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[7].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[8].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[9].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[10].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[11].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[12].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[13].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[14].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[15].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[16].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[17].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[18].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[19].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[0].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[0].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[1].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[1].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[2].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[2].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[3].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[3].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[4].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[4].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[5].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[5].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[6].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[6].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[7].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[7].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[8].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[8].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[9].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[9].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[10].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[10].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[11].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[11].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[12].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[12].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[13].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[13].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[14].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[14].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[15].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[15].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[16].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[16].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[17].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[17].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[18].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[18].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[19].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[19].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[20].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[21].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[22].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[23].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[24].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[25].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[26].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[27].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[28].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[29].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[30].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[31].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[32].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[33].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[34].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[35].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[36].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[37].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[38].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[39].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[20].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[20].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[21].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[21].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[22].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[22].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[23].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[23].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[24].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[24].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[25].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[25].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[26].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[26].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[27].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[27].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[28].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[28].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[29].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[29].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[30].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[30].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[31].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[31].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[32].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[32].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[33].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[33].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[34].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[34].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[35].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[35].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[36].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[36].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[37].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[37].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[38].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[38].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[39].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[39].h.UQ2val=2
Re: Legends of Idleon
if someone wants to max out their arcade shop, paste this entire thing into your chromedebug console:
Spoiler
![Image](https://i.imgur.com/mKRYr1L.png)
Code: Select all
bEngine.getGameAttribute("ArcadeUpg")[0]=100
bEngine.getGameAttribute("ArcadeUpg")[1]=100
bEngine.getGameAttribute("ArcadeUpg")[2]=100
bEngine.getGameAttribute("ArcadeUpg")[3]=100
bEngine.getGameAttribute("ArcadeUpg")[4]=100
bEngine.getGameAttribute("ArcadeUpg")[5]=100
bEngine.getGameAttribute("ArcadeUpg")[6]=100
bEngine.getGameAttribute("ArcadeUpg")[7]=100
bEngine.getGameAttribute("ArcadeUpg")[8]=100
bEngine.getGameAttribute("ArcadeUpg")[9]=100
bEngine.getGameAttribute("ArcadeUpg")[10]=100
bEngine.getGameAttribute("ArcadeUpg")[11]=100
bEngine.getGameAttribute("ArcadeUpg")[12]=100
bEngine.getGameAttribute("ArcadeUpg")[13]=100
bEngine.getGameAttribute("ArcadeUpg")[14]=100
bEngine.getGameAttribute("ArcadeUpg")[15]=100
bEngine.getGameAttribute("ArcadeUpg")[16]=100
bEngine.getGameAttribute("ArcadeUpg")[17]=100
bEngine.getGameAttribute("ArcadeUpg")[18]=100
bEngine.getGameAttribute("ArcadeUpg")[19]=100
bEngine.getGameAttribute("ArcadeUpg")[20]=100
bEngine.getGameAttribute("ArcadeUpg")[21]=100
bEngine.getGameAttribute("ArcadeUpg")[22]=100
bEngine.getGameAttribute("ArcadeUpg")[23]=100
bEngine.getGameAttribute("ArcadeUpg")[24]=100
bEngine.getGameAttribute("ArcadeUpg")[25]=100
bEngine.getGameAttribute("ArcadeUpg")[26]=100
bEngine.getGameAttribute("ArcadeUpg")[27]=100
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Re: Legends of Idleon
Does anyone know if there's any way to make cosmic time candy always give 500 hours of AFK, or is it server-side?
Re: Legends of Idleon
Just use 7 times 72h candy or multiply afk by 7 using the command (mullti afk) and use one 72h candy = 504hArrozYFrijoles wrote: ↑Sun Dec 03, 2023 4:33 pmDoes anyone know if there's any way to make cosmic time candy always give 500 hours of AFK, or is it server-side?
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