[Request] Idle Skilling

Ask about cheats/tables for single player games here
i9xfearless
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Re: [Request] Idle Skilling

Post by i9xfearless »

OracleOne wrote:
Sun Sep 25, 2022 12:03 pm
i9xfearless post
i9xfearless wrote:
Sat Sep 24, 2022 9:20 pm
Hey everyone! i have gone ahead and remade my previous archive with more features big shoutout to tibasichelp for his prior mentions ive added his features aswell as the following.
===Gems===
buying candies give 5000 gems
all candies skip 7200 hours {300 days}
buying 1 candy gives 100 per
===Spelunking/Tunnels===
spelunker speed per hour 1e15
machine conversion rate 1e9
Builder build rate 1e9
5-6 Bag per extract
===Pets===
Nest Speed 1e15
vessel multiplier 1e9 {1 billion per kill}
1000000000x pet health
1 billion pet damage multi
10000 travel distance
===Raids===
Buying Quick cast gives trophies instead of spending them
===Password===
fearless {all lower case}
===Notes===
Please let me know if something isnt working on discord @i9#9494
=====Change logs=====
+Buffed pet health more
===File ===
Qno2x.rar
Looks good but could you also add AP and BP doing the same as raid trophies?
I could do it myself and re-upload the file but I don't want to take credit for all your other work

sure can do if you tell me where they are in the file so i can take alittle look see

Ckeylos
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Re: [Request] Idle Skilling

Post by Ckeylos »

To change nest upgrade costs find the code block:

Code: Select all

if (a.wrapper.enabled && 0 > a._UpgradeRefresh) {
                                b.engine.getGameAttribute("PetCurrenciesOwned")[11] = b.engine.getGameAttribute("goldcoin"), a._HatcheryUpgradeCurrency[1] = 1, t = a._HatcheryUpgradeCurrency, n = null == (n = b.engine.getGameAttribute("NestLevelsVSE")[3 * (a._NestSelected - 1) + (b.engine.getGameAttribute("PetTabSelected") - 3) | 0]) ? 0 : "number" == typeof n ? c.__cast(n, h) : "number" == typeof n && (0 | n) === n ? c.__cast(n, k) : "boolean" == typeof n ? c.__cast(n, m) ? 1 : 0 : "string" == typeof n ? parseFloat(n) : parseFloat(g.string(n));
Look for t[1] to change gold, a._HatcheryUpgradeCOST[2] to change vessels, and t[3] to change eggshells. You can also change the value to negative numbers to add to the totals

hyagszba6
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Re: [Request] Idle Skilling

Post by hyagszba6 »

Could someone find the "Buy New Spelunker" cost and set it to 0? Unfortunately I have bricked my save by digging too far too quickly, making it impossible to earn any Ore Veins to buy the next Spelunker 😬

Unfortunately I can't research machines either because I need the same Ore Veins to construct the pre-requisites...

Image

shadowmatrix27893
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Re: [Request] Idle Skilling

Post by shadowmatrix27893 »

Set your digging speed to a low number and extract as soon as bags appear and you should get low level mats.

szabam
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Re: [Request] Idle Skilling

Post by szabam »

Na odd one, but anyone know of a way to get pet 57 the Basketball, I it's the last pet I need but I am terrible at the minigame

yamesjames
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Re: [Request] Idle Skilling

Post by yamesjames »

szabam wrote:
Mon Sep 26, 2022 2:02 pm
Na odd one, but anyone know of a way to get pet 57 the Basketball, I it's the last pet I need but I am terrible at the minigame
someone uploaded a version that allows you to get basketball pet in 1 shot, but the file has now been removed

OracleOne
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Re: [Request] Idle Skilling

Post by OracleOne »

hyagszba6 wrote:
Mon Sep 26, 2022 11:07 am
Could someone find the "Buy New Spelunker" cost and set it to 0? Unfortunately I have bricked my save by digging too far too quickly, making it impossible to earn any Ore Veins to buy the next Spelunker 😬

Unfortunately I can't research machines either because I need the same Ore Veins to construct the pre-requisites...

Image
Go to build screen and see if you can build the Machine.
With the Machine you can downgrade your items

yamesjames
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Re: [Request] Idle Skilling

Post by yamesjames »

hyagszba6 wrote:
Mon Sep 26, 2022 11:07 am
Could someone find the "Buy New Spelunker" cost and set it to 0? Unfortunately I have bricked my save by digging too far too quickly, making it impossible to earn any Ore Veins to buy the next Spelunker 😬

Unfortunately I can't research machines either because I need the same Ore Veins to construct the pre-requisites...

Image
I made the same mistake, but i build the machine, i think you can do that too

OracleOne
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Re: [Request] Idle Skilling

Post by OracleOne »

Please check viewtopic.php?f=23&t=21542 for our latest version of IdleSkilling cheats

Fuinur
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Re: [Request] Idle Skilling

Post by Fuinur »

edit: thanks

xShadowW0lf
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Re: [Request] Idle Skilling

Post by xShadowW0lf »

shadowmatrix27893 wrote:
Mon Sep 26, 2022 12:33 pm
Set your digging speed to a low number and extract as soon as bags appear and you should get low level mats.
Where in the files would i Find a way to lower that speed? i didnt realize until a moment too late that i went way too deep and can not even get the materials before building the machine so i have no way of getting back in the earlier stages of the dive

Edit, nevermind, got it

samurainekosan
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Re: [Request] Idle Skilling

Post by samurainekosan »

ve = b.engine.getGameAttribute("APcoupons") - 1,
Change - to +
Image

Armageddonia
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Re: [Request] Idle Skilling

Post by Armageddonia »

what about the ban? Are all these manipulations safe, are there already those who have been punished?

szabam
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Re: [Request] Idle Skilling

Post by szabam »

Armageddonia wrote:
Tue Sep 27, 2022 11:48 am
what about the ban? Are all these manipulations safe, are there already those who have been punished?
For sure not safe, just don't post pics on their discord, don't keep a ton of gems/card packs/candies then you are most likely fine.... Also if your game is bugged you're screwed

Ckeylos
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Re: [Request] Idle Skilling

Post by Ckeylos »

szabam wrote:
Mon Sep 26, 2022 2:02 pm
Na odd one, but anyone know of a way to get pet 57 the Basketball, I it's the last pet I need but I am terrible at the minigame
I thought the code wasn't working but I think the pet showed up after I hatch an egg. You can try and see if it works.

To get the basketball pet after making one shot, look for the code block:

Code: Select all

if (0 == t.actor.getValue("ActorEvents_1332", "_Scored")) {
                                        if (n = b.engine, a = b.engine.getGameAttribute("DailyRun") + 1, n = n.gameAttributes, null != e.DailyRun ? n.setReserved("DailyRun", a) : n.h.DailyRun = a, 3 == b.engine.getGameAttribute("DailyRun")) {
                                            n = b.engine, a = b.engine.getGameAttribute("sparklecoin");
                                            var r = b.engine.getGameAttribute("DailyRunsScores")[1];
                                            r = null == r ? 0 : "number" == typeof r ? c.__cast(r, h) : "number" == typeof r && (0 | r) === r ? c.__cast(r, k) : "boolean" == typeof r ? c.__cast(r, m) ? 1 : 0 : "string" == typeof r ? parseFloat(r) : parseFloat(g.string(r));
                                            var i = b.engine.getGameAttribute("DailyRunsScores")[2];
                                            i = null == i ? 0 : "number" == typeof i ? c.__cast(i, h) : "number" == typeof i && (0 | i) === i ? c.__cast(i, k) : "boolean" == typeof i ? c.__cast(i, m) ? 1 : 0 : "string" == typeof i ? parseFloat(i) : parseFloat(g.string(i));
                                            var l = b.engine.getGameAttribute("DailyRunsScores")[3];
                                            r = Math.max(Math.round(Math.pow(Math.max(0, 2 * (r + i + (null == l ? 0 : "number" == typeof l ? c.__cast(l, h) : "number" == typeof l && (0 | l) === l ? c.__cast(l, k) : "boolean" == typeof l ? c.__cast(l, m) ? 1 : 0 : "string" == typeof l ? parseFloat(l) : parseFloat(g.string(l)))) - 1), .9) - 5), 0), i = null == (i = b.engine.getGameAttribute("TankBonusLIST")[54]) ? 0 : "number" == typeof i ? c.__cast(i, h) : "number" == typeof i && (0 | i) === i ? c.__cast(i, k) : "boolean" == typeof i ? c.__cast(i, m) ? 1 : 0 : "string" == typeof i ? parseFloat(i) : parseFloat(g.string(i)), l = null == (l = b.engine.getGameAttribute("CardLevels")[178]) ? 0 : "number" == typeof l ? c.__cast(l, h) : "number" == typeof l && (0 | l) === l ? c.__cast(l, k) : "boolean" == typeof l ? c.__cast(l, m) ? 1 : 0 : "string" == typeof l ? parseFloat(l) : parseFloat(g.string(l)), n = n.gameAttributes, a += Math.round(Math.min(r, Math.min(24 + i + 2 * l, 45))), null != e.sparklecoin ? n.setReserved("sparklecoin", a) : n.h.sparklecoin = a, a = null == (a = b.engine.getGameAttribute("DailyRunsScores")[1]) ? 0 : "number" == typeof a ? c.__cast(a, h) : "number" == typeof a && (0 | a) === a ? c.__cast(a, k) : "boolean" == typeof a ? c.__cast(a, m) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a)), n = null == (n = b.engine.getGameAttribute("DailyRunsScores")[2]) ? 0 : "number" == typeof n ? c.__cast(n, h) : "number" == typeof n && (0 | n) === n ? c.__cast(n, k) : "boolean" == typeof n ? c.__cast(n, m) ? 1 : 0 : "string" == typeof n ? parseFloat(n) : parseFloat(g.string(n)), r = b.engine.getGameAttribute("DailyRunsScores")[3], 24.5 <= Math.max(Math.round(Math.pow(2 * (a + n + (null == r ? 0 : "number" == typeof r ? c.__cast(r, h) : "number" == typeof r && (0 | r) === r ? c.__cast(r, k) : "boolean" == typeof r ? c.__cast(r, m) ? 1 : 0 : "string" == typeof r ? parseFloat(r) : parseFloat(g.string(r)))) - 1, .9) - 5), 0) && (0 == (null == (a = b.engine.getGameAttribute("MasteryTasksComplete")[59]) ? 0 : "number" == typeof a ? c.__cast(a, h) : "number" == typeof a && (0 | a) === a ? c.__cast(a, k) : "boolean" == typeof a ? c.__cast(a, m) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) && (b.engine.getGameAttribute("MasteryTasksComplete")[59] = 1, n = b.engine, a = b.engine.getGameAttribute("MasteryPointsOwned") + 3, n = n.gameAttributes, null != e.MasteryPointsOwned ? n.setReserved("MasteryPointsOwned", a) : n.h.MasteryPointsOwned = a)), 65 < (a = null == (a = b.engine.getGameAttribute("DailyRunsScores")[1]) ? 0 : "number" == typeof a ? c.__cast(a, h) : "number" == typeof a && (0 | a) === a ? c.__cast(a, k) : "boolean" == typeof a ? c.__cast(a, m) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) + (n = null == (n = b.engine.getGameAttribute("DailyRunsScores")[2]) ? 0 : "number" == typeof n ? c.__cast(n, h) : "number" == typeof n && (0 | n) === n ? c.__cast(n, k) : "boolean" == typeof n ? c.__cast(n, m) ? 1 : 0 : "string" == typeof n ? parseFloat(n) : parseFloat(g.string(n))) + (null == (r = b.engine.getGameAttribute("DailyRunsScores")[3]) ? 0 : "number" == typeof r ? c.__cast(r, h) : "number" == typeof r && (0 | r) === r ? c.__cast(r, k) : "boolean" == typeof r ? c.__cast(r, m) ? 1 : 0 : "string" == typeof r ? parseFloat(r) : parseFloat(g.string(r))) && !ae.contains(b.engine.getGameAttribute("PetsOwned"), "basketball") && (a = b.engine.gameAttributes, null != e.contractLightingID ? a.setReserved("contractLightingID", 7) : a.h.contractLightingID = 7, p.createRecycledActor(p.getActorType(934), 588, 96, 0), a = b.engine.gameAttributes, null != e.RaidDropType ? a.setReserved("RaidDropType", 2) : a.h.RaidDropType = 2, p.createRecycledActor(p.getActorType(1396), 670, 160, 0), b.engine.getGameAttribute("PetLvl")[2] = 1)
                                        }
Change:

Code: Select all

65 < (a = null == (a = b.engine.getGameAttribute("DailyRunsScores")[1]) 
to:

Code: Select all

0 < (a = null == (a = b.engine.getGameAttribute("DailyRunsScores")[1]) 
The pet didn't show up in the hatchery even after closing and restarting the game but I think after I hatched another egg it did.

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