[Request] Idle Skilling
Re: [Request] Idle Skilling
does it still work?
Re: [Request] Idle Skilling
Is the a way to increase treasure per bags or reduce the cost of buildings?
Tried to modify "return" of
Ne._customBlock_MinimumBagItems = function ()
Ne._customBlock_MaxBagItems = function ()
Ne._customBlock_AmountOfTreasure = function ()
in game treasure per bag displayed big numbers, but when i open bag - still low number of treasures.
Tried to modify "return" of
Ne._customBlock_MinimumBagItems = function ()
Ne._customBlock_MaxBagItems = function ()
Ne._customBlock_AmountOfTreasure = function ()
in game treasure per bag displayed big numbers, but when i open bag - still low number of treasures.
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Re: [Request] Idle Skilling
Try this ===>kirobas wrote: ↑Mon Oct 10, 2022 8:46 amIs the a way to increase treasure per bags or reduce the cost of buildings?
Tried to modify "return" of
Ne._customBlock_MinimumBagItems = function ()
Ne._customBlock_MaxBagItems = function ()
Ne._customBlock_AmountOfTreasure = function ()
in game treasure per bag displayed big numbers, but when i open bag - still low number of treasures.
var P = b.engine.getGameAttribute("TreasureOwned"),
O = 0 | b.engine.getGameAttribute("RaidDropType"),
N = b.engine.getGameAttribute("TreasureOwned")[0 | b.engine.getGameAttribute("RaidDropType")],
H = null == N ? 0 : "number" == typeof N ? c.__cast(N, h) : "number" == typeof N && (0 | N) === N ? c.__cast(N, k) : "boolean" == typeof N ? c.__cast(N, m) ? 1 : 0 : "string" == typeof N ? parseFloat(N) : parseFloat(g.string(N)),
B = b.engine.getGameAttribute("SpelunkerLearnLVs")[12 + 14 * (b.engine.getGameAttribute("SpelunkerSelected") - 1) | 0];
P[O] = H + (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100);
Modify the code after "P[O] ="
This may increase treasure per bags
For example
P[O] = H + (1e9 * (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100));
Re: [Request] Idle Skilling
Big thanks!zzzdragon25 wrote: ↑Mon Oct 10, 2022 10:24 amTry this ===>kirobas wrote: ↑Mon Oct 10, 2022 8:46 amIs the a way to increase treasure per bags or reduce the cost of buildings?
Tried to modify "return" of
Ne._customBlock_MinimumBagItems = function ()
Ne._customBlock_MaxBagItems = function ()
Ne._customBlock_AmountOfTreasure = function ()
in game treasure per bag displayed big numbers, but when i open bag - still low number of treasures.
var P = b.engine.getGameAttribute("TreasureOwned"),
O = 0 | b.engine.getGameAttribute("RaidDropType"),
N = b.engine.getGameAttribute("TreasureOwned")[0 | b.engine.getGameAttribute("RaidDropType")],
H = null == N ? 0 : "number" == typeof N ? c.__cast(N, h) : "number" == typeof N && (0 | N) === N ? c.__cast(N, k) : "boolean" == typeof N ? c.__cast(N, m) ? 1 : 0 : "string" == typeof N ? parseFloat(N) : parseFloat(g.string(N)),
B = b.engine.getGameAttribute("SpelunkerLearnLVs")[12 + 14 * (b.engine.getGameAttribute("SpelunkerSelected") - 1) | 0];
P[O] = H + (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100);
Modify the code after "P[O] ="
This may increase treasure per bags
For example
P[O] = H + (1e9 * (1 + 4 * (null == B ? 0 : "number" == typeof B ? c.__cast(B, h) : "number" == typeof B && (0 | B) === B ? c.__cast(B, k) : "boolean" == typeof B ? c.__cast(B, m) ? 1 : 0 : "string" == typeof B ? parseFloat(B) : parseFloat(g.string(B))) / 100));
Re: [Request] Idle Skilling
Buy a whole lot of potion upgrades lol... what I did. And work towards the 2nd construction area unlock (blue i think) and get the rest of the potions. Buy these from store and level them up a lot. Either way, you're looking at spending some time on spelunking/construction.
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Re: [Request] Idle Skilling
so I have never done anything like this before, and I'm a little(a lot) lost. can someone give me the step by step simple version of how to do this. you can post it as a reply or you can just dm me.
edit:
I've found the Qno2x.js file, I just don't know how to open it and edit it
edit:
I've found the Qno2x.js file, I just don't know how to open it and edit it
Re: [Request] Idle Skilling
Page 3, OracleOne's post (viewtopic.php?p=266987#p266987). (Use whatever file you like that's been shared if you don't want to do any .js nonsense yourself)Agentfranks04 wrote: ↑Mon Oct 10, 2022 7:33 pmcan someone give me the step by step simple version of how to do this.
EDIT: viewtopic.php?f=23&t=21651 has the most complete cheated file and has even clearer instructions!
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Re: [Request] Idle Skilling
So I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck
I've been looking but haven't had any luck
Re: [Request] Idle Skilling
Our latest file has free construction, which allows you to unlock everything construction related.Hoperidesalone8 wrote: ↑Sun Oct 16, 2022 2:16 amSo I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck
Use the link in the post above yours
Re: [Request] Idle Skilling
could someone post a save at the beginning of the game that has all the shop items bought and lots of gems
Re: [Request] Idle Skilling
Your mega link has been deleted completely, could you reupload it.OracleOne wrote: ↑Sun Oct 16, 2022 11:54 amOur latest file has free construction, which allows you to unlock everything construction related.Hoperidesalone8 wrote: ↑Sun Oct 16, 2022 2:16 amSo I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck
Use the link in the post above yours
Re: [Request] Idle Skilling
The Mega link contained an old version.Lucifer M wrote: ↑Tue Oct 18, 2022 8:11 pmYour mega link has been deleted completely, could you reupload it.OracleOne wrote: ↑Sun Oct 16, 2022 11:54 amOur latest file has free construction, which allows you to unlock everything construction related.Hoperidesalone8 wrote: ↑Sun Oct 16, 2022 2:16 amSo I'm stuck similar to another user on here without the machine upgrade and too far past with upgrades to get the lower ones is there any variables to automatically unlock the machine in tunnels?
I've been looking but haven't had any luck
Use the link in the post above yours
Please check viewtopic.php?f=23&t=21651 for our latest version
Re: [Request] Idle Skilling
Trying to find out how to give myself pets, mainly the Occulon pet, any tips?
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- What is cheating?
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Re: [Request] Idle Skilling
Anyone can make a new cheat for the update that gives the new currency?
Re: [Request] Idle Skilling
I still couldn't find the part of the gems to make the buy bug and I got it along with the purchase more crystals
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