Legends of Idleon

Ask about cheats/tables for single player games here
agilebee
Noobzor
Noobzor
Posts: 6
Joined: Mon May 08, 2023 11:27 pm
Reputation: 0

Re: Legends of Idleon

Post by agilebee »

Is there a way to edit the slab? I think I have more items than I'm supposed to unlocked in it.

Hunter24
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Nov 27, 2023 6:53 pm
Reputation: 0

Re: Legends of Idleon

Post by Hunter24 »

vitroman wrote:
Tue Nov 15, 2022 2:20 am
Hey guys just started messing around with cheat engine for idleon, from what i've tried to read alot of people with the 7zip/asar app route. Just wondering if anybody had figured out the alchemy water drop let path to increase the quantity. I currently have hit a dead end there!
Hey sorry, did you ever figure out how to edit your alchemy water I've been trying for days

nbghty
Noobzor
Noobzor
Posts: 5
Joined: Sat Jul 01, 2023 9:32 pm
Reputation: 0

Re: Legends of Idleon

Post by nbghty »

Is there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.

Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"

Tindal
Expert Cheater
Expert Cheater
Posts: 293
Joined: Sun Nov 14, 2021 10:16 am
Reputation: 92

Re: Legends of Idleon

Post by Tindal »

nbghty wrote:
Fri Dec 01, 2023 11:22 am
Is there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.

Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
So you need:
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]

nbghty
Noobzor
Noobzor
Posts: 5
Joined: Sat Jul 01, 2023 9:32 pm
Reputation: 0

Re: Legends of Idleon

Post by nbghty »

Tindal wrote:
Fri Dec 01, 2023 6:20 pm
nbghty wrote:
Fri Dec 01, 2023 11:22 am
Is there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.

Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
So you need:
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]
After trying your recommandation, i got an error :

Code: Select all

Error: ReferenceError: err is not defined
      at Object.<anonymous> (<anonymous>:1334:35)
      at Object.cheat (<anonymous>279:33)
      at <anonymous>:1:7
I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?

Tindal
Expert Cheater
Expert Cheater
Posts: 293
Joined: Sun Nov 14, 2021 10:16 am
Reputation: 92

Re: Legends of Idleon

Post by Tindal »

nbghty wrote:
Fri Dec 01, 2023 6:46 pm
Tindal wrote:
Fri Dec 01, 2023 6:20 pm
nbghty wrote:
Fri Dec 01, 2023 11:22 am
Is there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.

Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
So you need:
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]
After trying your recommandation, i got an error :

Code: Select all

Error: ReferenceError: err is not defined
      at Object.<anonymous> (<anonymous>:1334:35)
      at Object.cheat (<anonymous>279:33)
      at <anonymous>:1:7
I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?
This command for your "example". There is no "Prayers_3" array in the game.
So try to rename it through Chromedebug

nbghty
Noobzor
Noobzor
Posts: 5
Joined: Sat Jul 01, 2023 9:32 pm
Reputation: 0

Re: Legends of Idleon

Post by nbghty »

Tindal wrote:
Fri Dec 01, 2023 6:49 pm
nbghty wrote:
Fri Dec 01, 2023 6:46 pm
Tindal wrote:
Fri Dec 01, 2023 6:20 pm


So you need:
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]
After trying your recommandation, i got an error :

Code: Select all

Error: ReferenceError: err is not defined
      at Object.<anonymous> (<anonymous>:1334:35)
      at Object.cheat (<anonymous>279:33)
      at <anonymous>:1:7
I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?
This command for your "example". There is no "Prayers_3" array in the game.
So try to rename it through Chromedebug
I did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?
So I also tried your command with it :

Code: Select all

chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
and got the same error shown above

Tindal
Expert Cheater
Expert Cheater
Posts: 293
Joined: Sun Nov 14, 2021 10:16 am
Reputation: 92

Re: Legends of Idleon

Post by Tindal »

nbghty wrote:
Fri Dec 01, 2023 7:50 pm
Tindal wrote:
Fri Dec 01, 2023 6:49 pm
nbghty wrote:
Fri Dec 01, 2023 6:46 pm


After trying your recommandation, i got an error :

Code: Select all

Error: ReferenceError: err is not defined
      at Object.<anonymous> (<anonymous>:1334:35)
      at Object.cheat (<anonymous>279:33)
      at <anonymous>:1:7
I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?
This command for your "example". There is no "Prayers_3" array in the game.
So try to rename it through Chromedebug
I did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?
So I also tried your command with it :

Code: Select all

chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
and got the same error shown above
Hmm.. Its works fine for another array
Image

nbghty
Noobzor
Noobzor
Posts: 5
Joined: Sat Jul 01, 2023 9:32 pm
Reputation: 0

Re: Legends of Idleon

Post by nbghty »

Tindal wrote:
Fri Dec 01, 2023 8:25 pm
nbghty wrote:
Fri Dec 01, 2023 7:50 pm
Tindal wrote:
Fri Dec 01, 2023 6:49 pm


This command for your "example". There is no "Prayers_3" array in the game.
So try to rename it through Chromedebug
I did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?
So I also tried your command with it :

Code: Select all

chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
and got the same error shown above
Hmm.. Its works fine for another array
Image
I think the main (and only) difference with the test you did and what I tried to do is that i try to edit everything in Gaming. You edited a specific element (the Tasks[1][2]), but I assume editing all Gaming may not work because nothing is written after the game attribute.

Also, i didn't specify it before but i can't use gga Gaming because i have the message

Code: Select all

Error: TypeError: Cannot use 'in' operator to search for 'h' in null
Also, my current gaming if i look at my idleon efficency :
"Gaming": [
7.437308003958164e+51,
456,
523,
11,
8,
1205952,
"0_abcdefg",
396,
43354485.721046455,
1959.1,
26001,
"ffffffffg",
"_agbhflmnicjdrnullstokpeqvw",
172.05,
0,
0,
0,
0,
0,
0,
null,
null,
1
]
i want to remove this 1 and the two null :(

Tindal
Expert Cheater
Expert Cheater
Posts: 293
Joined: Sun Nov 14, 2021 10:16 am
Reputation: 92

Re: Legends of Idleon

Post by Tindal »

nbghty wrote:
Fri Dec 01, 2023 11:07 pm

I think the main (and only) difference with the test you did and what I tried to do is that i try to edit everything in Gaming. You edited a specific element (the Tasks[1][2]), but I assume editing all Gaming may not work because nothing is written after the game attribute.

Also, i didn't specify it before but i can't use gga Gaming because i have the message

Code: Select all

Error: TypeError: Cannot use 'in' operator to search for 'h' in null
Also, my current gaming if i look at my idleon efficency :
"Gaming": [
7.437308003958164e+51,
456,
523,
11,
8,
1205952,
"0_abcdefg",
396,
43354485.721046455,
1959.1,
26001,
"ffffffffg",
"_agbhflmnicjdrnullstokpeqvw",
172.05,
0,
0,
0,
0,
0,
0,
null,
null,
1
]
i want to remove this 1 and the two null :(
I found solution for you:
Open Chromedebug, find "Gaming" array, double click on (23) and change value to 20
Image
So you'll get empty array with 20 values
You will need to fill all values with
chng bEngine.getGameAttribute("Gaming")[0]=...
chng bEngine.getGameAttribute("Gaming")[1]=...
and so on..

eral9302
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Dec 02, 2023 10:23 pm
Reputation: 0

Re: Legends of Idleon

Post by eral9302 »

ehhh, is there a way to get damage back to normal? its nan...

shesh
Novice Cheater
Novice Cheater
Posts: 24
Joined: Tue Jun 20, 2023 10:05 am
Reputation: 5

Re: Legends of Idleon

Post by shesh »

in case you guys need some keychains.

setup:
- get 20 negative 7 chains (with 2 effects, doesnt matter what effects and what stats).
- get 20 diamond honker chains (with 2 effects, doesnt matter what effects and what stats).
- put the 20 negative 7 chains in your first 20 slots of your inventory
- put the 20 diamond honker chains right after your negative 7 chains

your inventory should look like this:
Spoiler
Image
Image
Image
after that, paste that entire thing in your chromedebug console. this will make all negative 7 chains have 20% respawn rate (this used to be in the gem shop limited special at some point) and all the diamond honkers should be 4% skill speed.

Code: Select all

bEngine.getGameAttribute("ItemMap")[0].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[1].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[2].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[3].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[4].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[5].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[6].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[7].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[8].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[9].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[10].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[11].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[12].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[13].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[14].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[15].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[16].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[17].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[18].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[19].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[0].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[0].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[1].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[1].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[2].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[2].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[3].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[3].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[4].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[4].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[5].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[5].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[6].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[6].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[7].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[7].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[8].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[8].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[9].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[9].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[10].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[10].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[11].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[11].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[12].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[12].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[13].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[13].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[14].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[14].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[15].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[15].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[16].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[16].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[17].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[17].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[18].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[18].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[19].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[19].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[20].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[21].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[22].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[23].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[24].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[25].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[26].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[27].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[28].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[29].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[30].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[31].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[32].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[33].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[34].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[35].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[36].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[37].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[38].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[39].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[20].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[20].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[21].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[21].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[22].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[22].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[23].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[23].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[24].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[24].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[25].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[25].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[26].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[26].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[27].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[27].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[28].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[28].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[29].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[29].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[30].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[30].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[31].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[31].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[32].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[32].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[33].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[33].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[34].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[34].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[35].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[35].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[36].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[36].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[37].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[37].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[38].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[38].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[39].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[39].h.UQ2val=2

shesh
Novice Cheater
Novice Cheater
Posts: 24
Joined: Tue Jun 20, 2023 10:05 am
Reputation: 5

Re: Legends of Idleon

Post by shesh »

if someone wants to max out their arcade shop, paste this entire thing into your chromedebug console:
Spoiler
Image

Code: Select all

bEngine.getGameAttribute("ArcadeUpg")[0]=100
bEngine.getGameAttribute("ArcadeUpg")[1]=100
bEngine.getGameAttribute("ArcadeUpg")[2]=100
bEngine.getGameAttribute("ArcadeUpg")[3]=100
bEngine.getGameAttribute("ArcadeUpg")[4]=100
bEngine.getGameAttribute("ArcadeUpg")[5]=100
bEngine.getGameAttribute("ArcadeUpg")[6]=100
bEngine.getGameAttribute("ArcadeUpg")[7]=100
bEngine.getGameAttribute("ArcadeUpg")[8]=100
bEngine.getGameAttribute("ArcadeUpg")[9]=100
bEngine.getGameAttribute("ArcadeUpg")[10]=100
bEngine.getGameAttribute("ArcadeUpg")[11]=100
bEngine.getGameAttribute("ArcadeUpg")[12]=100
bEngine.getGameAttribute("ArcadeUpg")[13]=100
bEngine.getGameAttribute("ArcadeUpg")[14]=100
bEngine.getGameAttribute("ArcadeUpg")[15]=100
bEngine.getGameAttribute("ArcadeUpg")[16]=100
bEngine.getGameAttribute("ArcadeUpg")[17]=100
bEngine.getGameAttribute("ArcadeUpg")[18]=100
bEngine.getGameAttribute("ArcadeUpg")[19]=100
bEngine.getGameAttribute("ArcadeUpg")[20]=100
bEngine.getGameAttribute("ArcadeUpg")[21]=100
bEngine.getGameAttribute("ArcadeUpg")[22]=100
bEngine.getGameAttribute("ArcadeUpg")[23]=100
bEngine.getGameAttribute("ArcadeUpg")[24]=100
bEngine.getGameAttribute("ArcadeUpg")[25]=100
bEngine.getGameAttribute("ArcadeUpg")[26]=100
bEngine.getGameAttribute("ArcadeUpg")[27]=100

ArrozYFrijoles
What is cheating?
What is cheating?
Posts: 3
Joined: Thu Oct 05, 2023 9:35 pm
Reputation: 0

Re: Legends of Idleon

Post by ArrozYFrijoles »

Does anyone know if there's any way to make cosmic time candy always give 500 hours of AFK, or is it server-side?

Jefreyk
Noobzor
Noobzor
Posts: 7
Joined: Fri Dec 30, 2022 10:59 pm
Reputation: 0

Re: Legends of Idleon

Post by Jefreyk »

ArrozYFrijoles wrote:
Sun Dec 03, 2023 4:33 pm
Does anyone know if there's any way to make cosmic time candy always give 500 hours of AFK, or is it server-side?
Just use 7 times 72h candy or multiply afk by 7 using the command (mullti afk) and use one 72h candy = 504h

Post Reply

Who is online

Users browsing this forum: Behagai, blob1, BluLuvr126, cRooky