[Request] Idle Skilling

Ask about cheats/tables for single player games here
shilo
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Re: [Request] Idle Skilling

Post by shilo »

does it still work?

kirobas
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Re: [Request] Idle Skilling

Post by kirobas »

Is the a way to increase treasure per bags or reduce the cost of buildings?

Tried to modify "return" of

Ne._customBlock_MinimumBagItems = function ()
Ne._customBlock_MaxBagItems = function ()
Ne._customBlock_AmountOfTreasure = function ()

in game treasure per bag displayed big numbers, but when i open bag - still low number of treasures.

zzzdragon25
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Re: [Request] Idle Skilling

Post by zzzdragon25 »

kirobas wrote:
Mon Oct 10, 2022 8:46 am
Is the a way to increase treasure per bags or reduce the cost of buildings?

Tried to modify "return" of

Ne._customBlock_MinimumBagItems = function ()
Ne._customBlock_MaxBagItems = function ()
Ne._customBlock_AmountOfTreasure = function ()

in game treasure per bag displayed big numbers, but when i open bag - still low number of treasures.
Try this ===>

var P = b.engine.getGameAttribute("TreasureOwned"),
O = 0 | b.engine.getGameAttribute("RaidDropType"),
N = b.engine.getGameAttribute("TreasureOwned")[0 | b.engine.getGameAttribute("RaidDropType")],
H = null == N ? 0 : "number" == typeof N ? c.__cast(N, h) : "number" == typeof N && (0 | N) === N ? c.__cast(N, k) : "boolean" == typeof N ? c.__cast(N, m) ? 1 : 0 : "string" == typeof N ? parseFloat(N) : parseFloat(g.string(N)),
B = b.engine.getGameAttribute("SpelunkerLearnLVs")[12 + 14 * (b.engine.getGameAttribute("SpelunkerSelected") - 1) | 0];
P[O] = H + (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100);


Modify the code after "P[O] ="

This may increase treasure per bags

For example

P[O] = H + (1e9 * (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100));

kirobas
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Re: [Request] Idle Skilling

Post by kirobas »

zzzdragon25 wrote:
Mon Oct 10, 2022 10:24 am
kirobas wrote:
Mon Oct 10, 2022 8:46 am
Is the a way to increase treasure per bags or reduce the cost of buildings?

Tried to modify "return" of

Ne._customBlock_MinimumBagItems = function ()
Ne._customBlock_MaxBagItems = function ()
Ne._customBlock_AmountOfTreasure = function ()

in game treasure per bag displayed big numbers, but when i open bag - still low number of treasures.
Try this ===>

var P = b.engine.getGameAttribute("TreasureOwned"),
O = 0 | b.engine.getGameAttribute("RaidDropType"),
N = b.engine.getGameAttribute("TreasureOwned")[0 | b.engine.getGameAttribute("RaidDropType")],
H = null == N ? 0 : "number" == typeof N ? c.__cast(N, h) : "number" == typeof N && (0 | N) === N ? c.__cast(N, k) : "boolean" == typeof N ? c.__cast(N, m) ? 1 : 0 : "string" == typeof N ? parseFloat(N) : parseFloat(g.string(N)),
B = b.engine.getGameAttribute("SpelunkerLearnLVs")[12 + 14 * (b.engine.getGameAttribute("SpelunkerSelected") - 1) | 0];
P[O] = H + (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100);


Modify the code after "P[O] ="

This may increase treasure per bags

For example

P[O] = H + (1e9 * (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100));
Big thanks!

tslice
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Re: [Request] Idle Skilling

Post by tslice »

Lazza wrote:
Thu Sep 22, 2022 1:37 am
Any way to improve spelunking and construction? im more interested in spelunking, is slow because you can't use candy's in there,, so, if someone finds a way to make it faster to learn or get more rewards from spelunkig i'll be grateful.
Buy a whole lot of potion upgrades lol... what I did. And work towards the 2nd construction area unlock (blue i think) and get the rest of the potions. Buy these from store and level them up a lot. Either way, you're looking at spending some time on spelunking/construction.

Agentfranks04
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Re: [Request] Idle Skilling

Post by Agentfranks04 »

so I have never done anything like this before, and I'm a little(a lot) lost. can someone give me the step by step simple version of how to do this. you can post it as a reply or you can just dm me.
edit:
I've found the Qno2x.js file, I just don't know how to open it and edit it

aWake
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Re: [Request] Idle Skilling

Post by aWake »

Agentfranks04 wrote:
Mon Oct 10, 2022 7:33 pm
can someone give me the step by step simple version of how to do this.
Page 3, OracleOne's post (viewtopic.php?p=266987#p266987). (Use whatever file you like that's been shared if you don't want to do any .js nonsense yourself)

EDIT: viewtopic.php?f=23&t=21651 has the most complete cheated file and has even clearer instructions!

Hoperidesalone8
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Re: [Request] Idle Skilling

Post by Hoperidesalone8 »

So I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck

OracleOne
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Re: [Request] Idle Skilling

Post by OracleOne »

Hoperidesalone8 wrote:
Sun Oct 16, 2022 2:16 am
So I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck
Our latest file has free construction, which allows you to unlock everything construction related.
Use the link in the post above yours

KaijuZeus
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Re: [Request] Idle Skilling

Post by KaijuZeus »

could someone post a save at the beginning of the game that has all the shop items bought and lots of gems

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Lucifer M
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Re: [Request] Idle Skilling

Post by Lucifer M »

OracleOne wrote:
Sun Oct 16, 2022 11:54 am
Hoperidesalone8 wrote:
Sun Oct 16, 2022 2:16 am
So I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck
Our latest file has free construction, which allows you to unlock everything construction related.
Use the link in the post above yours
Your mega link has been deleted completely, could you reupload it.

OracleOne
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Re: [Request] Idle Skilling

Post by OracleOne »

Lucifer M wrote:
Tue Oct 18, 2022 8:11 pm
OracleOne wrote:
Sun Oct 16, 2022 11:54 am
Hoperidesalone8 wrote:
Sun Oct 16, 2022 2:16 am
So I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck
Our latest file has free construction, which allows you to unlock everything construction related.
Use the link in the post above yours
Your mega link has been deleted completely, could you reupload it.
The Mega link contained an old version.
Please check viewtopic.php?f=23&t=21651 for our latest version :)

zethex
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Re: [Request] Idle Skilling

Post by zethex »

Trying to find out how to give myself pets, mainly the Occulon pet, any tips?

IdleSkiller123
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Re: [Request] Idle Skilling

Post by IdleSkiller123 »

Anyone can make a new cheat for the update that gives the new currency?

shiin
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Re: [Request] Idle Skilling

Post by shiin »

I still couldn't find the part of the gems to make the buy bug and I got it along with the purchase more crystals

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