[COMPLETED] [REQUEST] Digimon World: Next Order

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thiagodmc
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Re: [REQUEST] Digimon World: Next Order

Post by thiagodmc »

It is possible, to choose the evolution or, to find the pointers to block evolutions that are not disjointed, (GrapLeomon) he does this in the LV2 gym, but I would use this from the beginning

rooxon
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Re: [REQUEST] Digimon World: Next Order

Post by rooxon »

Yeah thanks for combining it for us, it isn't as easy as it looks.

Juliandonnas
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Re: [REQUEST] Digimon World: Next Order

Post by Juliandonnas »

can someone share All quest item IDs.

pkek
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Re: [REQUEST] Digimon World: Next Order

Post by pkek »

is it possible to add instant build?

Banemage
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Re: [REQUEST] Digimon World: Next Order

Post by Banemage »

Idk why but the "open tamer tab" doesn't work anymore after i downloaded the newer CT, anyone know why?

pkek
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Re: [REQUEST] Digimon World: Next Order

Post by pkek »

Banemage wrote:
Fri Feb 24, 2023 11:30 pm
Idk why but the "open tamer tab" doesn't work anymore after i downloaded the newer CT, anyone know why?
the game? or on CE?

I've had similar issues (on CE) with other games, sometimes you just need to close the game and the table entirely for it to work

Guyverd
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Re: [REQUEST] Digimon World: Next Order

Post by Guyverd »

Banemage wrote:
Fri Feb 24, 2023 11:30 pm
Idk why but the "open tamer tab" doesn't work anymore after i downloaded the newer CT, anyone know why?
Does it mean you can't click on open Tamer Tab?
Try to reactivate the game.

Tndg
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Re: [REQUEST] Digimon World: Next Order

Post by Tndg »

Cissa90 wrote:
Fri Feb 24, 2023 5:46 pm
rooxon wrote:
Fri Feb 24, 2023 2:55 pm
Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.

Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.

EDIT:
Added In Battle HP/MP cheats, as well as Max Discipline. Do note that the battle HP/MP might be a bit buggy, please let me know if it causes issues or seems not functional.

EDIT2: Added Partner Lifetime scripts for infinite timer or insta-death.


How to set instant death?

mcrayzenx
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Re: [REQUEST] Digimon World: Next Order

Post by mcrayzenx »

Cissa90 wrote:
Thu Feb 23, 2023 3:50 pm
Another cheat I messed around a bit with. The glowy collectable spots around with materials won't disappear and you should be able to collect infinitely from them.
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105805</ID>
<Description>"Infinite Field Pickups"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscanmodule(Pickup,GameAssembly.dll,83 78 14 00 0F 9F C0 88 41 19 38 41 18 0F) // should be unique
alloc(newmem,$1000,Pickup)

label(code)
label(return)

newmem:

code:
cmp dword ptr [rax+14],FF
setb al
jmp return

Pickup:
jmp newmem
nop 2
return:
registersymbol(Pickup)

[DISABLE]

Pickup:
db 83 78 14 00 0F 9F C0

unregistersymbol(Pickup)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3BA26F

GameAssembly.dll+3BA24E: CC - int 3
GameAssembly.dll+3BA24F: CC - int 3
ItemPickPointTimeRebirth.Update: 48 89 5C 24 08 - mov [rsp+08],rbx
GameAssembly.dll+3BA255: 48 89 74 24 10 - mov [rsp+10],rsi
GameAssembly.dll+3BA25A: 57 - push rdi
GameAssembly.dll+3BA25B: 48 83 EC 20 - sub rsp,20
GameAssembly.dll+3BA25F: 48 8B 41 28 - mov rax,[rcx+28]
GameAssembly.dll+3BA263: 48 8B D9 - mov rbx,rcx
GameAssembly.dll+3BA266: 48 85 C0 - test rax,rax
GameAssembly.dll+3BA269: 0F 84 C8 00 00 00 - je GameAssembly.dll+3BA337
// ---------- INJECTING HERE ----------
GameAssembly.dll+3BA26F: 83 78 14 00 - cmp dword ptr [rax+14],00
// ---------- DONE INJECTING ----------
GameAssembly.dll+3BA273: 0F 9F C0 - setg al
GameAssembly.dll+3BA276: 88 41 19 - mov [rcx+19],al
GameAssembly.dll+3BA279: 38 41 18 - cmp [rcx+18],al
GameAssembly.dll+3BA27C: 0F 84 A5 00 00 00 - je GameAssembly.dll+3BA327
GameAssembly.dll+3BA282: 33 FF - xor edi,edi
GameAssembly.dll+3BA284: 88 41 18 - mov [rcx+18],al
GameAssembly.dll+3BA287: 33 D2 - xor edx,edx
GameAssembly.dll+3BA289: 8B F7 - mov esi,edi
GameAssembly.dll+3BA28B: E8 A0 AA 78 00 - call UnityEngine.Component.get_gameObject
GameAssembly.dll+3BA290: 48 85 C0 - test rax,rax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thank you for this cheat, it would be awesome if we can have the materials maxed/infinite in our builder's storage or may be even better ignore requirements in building upgrade. TIA

rooxon
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Re: [REQUEST] Digimon World: Next Order

Post by rooxon »

ignore colosseum battle requirement would also be nice, if possible. the inf farm from map spots cheat works well enough, there's not that many material types ingame and I've played this save for 20 hours now, am in the post game. I'm using my tent a ton (packs materials - same as if you deposited them in town, empties your inventory storage) and collecting all 4 types of pickup sites and have some materials in the 500s. One bit of advice, yes we're gonna cheat the time investment needed out of this game but I see now this game is actually meant to be taken slow at a certain pace, otherwise you don't even have all city functionality unlocked by the time you beat the game. There is also no way of cheating around the city unlockables as it's too closely tied to the story and game progression itself.

Like I mentioned, I'm now on my 3rd gen of mons and still need 3 very specific types of mons to do 4 more colosseum battles, an ignore code would help a ton please. I'm sure there's a value that's 1 when you meet reqs and 0 when you don't, or a flag. if it's possible to get around it, I'd appreciate it a ton.

Also, this game is huge, it's badly designed actually. Some of the best stuff you unlock in the postgame would be very helpful on a newgame+ which I think this game doesn't have (according to google but from old posts, I'll see if it's implemented in the steam version once I beat post game), really most facilities should have the option to be unlocked right away, dunno why it's using such a ... stupid design. Just throwing this out there in case someone gets an idea how to enable more, earlier. This game is replayability personified, you can play with so many mons to relive this story, I'll probably end up playing it 20x in the end. I've also found out that modders are happily tinkering at the game even tho it's using a specific framework of unity that is tougher to modify, I hope we can do smthn for prosperity to unlock extra quests without the need for prosperity itself.

Just a teeny tiny spoiler to those of you still not far enough in the game; the postgame is about the same length as the story looks like, there's tons of preparation and fights harder than the final story fight, some several times over. There's one fight, even on easy mode, uncompletable with your mons at 9999 stats without battle boost items and recovery items. Possibly more. I can't wait to try it on Hard Mode on a new save next, that one is probably just a "recovery-item-and-special-move-use-asap" simulator.

And finally, we need time control. Just play the game up to the same length as me, I have 2 extra quests left in the postgame and am grinding up prosperity. It'd help a ton if I could move time to my liking, making mons go through evolutions or set the day of the week according to quest requirements, skip the wait for the dimension dome to reset or building to be done and such. The square of the city can also be decorated according to the time of the year.
Last edited by rooxon on Sat Feb 25, 2023 5:19 am, edited 2 times in total.

Juliandonnas
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Re: [REQUEST] Digimon World: Next Order

Post by Juliandonnas »

Hy, can anyone share BomberNanimon Body part item id?

Guyverd
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Re: [REQUEST] Digimon World: Next Order

Post by Guyverd »

What does the green arrow on your partners?
What I know the arrow from your partner to tamer is bond.
There's another arrow between the partbers.

mcrayzenx
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Re: [REQUEST] Digimon World: Next Order

Post by mcrayzenx »

Juliandonnas wrote:
Sat Feb 25, 2023 5:15 am
Hy, can anyone share BomberNanimon Body part item id?
Here you go. :)

Hex Version

056A070E - Body
056A070F - R. Arm
056A070C - L. Arm
056A070D - R. Leg
056A0702 - L. Leg

Decimal version

90834702 - Body
90834703 - R. Arm
90834700 - L. Arm
90834701 - R. Leg
90834690 - L. Leg

mcrayzenx
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Re: [REQUEST] Digimon World: Next Order

Post by mcrayzenx »

Guyverd wrote:
Sat Feb 25, 2023 7:05 am
What does the green arrow on your partners?
What I know the arrow from your partner to tamer is bond.
There's another arrow between the partbers.
DigiBond — This is how you relate to your Digimon.
It affects your initial Order Points in battle.

DigiFriend — This is how your Digimon relate to each other.
High values will cause them to help each out in battle.
You can increase it through Communication, eating, and sleeping.

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BabyGroot
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Re: [REQUEST] Digimon World: Next Order

Post by BabyGroot »

Table Add Options cheats

1. God Mode + One Hit Kill
2. No Use Fatique / Meal / Toilet / Sleep
3. Training All Stat 99999
4. Pick Item Material Data

BabyGroot wrote:
Wed Feb 22, 2023 11:35 am
...

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