[REQ]Volzerk Monsters and Lands Unknown

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ladyamanda28
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

nicely done! I'm still working on to see if there is a way for money and other things to hack in the game.

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

LittleLight wrote:
Wed Mar 08, 2023 9:12 pm
Copy and paste the code into CE. You have to hit an enemy or have the option enabled when loading into a mission to get the address to show, then you can just edit and freeze the value, game crashes or does an infinite loading screen on rare occurrences.

Damage Multiplier:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337094603</ID>
      <Description>"Damage Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>808000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : volzerk.exe
  Version: 
  Date   : 2023-03-03

  Ammo.SkillChain
}

[ENABLE]

aobscanmodule(INJECT_DamageMultiplier,GameAssembly.dll,48 8B 41 30 48 85 C0 74 19) // should be unique
alloc(newmem,$1000,INJECT_DamageMultiplier)

registersymbol(p_damage)
label(p_damage)
label(code)
label(return)

newmem:
  mov [p_damage],rcx

code:
  mov rax,[rcx+30]
  test rax,rax
  jmp return

p_damage:
dq

INJECT_DamageMultiplier:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_DamageMultiplier)

[DISABLE]

INJECT_DamageMultiplier:
  db 48 8B 41 30 48 85 C0

unregistersymbol(p_damage)
unregistersymbol(INJECT_DamageMultiplier)
dealloc(newmem)


</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337094594</ID>
          <Description>"BASE"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF0000</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>p_damage</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337094595</ID>
          <Description>"Damage"</Description>
          <Options moHideChildren="1" moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>p_damage</Address>
          <Offsets>
            <Offset>20</Offset>
            <Offset>20</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>1337094596</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>24</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094597</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094598</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>2C</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094599</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>30</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


I have a question where do I put this? sense I'm still learning to use cheat engine i don't know where to copy this to.

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ladyamanda28
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

Never Mind found out where I had to put it now to work on other cheats for the game.

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

I been trying to get the values for the money and exp and it seems the values are faked in that area. I can't seem to figure out what I'm doing wrong to find the real ones. can anyone help me with this please and see what I can do to find it?
Image

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by LittleLight »

ladyamanda28 wrote:
Wed Mar 08, 2023 11:53 pm
I been trying to get the values for the money and exp and it seems the values are faked in that area. I can't seem to figure out what I'm doing wrong to find the real ones. can anyone help me with this please and see what I can do to find it?
Image
As far as I could tell the values for money and stuff are serversided. I've only managed to get Speed, God Mode and Damage Multiplier.

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ladyamanda28
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

LittleLight wrote:
Thu Mar 09, 2023 12:22 am
ladyamanda28 wrote:
Wed Mar 08, 2023 11:53 pm
I been trying to get the values for the money and exp and it seems the values are faked in that area. I can't seem to figure out what I'm doing wrong to find the real ones. can anyone help me with this please and see what I can do to find it?
Image
As far as I could tell the values for money and stuff are serversided. I've only managed to get Speed, God Mode and Damage Multiplier.
how did you find the god mode?

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by XIROKU »

There are multipliers for EXP/Gold/Mini-Mon chance, etc during Expeditions, was wondering if those could be increased via CE but most likely controlled server side as well.

May be limited to what the modded APK is capable of as well.

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by LittleLight »

ladyamanda28 wrote:
Thu Mar 09, 2023 12:45 am
LittleLight wrote:
Thu Mar 09, 2023 12:22 am
ladyamanda28 wrote:
Wed Mar 08, 2023 11:53 pm
I been trying to get the values for the money and exp and it seems the values are faked in that area. I can't seem to figure out what I'm doing wrong to find the real ones. can anyone help me with this please and see what I can do to find it?
Image
As far as I could tell the values for money and stuff are serversided. I've only managed to get Speed, God Mode and Damage Multiplier.
how did you find the god mode?
Looking at the dll files in DNSpy. Here's the other options I got (make sure all the Speed options are the same value or your character gets stuck and won't move). For the God Mode, just set the value to 999999 or something like that.
Attachments
volzerk.CT
(8.44 KiB) Downloaded 221 times

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by kisses143 »

LittleLight wrote:
Thu Mar 09, 2023 1:15 am
ladyamanda28 wrote:
Thu Mar 09, 2023 12:45 am
LittleLight wrote:
Thu Mar 09, 2023 12:22 am


As far as I could tell the values for money and stuff are serversided. I've only managed to get Speed, God Mode and Damage Multiplier.
how did you find the god mode?
Looking at the dll files in DNSpy. Here's the other options I got (make sure all the Speed options are the same value or your character gets stuck and won't move). For the God Mode, just set the value to 999999 or something like that.

thank u light sama! you're a life saver ♥

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by XIROKU »

LittleLight wrote:
Thu Mar 09, 2023 1:15 am

Looking at the dll files in DNSpy. Here's the other options I got (make sure all the Speed options are the same value or your character gets stuck and won't move). For the God Mode, just set the value to 999999 or something like that.

Woah, not just move speed, but all animations. Normal attacks and skills. Nice.

For the "Super Armor Count", what exactly is that? I don't see super armor like Axe users have when it's on, or at least take notice to it. Invincible count is obvious, set it to 1 and no attacks register on the player.

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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by LittleLight »

XIROKU wrote:
Thu Mar 09, 2023 3:46 pm
LittleLight wrote:
Thu Mar 09, 2023 1:15 am

Looking at the dll files in DNSpy. Here's the other options I got (make sure all the Speed options are the same value or your character gets stuck and won't move). For the God Mode, just set the value to 999999 or something like that.

Woah, not just move speed, but all animations. Normal attacks and skills. Nice.

For the "Super Armor Count", what exactly is that? I don't see super armor like Axe users have when it's on, or at least take notice to it. Invincible count is obvious, set it to 1 and no attacks register on the player.
Ya no idea what the Super Armor is lol, I just added it as it was mentioned in the .NET Viewer thing.

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